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Missions & Complexes

 
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Do missions need a revamp?

First post
Author
Ciaphas Cyne
Moira.
#41 - 2013-09-05 09:33:29 UTC
ive never enjoyed questing in video games. so the less effort CCP puts into missions the better for me.

"buff only the stuff I fly and nerf everything else"

  • you
Loyal Follower
Doomheim
#42 - 2013-09-05 09:38:25 UTC
Ciaphas Cyne wrote:
ive never enjoyed questing in video games. so the less effort CCP puts into missions the better for me.

That's why the proposal is to provide us, at least the tools for all of us who enjoy them.
CCP Affinity
C C P
C C P Alliance
#43 - 2013-09-05 09:38:28 UTC
Niena Nuamzzar wrote:
CCP Affinity wrote:
Yes they do :) and it is on our to-do list.. but the content revamp is going to be a long process.

But you don't have to go through too much hassle to make an improvement - just "allow" NPCs to spawn differently fitted ships now and then, apllying different tactics (read: more suitable one to confront players and their specific ships).

If I may suggest, that could also mean (better) use of drones, neuts and warp disruptors more frequently so one can't do any level 2-4 easily, flying solo in poorly fitted noob ship thinking to be a Chuck Norris. IMO soloing in EvE should be discouraged whenever possible, thus giving a gentle push to a player to seek company and play with others.



This is a lot more work than it looks and requires a lot of tools improvement first. We are starting the first phase of that and will be releasing new content along the way and iterating on existing content.

♥ CCP Affinity ♥

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CCP Affinity
C C P
C C P Alliance
#44 - 2013-09-05 09:43:11 UTC
Fanatic Row wrote:
CCP Affinity wrote:
Yes they do :) and it is on our to-do list.. but the content revamp is going to be a long process.
Instead of using resources to revamp and create new missions; have you considered releasing some kind of Steam Workshop for EVE missions, to the playerbase instead? Big smile



I have considered it :) Not sure it is the path we will go down.. but I am at least considering it

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CCP Affinity
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#45 - 2013-09-05 09:52:42 UTC
Jenn aSide wrote:
It will be interesting to see what ccp does.

Just some personal observations

-I find missions to be awfully tedious/grindy, even when cherry picking blitzable ones. The ones that make you retrieve an item just plain sucks and a with those were put in a separate category (like the split between security and courier missions, you could have "security" missions and "retrieval/bounty hunter" missions).

-The UI additions of the past (where you have the name of the mission and warp/docking/ set destination buttons" was a GREAT addition and made dual boxing missions much less of a hassle.

-always having to dock to talk to an agent is tedious (in a world of changeable clones what good is a face to face meeting lol?).

-It's ok if a mission makes you jump a gate or several gates, but missions outside of the agent system should offer a higher reward. Incursions and wormhole PVe don't make you leave system and if a null anomaly makes you leave system, it's for an escalation that could earn you billions (or nothing) lol. It would be nice to be able to choose to mission in one system.

-The randomness can be a plus or minus. on the plus side it keeps people from farming the best missions. On the minus side it forces you to change fits or ships all the time (or forces you to use a general onmi tank fit which my be vulnerable to some missions and/or ganking). I like to tinker with fits when I want to, I don't like being forced into it. Incursions, wormholes and anomalies/exploration don't force fit changes NEAR as much as the current missions do while also paying more.

-I love Cipher's term "Bruce Lee fight" lol. That just plain sucks and needs to go, fewer but stronger NPCs that act like player. If it's a rattlesnake it should deploy drones eetc etc.

-Wild out of left field idea time (feel free to not like this one :) ). One of the things I like about Anomalies is the chance escalations, it kinda makes it feel like gambling and that pop up is exciting lol.

Give high sec lvl 3 and 4 missions a SMALL chance to escalate to a DED 1/10, 2/10 or 3/10 of whatever pirate faction the originating mission is from.

Balance points: high sec missions could only escalate to low sec (never null, never high) and the plex must be completable by a frigate or destroyer, (cruiser at most). This not only exposes high sec mission runners to low sec and the wider game, it lets them go to low sec in cheap and safer ships (I imagine the Venture would be popular for this) that can avi if they choose to do them, at all. Or the mission runner could ignore the escalation or perhaps sell it in some kind of market mechanism.

