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Can we turn off the new jump animation?

First post First post First post
Author
Frostys Virpio
State War Academy
Caldari State
#1361 - 2013-09-04 00:20:42 UTC
Laura Briggs wrote:
Frostys Virpio wrote:

H T F U


Internet tough guy much?

Please explain how the extra checkbox will affect YOUR gameplay. No, really. I want to hear that.
Note - we are not talking about game balance here, just some nauseating eye candy.

And the "off" button is sorely needed. The "new" animation still makes me sick.



My actual solution would be to remove the spin/zoom to first person and just have the ship travel in the "tunnel" like in a warp. Noone would be allowed to ***** because we had this for so long without people making complaints and the immersion would still be there because we would not fade to black/have a loading bar.

Technically both side would have what they want but hey, I'm just an internet though guy telling people in EvE to HTFU...
KIller Wabbit
MEME Thoughts
#1362 - 2013-09-04 02:43:39 UTC
Patch fail - didn't include jump animation off switch. So much for understanding CCP.
sally Deninard
mss industry
#1363 - 2013-09-04 07:29:27 UTC
Ok ,there is a reality to this whole situation for me.
I have waited since June to see how this would pan out with a hope there would at least be some sort of middle ground resolution.
I`ve dumbed down the graphics to toaster settings and it`s still been a problem for me even after the recent patch.I`ve looked out of the window... played minimised etc etc.
I`ve looked on sisi when people have claimed there have been improvements but i`ll be honest, there hasn`t been that much done to it.
Most of the improvements have been to the quality of it or making it more pretty and do nothing to change my game life.
I play less because of it, and so Eve for me is slowly got to the point where it is not worth the money ,so i`m looking at what i`m going to keep going and what to cut away.
It is clear that the animation is popular, and I do like the idea of it btw but it just causes me problems. It`s easy to get wrapped up in a for / against argument in this thread but that`s not the case. People defending it need to remember that some of us are trying with it, but it still sucks .
I am not actually sure where this thread is even going anymore and am inclined to support a recent poster to get it locked.The conversation is very 1 way and it is clear that CCP have decided that they can afford to lose a few of us as a customer base.
It may not be cost effective to try and resolve the issue and it has already been stated that there are significant programming challenges to overcome to put in an off switch.I can understand all of this.
Fortunately my account subs come pre fitted with a convenient off switch, even if the animation does not :)


Pak Narhoo
Splinter Foundation
#1364 - 2013-09-04 10:36:22 UTC  |  Edited by: Pak Narhoo
Sadly have to say that even if the animation has been tweaked, I barely undergo any difference.

CCP can't you just remove/change/alter/delete that swoop up animation at the beginning out of the whole?

Or just make 2 animations instead of an on/off switch so people can choose (always good) to pick one: an epic one and a we dun want to puke one.

-> One like its now and
-> one that DOES NOT take the camera control out of our hands Evil.

Ship comes to gate, gate activates, slide over tunnel animation WITHOUT changing our camera position, exit tunnel, done + no more puking Cool.
Daros Lavos
Brave Newbies Inc.
Brave Collective
#1365 - 2013-09-04 12:45:20 UTC
My pc isn't the best and I only run one client but prior to the most recent patch I had noticed lag on system change where there was none before. Since the last patch i've not noticed any lag on system transition at all.

Honestly, the biggest issue I've had is the auto-focus with the camera. As at least 1 person before me has said, I know what i'm targeting but generally my camera is positioned where it is for a reason and having to zoom right out every time I click a new target or select a new item on the overview is incredibly frustrating.
Beldaen Adoudel
Khan Exploration Society
#1366 - 2013-09-04 15:34:16 UTC
I really don't want to be paying for 2 accounts just to be staring at that map every time I need to jump. The patch brought no perceptible change.

Because they've done an ostrich on this issue, I must assume it will never be addressed. So I'll unsub both accounts and tell them the reason.

My two cents: it's time to stop complaining and just leave.
Aldap
State War Academy
Caldari State
#1367 - 2013-09-04 19:43:58 UTC
The changes are not nearly enough.
Off option is seriously needed.

An interesting article about Solo PvP: http://themittani.com/features/new-eden-solo

Ranger 1
Ranger Corp
Vae. Victis.
#1368 - 2013-09-04 20:15:07 UTC
Daros Lavos wrote:
My pc isn't the best and I only run one client but prior to the most recent patch I had noticed lag on system change where there was none before. Since the last patch i've not noticed any lag on system transition at all.

