These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
12Next page
 

Combat repetiveness and slowness...

First post
Author
Erik Hemah
Imperial Academy
Amarr Empire
#1 - 2013-09-05 14:47:05 UTC
Hi
This game might simply not be for me. I tried to get into it several times becouse the world is so awesome and big.

But my problem is game revolves alot around farming missions, which is go to point A -> kill a lot of NPC -> go back. This gets boring quickly (esp. since combat itself is pretty stale to me). Other things like mining is even more boring to me.
And the travelling... Jumping and jumping and approching... My god so boring.

So, am I looking at this wrong? Or should i simply play another game.
Thanks for your input
Erik
Thanatos Marathon
Moira.
#2 - 2013-09-05 15:04:38 UTC
Eve is not paced like a first person shooter. Having said that, I would recommend getting away from mining or missioning to you and direct you towards active PVP. Faction Warfare or finding a pirate corp in Faction Warfare lowsec that is active might give you a bit more excitement :)

I myself probably would have stopped playing if it hadn't been for getting into active PVP (FW).
Cara Forelli
State War Academy
Caldari State
#3 - 2013-09-05 15:12:17 UTC
You aren't alone! Most EVE players hate missions. They are just a necessary evil that gives you the money to do fun things, like PvP. EVE is designed to be a game that rewards interaction, so you will always have more fun if you are doing things with other people, whether it be mining, missioning, or blowing each other up. Most prefer the latter :)

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Petrus Blackshell
Rifterlings
#4 - 2013-09-05 17:56:47 UTC
Farming is by definition boring. Good news, though! To achieve any objective, there is almost always a different (and often, better) way than farming for it. For example, if you farm missions for the ISK, there are way more fun PvE income methods, such as exploration, incursions, or wormholes.

On the topic of repetitiveness and slowness though... Eve is not a commonly paced "action" game. It is uncommon to have extended periods of excitement, and even when they happen, the excitement is usually about the metagame, not what's actually going on on the screen. Other than that, Eve is paced slowly, deliberately, and with future consequences in mind. It sort of reminds me of OGame, another MMO that is known for its bland interface and slow pace. In fact, for some alliance managers, that's exactly what Eve probably feels like.

If it's not the deliberate pacing itself that bothers you, it may just be that you're not progressing towards something you value. The meaning of Eve being a "sandbox" is that everything you do should be a "means to an end", where the end is defined by you. If you do missions, why are you doing them? What's the objective? If you infiltrate alliances and destroy them, why? Here's some examples:


  • I fly a freighter back and forth a whole day because I'm working to establish a trade hub in a minor but well traveled system.
  • I camp a lowsec gate for cheap thrills and notoriety.
  • I wake up at 4 AM to help my alliance shoot immobile structures for hours for the feeling of accomplishment and "patriotism".
  • I run missions to get the money to fund some other activity that isn't self-sustaining.


And here are some examples of bad reasoning that leads to having a bad time:


  • I fly a freighter back and forth a whole day because I'm grinding for a jump freighter to do the same thing.
  • I camp a lowsec gate because there's no other PvP to be had.
  • I wake up at 4 AM to help my alliance shoot immobile structures for hours because my CEO told me to, and threatened booting me from corp if I didn't comply.
  • I run missions to get the money to get a bigger ship that runs missions 10% faster to get a ship that runs missions 20% faster.


"Building a treehouse" is much more fun to do than "cutting wood then hammering nails into it".

In other words, find a goal you can be dedicated to and can constantly work towards, and have at it. Especially if you're inexperienced at Eve, it can be hard to find one solo, so I strongly encourage joining a player corporation. Good corps serve as motivation, community, and support for their members, making Eve much more enjoyable.

tl;dr? Eve is what you make of it. If you make farming/grinding of it, it will be terrible. If you make something else of it, it can be much, much better.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

ISD Suvetar
ISD Community Communications Liaisons
ISD Alliance
#5 - 2013-09-05 22:15:18 UTC
Thread cleaned slightly.

