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A Real Criticism of CCP

Author
S Byerley
The Manhattan Engineer District
#221 - 2013-09-04 08:28:54 UTC
Tippia wrote:
S Byerley wrote:
Perhaps reusing alternate character slots is uncommon because tiny tims are easier.
Perhaps reusing alt slots is uncommon because it's a waste of time and effort to reuse them, so you just keep them around as your gank alt…


One might also argue that sec status should be more of an impedance, but that's a different issue.
PhatController
Deep Core Mining Inc.
Caldari State
#222 - 2013-09-04 13:09:20 UTC
I mined for several years and never got ganked once, this was even before skiffs and procurers. The argument that you can't fight back is horrible, anyone can fight back. At the very least you can go park an afk cloaky alt in there systems.
Andrea Okazon
Laurentson INC
#223 - 2013-09-04 14:18:36 UTC
Given the topic, this was actually a pretty good thread to read, but jesus some people need to have a beer, a ****, and a nap. Not all of them the "carebears".
Alavaria Fera
GoonWaffe
#224 - 2013-09-04 14:28:59 UTC
Andrea Okazon wrote:
Given the topic, this was actually a pretty good thread to read, but jesus some people need to have a beer, a ****, and a nap. Not all of them the "carebears".

But they can mine while doing it because mining can be done afk.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Mika Avalhar
Doomheim
#225 - 2013-09-04 15:22:05 UTC
First, sorry but I wont change the account just to answer with the same char I posted before.

Ok, I read some of the arguments over what I wrote and also similar arguments over what people wrote and the simple thing is:

No one understands that personally, for a veteran player, EVE is perfect as it is, because once you are 3 or 4 years playing, "anything is possible". Even when I start new chars, in new accounts, the weight of years playing EVE with another char makes things much easier, because I know the tricks, things you are told that arent true, and the ability to judge what is good and what isnt. For veteran players you can really choose if you want to combat or not, if you want PVP or not. There is always "another way".

The thing in this post is most likely the same situation that gave me the reason to agree with it, which is when you want to get someone who isnt playing EVE to start playing EVE today. When we started playing EVE it was different, some things worse, somethings better, but it was also "new thing", so many of the things people today wont want in EVE, didnt bothered us in that time. Today anyone doing some research and experiencing the trial time endup seeing that much of CCPs promises are just that, and this is something we didnt had "long ago" because it was still a matter of "finding out".

The market thing, people always get it wrong when someone says it is not player driven, and mostly because even in real life some people do think that there is such thing as free market and demand-supply driven markets. Sad that as in eve, anyone with close relation to foreign affairs authorities know that no single country has free market or supply-demand driven markets. As for New Eden, it is less than an ilusion the player driven market. And that is one point against some other form of EVE playing than PVP and general "blow things up".

Then it comes to the point where people think we are talking about making it easy to non-pvp folks, and it is not about this. It is to make things as hard to combat pilots as it is for industrialists. To become something worthy in industrial eve life, someone needs to learn way more skills than general blow things up. People need to learn skills that deppend on different attributes, and skills that costs A LOT. To become a general gankage tech2 time blow things up "specialist", you need just 2 attributes almost 90% of the skills you need, and all cheap skills, which ammount very little skill points, which in turn makes it easy to store in a cheap clone, which in turn makes it fast, cheap and skill resilient to be a ganker.

Add all that to the fact that you can even get from death-row-like criminal to model citizen in a couple weeks (in average, but some people do it in much less time) and start ganking again. For someone not into combat, it is very expensive to train, to have a clone to keep it, and to restore lost cargo. (remember, I am talking about new players).

Then you think that all people who doesnt like PvP in EVE doesnt like it AT ALL, and you are wrong. Many people would like pvp in EVE if it was something challenging or exciting, but it is not appealing for many people into Sci Fi. The simple fact is that most people into Sci Fi are also into "planning and thinking" and PvP in EVE is just like PVP in any MMORPG, if you have more time playing, the "fit of the week in pvp-eve-guru dot com" there is no room for planning and thinking because it is made exactly to end up like that. Fleet engagements are another story, but there is not much fleet engagements around here, just among the "big dogs" which never change because to be a big dog you need time, ISK and friends, which new players usually dont get because they are new, they cant offer much, and they mostly give up after seeing what gankage can do for you.

What is unique to eve, and it is nice when you compare two people that just play "a little less" than the other, is that a old character is better than a new character that played the same ammount of hours but in less days. Example: if I have a char that has 48 playing, having it in 4 days, it will be less capable of a character having played 48 hours but in 4 weeks. This kind of "veteran elitism" is almost exclusive to EVE.

Then you endup with a place where you need months to be able to do a "acceptable" mining job, piloting a hulk with strip miners and max yield, and just a couple weeks to pilot a model gankage ship. If you dedicate your char to one goal, the ganker you get there sooner, faster, cheaper and will never suffer real loss with the activity, even being able to become a model citizen after years of crime life, without so much as "time served" or bail.

What we want is that PVP in hisec become as hard as that. If you will make skills and stuff cheaper and easier for combat, at least make people choose being a criminal or militia. Once you choose, either way, there is no turning back after a point. Criminals can reach a point where their status of "shoot on sight" become permanent, and no action can change that. Make hisec very tight on concording, dissuading every "blow stuff up activity", so people will have to go blow stuff up in low and null sec. Make even duel and corp pew pew subject to concording. Also make hisec asteroids and general products "almost limitless", droping the prices of hisec materials to bottom. So big industrialists also have to leave hisec. When I say market is not player driven, that is not a bad thing, and a little less player control over what is earned in hisec would be also encouraging to migration to low and nullsec. Make NPC mining corps sell a quota of hisec materials, also dropping the prices.
Alavaria Fera
GoonWaffe
#226 - 2013-09-04 15:32:08 UTC
Yes, make highsec even safer.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Elizabeth Aideron
The Scope
Gallente Federation
#227 - 2013-09-04 15:55:05 UTC
Mika Avalhar wrote:
Then it comes to the point where people think we are talking about making it easy to non-pvp folks, and it is not about this. It is to make things as hard to combat pilots as it is for industrialists. To become something worthy in industrial eve life, someone needs to learn way more skills than general blow things up. People need to learn skills that deppend on different attributes, and skills that costs A LOT. To become a general gankage tech2 time blow things up "specialist", you need just 2 attributes almost 90% of the skills you need, and all cheap skills, which ammount very little skill points, which in turn makes it easy to store in a cheap clone, which in turn makes it fast, cheap and skill resilient to be a ganker.


If you're flying a Catalyst then sure, just like mining in a Venture isn't very difficult. Try looking at the SP requirements for a T2 fit Talos. And before you mention that miner ganks generally happen in cats, remember that any mining barge can trivially be tanked against a single ganking cat. So now the ganker either needs to upship (with associated cost and SP) or bring more pilots than you.

Quote:

Add all that to the fact that you can even get from death-row-like criminal to model citizen in a couple weeks (in average, but some people do it in much less time) and start ganking again. For someone not into combat, it is very expensive to train, to have a clone to keep it, and to restore lost cargo. (remember, I am talking about new players).


Now you're moving the goalposts on SP requirements. Ratting Catalysts are not very effective. And new players should not be mining in anything that isn't a Venture or Procurer unless they have corpmates to help them out.

Quote:

Then you think that all people who doesnt like PvP in EVE doesnt like it AT ALL, and you are wrong. Many people would like pvp in EVE if it was something challenging or exciting, but it is not appealing for many people into Sci Fi. The simple fact is that most people into Sci Fi are also into "planning and thinking" and PvP in EVE is just like PVP in any MMORPG, if you have more time playing, the "fit of the week in pvp-eve-guru dot com" there is no room for planning and thinking because it is made exactly to end up like that. Fleet engagements are another story, but there is not much fleet engagements around here, just among the "big dogs" which never change because to be a big dog you need time, ISK and friends, which new players usually dont get because they are new, they cant offer much, and they mostly give up after seeing what gankage can do for you.


Suicide ganking is a very small part of combat, and even that requires an effective scout to blend in with the miners and find targets.

Quote:

Then you endup with a place where you need months to be able to do a "acceptable" mining job, piloting a hulk with strip miners and max yield, and just a couple weeks to pilot a model gankage ship. If you dedicate your char to one goal, the ganker you get there sooner, faster, cheaper and will never suffer real loss with the activity, even being able to become a model citizen after years of crime life, without so much as "time served" or bail.


Again, a T2 Talos takes months to train into. And there is real loss, it's called losing your ship to CONCORD. You're going to say that the Hulk pilot is out more isk, and they are, but if they were in a fleet (like the gankers) they would easily be able to protect themselves.