Low and null lvl 3 and 4 should have the same small chance under this idea, with those small ship DED plexes being also in low or null.

I'm just glad to see a dev post about PVE lol


This is a great post, thanks :) We are currently looking into the problems with PvE in general - as I said, this will be a long process but posts like this are super useful. It's nice to understand the reasons behind the changes you would like us to make - then even if we don't make the change the exact way suggested we can try and solve the issue that prompted the suggestion.

♥ CCP Affinity ♥

Follow me on Twitter

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Team Astro Sparkle

CCP Affinity
C C P
C C P Alliance
#46 - 2013-09-05 09:53:28 UTC
Loyal Follower wrote:
Ciaphas Cyne wrote:
ive never enjoyed questing in video games. so the less effort CCP puts into missions the better for me.

That's why the proposal is to provide us, at least the tools for all of us who enjoy them.



Everyone enjoys different things :) We should make an effort to cater for as much of that as possible or at least give the ability for players to make their own fun.

♥ CCP Affinity ♥

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Warde Guildencrantz
Caldari Provisions
Caldari State
#47 - 2013-09-05 10:14:36 UTC
CCP Affinity wrote:
Loyal Follower wrote:
Ciaphas Cyne wrote:
ive never enjoyed questing in video games. so the less effort CCP puts into missions the better for me.

That's why the proposal is to provide us, at least the tools for all of us who enjoy them.



Everyone enjoys different things :) We should make an effort to cater for as much of that as possible or at least give the ability for players to make their own fun.


If you are listening to the other guy, please dont make ded plexes escalations from missions. Instead make urgent missions drop storyline mods and make storyline mods actually useful. That will be just as good. AND DONT ever give me materials for war preparation again.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Oh Dae Su
Garoun Investment Bank
Gallente Federation
#48 - 2013-09-05 10:28:23 UTC
CCP Affinity wrote:

Everyone enjoys different things :) We should make an effort to cater for as much of that as possible or at least give the ability for players to make their own fun.


I'm just sad that no one found the joke about my single 50 y/o dated mother funny. Straight
Jenn aSide
Soul Machines
The Initiative.
#49 - 2013-09-05 12:14:11 UTC
IIshira wrote:
If anyone hasn't noticed CCP has been working on making the PVP aspect of the game better while nerfing the PVE parts. I do PVP but I don't have lots of RL cash to spend on Eve. I make ISK running missions to buy PLEX (subscription) and PVP ships.


Some things CCP has done to make missions less fun and profitable...

Drone AI changes.... Yes I understand you don't want AFK gameplay but there could have been better ways to deal with this.

Dumbing down the whole agent types and quality system. I liked the complexity of this although I realize CCP has to make the game where everyone can understand it.

Removing level 5 missions from highsec. Yes this can add a PVP aspect but if I want to PVP I'm going to do that and not run missions.



Some things CCP has done to make missions more fun and profitable

Noctis (Well maybe profitable but not fun)






If I'm overlooking something please feel free to add to either list.


CCP did not remove lvl 5s from high sec, they fixed a bug that was never supposed to happen in the 1st place. Lvl 5s have always been about low sec and if you want low sec lvl rewards, you have to go to low sec.
Daniel Plain
Doomheim
#50 - 2013-09-05 12:18:54 UTC
CCP Affinity wrote:
This is a great post, thanks :) We are currently looking into the problems with PvE in general - as I said, this will be a long process but posts like this are super useful. It's nice to understand the reasons behind the changes you would like us to make - then even if we don't make the change the exact way suggested we can try and solve the issue that prompted the suggestion.


after telling you once more how awesome you are for communicating with us carebears (you're awesome!), i would like to chip in on what Jenn wrote:
- tedious/grindy missions: undoubtedly there are some missions that are more popular than others. but in the grand scheme of things, the only missions that are generally disliked are those with excessive amounts of ewar and the ones with excessive amounts of warp gates (especially when they are not blitzable and the gates are 50km away.Cry). i think it is fair to say that most pve players enjoy shooting at things and/or looting shinies more than warping or slowboating around while watching youtube on the other screen.