Please keep your replies accurate and helpful, thanks!

To the op; as others have mentioned, EVE has a very rich PVP culture; Missions are a means to an end but trust me, they certainly get more exciting when you get into higher level agents and more expensive ships; Incursions are like super advanced missions and are also not for the faint hearted.

Good luck, I hope you stick with it!

[b]ISD Suvetar Captain/Commando Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Eram Fidard
Doomheim
#6 - 2013-09-05 22:56:27 UTC
From your description of travel it sounds like you might be using auto-pilot. Auto-pilot is a slower way to travel while afk, it warps you to each gate at 15km, then your ship must approach the gate to jump through. If you manually select 'warp to zero' or 'jump through stargate' for each gate, you will almost always land close enough to jump straight through the gate.

Please don't make the mistake so many carebears do in seeing missions and other carebear pursuits as 'the game'. I mean, if you find them enjoyable, sure, but don't feel obligated to follow any particular path in eve.

There are plenty of alternative methods to make your riches, you are limited only by your creativity and free time.

Ask yourself: How do I want to play this game?

Once you have some vague answers, do some relevant research and make a plan. Out of game tools like Eve Fitting Tool and Evemon can assist you in your planning (for example it's a grand idea to make a years' long skill-plan to maximize re-maps and implant usage).

In the meantime I'll leave you with this. Just one pursuit that takes creativity, adaptation, and adrenaline to the next level: Solo PvP. Watch how he controls his ship, you will never look at combat the same.

Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages.

Inxentas Ultramar
Ultramar Independent Contracting
#7 - 2013-09-05 23:27:01 UTC  |  Edited by: Inxentas Ultramar
PVE is just a way to fuel PVP in Eve. There are many other ways to generate ISK apart from missions and PVE combat. You can trade, commit piracy, industry, scam people... all kinds of ways to make ISK. It's up to you to find a happy medium between PVE and PVP. Best advice I can give you: join a player corp with player objectives. Staying in an NPC corp will give you nothing to focus on, nothing to fight for, no reason to actually play. The boredom comes from having little interaction with others. A 40 AU warp feels a lot different when you are trying to save a corpmate's butt from a pirate! Cool
Jonah Gravenstein
Machiavellian Space Bastards
#8 - 2013-09-05 23:41:10 UTC  |  Edited by: Jonah Gravenstein
The best "missions", are with or against other players. It's a contradiction in terms but it's true. Missions from agents are a scut job, they're a means to an end. What that end is, is up to you.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Tyrendian Biohazard
The Bastards
Sedition.
#9 - 2013-09-06 00:52:56 UTC
Even beyond this, there are plenty of things to do in the game. I don't know if you're interested in PVP but it is definitely a great thing to try out. Because of the way the game works even a new player can get into to PVP rather quickly. If you're looking to fund PVP you could try doing exploration for data/relic sites. If PVP is your thing, try Incursion fleets. If you want to strike your own path, try piracy or infiltrating a corporation to steal their assets. The only limit is your imagination.

Twitch streamer and EVE NT tournament broadcaster.

Pepper Swift
Perkone
Caldari State
#10 - 2013-09-06 01:03:42 UTC
i like missions :< they are relaxing.

What I need most.. is a day between Saturday and Sunday...

If life gives you melons, you might be dyslexic

Niko Lorenzio
United Eve Directorate
#11 - 2013-09-06 15:15:26 UTC
You're looking at it all wrong. Missions are just a mean to an end. If you don't enjoy them, don't do them. Join Pro Synergy, you can make a billion there in no time with no skills. Then join one of the thousands corporations that will train you, supply you and show you what EVE is all about. Just make sure you join a real corp, not one of those 3 man "We do everything" ones.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Kahega Amielden
Rifterlings
#12 - 2013-09-06 15:28:12 UTC
Probably one of the bigger design failures EVE has with regards to the tutorials is making you think that the game is about running missions. It's not. I haven't run missions in years, because they are in fact boring and repetitive.

