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Crew?

First post
Author
Ravasta Helugo
Republic University
Minmatar Republic
#41 - 2013-09-06 17:38:54 UTC  |  Edited by: Ravasta Helugo
Ibrahim Vaughn Holtzman wrote:
Giovanni Ursula wrote:

Will crew continue to sign on suicide ganking ships or just incredibly bad pilots?


This. Introducing Crew Mechanics in Eve would likely ground quiiite a lot of capsuleers, simply because no crew in the world would fly with them.

It's already been written into the Lore that there is quite a bit of ignorance of our abilities and actions on the part of typical mortals. This is what's used to explain 'rats not simply running away whenever a capsuleer shows up in their pocket.

Keep in mind that we number, what? 300-400k? In an entire galaxy of inhabited planets with a total population easily approaching 100 TRILLION. Each planet consumed with their own politics and celebrities. I wouldn't be surprised at all if a poll of the population showed a vast majority didn't even know we existed.

There would be an unending flood of ignorants willing to sign up for 12k ISK.


But actually, this mechanic would fit well with the lore: Suicide Gankers won't rig out their ships with Navy Crew, because costs. They will use the basic crew module each ship comes fitted with, representing basically trained planet dwellers. They wouldn't bother training the crew leadership skills, because those skills would constantly be getting hammered- this would represent a total lack of empathy/survivability and the shabby rag-tag crew that comes with it.

So, in that respect, the lore and mechanic would marry perfectly.
Ravasta Helugo
Republic University
Minmatar Republic
#42 - 2013-09-06 17:41:40 UTC
Amhra Rho wrote:
Could we perhaps shangai crew members and force them to crew for us? Maybe even steal them from enemies we've popped?

New Eden is a cold place. It strikes me that this would be in keeping with the buddha nature of the game.

It would explain pirate crews as drops.
Khergit Deserters
Crom's Angels
#43 - 2013-09-06 18:34:01 UTC
Looking at you guys' killboards, I'm surprised any crew will get on your ships. I know they won't get on mine.
Herzog Wolfhammer
Sigma Special Tactics Group
#44 - 2013-09-06 19:17:34 UTC
See all the neat content that can come from crews?


Imagine even trading captured crew with the Blood Raiders to gain faction or LP from them.


Still, it's not all about killboards, shipraep and overall MMO knuckledragging so if CCP puts resources into it, the ISDs will be in overtime locking rage threads.

Bring back DEEEEP Space!

Lephia DeGrande
Luxembourg Space Union
#45 - 2013-09-06 19:53:45 UTC
I really hope CCP will someday bring the Crew as valueable Part of Eve.
Ravasta Helugo
Republic University
Minmatar Republic
#46 - 2013-09-06 20:31:12 UTC  |  Edited by: Ravasta Helugo
Lephia DeGrande wrote:
I really hope CCP will someday bring the Crew as valueable Part of Eve.

Immersion-enhancing, anyway. The key is to keep the bonuses from crews limited to timing and quality of life issues, like reload times- rather than straight buffs to dps/velocity or anything else that results in blatant power creep. Also to integrate as many existing systems as possible (character skills enhancing crew buff to represent "crew experience'; Utilizing the rig system to represent the inflexibility of a crew to jump to a whole new ship, ect).
Conrad Makbure
Center for Advanced Studies
Gallente Federation
#47 - 2013-09-06 21:10:52 UTC
Giovanni Ursula wrote:
I personally love the lore idea of a crew on the ships, but considering EVE gameplay, it creates some funny situations.

Quote:
Dearest Matilda,

I hope you and the kids are well. You cannot believe how amazing the Jita 4-4 station is with people from all over the galaxy. I've signed on as Assistant Flight Deck Officer on a Kestrel-class frigate. Some capusleer wants to transport 50 documents, Pilot's License Extensions, I think he called them, to Urlen. Should be easy and I should see you all tomorrow.

With love,

Thomas


or


Quote:
Dearest Matilda,

I hope you and the kids are well. I've secured the Chief Engineer's berth on a Catalyst-class destroyer. I hope you are as proud as I am. We've been briefed that we will be enforcing the New Halaima Code of Conduct. There's only 10 rounds in each blaster and the cargo hold is empty, so that's a bit puzzling, but the Captain seems to know what he's doing.

With the extra money I'm making, we should be able to afford the new house. I hope this berth is a long-term gig.

With love,

Thomas


Will crew continue to sign on suicide ganking ships or just incredibly bad pilots?

In all seriousness, I actually do hope ships get a rig-like slot for enhancing the crew for some small buff that grows the longer you have the ship (to a max)

Say, 1% hull resistances that grows by 1% per week until you hit a maximum of 10%.




