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Do Level 4 missions pay too much compared to 1 through 3?

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Author
probag Bear
Xiong Offices
#521 - 2013-09-04 19:17:09 UTC  |  Edited by: probag Bear
baltec1 wrote:
probag Bear wrote:
baltec1 wrote:
At this point I will again point out that level 4 missions offer around the same level of income as null sec.


Easy solution: run L4 missions in nullsec. You can easily break 250mil/hr if you don't waste your time salvaging.


There may be one or two issues with stuffing 40000 into 5 systems in venal.


I timed myself three and a half weeks ago, when the LP ratio was actually lower than it is now by about 1500isk:LP, because I was bored and curious. I made 1186mil in 4 hours, and during those 4 hours only one neutral entered the system, for a period of roughly 6 minutes.

Get better spreadsheets.
Caliph Muhammed
Perkone
Caldari State
#522 - 2013-09-04 21:53:24 UTC  |  Edited by: Caliph Muhammed
baltec1 wrote:
Frostys Virpio wrote:


Yeah but is it the equivalent in power to a pimp fitted mach for missioning? How does the income stacks up approximately?


When you factor in downtime for things like that neut in local or too many in system doing anoms then you might as well be doing level 4s. Around the same isk but much less risk and no downtime. ISboxing anoms also works with missions and can earn you crazy sums of cash. Incursions are a better option for one account people though.


The neutral in local argument is quite a peculiar one to make in light of your entire premise.

Specifically mentioning downtime being associated with it. Are you implying you dock up when there is a neutral in local? So how then would increasing nullsec income go hand in hand with risk versus reward?

You've already made clear it would only benefit you at the times there is no risk (no neutral in local).

It would seem you want a boost to your lower risk related activities in the most "dangerous" parts of space.
Little Dragon Khamez
Guardians of the Underworld
#523 - 2013-09-04 22:01:01 UTC  |  Edited by: Little Dragon Khamez
Onictus wrote:
Little Dragon Khamez wrote:



Life is so ******* hard for you. QQ I thought you guys wanted increased risk for the bigger rewards of null sec.



Yeah, so where are the rewards? Given the same amount if time I can use three agents two systems and make the same amount in hi sec given equal amounts of time.

Without having to cyno around ships (because moving a ratting battleships solo is near suicide)
Without having to fight off tacklers
Without black ops drops
Without fighting off small gangs
Without dealing with sov
Without needing to go 25+ jumps to get to a market
Without staring at local


I don't know where people get the idea that "null is all empty and no one is ever there" apparently they don't know how to use dotlan or are out in Spire or somewhere equal cut off. In all of the regions I've operated in (which is most of the map) there is constant activity, a lot of which you have to deal with.


Man you must be doing it wrong, whenever I come back from Null Sec or time in the hole, I am space rich. I decided to test this today by running l4's in high sec. I spent on average 45 mins per mission in my T2 fitted ship (not a ******* Tengu as I am trying to simulate Mr Average here), another 25 mins cleaning up the salvage and loot and across 3 missions thrown out randomly by the agent. I earned:

mission bounties and rewards: 35 million
Loot average value: 18 million
Loyalty Points: 11000

If you assume each Loyalty point is worth 1000 isk (I'm being generous here as they usually aren't due to other factors such as having to spend isk to redeem items or collect tags of the market or from other missions etc) you are looking at a grand total of 64 million over 3 hours approx. that's 21 million a hour all in.

We've got to think of Mr average when balancing stuff like this, because not everyone owns a tengu, not everyone wants one and lets be honest if people can scrape together the 1.2 billion fully fitted price tag that usually accompanies a T3 cruiser and can complete and salvage L4 missions in 1/2 hour than good luck to them. They've paid for that performance in terms of both isk, skills and experience. They are reaping the rewards of all of their hard work. Assuming Mr Tengu pilot is twice as fast as me given that I have elite missile skills and all other things remain equal (which they don't) then at best the guy is hitting 35 million per hour as there is no T3 salvager. Tomorrow I'm going to try the same experiment without salvaging to see how it works out purely on the mission income and LP.

Also be aware, that no ALT was used in the process. This is one person, doing one mission, one at a time, back to back.

Dumbing down of Eve Online will result in it's destruction...

auraofblade
Caldari Provisions
Caldari State
#524 - 2013-09-04 22:46:10 UTC
Lets look at this from a different angle then...