Honestly, the biggest issue I've had is the auto-focus with the camera. As at least 1 person before me has said, I know what i'm targeting but generally my camera is positioned where it is for a reason and having to zoom right out every time I click a new target or select a new item on the overview is incredibly frustrating.

You can turn off the camera locking onto whatever you have selected. It will still do it during the jump sequence, but it will not do it anymore when you highlight an item in your overview. (Hopefully I've understood what your issue was correctly).

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

marVLs
#1369 - 2013-09-04 20:19:51 UTC
Srlsy go to doctor or something because it must be something terribly wrong with You if You feel bad because of that jump effect... or just stop lying ffs...
sally Deninard
mss industry
#1370 - 2013-09-04 21:40:25 UTC
marVLs wrote:
Srlsy go to doctor or something because it must be something terribly wrong with You if You feel bad because of that jump effect... or just stop lying ffs...

thx for the bump
Darth Installous
Doomheim
#1371 - 2013-09-04 23:34:49 UTC
Here I was, trying to find any information on how I can turn the system transition off.

Nauseating, like first-person shooters.

Also, I cannot but marvel at EVE's community. Yes, a few people did express support for those of us who feel nausea or get headaches. But most posts here seem to come from Tough Guys (TM). Sad.

No subscription from me, because of absolutely unprofessional dev response to this.
Frostys Virpio
State War Academy
Caldari State
#1372 - 2013-09-04 23:51:07 UTC
Darth Installous wrote:
Here I was, trying to find any information on how I can turn the system transition off.

Nauseating, like first-person shooters.

Also, I cannot but marvel at EVE's community. Yes, a few people did express support for those of us who feel nausea or get headaches. But most posts here seem to come from Tough Guys (TM). Sad.

No subscription from me, because of absolutely unprofessional dev response to this.


The community of a game labeled as "harsh and cold" is "harsh and cold".

News at 11.

What exactly did you expect anyway?
Kirren D'marr
Caldari Provisions
Caldari State
#1373 - 2013-09-05 00:50:37 UTC  |  Edited by: Kirren D'marr
Frostys Virpio wrote:
Darth Installous wrote:
Here I was, trying to find any information on how I can turn the system transition off.

Nauseating, like first-person shooters.

Also, I cannot but marvel at EVE's community. Yes, a few people did express support for those of us who feel nausea or get headaches. But most posts here seem to come from Tough Guys (TM). Sad.

No subscription from me, because of absolutely unprofessional dev response to this.


The community of a game labeled as "harsh and cold" is "harsh and cold".

News at 11.

What exactly did you expect anyway?


I don't know, maybe maturity, humanity, respect? The players are not their characters, after all.

Just FYI, you are not "harsh and cold," you are just being childish and petty. Why don't you go take a time out before you embarass yourself.

Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.     _ - Kina Ayami_

Alavaria Fera
GoonWaffe
#1374 - 2013-09-05 00:52:52 UTC
Kirren D'marr wrote:
Frostys Virpio wrote:
Darth Installous wrote:
Here I was, trying to find any information on how I can turn the system transition off.

Nauseating, like first-person shooters.

Also, I cannot but marvel at EVE's community. Yes, a few people did express support for those of us who feel nausea or get headaches. But most posts here seem to come from Tough Guys (TM). Sad.

No subscription from me, because of absolutely unprofessional dev response to this.


The community of a game labeled as "harsh and cold" is "harsh and cold".

News at 11.

What exactly did you expect anyway?


I don't know, maybe maturity, humanity, respect? The players are not their characters, after all.

Just FYI, you are not "harsh and cold," you are just being childish and petty. Why don't you go take a time out before you embarass yourself.

Hm, please do tell us more. Everyone is waiting eagerly to hear what you have to say about how evil everyone is

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#1375 - 2013-09-05 00:53:55 UTC  |  Edited by: Alavaria Fera
Darth Installous wrote:
Here I was, trying to find any information on how I can turn the system transition off.

Nauseating, like first-person shooters.

Sadly, I don't think CCP even considered that anyone might want to turn it off.

