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New dev blog: Death to the session change timer!

First post First post
Author
DeLaBu
CAF Industries
#121 - 2011-11-14 05:11:09 UTC
214 clicks.

Using two mouses and a keypad Big smile
Korin DoomsDay
Cows On Ice
#122 - 2011-11-14 07:50:00 UTC  |  Edited by: Korin DoomsDay
nothing to see here, move along now
Edward Olmops
Gunboat Commando
#123 - 2011-11-14 12:09:35 UTC
CCP, this is a GOOD change!

I also always wanted a window in stations to see whats in front (why not a panorama deck for our fancy avatars?).

To those who think there are to few fights in EVE:

YES you are right. But this change will remove the stupid docking games. Only retards will sit in front of a station for hours - knowing that they won't have a chance to even catch a mediocre pilot.

Let him get into play. Give him a fair chance to judge the odds. No one wants to fight 1 vs 10 knowing that they will lose.

There should be possibilities to catch though.
Maybe alignment times in general should be higher.
Maybe it should be easier to fit combat scanner probes.
There is a ton of possible changes that could make EVE more dangerous again.

But forcing people into choosing NOT to play EVE or undocking blindly into an unknown number of enemies is not the right way.
And don't tell me that the Local chat is a great intel tool. :-D

I would apreciate anything that increases the likelihood of 2 fleets of equal size meeting...
(maybe one should be able to see blobs from a certain distance?)
Via Shivon
#124 - 2011-11-14 12:21:54 UTC
good change, thanks
Tahna Rouspel
Viziam
Amarr Empire
#125 - 2011-11-14 14:37:12 UTC
Oyabun Nobunaga wrote:
I'm sure this has already been said,

Definitely not a fan of my target having a extra 10 seconds to dock instead of having to be as fast on the button as i am.

Re-dock and invulnerability should end at the same time. I am perfectly ok with getting rid of session timers everywhere else but keeping the undock-invul and shortening the redock time is doing something unpleasant to undock-n-pop shoots. Keep them the same or get rid of them entirely.


Stop camping stations and find a real target. You are a part of the 'station game' problem.
Altolinchen
Disneys Empire
#126 - 2011-11-14 16:02:41 UTC
Well I think as long we've got those timers at the station.. redock and being unalbe to be target should stay the same time.
doesn't matter if it's 60/30/15/0 but it should be the same I think. This makes thinks interesting for Station games in Low or NPC 0.0 or in Empire during a war...

Jita is a very dangoures place - concord killed me like 15 times today!

Swearte Widfarend
Ever Vigilant Fountain Defenders
#127 - 2011-11-14 17:45:38 UTC
< sarcasm >
I now fully endorse this change.

After all, when undocking at a kicker station (my bad choice for a cyno spot) into a -10 Archon and a Nightmare, with a sebo'ed inifi-point Phobos undocking behind me, jumping the carrier out out was a lot of stress and luck.

In a few weeks, my heart rate will be steady and smooth, and I'll use that system again for a midpoint. Because those folks won't be able to touch me with the 20/30 timers.

See CCP? You can make EVE risk-free, so we can all just bandy about in our capitals. That's what it's all about right? Soft, fluffy kitty cats and teddy bears?
< / sarcasm >

After all, if I wanted to play a game where actions have consequences, and risks actually existed I'd play EVE Online, Apocrypha.

Too bad that one isn't around anymore...

How about these possibilities?

  1. All stations become "kicker" stations.
  2. Session change and invulnerability timers are identical at stations and gates.
  3. Undocking and redocking 3 times within 5 minutes results in a 5-minute docking delay (thanks WH guy).
  4. New Overview setting that adds a colortag for "invulnerable".

Democracy is only as good as the despot managing the voting booth.

Grath Telkin
Amok.
Goonswarm Federation
#128 - 2011-11-14 23:32:48 UTC
Tahna Rouspel wrote:
Oyabun Nobunaga wrote:
I'm sure this has already been said,

Definitely not a fan of my target having a extra 10 seconds to dock instead of having to be as fast on the button as i am.

Re-dock and invulnerability should end at the same time. I am perfectly ok with getting rid of session timers everywhere else but keeping the undock-invul and shortening the redock time is doing something unpleasant to undock-n-pop shoots. Keep them the same or get rid of them entirely.