I don't particularly agree with the OP's point, but he does make a case that the income curve is completely out of whack as soon as you hit L4s. And to be honest, the DIFFICULTY curve is also wonky.

L1 - Paper Mache frigates, ONE destroyer, maybe.
L2 - Paper Mache frigates, maybe with a couple annoying frigates, destroyers, and/or 1-2 cruisers
L3 - Annoying frigates/destroyers, 3-4 cruisers, maybe a few Elite/Battle Cruisers.

L4 - Elite Frigates, Destroyers, Elite/Battle Cruisers, and Battleships that out-tank 250 - 300 DPS at the optimal damage type.

That last bit is the wonky part. Mind you, I don't actually have an issue with the missions being that difficult - right now I can run them just fine in my T2 Raven. However, while the progression may have been intended as Frigate > Cruiser > BC > BS, the real curve is closer to Frigate > Cruiser > BC > T2 Fitted BS, and once could argue that Assault Frig > Assault Frig > Assault Frig > Faction BS is the more valid curve.

I mean, I clear L3s at a decent clip with a meta fit BC, yet a meta fit BS actually pulls LESS income in L4s. Well, unless you're a Domi.

I dunno, maybe it's just odd that L1/2/3 can be run the near-instant you get the "correct" ship class yet L4s are a waste of time unless you spend at least an extra month or two to train up the support skills.
La Nariz
Aliastra
Gallente Federation
#525 - 2013-09-05 01:11:30 UTC  |  Edited by: La Nariz
MatrixSkye Mk2 wrote:

Like the "eloquent fact" that hi sec is "completely safe", right? There is a sense of desperation with you lot that only gets more obvious as you post your nonsense drivel. So you'll have to forgive me for not taking your "eloquent facts" seriously.


You'll have to forgive me for not taking your claims seriously after Tippa has repeatedly refuted them only for you to deny them outright without any logic, cogent argument, or thought behind it.

~~~~Highsec is safe~~~~

Though the OP does have a good point, L4 mission income needs to be nerfed and L1, L2, and L3 should be improved. It helps newbees and helps bring highsec inline with its risk.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Alavaria Fera
GoonWaffe
#526 - 2013-09-05 02:29:45 UTC
La Nariz wrote:
MatrixSkye Mk2 wrote:
Like the "eloquent fact" that hi sec is "completely safe", right? There is a sense of desperation with you lot that only gets more obvious as you post your nonsense drivel. So you'll have to forgive me for not taking your "eloquent facts" seriously.

You'll have to forgive me for not taking your claims seriously after Tippa has repeatedly refuted them only for you to deny them outright without any logic, cogent argument, or thought behind it.

~~~~Highsec is safe~~~~

But anyone shooting your non-decable NPC corp alt will 100% lose their ship, it's riskless.
La Nariz wrote:
Though the OP does have a good point, L4 mission income needs to be nerfed and L1, L2, and L3 should be improved. It helps newbees and helps bring highsec inline with its risk.

Seriously, L1 and L2s being buffed would probably not be of any help to "vets" (in fact, they wouldn't even do L3s since L4s are so much better). I can't think of ways in which some major buffs to L1/L2 would end up just feeding vets more isk.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Onictus
Federal Navy Academy
Gallente Federation
#527 - 2013-09-05 03:54:50 UTC
Little Dragon Khamez wrote:
Onictus wrote:
Little Dragon Khamez wrote:



Life is so ******* hard for you. QQ I thought you guys wanted increased risk for the bigger rewards of null sec.



Yeah, so where are the rewards? Given the same amount if time I can use three agents two systems and make the same amount in hi sec given equal amounts of time.

Without having to cyno around ships (because moving a ratting battleships solo is near suicide)
Without having to fight off tacklers
Without black ops drops
Without fighting off small gangs
Without dealing with sov
Without needing to go 25+ jumps to get to a market
Without staring at local


I don't know where people get the idea that "null is all empty and no one is ever there" apparently they don't know how to use dotlan or are out in Spire or somewhere equal cut off. In all of the regions I've operated in (which is most of the map) there is constant activity, a lot of which you have to deal with.


Man you must be doing it wrong, whenever I come back from Null Sec or time in the hole, I am space rich. I decided to test this today by running l4's in high sec. I spent on average 45 mins per mission in my T2 fitted ship (not a ******* Tengu as I am trying to simulate Mr Average here), another 25 mins cleaning up the salvage and loot and across 3 missions thrown out randomly by the agent. I earned:

mission bounties and rewards: 35 million
Loot average value: 18 million
Loyalty Points: 11000

If you assume each Loyalty point is worth 1000 isk (I'm being generous here as they usually aren't due to other factors such as having to spend isk to redeem items or collect tags of the market or from other missions etc) you are looking at a grand total of 64 million over 3 hours approx. that's 21 million a hour all in.

We've got to think of Mr average when balancing stuff like this, because not everyone owns a tengu, not everyone wants one and lets be honest if people can scrape together the 1.2 billion fully fitted price tag that usually accompanies a T3 cruiser and can complete and salvage L4 missions in 1/2 hour than good luck to them. They've paid for that performance in terms of both isk, skills and experience. They are reaping the rewards of all of their hard work. Assuming Mr Tengu pilot is twice as fast as me given that I have elite missile skills and all other things remain equal (which they don't) then at best the guy is hitting 35 million per hour as there is no T3 salvager. Tomorrow I'm going to try the same experiment without salvaging to see how it works out purely on the mission income and LP.

Also be aware, that no ALT was used in the process. This is one person, doing one mission, one at a time, back to back.


Right, so you are within 20 mil an hour of anomaly income with a T2 battleship easily...in HIGH sec.

and pro tip, salvaging is a waste of time, blitz and gtfo
Ishtanchuk Fazmarai
#528 - 2013-09-05 06:59:38 UTC  |  Edited by: Ishtanchuk Fazmarai
Little Dragon Khamez wrote:
Onictus wrote:
Little Dragon Khamez wrote:



Life is so ******* hard for you. QQ I thought you guys wanted increased risk for the bigger rewards of null sec.



Yeah, so where are the rewards? Given the same amount if time I can use three agents two systems and make the same amount in hi sec given equal amounts of time.

Without having to cyno around ships (because moving a ratting battleships solo is near suicide)
Without having to fight off tacklers
Without black ops drops
Without fighting off small gangs
Without dealing with sov
Without needing to go 25+ jumps to get to a market
Without staring at local


I don't know where people get the idea that "null is all empty and no one is ever there" apparently they don't know how to use dotlan or are out in Spire or somewhere equal cut off. In all of the regions I've operated in (which is most of the map) there is constant activity, a lot of which you have to deal with.


Man you must be doing it wrong, whenever I come back from Null Sec or time in the hole, I am space rich. I decided to test this today by running l4's in high sec. I spent on average 45 mins per mission in my T2 fitted ship (not a ******* Tengu as I am trying to simulate Mr Average here), another 25 mins cleaning up the salvage and loot and across 3 missions thrown out randomly by the agent. I earned:

mission bounties and rewards: 35 million
Loot average value: 18 million
Loyalty Points: 11000

If you assume each Loyalty point is worth 1000 isk (I'm being generous here as they usually aren't due to other factors such as having to spend isk to redeem items or collect tags of the market or from other missions etc) you are looking at a grand total of 64 million over 3 hours approx. that's 21 million a hour all in.

We've got to think of Mr average when balancing stuff like this, because not everyone owns a tengu, not everyone wants one and lets be honest if people can scrape together the 1.2 billion fully fitted price tag that usually accompanies a T3 cruiser and can complete and salvage L4 missions in 1/2 hour than good luck to them. They've paid for that performance in terms of both isk, skills and experience. They are reaping the rewards of all of their hard work. Assuming Mr Tengu pilot is twice as fast as me given that I have elite missile skills and all other things remain equal (which they don't) then at best the guy is hitting 35 million per hour as there is no T3 salvager. Tomorrow I'm going to try the same experiment without salvaging to see how it works out purely on the mission income and LP.

Also be aware, that no ALT was used in the process. This is one person, doing one mission, one at a time, back to back.


That sounds about right. 3 missions in 3 hours, may be 4 with a powerful ship and a high skilled character -accounting for the salvaging of the 4th mission, not just completing it. Also account the share of time spent redeeming LPs and traveling to the nearest hub for selling, and actually selling the loot (no kidding, try selling 100+ different items one by one. And that's just the worthy ones, as usually I reprocess all modules under 50k to save hold and time).

Roses are red / Violets are blue / I am an Alpha / And so it's you

Onictus
Federal Navy Academy
Gallente Federation
#529 - 2013-09-05 07:36:52 UTC  |  Edited by: Onictus
Ishtanchuk Fazmarai wrote:
Little Dragon Khamez wrote:
Onictus wrote:
Little Dragon Khamez wrote:



Life is so ******* hard for you. QQ I thought you guys wanted increased risk for the bigger rewards of null sec.



Yeah, so where are the rewards? Given the same amount if time I can use three agents two systems and make the same amount in hi sec given equal amounts of time.

Without having to cyno around ships (because moving a ratting battleships solo is near suicide)
Without having to fight off tacklers
Without black ops drops
Without fighting off small gangs
Without dealing with sov
Without needing to go 25+ jumps to get to a market
Without staring at local


I don't know where people get the idea that "null is all empty and no one is ever there" apparently they don't know how to use dotlan or are out in Spire or somewhere equal cut off. In all of the regions I've operated in (which is most of the map) there is constant activity, a lot of which you have to deal with.


Man you must be doing it wrong, whenever I come back from Null Sec or time in the hole, I am space rich. I decided to test this today by running l4's in high sec. I spent on average 45 mins per mission in my T2 fitted ship (not a ******* Tengu as I am trying to simulate Mr Average here), another 25 mins cleaning up the salvage and loot and across 3 missions thrown out randomly by the agent. I earned:

mission bounties and rewards: 35 million
Loot average value: 18 million
Loyalty Points: 11000

If you assume each Loyalty point is worth 1000 isk (I'm being generous here as they usually aren't due to other factors such as having to spend isk to redeem items or collect tags of the market or from other missions etc) you are looking at a grand total of 64 million over 3 hours approx. that's 21 million a hour all in.

We've got to think of Mr average when balancing stuff like this, because not everyone owns a tengu, not everyone wants one and lets be honest if people can scrape together the 1.2 billion fully fitted price tag that usually accompanies a T3 cruiser and can complete and salvage L4 missions in 1/2 hour than good luck to them. They've paid for that performance in terms of both isk, skills and experience. They are reaping the rewards of all of their hard work. Assuming Mr Tengu pilot is twice as fast as me given that I have elite missile skills and all other things remain equal (which they don't) then at best the guy is hitting 35 million per hour as there is no T3 salvager. Tomorrow I'm going to try the same experiment without salvaging to see how it works out purely on the mission income and LP.

Also be aware, that no ALT was used in the process. This is one person, doing one mission, one at a time, back to back.


That sounds about right. 3 missions in 3 hours, may be 4 with a powerful ship and a high skilled character -accounting for the salvaging of the 4th mission, not just completing it. Also account the share of time spent redeeming LPs and traveling to the nearest hub for selling, and actually selling the loot (no kidding, try selling 100+ different items one by one. And that's just the worthy ones, as usually I reprocess all modules under 50k to save hold and time).


Compared to 60 mil an running anomalies single account T2 fit ship, at best, and that is very hard in angle, sansha, and gurista space do to tank, TDs and ECM respectively.
Jenn aSide
Soul Machines
The Initiative.
#530 - 2013-09-05 13:16:11 UTC  |  Edited by: Jenn aSide
Onictus wrote:
Little Dragon Khamez wrote:



Life is so ******* hard for you. QQ I thought you guys wanted increased risk for the bigger rewards of null sec.



Yeah, so where are the rewards? Given the same amount if time I can use three agents two systems and make the same amount in hi sec given equal amounts of time.

Without having to cyno around ships (because moving a ratting battleships solo is near suicide)
Without having to fight off tacklers
Without black ops drops
Without fighting off small gangs
Without dealing with sov
Without needing to go 25+ jumps to get to a market
Without staring at local



I don't know where people get the idea that "null is all empty and no one is ever there" apparently they don't know how to use dotlan or are out in Spire or somewhere equal cut off. In all of the regions I've operated in (which is most of the map) there is constant activity, a lot of which you have to deal with.


They'll never understand this lol.

It's like trying to describe an honest days work to a rich kid. You tell the kid about having to get up the same time every morning (hours before you want to Cool , fight traffic to get to a job that you hate and that pays you just enough to pay for gas to get to work the next day (lol) and then coming home to screaming kids, stupid neighbors and a demanding spouse.

At which point the coddled rich kid looks at you and tells you they can sympathize because they had to drive 30 minutes to private airport then wait a whole 15 minutes for their minion to fuel their private plane just so they could fly for a WHOLE hour to their beach house in Malibu and when they get there their isn't even any of the good Caviar in the house because their houseman didn't know they were coming and so didn't go to the store.....

