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[Proposal] PLEX FOR REMAP

Author
MataHarry
Imperial Shipment
Amarr Empire
#1 - 2011-11-12 06:23:49 UTC
Dear Community,

I would like to bring up (yet again) subject of PLEX FOR REMAP. I know that issue been discussed in great deal of detail before. However I would like to introduce whole new set of arguments. I would like to briefly touch upon CONS and PROS and then proceed to discuss the issue in more detail.

ArrowPROS – I would not go into too much details here, I think everyone understand the benefits of having PLEX FOR REMAP in game. 2 greatest PROS here are that
1) It would allow great deal of flexibility for players
2) It would allow CCP to generate additional revenue, which in turn would allow to devote more resources to game development

ArrowCONS – The cons are also pretty straightforward. PLEX FOR REMAP would “dilute” competitive advantage of older players or in other words those players who have so much skill points so that they can afford to train single skill section for a year then remap for another skill section with different attributes (I’m one of those players BTW). On a more broader picture it would dilute “the spirit” of game whereby the choices you are making matter and you have to make those choices very carefully.

ArrowDISCUSSION – Now, let me try to put it all into perspective. Being one of those players who can “afford” to train single skill section for a year I can clearly see why would similar players not want this kind novelty. Clearly people who object are mainly those who feel it give them disadvantage. Of all the players I’ve spoken with who have moderate amount of skill points pretty much everyone welcomed the idea of PLEX FOR REMAP. Those players argued that it would give them great deal of flexibility and allow to achieve their goals faster.

I think what is important here is to consider is that overall this change would not only impact a small proportion of people but rather community as a whole and that includes CCP as well. I would argue that common GOOD resulting from this change would outweigh costs incurred by a small proportion of elite players in a form of personal dissatisfaction by a wide margin.

So effectively PROS and CONS outlined above are not quite correct. One cannot give them equal weight. On the PROS side we have a very wide proportion of players with moderate amount of skill points, and CCP who could generate additional revenue. On the CONS side we only have a relatively small proportion of elite players who are trying to lobby their interests. Trying to put forward a FAIR argument I have to mention here as well, that players who defend “old school” eve model would also fall in this category irrespectively of their amount of skill points – but these would still be a minority.

Finally, I want to point out at experience of introducing other changes to game mechanics in the past. The best examples here would be introduction of REMAPs and removal of LEARNING SKILLS. Some people protested fiercely against those changes. I think some of them were protesting rationally protecting their “skill set advantage”, other were protesting protecting “old school” eve and others were protesting “just because”. The result was same though. We had potentially very beneficial game mechanics for the majority of people involved in the community, which was objected by a minority.

ArrowCONCLUSION: Benefits of having PLEX FOR REMAP in game are far greater than costs, because of the amount of people who would benefit directly and indirectly from this feature is far greater than amount of people who would be put at disadvantage. Please VOTE positively on the issue, so that we can bring it to CCP attention via CSM.
Solo Player
#2 - 2011-11-12 07:42:01 UTC
A well-written proposal, yours.

Still, no.
Remaps added flexibility by making a basic element of the game, your character, an arbitrary thing that could be molded and remolded to suit the player's whim.
However, I firmly believe that it serves EVE as a game to have choices with meaningful consequences. Restricting players through such, as for examply through character generation, is good both for a competitive game and a virtual universe. If you wish to change your playstyle and need play along with the "best", whip out a new character or stick with your old one but be prepared to be patient.

Remapping once a year was bad enough. Allowing to do so at will makes choices mean even less. Some will remap for every skill they train in order to "optimize" their "progress".
In that perspective, PLEX for remap is also basically another pay4win mechanic. I don't care so much for those.
Drake Draconis
Brutor Tribe
Minmatar Republic
#3 - 2011-11-12 07:56:40 UTC
This has already been brought up...and soundly shot down in a hail of gun fire.

The answer was...still is.... NO.

================ STOP THE EVEMAIL SPAM! https://forums.eveonline.com/default.aspx?g=posts&t=78152

Velicitia
XS Tech
#4 - 2011-11-12 16:15:56 UTC
counter-proposal:

Go biomass yourself.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

ShahFluffers
Ice Fire Warriors
#5 - 2011-11-12 19:00:12 UTC
mxzf
Shovel Bros
#6 - 2011-11-13 05:05:27 UTC  |  Edited by: mxzf
Didn't someone just bring this topic up a few weeks ago?

Oh, yeah, here it is.
Malcanis
Vanishing Point.
The Initiative.
#7 - 2011-11-13 12:00:50 UTC
Solo Player wrote:
A well-written proposal, yours.

Still, no.
Remaps added flexibility by making a basic element of the game, your character, an arbitrary thing that could be molded and remolded to suit the player's whim.
However, I firmly believe that it serves EVE as a game to have choices with meaningful consequences. Restricting players through such, as for examply through character generation, is good both for a competitive game and a virtual universe. If you wish to change your playstyle and need play along with the "best", whip out a new character or stick with your old one but be prepared to be patient.

Remapping once a year was bad enough. Allowing to do so at will makes choices mean even less. Some will remap for every skill they train in order to "optimize" their "progress".
In that perspective, PLEX for remap is also basically another pay4win mechanic. I don't care so much for those.