Stop camping stations and find a real target. You are a part of the 'station game' problem.


Whats a real target?

I've invaded regions and had the people fully abandon everything, leaving me only stations to shoot as they sat huddled in a station.

When nobody will fight you, in a normal sense of the word, you go to their house and set the shrubs on fire, when they still won't fight you, then you sit out front and kill everything that moves until they get fed up and fight.

You can't define a real target in a game that gives you so many different ways out of a combat situation. There are SO many cowardly nerds playing an internet space ship game that when it comes to fight or flight, the current game population always chooses flight.

So, basically, take your 'real target' and shove it up your ass, if people weren't such cowards that might be a real term, but here its just you making excuses for people who won't fight.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Groen Burleigh
Republic Military School
Minmatar Republic
#129 - 2011-11-15 03:36:37 UTC
You bloody beauty.

I get so sick of "Undocking...... undocking..... stilll undocking..... go read war and peace while I finish undocking....."
xAbsocold
BOAE INC
#130 - 2011-11-15 15:01:23 UTC
Confirming that wtfpwning idiots on undock is PL's current preferred method of :elite pvp: operations.

Until stations get a window, I support this change.
Robert Caldera
Caldera Trading and Investment
#131 - 2011-11-15 16:20:30 UTC  |  Edited by: Robert Caldera
Grath Telkin wrote:
CCP Gaurd

For 8 years we've been asking you to fix the dumb that is "Station Docking Games".


...


Dear CCP, please FIX docking games, this does not mean any of the followin -


there is nothing to fix. If you dont like station games, STOP F*CKING PLAYING THEM!
That easy.

CCP wont remove the re-dock abilities and thats good the way, because we dont need more station camping f*ggots,
you want pew pew, go look somewhere else.

[qqqqqquote=Grath Telkin]
Camped in a station? No problem, undock your carrier and just jump out while the enemy stares at you and you're completely immune.[/quote]
alredy the case right now im lowsec, jump out as soon as the session timer expires.
Put a bubble on him if you want to stop him jumping out but he will simply re-dock and wait for you loosing your patience.

Grath Telkin wrote:
Jump your unscouted jump freighter into a camp? No problem, while you're still invisible just light that cyno and jump out, the only thing anybody else gets to see is a flash from your invisible jump freighter leaving system.

already possible today.
put a bubble on him if you want him stop. lowsec?? my apologises.

Grath Telkin wrote:

Hi stupid, I don't hunt jump freighters at all, but anything that makes a fight less likely in a game that already requires you to move heaven and earth to get a fight is a bad change.

Any change that allows you to circumvent combat is a bad change.


fight.. jump freighter.. haha you're really funny. Go play your momma.


Grath Telkin wrote:

I can see your point of view, but currently there are 2 ways to generate a fight in EVE.

1) Camp a station until they get tired of it and undock a fleet to fight.


1) every change towards less rewards for station camping f*gs is a good change. well done CCP

Grath Telkin wrote:

This change basically eliminates number one

its already today possible to redock in most cases if you arent a complete moron.
Undock, Ctrl+Space, Spam dock if station camped. Enjoy your quarter.



PS: CCP fix the f*cking annoying limit of 5 quotes!!
Robert Caldera
Caldera Trading and Investment
#132 - 2011-11-15 16:33:53 UTC
Ardamalis wrote:
While I like the reduced timers, please CCP reconsider the station part. Docking games are terrible as is and this change will make them worse.


then dont play them. Or stop complaining they arent ending in your favor.
Robert Caldera
Caldera Trading and Investment
#133 - 2011-11-15 16:44:38 UTC  |  Edited by: Robert Caldera
Grath Telkin wrote:

Whats a real target?

that what fights back or is a combat one at least, not a freighter. Kill it if you can but ffs stop whining if you CANT!

Grath Telkin wrote:
I've invaded regions and had the people fully abandon everything, leaving me only stations to shoot as they sat huddled in a station.

well then, you invaded an empty region, take it and enjoy it.