Now, EVE is still a slow-paced game. Even in PVP, you spend a lot more time deciding what ship to fly and how to fit it, looking for targets, attempting to catch someone and failing as they run away, examining intel, etc... than you do actually in a fight. However, all of that can be fun and stimulating whereas missions are not.

I'd advise you try some other stuff
Gallastian Khanid
Hedion University
Amarr Empire
#13 - 2013-09-08 09:10:19 UTC
Erik Hemah wrote:
Hi
This game might simply not be for me. I tried to get into it several times becouse the world is so awesome and big.

But my problem is game revolves alot around farming missions, which is go to point A -> kill a lot of NPC -> go back. This gets boring quickly (esp. since combat itself is pretty stale to me). Other things like mining is even more boring to me.
And the travelling... Jumping and jumping and approching... My god so boring.

So, am I looking at this wrong? Or should i simply play another game.
Thanks for your input
Erik


That's one very narrow area of Eve that you're doing alone. I'd suggest you branch out and try other things and you find like-minded players to play with.

The three corps I suggest to new players are Brave Newbies Incorporated (less structured, no rules, just crashing around low and null and trying to do everything), Eve University (Many rules, classes, scheduled fleets, nothing mandatory beyond following rules), and Red vs Blue (Artificial PvP between two sides of the alliance. Constant small action. Can come and go any time you want to relax and PvE.)

For things to do, you can trade in the market, you can mine, you can explore, you can PvP in small gang or large gang settings (in myriad different ways), you can build stuff, you can even just try to get in a frigate and go in a big loop around the whole galaxy. The key thing is you need the initiative to pick a direction and do something beyond following agents around.

Think of something that sounds interesting, set a goal, make a plan, and try to execute it!
Spy 21
Doomheim
#14 - 2013-09-08 17:18:23 UTC
Gallastian Khanid wrote:
[quote=Erik Hemah]Hi

And the travelling... Jumping and jumping and approching... My god so boring.

So, am I looking at this wrong? Or should i simply play another game.
Thanks for your input
Erik


Also...
Turn autopilot off... warp directly to what you are flying to. If it's a station or gate, it's in your overview by default.

S

Obfuscation for the WIN on page 3...

Sazuki Pellion
Garoun Investment Bank
Gallente Federation
#15 - 2013-09-09 11:45:42 UTC
I'm on the same boat as OP. I subbed for a year and mostly done mission running. Getting kinda boring now.
Rykker Bow
Center for Advanced Studies
#16 - 2013-09-09 13:59:54 UTC
This game is truly a sandbox and will be only as good as what you make of it. Much of it, as has been previously posted, is the mental aspect. This game will not lead you to an end game conclusion and thinking ahead to the future will greatly increase your enjoyment.

There is so damn much to do in this game it’s unbelievable. From theft and scamming, to creating huge industrial conglomerates, to assassin style hunting of other players, to entrepreneurial endeavors and too many more to list. The number of meta games within the game itself is only limited to what you can dream up.

Figure out what you think may be fun then try it. If it’s not fun, try something else. It’s certainly ok if you think the game is not fun too, try another game.

The Mjolnir Bloc - Lowsec PvP for the sophisticated - The Mjolnir Bloc Killboards

Syds Sinclair
University of Caille
Gallente Federation
#17 - 2013-09-09 14:04:16 UTC
Petrus Blackshell wrote:



  • I fly a freighter back and forth a whole day because I'm working to establish a trade hub in a minor but well traveled system.

  • tl;dr? Eve is what you make of it. If you make farming/grinding of it, it will be terrible. If you make something else of it, it can be much, much better.


    ..Like this OP. When I read about Blackshell flying around in a freighter filled to the brim with expensive trade goods, I automatically think to myself "This Blackshell fellow seems to be quite an ambitious and industrial pilot. I like the cut of his jib. I'm going to find him and his freighter filled with trade goods, blow up his noble vessel, and claim all the loot for myself!"