- UI additions: great, no question there.

- docking after each mission: tedious. with most battleships' terrible agility i end up wasting 1-2 minutes per mission just watching my ship align to the next jump gate or waiting for "docking request accepted". i would much prefer just cruising through my corner of space accepting missions through the agent finder. or better yet, make a common, regenerating mission 'market' for people to pick the missions they like most. you will then also see which ones are most popular (those will get snatched up instantly). needless to say, you would have to look closely at the ISK/hour and nerf accordingly.

- rewards scaling with distance: it is not true that incursion runners do not have to travel. they travel across all of hisec to get to the incursion, whereas a mission runner never needs to leave his or her constellation. while jumping through the same gate for the 1001st time is annoying, i do not see how it would justify better payouts, especially if we get rid of docking as proposed above.

- randomness of missions, refitting: right now, since you are docked anyway, i see no problem with switching fits or even ships (i run recon 1-3 in a slasher for example). if you do not like switching around (or if we get rid of docking), there is nothing stopping you from flying a slightly less efficient but versatile ship (mach, vargur, CNR, rattler etc.).

- bruce lee fights: it always struck me as strange that one raven hull can obliterate a dozen raven and scorpion hulls without breaking a sweat. are the NPC engineers so incompetent at fitting their ships? on the other hand, from a design point of view it might become a little tricky to tune mission difficulty if the DPS difference between 2 and 3 rats shooting forces you out of T2 and into a deadspace tank. (not to mention the woes of new players who come in underequipped and underskilled).

- mission escalations, random faction module drops: it does sound interesting at first glance. i'm not sure i subscribe to the mandatory lowsec idea, but even then it would at least provide me with another reason to skill into stealth bombers... valuable module drops are not a bad idea either, but you would have to keep them rare enough as to not step on explorers' toes.

I should buy an Ishtar.

Jenn aSide
Soul Machines
The Initiative.
#51 - 2013-09-05 12:27:10 UTC
CCP Affinity wrote:


This is a great post, thanks :) We are currently looking into the problems with PvE in general - as I said, this will be a long process but posts like this are super useful. It's nice to understand the reasons behind the changes you would like us to make - then even if we don't make the change the exact way suggested we can try and solve the issue that prompted the suggestion.


You're welcome. Application to CCP sent, if hired I want the name "CCP MagicBear McISKyGrubber" or something equally descriptive Lol .


IIshira
School of Applied Knowledge
Caldari State
#52 - 2013-09-05 12:53:11 UTC  |  Edited by: IIshira
What might improve missions..


Add more missions to the mission pool. At least this will add some more storylines (As in the storyline of the mission not storyline missions).

Higher standing unlock additional missions or rewards. I could be wrong but to the best of my knowledge having 10.0 standing vs 5.0 makes no difference in missions. I'm not talking about the ability to install jump clones or anchor a POS. I'm talking about something directly related to the mission as in higher LP, maybe a chance to receive a random bonus reward (faction item) as a mission reward. Yes I know this would have to be a very rare chance and you can buy these with LP.

Add more lore and have the agent recommend you to another agent after you got very high standing. I'm thinking something like a "path" in Eve where you have to work your way up though a series of agents to complete a chain of missions... It's just a thought and I'm not sure how you would incorporate it in Eve.



What I think won't improve missions.


Randoms ship spawns. Yes maybe for newer pilots that have to use more caution but for pilots that have all their core skills this won't make a difference. Missions are just a grind so if it spawns 10 battleships or 20 cruisers the only difference that it might make is ammo choice.

Random faction spawns. This will just force everyone to omni tank. Again not really helping anything and making fits more expensive.

Trying to make missions more like PVP. It's just not going to happen. The experience is nothing alike when your shields are going down in a mission vs PVP. You're not going to recreate the "I'm an innocent ratter in a belt" then as you attack him figure out he's bait when 10 of his friends warp in. Even highsec dueling where you have to figure out how your opponent is fitted, look at the age of the pilot etc..