Yea, those high sec people who rarely ever die while having access to infinite missions while not even having to glance at local and who can go afk at ANY TIME and just leave their ship in space/at a gate sure do have it rough man. I don't see how they make it day to day......
Ishtanchuk Fazmarai
#531 - 2013-09-05 13:24:10 UTC
Jenn aSide wrote:
Onictus wrote:
Little Dragon Khamez wrote:



Life is so ******* hard for you. QQ I thought you guys wanted increased risk for the bigger rewards of null sec.



Yeah, so where are the rewards? Given the same amount if time I can use three agents two systems and make the same amount in hi sec given equal amounts of time.

Without having to cyno around ships (because moving a ratting battleships solo is near suicide)
Without having to fight off tacklers
Without black ops drops
Without fighting off small gangs
Without dealing with sov
Without needing to go 25+ jumps to get to a market
Without staring at local



I don't know where people get the idea that "null is all empty and no one is ever there" apparently they don't know how to use dotlan or are out in Spire or somewhere equal cut off. In all of the regions I've operated in (which is most of the map) there is constant activity, a lot of which you have to deal with.


They'll never understand this lol.

It's like trying to describe an honest days work to a rich kid. You tell the kid about having to get up the same time every morning (hours before you want to Cool , fight traffic to get to a job that you hate and that pays you just enough to pay for gas to get to work the next day (lol) and then coming home to screaming kids, stupid neighbors and a demanding spouse.

At which point the coddled rich kid looks at you and tells you they can sympathize because they had to drive 30 minutes to private airport then wait a whole 15 minutes for their minion to fuel their private plan just so they could fly for a WHOLE hour to their beach house in Malibu and when they get there their isn't even any of the good Caviar in the house because their houseman didn't know they were coming and so didn't go to the store.....

Yea, those high sec people who rarely ever die while having access to infinite missions while not even having to glance at local and who can go afk at ANY TIME and just leave their ship in space/at a gate sure do have it rough man. I don't see how they make it day to day......


Nullbear is tougherest bear.Bear

Roses are red / Violets are blue / I am an Alpha / And so it's you

Kitty Bear
Deep Core Mining Inc.
Caldari State
#532 - 2013-09-05 13:30:06 UTC
Jenn aSide wrote:


Yea, those high sec people who rarely ever die while having access to infinite missions while not even having to glance at local and who can go afk at ANY TIME and just leave their ship in space/at a gate sure do have it rough man. I don't see how they make it day to day......


but, from all the whinging threads that get posted in GD

people go AFK in nul-sec all the time, for hours & hours at a time.
Jenn aSide
Soul Machines
The Initiative.
#533 - 2013-09-05 13:34:47 UTC
Kitty Bear wrote:
Jenn aSide wrote:


Yea, those high sec people who rarely ever die while having access to infinite missions while not even having to glance at local and who can go afk at ANY TIME and just leave their ship in space/at a gate sure do have it rough man. I don't see how they make it day to day......


but, from all the whinging threads that get posted in GD

people go AFK in nul-sec all the time, for hours & hours at a time.


lol yea, but when we do it in high we don't even need a cloak fit :)
Caliph Muhammed
Perkone
Caldari State
#534 - 2013-09-05 13:43:36 UTC
If hisec is so awesome then leave null and play there. Simple isn't it?
Jenn aSide
Soul Machines
The Initiative.
#535 - 2013-09-05 13:47:35 UTC
Caliph Muhammed wrote:
If hisec is so awesome then leave null and play there. Simple isn't it?


Ah, so by that reasoning it's also ok to nerf hi sec for the sole reason of forcing YOU out. Got it.

By the way, most of my pve characters and ships ARE in high sec, for incursions and such. Why risk a MJD dominix in null sec for 60 mil an hour (20 mil per tick) when that same ship makes me 45-50 mil an hour in high sec running lvl 4 missions with the same fit?
Caliph Muhammed
Perkone
Caldari State
#536 - 2013-09-05 13:49:55 UTC  |  Edited by: Caliph Muhammed
No one is forcing you out so no that logic doesn't fit. No one in hisec gives one iota about anyone in nullsec, how they play or what they do. The reverse couldn't seriously be argued. It's neverending.

Why risk anything in nullsec? The answer is to achieve a goal you set and can't achieve without doing so.