Quote:

What we want is that PVP in hisec become as hard as that. If you will make skills and stuff cheaper and easier for combat, at least make people choose being a criminal or militia. Once you choose, either way, there is no turning back after a point. Criminals can reach a point where their status of "shoot on sight" become permanent, and no action can change that. Make hisec very tight on concording, dissuading every "blow stuff up activity", so people will have to go blow stuff up in low and null sec. Make even duel and corp pew pew subject to concording. Also make hisec asteroids and general products "almost limitless", droping the prices of hisec materials to bottom. So big industrialists also have to leave hisec. When I say market is not player driven, that is not a bad thing, and a little less player control over what is earned in hisec would be also encouraging to migration to low and nullsec. Make NPC mining corps sell a quota of hisec materials, also dropping the prices.


So you want a highsec that's completely unfriendly to new players and worthless then? There is so much wrong here I don't even know where to start.
Alavaria Fera
GoonWaffe
#228 - 2013-09-04 16:09:28 UTC
Elizabeth Aideron wrote:
Quote:
Make hisec very tight on concording, dissuading every "blow stuff up activity", so people will have to go blow stuff up in low and null sec

So you want a highsec that's completely unfriendly to new players and worthless then? There is so much wrong here I don't even know where to start.

It's all about the gankers

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Krixtal Icefluxor
INLAND EMPIRE Galactic
#229 - 2013-09-04 16:14:38 UTC
Alavaria Fera wrote:

But they can mine while doing it because mining can be done afk.


....but are they doing it well ? Lol

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Mika Avalhar
Doomheim
#230 - 2013-09-04 18:12:32 UTC  |  Edited by: Mika Avalhar
Hisec to be completely worthless to all players once they left the "Tutorial Age", leaving hisec to beginners.

Original CCP idea for New Eden was better, indeed, but they started with a flawed premisse: That players would contribute to that idea.

Hisec, Lowsec and Nullsec were meant to have different goals, and players for everyone of them. Nullsec endup being a wasteland, not in the deserted sense, but in the sense that nullsec resources and potential are wasted because people there just want to keep it for the sake of keeping it, nothing more. Lowsec piracy isnt much about stealing stuff or real piracy, but just people blowing ships up for no reason and sometimes even leaving the loot behind, but in some lowsec places you can even be left alone because no one want to be there, they all crowd the low sec tunnels of regions we cant reach without passing by it.

Hisec were left the way it is to be protected more effectively by the players. Then players would take care of the place in order to attract new pilots. Ended up that it is so much more "fun" to blow new players up than organize hisec militia, that ended up being the main activity of "blow things up" folks.

As it is now, it would make sense if the people who complain that sov is hard to get effectivelly fought for their race hisec and strenghten up a force to go and get some nullsec. But still those, instead of doing such thing, just sit back and complain, and instead of building some force, they isolate in pockets of people blowing others up.

The problem is not gankage, it is not people blowing other up, and so on, as people seem inclined to think. The problem is the lack of an equilibrium which should be encouraged by those who make the decision of what worths what. It is fun to blow folks up, I know, I did it, the most cowardly way, gang up with 9 chars to blow 2 or 3 people, that is not the issue we are talking about defending the idea of the OP.

The problem is that there is a HUGE advantage in being a ganker, criminal and destroyer of people's property than it is to cooperate and group up to improve community around a given region or race. With this disproportion created by lack of efetive punishment and lack of solid rewards for fighting the crime, added to the speed and cheapness of being a criminal, we endup with a disproportional destructive force to the environment for new players.

It is very much like I see in real life when you travel to some parts I wont name for obvious reasons. You have a police force composed of people earning a couple hundred $ to keep trafic laws running and charging fines of up to hundreds of $. Most people to be able to have a car must be able to have a good 500 $ of spare money in cash anytime. How you expect trafic to be civilized and law abiding when those violating it can pay almost the whole salary of the cop in bribe to not be punished ? For those living there for a long time and earning a lot, that doesnt matter, because you pay insurance and even if you dont violate the law, you can pay the losses from the behavior of those who do violate the law. For those violating the law for a long time and having a car, it is easy to pay some hundreds weekly in bribes. Then, what about the pedestrians ? They just pray and hope to be able to cross the streets to go work without being run over, take crowded busses that dont stop for you to enter or exit, and occasionally you trip and get run over by the car behind the bus. On top of that, you may have car crashes that can get you late to work and so on.
Desimus Maximus
Deep Core Mining Inc.
Caldari State
#231 - 2013-09-04 19:29:41 UTC
The problem is that CCP will never develop truly harsh consequences. They have made it easier with every patch to repair the "consequences" already in place. The Clone tags are just another easy path for the whiny child who wants to pvp but doesn't have the skills or ability to find a real fight. They act like they are the rebellious type but in reality, ganking miners in highsec is the highest form of CAREBEARING.
Ressiv
The Scope
Gallente Federation
#232 - 2013-09-04 20:42:05 UTC
Ishtanchuk Fazmarai wrote:

If it's only a game, why you worry so much on how those people react differently to you, or how they are not as cunning as yourself according to you?

Please quote me where I say I'm any good ? I'm on the receiving end of ganks .. I'm the highsec carebear mission runner, dual toon mining afk at work and trying to kick my fearfull ass into pvp one day ... I'm their ******* target, like the people I'm talking to.

Instead of me whining about how my ******* boring high-sec EVE career is not safe enough to do it completely unattended, I love the random content as a welcome break to an otherwise boring aspect of the game, in my case needed to pay PLEX as well .. which is probably the issue here: people depending on a certain figure income in order to be able to plex their god knows how many toons .. not being able to get there cuz of random content providers.

Quote:

Ganking disrupts

No .. it adds content ... that said content is percieved differently by different parties is not all that relevant as long as on type of content is not disturbing the complete ecosystem. If you'd like to argue that ganking disrupts industrialists, you might wanna check again as to who loves ganking most.

Quote:

Does it matter, or doesn't matter?

It matters as soon as you start presenting it as a problem CCP needs to addres, while peers dont have similar problems with 1% more effort.
Quote:

It's a game or it's not just a game?

Not allowing en-passant during a chess game cuz you never heard of it is what you do with kids, not with adults. It's a certain game .. I'd rather have it stay that way. If I would want to be virtualy risk free I'd go play X3 and post my epic NPC ownage on their boards.
Quote:

Or maybe you have an habit of feeling superior because of games?

It's all about mindset .. not about the specific game .. true carebears sadly wont get that.
Spine Ripper
New Order Logistics
CODE.
#233 - 2013-09-04 20:52:21 UTC
Hi. My name is Spine Ripper.... and I'm a ganker.

When I log on in Kino, the miners warn each other that I am there. My scout is probably the most well known player in the area and most of the miners know that if they see him sitting next to them, I am probably inbound. I sport a perfect -10 security status and I am closing on a year old with many level V skills that contribute to my ability to solo kill Rets, Covetors and Hulks. As a Knight of the New Order I TELL the miners what they have to do to avoid being subject to ganking or bumping (10,000,000 ISK for a one year mining permit which is a great economic decision!) There are approximately 125 kill rights active on me right now. ANYBODY can shoot me on sight. If I delay at any point after leaving station in my Catalyst the faction police arrive and attack me.

And yet miners like the OP say that CCP has to change things to help them deal with the likes of me. James 315 has covered all this over and over. The miners want to play a single player game where the object is to make their ISK balance as high as possible. Anyone who interferes with that goal is 1) a criminal, 2) a danger to the future of Eve and 3) obviously a failure in RL. They COULD tank their Procurers, watch local and Dscan, move around, not be AFK and of course, buy a mining permit but instead prefer to pretend that things are horribly unbalanced, that their untanked ships are "defenseless" (duh) and that obviously CCP needs to change things in their favor.

The bottom line is that you miners don't get to play the way you want to. You have to play the way WE want to, unless you stop us. You stop us, not CCP. Every time CCP has given in to your demands, we've made it worse for you. The tools you need are already in game. The information you need is there. The only thing missing is the will to do something.

I kill a lot of miners. Every one of them deserved to be shot because they thought it was perfectly fine to fly an expensive, untanked mining ship up next to an asteroid or block of ice, start the lasers and go do the laundry. They refuse to buy a mining permit when told to in local despite the promise that not having one would lead to ganking. They think that people who shoot ships in Eve have GOT to be stopped.

These players deserve to lose their ships. I intend to kill many, many more.

All Highsec miners must follow the New Halaima Code of Conduct or be subject to bumping or ganking.  No permit, no mining. www.minerbumping.com

Alavaria Fera
GoonWaffe
#234 - 2013-09-04 20:53:44 UTC
Spine Ripper wrote:
Hi. My name is Spine Ripper.... and I'm a ganker.

When I log on in Kino, the miners warn each other that I am there. My scout is probably the most well known player in the area and most of the miners know that if they see him sitting next to them, I am probably inbound. I sport a perfect -10 security status and I am closing on a year old with many level V skills that contribute to my ability to solo kill Rets, Covetors and Hulks. As a Knight of the New Order I TELL the miners what they have to do to avoid being subject to ganking or bumping (10,000,000 ISK for a one year mining permit which is a great economic decision!) There are approximately 125 kill rights active on me right now. ANYBODY can shoot me on sight. If I delay at any point after leaving station in my Catalyst the faction police arrive and attack me.

And yet miners like the OP say that CCP has to change things to help them deal with the likes of me. James 315 has covered all this over and over. The miners want to play a single player game where the object is to make their ISK balance as high as possible. Anyone who interferes with that goal is 1) a criminal, 2) a danger to the future of Eve and 3) obviously a failure in RL. They COULD tank their Procurers, watch local and Dscan, move around, not be AFK and of course, buy a mining permit but instead prefer to pretend that things are horribly unbalanced, that their untanked ships are "defenseless" (duh) and that obviously CCP needs to change things in their favor.

The bottom line is that you miners don't get to play the way you want to. You have to play the way WE want to, unless you stop us. You stop us, not CCP. Every time CCP has given in to your demands, we've made it worse for you. The tools you need are already in game. The information you need is there. The only thing missing is the will to do something.

I kill a lot of miners. Every one of them deserved to be shot because they thought it was perfectly fine to fly an expensive, untanked mining ship up next to an asteroid or block of ice, start the lasers and go do the laundry. They refuse to buy a mining permit when told to in local despite the promise that not having one would lead to ganking. They think that people who shoot ships in Eve have GOT to be stopped.

These players deserve to lose their ships. I intend to kill many, many more.

Highly impressive.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#235 - 2013-09-04 21:03:05 UTC
So, are the NPC police or the players harder to avoid

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Ishtanchuk Fazmarai
#236 - 2013-09-05 06:44:26 UTC  |  Edited by: Ishtanchuk Fazmarai
Spine Ripper wrote:
Hi. My name is Spine Ripper.... and I'm a ganker.

When I log on in Kino, the miners warn each other that I am there. My scout is probably the most well known player in the area and most of the miners know that if they see him sitting next to them, I am probably inbound. I sport a perfect -10 security status and I am closing on a year old with many level V skills that contribute to my ability to solo kill Rets, Covetors and Hulks. As a Knight of the New Order I TELL the miners what they have to do to avoid being subject to ganking or bumping (10,000,000 ISK for a one year mining permit which is a great economic decision!) There are approximately 125 kill rights active on me right now. ANYBODY can shoot me on sight. If I delay at any point after leaving station in my Catalyst the faction police arrive and attack me.

And yet miners like the OP say that CCP has to change things to help them deal with the likes of me. James 315 has covered all this over and over. The miners want to play a single player game where the object is to make their ISK balance as high as possible. Anyone who interferes with that goal is 1) a criminal, 2) a danger to the future of Eve and 3) obviously a failure in RL. They COULD tank their Procurers, watch local and Dscan, move around, not be AFK and of course, buy a mining permit but instead prefer to pretend that things are horribly unbalanced, that their untanked ships are "defenseless" (duh) and that obviously CCP needs to change things in their favor.

The bottom line is that you miners don't get to play the way you want to. You have to play the way WE want to, unless you stop us. You stop us, not CCP. Every time CCP has given in to your demands, we've made it worse for you. The tools you need are already in game. The information you need is there. The only thing missing is the will to do something.

I kill a lot of miners. Every one of them deserved to be shot because they thought it was perfectly fine to fly an expensive, untanked mining ship up next to an asteroid or block of ice, start the lasers and go do the laundry. They refuse to buy a mining permit when told to in local despite the promise that not having one would lead to ganking. They think that people who shoot ships in Eve have GOT to be stopped.

These players deserve to lose their ships. I intend to kill many, many more.


As long as the consequences don't matter you, then they're no consequences.

I wonder what kind of consequences would make you change your mind... and pay a "ganking permit"... so they just leave you alone playing your game, your way.

I mean, your game is to make others suffer consequences so you enjoy your game. Maybe they should be allowed to pay you back in kind, don't they? You push miners out of their way, miners push you back. All in fair sports.Roll

Roses are red / Violets are blue / I am an Alpha / And so it's you

Icarus Able
Refuse.Resist
#237 - 2013-09-05 06:50:25 UTC
Jonah Gravenstein wrote:
Icarus Able wrote:

Read the first post and you will realise you are a dumbass.

Thank you for your wonderful insight, I did read the first post.

The fact of the matter is that most miners won't fight back. I've been in mining corps, I still mine, I also gank other miners on occasion. 90% of them will sit there and whine in local about how CCP should protect them from the bad people, that they're defenceless and that others shouldn't be able to interfere with them.

Please insult me further, it makes me all warm and gooey inside.


OP is not that person though. If hes not lying out of his teeth he wants to fight back. Declare war etc but cant.
Bagrat Skalski
Koinuun Kotei
#238 - 2013-09-05 07:12:30 UTC
Darek Castigatus
Immortalis Inc.
Shadow Cartel
#239 - 2013-09-05 08:32:55 UTC
Ishtanchuk Fazmarai wrote:
Spine Ripper wrote:
Hi. My name is Spine Ripper.... and I'm a ganker.

When I log on in Kino, the miners warn each other that I am there. My scout is probably the most well known player in the area and most of the miners know that if they see him sitting next to them, I am probably inbound. I sport a perfect -10 security status and I am closing on a year old with many level V skills that contribute to my ability to solo kill Rets, Covetors and Hulks. As a Knight of the New Order I TELL the miners what they have to do to avoid being subject to ganking or bumping (10,000,000 ISK for a one year mining permit which is a great economic decision!) There are approximately 125 kill rights active on me right now. ANYBODY can shoot me on sight. If I delay at any point after leaving station in my Catalyst the faction police arrive and attack me.

And yet miners like the OP say that CCP has to change things to help them deal with the likes of me. James 315 has covered all this over and over. The miners want to play a single player game where the object is to make their ISK balance as high as possible. Anyone who interferes with that goal is 1) a criminal, 2) a danger to the future of Eve and 3) obviously a failure in RL. They COULD tank their Procurers, watch local and Dscan, move around, not be AFK and of course, buy a mining permit but instead prefer to pretend that things are horribly unbalanced, that their untanked ships are "defenseless" (duh) and that obviously CCP needs to change things in their favor.

The bottom line is that you miners don't get to play the way you want to. You have to play the way WE want to, unless you stop us. You stop us, not CCP. Every time CCP has given in to your demands, we've made it worse for you. The tools you need are already in game. The information you need is there. The only thing missing is the will to do something.

I kill a lot of miners. Every one of them deserved to be shot because they thought it was perfectly fine to fly an expensive, untanked mining ship up next to an asteroid or block of ice, start the lasers and go do the laundry. They refuse to buy a mining permit when told to in local despite the promise that not having one would lead to ganking. They think that people who shoot ships in Eve have GOT to be stopped.

These players deserve to lose their ships. I intend to kill many, many more.


As long as the consequences don't matter you, then they're no consequences.

I wonder what kind of consequences would make you change your mind... and pay a "ganking permit"... so they just leave you alone playing your game, your way.

I mean, your game is to make others suffer consequences so you enjoy your game. Maybe they should be allowed to pay you back in kind, don't they? You push miners out of their way, miners push you back. All in fair sports.Roll


Oh boo hoo hes identified the consequences and adjusted how he does things to accomodate them, time to change the rules because god forbid people use their brains in this game.

As for your last statement you do realise thats what he wants, for miners to actually act on their threats and start fighting back within the accepted game mechannics rather than simply whining at CCP to change the rules because they cant cope.

Pirates - The Invisible Fist of Darwin

you're welcome

Christine Peeveepeeski
Low Sec Concepts
#240 - 2013-09-05 09:01:00 UTC
OPS post was actually really good.

Ultimately the argument though is to move to low sec or null sec to get that ability to fight back.. er, back.

The problem of course is that all you'll be doing is fighting because if you are not up for null politics/culture worship then you are buggered.

Seriously if I could find a legit corp that tried to live in low sec in an industrial life with mining and stuff I'd personally blue them and come to their aid if they were local to me just to help get them started. Only because every last pirate gang/person looking for killboard +1's will come for you as soon as your operational systems were located. It'd be like ulti-bait. A corp like that, that would also actually fight to defend their own in an actual sense would be worthy of at least respect for trying.

Even if isk/hr totally rock bottoms.