Yeah, this too, maybe a new standings faction for "Ship Crew" where you can actually get a bad rep from suicide ganking too many times and crewmen just learn to not work on your ship. Until you start bringing crew back alive, that is. I was thinking every time you bring the crew back alive from any kind of combat, you get increase in standings with the Crew faction/sub-faction

I am all for a ship crew mechanic that gives a passive buff or something with real function that gain experience over time, since we've had crew this whole time and it's meaningless.
Kahega Amielden
Rifterlings
#48 - 2013-09-06 21:21:28 UTC
Ravasta Helugo wrote:
Lephia DeGrande wrote:
I really hope CCP will someday bring the Crew as valueable Part of Eve.

Immersion-enhancing, anyway. The key is to keep the bonuses from crews limited to timing and quality of life issues, like reload times- rather than straight buffs to dps/velocity or anything else that results in blatant power creep. Also to integrate as many existing systems as possible (character skills enhancing crew buff to represent "crew experience'; Utilizing the rig system to represent the inflexibility of a crew to jump to a whole new ship, ect).


You could always just avoid the power creep issue by having the current power of ships represent a good crew that is on the higher end of the spectrum.
Vladimir Gurney
Federal Navy Academy
Gallente Federation
#49 - 2013-09-06 21:48:22 UTC
Ship crews would be a feature I would love to see. I have a few ships I've used for a long time without them getting blown up and would like to see a bonus to reward that and make them more unique than a brand new ship.

Also seeing how many crew died in killmails and maybe seeing them get vented out of your hull when you take structure damage would be awesome Twisted
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#50 - 2013-09-06 22:02:55 UTC
CCP Falcon wrote:
Tippia wrote:


These are a good starting guideline.

And yes, despite having a capsuleer at the helm, all ships barring a couple of frigate classes that can be handled solo need a crew on board.



Then you may need to take a good look at a couple things.

For starters the pod is stated as being 1,000 m3 yet when you go to your captain's quarters and take a good look at the pod, it's clear that it's nothing more than a flying cockpit.

The game states that it is just 4m long and its height and width are less than that. I'd estimate 3m and 2m respectively. You'd be looking at something that was closer to just 24 m3.

Now if 1,000 m3 gets you 32,000 kg, 24 m3 would get you closer to just 768 kg.

Now take a look at frigates. I'm most familiar with Amarr so I'll look at the Punisher. At 68m in length, it's comparable in length to a 747 at 70m. Even the cargo space is comparable in size. If you consider that the engines are much larger and internal on the Punisher, they would take up most of the passenger space on a 747. Add in other things like shield generator, life support, etc. etc. You'll be looking at a cockpit that is also comparable in size. That would put the crew to be anywhere from 1 to 3 for just NPCs.

When it comes to a capsuleer, the cockpit would have to be heavily modified to allow for the docking of the capsule and to allow for the capsule to connect with the ship. So in place of 1 to 3 NPCs, you would have just one capsuleer.

A cruiser/battle cruiser would have a living/work space comparable to two floor, 1800 to 2200 sqrft, home.

It wouldn't be until you get up to the battleship size that you would begin to see decks, halls, and quarters comparable to that of the star ships in Star Trek.





http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Debora Tsung
Perkone
Caldari State
#51 - 2013-09-06 22:18:38 UTC
Plastic Psycho wrote:
Debora Tsung wrote:
Cipher Jones wrote:
They give active and passive buffs, and your crew completes missions. The missions are a much more fun way of "passively" playing a game than PI IMHO.


I really really despise the STO away missions. They're boring, tedious and not in the least entertaining.

"Captain, we have go to that planet and save the derps!"

"Very well then, beam me and some random dudes to the survace of the planet, nevermind the 1000 soldiers awaiting my orders..."

John Scalzi has your answer:
RedShirts.


Already read it, was fun. :P

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Ziphis
Dingus Coalition
HYPE-TRAIN
#52 - 2013-09-06 23:26:24 UTC
Personally I like the sound of having how many souls were lost after an engagement bring more feelin into eve + it would be pretty awesome too see how many people crew a Titan when one is lost .