Anyone can take the nihilistic approach of " I can't make 500 million in 5 minutes but I can lose a 500 million ship in minutes why bother?"

Immature outlook and logic quite honestly.
Jenn aSide
Soul Machines
The Initiative.
#537 - 2013-09-05 13:52:41 UTC
Caliph Muhammed wrote:
No one is forcing you out so no that logic doesn't fit. No one in hisec gives a iota about anyone in nullsec, how they play or what they do.


This is a lie. Read any harry forever thread lol.

High sepc people profit from null sec activities they don't even participate in, yet whine whine when people point out high sec imbalances to them. If people like you could be honest for 5 seconds you'd see why.
Caliph Muhammed
Perkone
Caldari State
#538 - 2013-09-05 13:59:34 UTC  |  Edited by: Caliph Muhammed
Jenn aSide wrote:
Caliph Muhammed wrote:
No one is forcing you out so no that logic doesn't fit. No one in hisec gives a iota about anyone in nullsec, how they play or what they do.


This is a lie. Read any harry forever thread lol.

High sepc people profit from null sec activities they don't even participate in, yet whine whine when people point out high sec imbalances to them. If people like you could be honest for 5 seconds you'd see why.



Why is every post you leave absolutely fact-less and irrelevant to the argument you try and make?

Also lol at people like me. You mean people smarter and more able to communicate a point?

I don't care to hurt anyone's feelings. Really I don't. But it's always the most unprepared that cast the first stone. Then those same hide behind a veil of civility when they lose the argument.
Jenn aSide
Soul Machines
The Initiative.
#539 - 2013-09-05 14:09:31 UTC
Caliph Muhammed wrote:
Jenn aSide wrote:
Caliph Muhammed wrote:
No one is forcing you out so no that logic doesn't fit. No one in hisec gives a iota about anyone in nullsec, how they play or what they do.


This is a lie. Read any harry forever thread lol.

High sepc people profit from null sec activities they don't even participate in, yet whine whine when people point out high sec imbalances to them. If people like you could be honest for 5 seconds you'd see why.



Why is every post you leave absolutely fact-less and irrelevant to the argument you try and make?

Also lol at people like me. You mean people smarter and more able to communicate a point?

I don't care to hurt anyone's feelings. Really I don't. But it's always the most unprepared that cast the first stone then hides behind a veil of civility when they lose the argument.


Good thing I haven't lost any arguments then. More of our game playing GD posting colleagues agree with me than with you.

I know losing is tough, but you'll get used to it.

You have yet to post a single fact in support of anything you've ever said (unlike me, as i've linked to dev blogs and other such sources), yet you try to project your failures on me lol. That's marks you as someone divorced from reality, which shouldn't surprise me given that this is an MMOs board, but it's still kinda sad.....

You can dislike the blunt truths I'm exposing you to, but you can't change reality by pretending what I've said is wrong.
March rabbit
Aliastra
Gallente Federation
#540 - 2013-09-05 14:10:21 UTC
Onictus wrote:
I don't know where people get the idea that "null is all empty and no one is ever there" apparently they don't know how to use dotlan or are out in Spire or somewhere equal cut off. In all of the regions I've operated in (which is most of the map) there is constant activity, a lot of which you have to deal with.

most of these "ideas" came from "0.0 experts" when we speak about high-sec richness (remember: people in 0.0 only fight there and we all farm ISK in complete safety of high-sec? No one does manufacturing/mining in 0.0 because high-sec is better? ).

and what about "constant activity": i've just returned from 3 weeks of exploration in 0.0. Visited lots of systems in Serpentis, Sansha, Angel, Rogue Drone and Guristas spaces. Found only like 5 systems with people in it, met 1 occasional gang, 1 explorer, no gate camps and no any traps. Checked some systems for levels and found 1(!!!) system with industry activity lvl1, 1(!!!) system with military activity.
All of those systems (except NPC Gurista) was claimed. Some systems was with max strategy level, some - with lvl1.

Yes, i haven't visited "chokepoints". But i've visited lots of claimed space.

So yes, "0.0 is all empty and no one is ever there". I'm sorry but this is it. Player controlled 0.0 space is mainly moon mining fields.

PS: having good opportunity want to say "hello" to Red Alliance and Legion of xXdeathXx. Found some systems claimed by these 2 alliances. It was good to see they didn't disappear and continue to run.

The Mittani: "the inappropriate drunked joke"