    That's what I think. And I might just do it, because in Eve, you can do whatever you want you are only limited by your creativity.

    The rest and whole of Blackwells post is spot on. And Blackwell, I was just using your freighter as an example. I'm not really going to try to find and kill you. Or am I...
    Petrus Blackshell
    Rifterlings
    #18 - 2013-09-09 14:17:59 UTC
    It's "Blackshell", not "Blackwell". Blackwell was a cool teacher of mine, but is otherwise unrelated.

    Also don't worry, i take proper precautions with my freighter. Such as, for example, not owning or flying one when I have a pirate security status and live in lowsec. Pirate

    Accidentally The Whole Frigate - For-newbies blog (currently on pause)

    Syds Sinclair
    University of Caille
    Gallente Federation
    #19 - 2013-09-09 14:56:38 UTC
    Petrus Blackshell wrote:
    It's "Blackshell", not "Blackwell". Blackwell was a cool teacher of mine, but is otherwise unrelated.

    Also don't worry, i take proper precautions with my freighter. Such as, for example, not owning or flying one when I have a pirate security status and live in lowsec. Pirate


    ..Sorry I meant Blackshell. Good precautions.
    Fomol620 BrewGuard
    School of Applied Knowledge
    Caldari State
    #20 - 2013-09-09 18:12:06 UTC
    Petrus Blackshell wrote:
    Farming is by definition boring. Good news, though! To achieve any objective, there is almost always a different (and often, better) way than farming for it. For example, if you farm missions for the ISK, there are way more fun PvE income methods, such as exploration, incursions, or wormholes.

    On the topic of repetitiveness and slowness though... Eve is not a commonly paced "action" game. It is uncommon to have extended periods of excitement, and even when they happen, the excitement is usually about the metagame, not what's actually going on on the screen. Other than that, Eve is paced slowly, deliberately, and with future consequences in mind. It sort of reminds me of OGame, another MMO that is known for its bland interface and slow pace. In fact, for some alliance managers, that's exactly what Eve probably feels like.

    If it's not the deliberate pacing itself that bothers you, it may just be that you're not progressing towards something you value. The meaning of Eve being a "sandbox" is that everything you do should be a "means to an end", where the end is defined by you. If you do missions, why are you doing them? What's the objective? If you infiltrate alliances and destroy them, why? Here's some examples:


    • I fly a freighter back and forth a whole day because I'm working to establish a trade hub in a minor but well traveled system.
    • I camp a lowsec gate for cheap thrills and notoriety.
    • I wake up at 4 AM to help my alliance shoot immobile structures for hours for the feeling of accomplishment and "patriotism".
    • I run missions to get the money to fund some other activity that isn't self-sustaining.


    And here are some examples of bad reasoning that leads to having a bad time:


    • I fly a freighter back and forth a whole day because I'm grinding for a jump freighter to do the same thing.
    • I camp a lowsec gate because there's no other PvP to be had.
    • I wake up at 4 AM to help my alliance shoot immobile structures for hours because my CEO told me to, and threatened booting me from corp if I didn't comply.
    • I run missions to get the money to get a bigger ship that runs missions 10% faster to get a ship that runs missions 20% faster.


    "Building a treehouse" is much more fun to do than "cutting wood then hammering nails into it".

    In other words, find a goal you can be dedicated to and can constantly work towards, and have at it. Especially if you're inexperienced at Eve, it can be hard to find one solo, so I strongly encourage joining a player corporation. Good corps serve as motivation, community, and support for their members, making Eve much more enjoyable.

    tl;dr? Eve is what you make of it. If you make farming/grinding of it, it will be terrible. If you make something else of it, it can be much, much better.

    ok im a noob and ive been playing for about two weeks now. your post is by far one of the best that i have seen. it definitely allowed me to properly ask the question, "why am i playing EvE?"...

    that treehouse metaphor was spot on....
    12Next page