Grath Telkin wrote:
When nobody will fight you, in a normal sense of the word, you go to their house and set the shrubs on fire, when they still won't fight you, then you sit out front and kill everything that moves until they get fed up and fight.

its your vision of combat. CCP limits station camping f*ggotry for a good reason.

Grath Telkin wrote:
You can't define a real target in a game that gives you so many different ways out of a combat situation. There are SO many cowardly nerds playing an internet space ship game that when it comes to fight or flight, the current game population always chooses flight.

there are SO many cowardly nerds playing an internet space ship game that they even think their version of the game is the proper one.
The definition of a real target is one you can actually kill. Ships in docking range at stations are quite obviously NOT if they arent morons.
Grath Telkin
Amok.
Goonswarm Federation
#134 - 2011-11-16 05:34:38 UTC
baaaaaaaaaaaaw

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Giovanni Auditore
Viziam
Amarr Empire
#135 - 2011-11-16 14:01:44 UTC
Woah.. WOHOLD UP.. stepping out to find a bush? How the hell do we get this message?
Traidir
Hedion University
Amarr Empire
#136 - 2011-11-24 19:49:15 UTC
With this change, perhaps CCP could consider making the Hyperspatial Velocity Optimizer affect start up and cooldown times for the warp drive. As it stands, getting to max warp velocity and slowing down from max both take 15 seconds. I assume this was to allow people to finish out their session timer before reaching star gates while traveling. There are many very fast ships who see no benefit from a hyperspatial velocity optimizer since 98-99% of their time in warp is spent on the combined 30 second "start up" and "cooldown" phases, even in large systems. Consequently the listed 20%-25% "bonus" to warpspeed amounts to less than 1% change in warping time. Same goes for the skill Hardwiring - Eifyr and Co. 'Rogue' HY-# series. This change in the server handling of session timers gives a nice opportunity to make the "warp speed bonus" really mean something across all ship platforms.

I know I'm bit late to the game to post on this, but if CCP Atlas could comment, I'd appreciate it.
ZaBob
The Scope
Gallente Federation
#137 - 2011-11-27 07:10:50 UTC
Grath Telkin wrote:

So, basically, take your 'real target' and shove it up your ass, if people weren't such cowards that might be a real term, but here its just you making excuses for people who won't fight.


I absolutely LOVE making people like you quiver with rage because I won't come out and let you blow me up like a sitting duck.

I could go clone jump out, or log off and get some work done. But no, I'm going to come back every few minutes and stick my nose out in my little unarmed scanning frigate or whatever, just to keep you quivering.

Where'd you get the idea that you had a RIGHT to a fight with anybody and everybody you meet?

Tell me, if someone with superior firepower is sitting outside the station when YOU undock, do you go "Oh, hi, let's fight?"

No?

Well, then.
Dream Five
Renegade Pleasure Androids
#138 - 2011-12-04 06:18:37 UTC
so i was wondering what's up with this? session change seems to be 30s right now. I noticed it was 20s briefly when Crucible first came out and it was awesome. Did CCP decide it's too awesome and kill it?
Dream Five
Renegade Pleasure Androids
#139 - 2011-12-04 06:22:20 UTC
Traidir wrote:
With this change, perhaps CCP could consider making the Hyperspatial Velocity Optimizer affect start up and cooldown times for the warp drive. As it stands, getting to max warp velocity and slowing down from max both take 15 seconds. I assume this was to allow people to finish out their session timer before reaching star gates while traveling. There are many very fast ships who see no benefit from a hyperspatial velocity optimizer since 98-99% of their time in warp is spent on the combined 30 second "start up" and "cooldown" phases, even in large systems. Consequently the listed 20%-25% "bonus" to warpspeed amounts to less than 1% change in warping time. Same goes for the skill Hardwiring - Eifyr and Co. 'Rogue' HY-# series. This change in the server handling of session timers gives a nice opportunity to make the "warp speed bonus" really mean something across all ship platforms.

I know I'm bit late to the game to post on this, but if CCP Atlas could comment, I'd appreciate it.


this would be nice on implants too.
Louis deGuerre
The Dark Tribe
#140 - 2011-12-05 12:29:52 UTC
Change is effective as of today. I updated the Session_change_timer and Combat_Timers Evelopedia page accordingly.