Of course this is just some ideas. I'm glad CCP is actually looking at this!
James Akachi
Perkone
Caldari State
#53 - 2013-09-05 19:23:42 UTC
Completely agree a revamp is needed. It's the primary reason I stopped playing two years ago.
Zor'katar
Matari Recreation
#54 - 2013-09-05 19:57:17 UTC
CCP Affinity wrote:
Everyone enjoys different things :) We should make an effort to cater for as much of that as possible or at least give the ability for players to make their own fun.

Does that mean the current missions are likely to stick around in more or less their current form while any "redesigned" missions become additional (rather than replacement) content? I hope that's what that means.
Ciaphas Cyne
Moira.
#55 - 2013-09-05 23:19:00 UTC
CCP Affinity wrote:
Loyal Follower wrote:
Ciaphas Cyne wrote:
ive never enjoyed questing in video games. so the less effort CCP puts into missions the better for me.

That's why the proposal is to provide us, at least the tools for all of us who enjoy them.



Everyone enjoys different things :) We should make an effort to cater for as much of that as possible or at least give the ability for players to make their own fun.



oh i was just being snarky. im sure the PvE lovers here deserve more missions. Ive just never felt that style of gameplay was fun. perhaps getting the rewards are fun but its like industry, once you know what to do its just "click the button, wait for cookie". There is only so much one can do with NPCs when you have no twitch-style gameplay. I could kill NPC nazis in COD when i was 15 for hours and hours. I get insanely bored killing NPC ships in this game in under 5 minutes. Lock, F1, rinse, repeat. Occasionally its "Lock, F1, Oh no swtich ammo!, F1, rinse, repeat" but thats not much better.

so if its not inherently fun, questing has to provide something to the game. Most MMOs use questing to give experience (the real kind and the unit of character progression) or to gather resources. However, we are given a million ways to make ISK, and aside from basic flight control, the missions dont really teach much technique. (maybe thats something that can be added, or something i could just be missing)

So yea i guess i could just be like "well thats not my style of play..." but really i dont know how many folks would do missions just to do them. Take away all the rewards of PvP and people are still gonna shoot each other... because its damn fun and mentally stimulating. Take away mission rewards and i think you would lose all interest in them.

At the end of the day this is a game and content shouldn't be designed around what it provides. They should be designed to be fun! Regardless of the rewards given! Thats hardly an issue exclusive to EVE though.

"buff only the stuff I fly and nerf everything else"

  • you
IIshira
School of Applied Knowledge
Caldari State
#56 - 2013-09-06 01:19:30 UTC  |  Edited by: IIshira
Jenn aSide wrote:
IIshira wrote:
If anyone hasn't noticed CCP has been working on making the PVP aspect of the game better while nerfing the PVE parts. I do PVP but I don't have lots of RL cash to spend on Eve. I make ISK running missions to buy PLEX (subscription) and PVP ships.


Some things CCP has done to make missions less fun and profitable...

Drone AI changes.... Yes I understand you don't want AFK gameplay but there could have been better ways to deal with this.

Dumbing down the whole agent types and quality system. I liked the complexity of this although I realize CCP has to make the game where everyone can understand it.

Removing level 5 missions from highsec. Yes this can add a PVP aspect but if I want to PVP I'm going to do that and not run missions.



Some things CCP has done to make missions more fun and profitable

Noctis (Well maybe profitable but not fun)






If I'm overlooking something please feel free to add to either list.


CCP did not remove lvl 5s from high sec, they fixed a bug that was never supposed to happen in the 1st place. Lvl 5s have always been about low sec and if you want low sec lvl rewards, you have to go to low sec.


Please cite your source that level 5 missions were never intended to be in highsec and this was a bug. I've never heard this before but I'm not up on all the dev blogs either.
Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#57 - 2013-09-06 01:45:41 UTC
Meh, so many crappy ideas from people who generally dislike PVE, and do it only for funding their fun, it almost feels like another "Nerf-highsec"-Thread on page 1.

Anyway, to leave some thoughts from somone who actually likes grinding PvE:

I think the only way to really improve missions is: Randomness.
Remember the mission called: "The Anomalie"?