Basically this.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#8 - 2011-11-13 12:59:52 UTC
Hell NO

CEO of Lanate Industries

Citizen of Solitude

Lykouleon
Noble Sentiments
Second Empire.
#9 - 2011-11-13 20:41:14 UTC
1) Uninstall EVE
2) Cancel Subscription
3) Never post again

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

el alasar
The Scope
Gallente Federation
#10 - 2011-11-13 23:11:22 UTC  |  Edited by: el alasar
+1, but have the remapping cost be based on the current amount of skill points:

like 1 PLEX per 10 mil SP. makes CCP and the very few players who would still want to use it happy. Lol eve is about options. everything should be possible but come at a possibly irrational price. your choice, free will.

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

Obsidian Hawk
RONA Midgard Academy
#11 - 2011-11-14 02:13:26 UTC
This discussion has been done to death.

If you search the old forums. the community voted overwhelmingly to take it out of the game.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Montevius Williams
The Scope
Gallente Federation
#12 - 2011-11-14 05:17:07 UTC
I think a better idea would be a plex for one additional annual remap (no more than 1 per year). If a year passes and you havent used it, you loose the remap.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

MataHarry
Imperial Shipment
Amarr Empire
#13 - 2011-11-14 12:14:50 UTC
Well , there are various options how that could be done, we could have it restricted to certain number of remaps, cost proportionatelly increased etc.

Certainly every feature has to be balanced, if feature is not balanced then people would try to abuse it - that's normal.

The notion is here is to get consensus, on acceptance of feature.

The problem with that, is that people who mainly browse forums are veterans rather than younger players, who indeed would be interested in that feature. When you just start the game people have little incentive to go to forum, given overwhelming amount of information as it is.

Can I make a suggestion here ? I know this is going to be difficult, however I think we should try. If you are making a post, could you also post how many skill points you have on your main?

Of course people would not say the true value, but some will, when we get sufficiently big sample, we could infer on the pattern.
Samillian
Angry Mustellid
#14 - 2011-11-14 14:25:44 UTC
Solo Player wrote:
A well-written proposal, yours.

Still, no.
Remaps added flexibility by making a basic element of the game, your character, an arbitrary thing that could be molded and remolded to suit the player's whim.
However, I firmly believe that it serves EVE as a game to have choices with meaningful consequences. Restricting players through such, as for examply through character generation, is good both for a competitive game and a virtual universe. If you wish to change your playstyle and need play along with the "best", whip out a new character or stick with your old one but be prepared to be patient.

Remapping once a year was bad enough. Allowing to do so at will makes choices mean even less. Some will remap for every skill they train in order to "optimize" their "progress".
In that perspective, PLEX for remap is also basically another pay4win mechanic. I don't care so much for those.


This.

Choices should have consequences.

NBSI shall be the whole of the Law

Vertisce Soritenshi
The Scope
Gallente Federation
#15 - 2011-11-14 14:27:57 UTC
Since the benefit of the remaps is honestly negligible in terms of actual time I will go ahead and say it's ok by me. Seriously...I have looked at all the possible reductions in time for everything I still need to train and in the span of a year it is a total of something along the lines of 5 days of time saved compared to what I have now which is pretty much even across the board in terms of stats. 5 days really doesn't mean all that much to me even at 55 mil SP. Frankly the people this change would benefit the most would be the newbies and even then the benefit isn't so much that I think it would be any kind of problem at all. If anything it would just help more people get more SP faster to get into PvP and Nullsec/WH combat faster. THAT I am all for. You want more people in Nullsec for PvP stuff? Give newbies a faster way into Nullsec.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Diosas
Doomheim
#16 - 2011-11-14 15:04:55 UTC
I would like to see an opportunity to reallocate your entire skills once at some point. There are some many skills you train at the start because you dont know any different, thats just wasted
mxzf
Shovel Bros
#17 - 2011-11-14 17:16:53 UTC
Vertisce Soritenshi wrote:
Since the benefit of the remaps is honestly negligible in terms of actual time I will go ahead and say it's ok by me. Seriously...I have looked at all the possible reductions in time for everything I still need to train and in the span of a year it is a total of something along the lines of 5 days of time saved compared to what I have now which is pretty much even across the board in terms of stats. 5 days really doesn't mean all that much to me even at 55 mil SP. Frankly the people this change would benefit the most would be the newbies and even then the benefit isn't so much that I think it would be any kind of problem at all. If anything it would just help more people get more SP faster to get into PvP and Nullsec/WH combat faster. THAT I am all for. You want more people in Nullsec for PvP stuff? Give newbies a faster way into Nullsec.


But it wouldn't help the newbies at all really, since they wouldn't have the ISK for PLEXes anyways. The people it would really benefit are the people training up alts, mostly for botting or for sale.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#18 - 2011-11-14 23:05:00 UTC
I'd have used this six months ago when I derped and wasted a remap with a mis-click.

I don't see where this would grossly imbalance the game, and it might save some noobs from ragequit-level frustration when they figure out six months into the game what they SHOULD have done, and will have to wait six more month to do.

Don't mind if it's done, don't care if it's not.

Founding member of the Belligerent Undesirables movement.

FloppieTheBanjoClown
Arcana Imperii Ltd.
#19 - 2011-11-14 23:07:07 UTC
Diosas wrote:
I would like to see an opportunity to reallocate your entire skills once at some point. There are some many skills you train at the start because you dont know any different, thats just wasted


This. I'd spend a plex or three to buy back a few million SP that I wasted on industrial skills that I never use.

Not the ENTIRE skill point set, but maybe 1 plex per million.

Founding member of the Belligerent Undesirables movement.

Julia Connor
P R O M E T H E U S
From Anoikis
#20 - 2011-11-16 23:53:07 UTC
I'd like to see a SP remap for plex. I can live with that but it's obviously gonna drive plex prices into the roof.
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