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With Odyssey 1.1 the Megathron has been dethroned

Author
Heather Tsukaya
Doomheim
#1 - 2013-09-05 22:32:42 UTC
[Vulture]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

EM Ward Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
Experimental 10MN Microwarpdrive I

250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
Medium Remote Capacitor Transmitter II
Medium Remote Capacitor Transmitter II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

Warrior II x5

Advantages over a CFC megathron:
* Better DPS.
* Better EHP.
* Better resistances.
* Better tracking.
* Better scan resolution.
* Better speed.
* Better agility.
* Better sig radius.
* Better sensor strength.
* Better lock range.
* More max locked targets.
* Passive shield regen.
* Lower mass.
* Higher optimal.

Disadvantages:
* More expensive hull.
* Long time to train for.
* Small drone bay.
* Lower alpha.
* Relies on cap chaining.
* Shorter falloff.

Now I'm just a theory crafter, so this could be completely off the mark. However I was pretty amazed to see nearly all of the EFT metrics of such a bread and butter ship fitting beaten.
That Seems Legit
State War Academy
Caldari State
#2 - 2013-09-06 02:47:54 UTC
The cfc doesnt fly megas because they're good. They fly them because they're damn sexy. Vultures just wont cut it.

Damns - you're ugly - and that's a compliment from me. -Large Collidable Object Seeking donations for facial reconstructive surgery, every little bit helps!

Steve Spooner
Caldari Provisions
Caldari State
#3 - 2013-09-06 02:50:06 UTC
Expecting 250 goons to cap chain each other in vultres. :lolololooloool:
Heather Tsukaya
Doomheim
#4 - 2013-09-06 03:53:02 UTC
Steve Spooner wrote:
Expecting 250 goons to cap chain each other in vultres. :lolololooloool:

If the goons can't adapt, then maybe some wormhole folks fly a bunch of these out of a hole and wreck some kspace folks.

I know they can keep up cap chains.
Frostys Virpio
State War Academy
Caldari State
#5 - 2013-09-06 05:21:16 UTC
Heather Tsukaya wrote:
Steve Spooner wrote:
Expecting 250 goons to cap chain each other in vultres. :lolololooloool:

If the goons can't adapt, then maybe some wormhole folks fly a bunch of these out of a hole and wreck some kspace folks.

I know they can keep up cap chains.


It will be a nightmare for any large fleet to pull off. And your preparation goes to **** once you start taking losses to the alpha of a large fleet because your chain keeps losing links. Gonna be fun to tell everybody who thier next chaining buddy is depending on every possible loss in the chain...
Onictus
Federal Navy Academy
Gallente Federation
#6 - 2013-09-06 06:24:49 UTC
Heather Tsukaya wrote:
Steve Spooner wrote:
Expecting 250 goons to cap chain each other in vultres. :lolololooloool:

If the goons can't adapt, then maybe some wormhole folks fly a bunch of these out of a hole and wreck some kspace folks.

I know they can keep up cap chains.


Good luck finding enough Vulture pilots to fill two fleets.

Even inside the CFC I'd be amazed if we could pull 300 vulture pilots at once.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#7 - 2013-09-06 11:09:58 UTC
Onictus wrote:
Good luck finding enough Vulture pilots to fill two fleets.

Even inside the CFC I'd be amazed if we could pull 300 vulture pilots at once.



This comes more from how the game works than the CFC or another alliance pilots in. When training more skills is nothing but penalizing or constraining why bother?

Better spend that extra training time training new character to make spacebucks on Toons Bazaar.
As long as you can fly T1 tacklers, T1 cruisers, T1 BCs and eventually T1 BSs there's no valid/valuable reason to spend energy/time/isk for anything else.

Effect from some cause probably.

removed inappropriate ASCII art signature - CCP Eterne

Heather Tsukaya
Doomheim
#8 - 2013-09-06 12:28:46 UTC
Guys it doesn't need to be in a huge fleet, even though I compared it with a CFC mega.

I'm saying as tanky DPS it's a really good ship.
Whisperen
Resilience.
The Initiative.
#9 - 2013-09-06 13:03:21 UTC
To keep those cap xfers up your fleets going to be balled up real close. A few void bombs followed by a normal bombing run and its all over.
Onictus
Federal Navy Academy
Gallente Federation
#10 - 2013-09-06 15:05:55 UTC
Heather Tsukaya wrote:
Guys it doesn't need to be in a huge fleet, even though I compared it with a CFC mega.

I'm saying as tanky DPS it's a really good ship.


Commands have been tankier than battleships for a long time, not to mention damage is actually not the forte of a balltec mega at all. Notice it only has one magstab on it? Yeah, you are down to 500ish dps at that point. What is IS about is being pretty damn fast for a double plated balleship with a LARGE buffer (again double plated/trimarked battleship) and keeping the sig down low enough to no be bomber bait at a relatively low cost.

So I don't know if the medium rigs would bring the two into line pricewise, I've never priced a vulture.

Marc Callan
Center for Advanced Studies
Gallente Federation
#11 - 2013-09-06 16:01:53 UTC
You know the saying that a chain's only as strong as its weakest link? One heavy-neut attacker gets into the middle of your flotilla, and your cap chain will short out like the Christmas lights at the Griswolds' place. Baltecs don't really have that weakness.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Alberik
Eusebius Corporation
#12 - 2013-09-06 17:32:32 UTC
Marc Callan wrote:
You know the saying that a chain's only as strong as its weakest link? One heavy-neut attacker gets into the middle of your flotilla, and your cap chain will short out like the Christmas lights at the Griswolds' place. Baltecs don't really have that weakness.


why the hell would you cap chain the whole fleet? cap chain each squad itself, one transporter to the member up, one to the member down.

after all .. who is scrambling with all those vultures?
Cephelange du'Krevviq
Gildinous Vangaurd
The Initiative.
#13 - 2013-09-06 17:35:48 UTC
I have no comment other than the fact I love this analogy.

Marc Callan wrote:
One heavy-neut attacker gets into the middle of your flotilla, and your cap chain will short out like the Christmas lights at the Griswolds' place.

"I am a leaf on the...ah, frak it!"

Ginger Barbarella
#14 - 2013-09-06 20:58:55 UTC
Heather Tsukaya wrote:
Steve Spooner wrote:
Expecting 250 goons to cap chain each other in vultres. :lolololooloool:

If the goons can't adapt, then maybe some wormhole folks fly a bunch of these out of a hole and wreck some kspace folks.

I know they can keep up cap chains.


IF what they do works for them, what do they need to adapt to? Playstyles of high sec missioners????

"Blow it all on Quafe and strippers." --- Sorlac

Trinkets friend
Sudden Buggery
Sending Thots And Players
#15 - 2013-09-07 01:50:38 UTC
Here's some alternatives:
1) use your basis to rep and cap chain. yeah, bizarre how cap broadcasting works!

2) Dump 20M ISK into a T2 EM rig, swap the EM Ward II a small cap booster, and dump the cap transfers for smartbombs (buh-bye drones and helloooo firewall...sorta)

3) Replace Vultures with Eagles
Kosetzu
The Black Crow Bandits
Northern Coalition.
#16 - 2013-09-07 03:34:12 UTC  |  Edited by: Kosetzu
T2 ships have terrible insurance rates as well, and mega has lower entry level so you can get all your fleet into Megathrons pretty quick, while Vulture would take quite some time, and each loss would cost you more.
MeBiatch
GRR GOONS
#17 - 2013-09-07 15:34:06 UTC
try CN thorium. that should be cap stable. though you loose out on some dps.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#18 - 2013-09-08 16:44:17 UTC
Not really about Vulture or Mega but just managed to log in lately after patch to find out my cloaky Proteus does more dmg with 250's II and exactly same fit mids/lows than with neutrons, ok less tracking with rails than blasters but if I change it for dedicated sub with + fall off +dmg and +tracking it's just silly the numbers you get with. Deimos is silly with, specially with shield fit...

This is no way balanced, first in between LR and SR since SR is supposed to do a lot more dmg and second in between Med sized guns and large ones. So either large guns are about to get a nice boost, short range guns (med/large) about to get yet another boost, or this balance is about to get a nerf stick over their face back to previous status.

Nothing else to say but Shocked Gallente pilots want working stuff, usable stuff, competitive stuff, not this. At least I don't.

What the hell ??? -does player feedback really matters ... ? (not)

removed inappropriate ASCII art signature - CCP Eterne

M1k3y Koontz
House of Musashi
Stay Feral
#19 - 2013-09-08 17:37:12 UTC
You expect the CFC to be competent enough to capchain 5x 250 man fleets of these things?

How much herp could a herp derp derp if a herp derp could herp derp.

Tarmaniel
State War Academy
Caldari State
#20 - 2013-09-08 21:31:37 UTC
Yeah, I don't think anyone will ever see a fleet of 250 of the same type of command ship, given the skill requirements.
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