I did it for once. It was new, so I wanted to do it, but after finding out that one does have to slowboat to multiple cans in the first mission, I never did it again. Not because it was a necessarily bad mission, infact, it was great designed (and I love event horzion as a movie). The point I want to make is this one:

This mission is a premier example for how EvE missions are crappy as hell. You do it once, and then you know how it works. This can't be solved with more and more missions. It can only be solved with randomness.

We need missions which aren't immediately explained in every detail on EvE-survival -- > missions where one does face different ships/ammounts/strenghts every time he warps into it.

So, I would like to see (a little exagarated):

- randomized spawns (1 or 50 BS's - you should not know in advance) and pockets (why does Mining misappropriation does have a gate today, and what is hidding behind - a fleet of more hulks to blow up!?)

- randomized ships, e-war and dps/tank capabilities

- DIFFICULT situations (Oh, I have triggered something which might overwhelm my tank.. wtf?)

- "Boss-NPCS" ( Random Officer-like NPC spawn (draven Kuvakai anyone?) which requires multiple pilots and maybe even logistics out of a sudden for a shiny reward - not too much, but a bit T2 salvage and maybe a faction/ revamped storyline module? YaY!)

- escalations to another random pocket in nearby systems (nothing fancy, s.th. like a bonus pocket like A/E Bonus)

^ just some ideas.






Jenn aSide
Soul Machines
The Initiative.
#58 - 2013-09-06 02:16:34 UTC
IIshira wrote:
Jenn aSide wrote:
IIshira wrote:
If anyone hasn't noticed CCP has been working on making the PVP aspect of the game better while nerfing the PVE parts. I do PVP but I don't have lots of RL cash to spend on Eve. I make ISK running missions to buy PLEX (subscription) and PVP ships.


Some things CCP has done to make missions less fun and profitable...

Drone AI changes.... Yes I understand you don't want AFK gameplay but there could have been better ways to deal with this.

Dumbing down the whole agent types and quality system. I liked the complexity of this although I realize CCP has to make the game where everyone can understand it.

Removing level 5 missions from highsec. Yes this can add a PVP aspect but if I want to PVP I'm going to do that and not run missions.



Some things CCP has done to make missions more fun and profitable

Noctis (Well maybe profitable but not fun)






If I'm overlooking something please feel free to add to either list.


CCP did not remove lvl 5s from high sec, they fixed a bug that was never supposed to happen in the 1st place. Lvl 5s have always been about low sec and if you want low sec lvl rewards, you have to go to low sec.


Please cite your source that level 5 missions were never intended to be in highsec and this was a bug. I've never heard this before but I'm not up on all the dev blogs either.



http://oldforums.eveonline.com/?a=topic&threadID=1334641&page=1#1


IIshira
School of Applied Knowledge
Caldari State
#59 - 2013-09-06 04:47:33 UTC
Thanks for the information. I was under the impression that CCP moved level 5 missions to lowsec in a attempt to boost activity there.

The problem with lowsec missions is unless you're in a corporation that has a substantial presence in the system you will likely get scanned down and ganked within minutes. I'm sure if you searched there might be some less populated systems but I'm not sure it would be worth all that to make a bit more ISK. Nullsec is a better choice for the ISK grind and generally safer.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#60 - 2013-09-06 04:52:38 UTC
I like what you did with sleepers and I like what you did with Incursions, but if you make missions too similar to them (they are essentially the same thing, one armor tanked one shield), then there will be no reason not to go do those things because they make more ISK.

The other problem is that while I said I don't like the "Bruce Lee fight" aspect of it, I rely on salvaging and looting for the basis of my entire industry toons career. A fight with a couple battleships and a few support ships would be WAY more realistic, but would screw industry over big time. And it would give miners a huge buff, which would make me hurl. I am happy they fixed the profession for the people that choose it, but taking money out of my pocket and putting it in theirs would be tragic.

And especially after the changes to marauders have been made. I would hate to do all this training having burned my yearly remap only to be wasting my time.

internet spaceships

are serious business sir.

and don't forget it