CCP BunnyVirus wrote:
Giovannui wrote:

is there a way to turn it off? If not, please give us the ability to use the old system again.

there is no old system anymore

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Kirren D'marr
Caldari Provisions
Caldari State
#1376 - 2013-09-05 01:46:05 UTC  |  Edited by: Kirren D'marr
Alavaria Fera wrote:
Kirren D'marr wrote:
Frostys Virpio wrote:
Darth Installous wrote:
Here I was, trying to find any information on how I can turn the system transition off.

Nauseating, like first-person shooters.

Also, I cannot but marvel at EVE's community. Yes, a few people did express support for those of us who feel nausea or get headaches. But most posts here seem to come from Tough Guys (TM). Sad.

No subscription from me, because of absolutely unprofessional dev response to this.


The community of a game labeled as "harsh and cold" is "harsh and cold".

News at 11.

What exactly did you expect anyway?


I don't know, maybe maturity, humanity, respect? The players are not their characters, after all.

Just FYI, you are not "harsh and cold," you are just being childish and petty. Why don't you go take a time out before you embarass yourself.

Hm, please do tell us more. Everyone is waiting eagerly to hear what you have to say about how evil everyone is


Funny, I don't see where I said anything of the sort. By claiming "the players are not their characters," I was intending the exact opposite, i.e., being "harsh and cold" in the game does not mean one is such in reality. But if your own conscience is making you read things that aren't there, hey, that's your business, not mine.

Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.     _ - Kina Ayami_

Eraza
Fuzzyness Enterprizes
#1377 - 2013-09-05 17:39:38 UTC  |  Edited by: Eraza
i'm going to have to say it, i prefer the loading system as it was in beta phase 6, ah, that was a good one
it was: NOTHING
no fade to black, no warp animation, it did not look cool

but it happened FASTER then the fade animation we switched from, and MUCH faster then the new animation

i'm a strong beliver in function before form, and thus, i want the FASTEST switch mode, no matter how it looks
(edit: of course i want it pretty after speed has been insured)

look at it this way: it's a disguised loading screen
why is it becoming longer just to look better?
shouldnt less loading time be the desired goal here?
Kirren D'marr
Caldari Provisions
Caldari State
#1378 - 2013-09-05 23:10:33 UTC
Eraza wrote:
i'm going to have to say it, i prefer the loading system as it was in beta phase 6, ah, that was a good one
it was: NOTHING
no fade to black, no warp animation, it did not look cool

but it happened FASTER then the fade animation we switched from, and MUCH faster then the new animation

i'm a strong beliver in function before form, and thus, i want the FASTEST switch mode, no matter how it looks
(edit: of course i want it pretty after speed has been insured)

look at it this way: it's a disguised loading screen
why is it becoming longer just to look better?
shouldnt less loading time be the desired goal here?


No argument here - better load times > pretty bells and whistles

Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.     _ - Kina Ayami_

Deacon Abox
Black Eagle5
#1379 - 2013-09-07 13:58:55 UTC  |  Edited by: Deacon Abox
I think the coding and art work would have been better spent on opening the door. And I don't ever see it anymore, because it has an on/off button.Idea If they opened the door, I might actually toggle that one back on. P At least it wouldn't make me ill. And any constant irritation (a la the mandatory red and green diamonds) would probably come from other players. Also, it wouldn't result in losing out on killmails because of cluttered screens, infoboxes, and radial menus popping up everywhere.Straight

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Frostys Virpio
State War Academy
Caldari State
#1380 - 2013-09-08 18:22:04 UTC
Kirren D'marr wrote:
Eraza wrote:
i'm going to have to say it, i prefer the loading system as it was in beta phase 6, ah, that was a good one
it was: NOTHING
no fade to black, no warp animation, it did not look cool

but it happened FASTER then the fade animation we switched from, and MUCH faster then the new animation

i'm a strong beliver in function before form, and thus, i want the FASTEST switch mode, no matter how it looks
(edit: of course i want it pretty after speed has been insured)

look at it this way: it's a disguised loading screen
why is it becoming longer just to look better?
shouldnt less loading time be the desired goal here?


No argument here - better load times > pretty bells and whistles


CCP Sisyphus wrote:


While we can appreciate the concerns that some people have regarding server performance, these can be cleared up very easily. The animation for the transition has absolutely zero effect on the server, or the time it takes for you to travel from system to system. In fact, the time it takes for the client to unload/load data about systems has been reduced drastically (~50%).




If only you knew what you are talking about...