He was the sort of person who stood on mountaintops during thunderstorms in wet copper armour shouting 'All the Gods are bastards.'  - T. Pratchett

Tarn Kugisa
Kugisa Dynamics
#53 - 2013-09-07 00:29:56 UTC
Shalua Rui wrote:

- Crew condition: This general stat represent the crews morale and health/mental and is measured in a percentage of 1-100% that has a direct effect on the effectiveness of the crew bonuses the ship is granted. It slowly degrades over time, the longer the ship is in service without docking, the more often it is hit in combat or stays outside of a station. That stat can be slowly increased by staying docked in a station or fast by spending ISK, effectively "bribing" the crew to keep it together. Blink


the only problem with this is WH Dwellers
new POS Module: those LCO stuctures that you seen in missions as habitable structures or whatever
you know what I'm talking about

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Sabriz Adoudel
Move along there is nothing here
#54 - 2013-09-10 00:25:37 UTC
Ibrahim Vaughn Holtzman wrote:
Giovanni Ursula wrote:

Will crew continue to sign on suicide ganking ships or just incredibly bad pilots?


This. Introducing Crew Mechanics in Eve would likely ground quiiite a lot of capsuleers, simply because no crew in the world would fly with them.


I'd expect you would not take crew on a gank catalyst.

It's not like you need a flight engineer to repair overheated components with nanite paste, or anything like that.


On the mails from crew, surprised noone has said anything like this yet:


Dearest Bruce
After you raised your concerns about the dangers of my space career, I've taken a position as Lead Gravimetric Analyst on a Hulk class exhumer. It's not a military ship so this should be a short, safe deployment.
We're going on mining operations in the high security system of Osmon, under the watchful eye of CONCORD.
Look after the kids and the cat, I'll be back soon.
Love Miranda

I support the New Order and CODE. alliance. www.minerbumping.com

Jim Era
#55 - 2013-09-10 00:45:49 UTC
While I think we should have a crew....I also do NOT think that the crew should affect gameplay much or at all...maybe a VERY minimal one time fee to load your ship with a crew but nothing more.

Wat™

Malcolm Shinhwa
The Scope
Gallente Federation
#56 - 2013-09-10 01:18:01 UTC
This whole thread has me seriously creeped out thinking about all of the catalysts I have undocked to suicide gank. Hundreds of catalysts. I have unilaterally decided that my ships are crewed by volunteers from some non-specific religion that believes the only way to reach enlightenment is to burst into flames and then perish in the vacuum of space. Of course I know its all rubbish, but the antimatter isn't going to load itself.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Felicity Love
Doomheim
#57 - 2013-09-10 01:30:11 UTC
Other than as some "plug in" item of various rarity and value (with ship-applicable bonuses of some kind), say with it's own "CREW Box" on the Ship Fitting menu, you'll never see this.

You certainly won't see it as part of an "INCARNA" type environment inside your own ship -- that would require CCP to actually commit resources to any such project and, well, we've all seen how well that worked out. Roll

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Trevor Dalech
Nobody in Local
Of Sound Mind
#58 - 2013-09-10 05:59:55 UTC
So... Would carrying exotic dancers on board improve crew morale? Or would they just distract them and lower their performance?
Shalua Rui
Rui Freelance Mining
#59 - 2013-09-10 06:06:35 UTC  |  Edited by: Shalua Rui
Felicity Love wrote:
Other than as some "plug in" item of various rarity and value (with ship-applicable bonuses of some kind), say with it's own "CREW Box" on the Ship Fitting menu, you'll never see this.


...and why not, exactly? It would just be another stat one could fiddle with... and, if nothing else, it would be a new commodity people could trade... I mean, think about it? Training a crew to elite status and then "sell" it? Buying specialized crew for a certain ship role? I think that would be great, and add a whole new level to ship customization.

Felicity Love wrote:
You certainly won't see it as part of an "INCARNA" type environment inside your own ship -- that would require CCP to actually commit resources to any such project and, well, we've all seen how well that worked out.Roll


That indeed is highly unlikely... first because it would be hard to pull off in any believable way, and second, as far as lore goes, do crews hardly ever even see their capsuleers face to face... they are more like "the mythical, godlike beeing that decides their fates". Blink

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

culo duro
Center for Advanced Studies
Gallente Federation
#60 - 2013-09-10 08:03:34 UTC
Honestly i think it could be fun adding extra stuff to eve like a crew to the ship.
However i think it's a completely stupid idea to make an skill to improve them, and even then it'd be even worse if you lost sp each time you lost a ship.

It would require people to skill up that skill everytime they lost a ship to V again... that would be a very very long time.

If you plan on implementing something like this in eve.
Crews should work like implants, not something to add to your ship, ships are already expensive enough for newer players, and it would give them a disadvantage.

I assume you'd want different types of crews aswell?
Basic Crew
Seasoned Crew
Elite Crew
etc?

So how would the limitations be?
Would you be able to put an elite crew into a T1 hull?

The idea of adding people to your ship is fine, but not just as a bonus, nor with experience depending on how many you kill, either will make you op...

I've starting blogging http://www.epvpc.blogspot.com