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Issues, Workarounds & Localization

 
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Tatto from collector not displaying

First post
Author
Braaken
Axton Industries
#101 - 2013-09-02 11:55:39 UTC
So, I just redeemed my CE... and I've only got one tattoo... is that right???

For £130 I'd have thought that we would get access to all of the sleeves...

Or did I just feck something up?
CCP karkur
C C P
C C P Alliance
#102 - 2013-09-04 22:05:05 UTC
Braaken wrote:
So, I just redeemed my CE... and I've only got one tattoo... is that right???

For £130 I'd have thought that we would get access to all of the sleeves...

Or did I just feck something up?

That's right. There are so many nice things in that box, the tattoo is just an extra thing you get for pre-ordering Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP karkur
C C P
C C P Alliance
#103 - 2013-09-04 22:06:52 UTC  |  Edited by: CCP karkur
Ok...now I've rerendered all characters that were missing the tattoos and they all rendered correctly in first try so I think it's safe to say the fix worked Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Hannott Thanos
Squadron 15
#104 - 2013-09-05 07:55:20 UTC
Mine is not showing :\

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

CCP karkur
C C P
C C P Alliance
#105 - 2013-09-05 08:16:40 UTC
Hannott Thanos wrote:
Mine is not showing :\

oops, I guess I missed your portrait... you are fixed now Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Hannott Thanos
Squadron 15
#106 - 2013-09-05 10:40:48 UTC
So is this a "you are fixed until your next re customization" or "you are fixed for good now" kind of thing? I can't imagine this is something you enjoy very much, reloading portraits at every players whim.

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

CCP karkur
C C P
C C P Alliance
#107 - 2013-09-05 10:49:36 UTC
Hannott Thanos wrote:
So is this a "you are fixed until your next re customization" or "you are fixed for good now" kind of thing? I can't imagine this is something you enjoy very much, reloading portraits at every players whim.

It's fixed now Smile
I fixed the issue in Odyssey 1.1 and as I said in the post above I just rerendered all the characters that were missing tattoos and all of them were fine after one rerender (which was not at all the case before Odyssey 1.1) so the issue should now be fixed and I don't need to keep rendering you guys Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Hannott Thanos
Squadron 15
#108 - 2013-09-05 11:04:01 UTC
Good to hear! /thread then I guess :-)

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

La Ahri
Project Tetragrammaton
#109 - 2013-09-11 16:13:26 UTC  |  Edited by: La Ahri
Hey, i've redeemed 2 codes, 1 gave me thrasher, and 2nd one gave me 2 implants. But, eh, there were no tattoos. I've checked everything in character edit, especially tattoos group, but there are only facials.
Did i missed the third code or something?
Teinyhr
Ourumur
#110 - 2013-09-11 17:00:32 UTC  |  Edited by: Teinyhr
La Ahri wrote:
Hey, i've redeemed 2 codes, 1 gave me thrasher, and 2nd one gave me 2 implants. But, eh, there were no tattoos. I've checked everything in character edit, especially tattoos group, but there are only facials.
Did i missed the third code or something?


Eyup. The tattoos were the second preorder bonus, implants were the third (and last). Check your emails trash folder if you can't find it in the primary folder.

CCP Karkur wrote:
I fixed the issue in Odyssey 1.1


It's not mentioned in the patch notes though? Why is that?
La Ahri
Project Tetragrammaton
#111 - 2013-09-11 19:05:09 UTC
I cant find it in any folders in my email. :\
When approximately did you got tattoos code? Is it possible to ask CCP to resend it, just in case?
El'basin
Imperial Shipment
Amarr Empire
#112 - 2013-09-11 19:20:32 UTC
I did only recieve one mail aswell (with the implants code). I have checked trash and inbox, I have recieved no other codes then the one containing the implants.
CCP Explorer
C C P
C C P Alliance
#113 - 2013-09-11 23:10:54 UTC
Teinyhr wrote:
CCP Karkur wrote:
I fixed the issue in Odyssey 1.1
It's not mentioned in the patch notes though? Why is that?
Good question, I'm trying to find out.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer