These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Skill Discussions

 
  • Topic is locked indefinitely.
12Next page
 

Rorqual Mining & Forman + related skills

First post
Author
Clien Hoarder
Native Freshfood
Minmatar Republic
#1 - 2013-09-03 21:42:01 UTC
Ok! i have been a mining foreman for some years in game and the recent changes are un- acceptable in my eyes here`s why.

And at the end i`ll suggest some changes that would better fit everyone.

Here is the fit i use and i am looking for clarification on why ccp (aka Crappy Computer Programming) chose to nerf it in such a way a specific issue respect of it`s setup and how i use the ship for mining in Null.
Rorqual T2 High slots have the usual Optimization/Field/Harvester Capacitor Safeguard. Followed by a industrial Core I !! (still waiting on the industrial Core II of course) then the remaining to highs would be Siege Warfare shield efficiency & a Siege Warfare active shielding. Now bear in mind all leadership skills are at lvl 5 (YES ALL) so i`m using T2 links. now after the changes the siege links will not work inside the force field Are CCP so lazy and Stupid that they could not adjust the programming to accommodate it in such a way as to allow the use of these mods despite the fact that i`m getting and i`m sure there are others like me that have a similar fit a very small amount out of those mods as i`m not in a siege fit with the siege mind link. Or do they propose a mining foreman mind link of equitable stature as the siege links provided (that would be my suggestion) bear in mind i`m not running the siege link in the head just the mining foreman link. Personally i think there to lazy to nerf it the right way or they think that someone will exploit it. for the percentage gain would there be any point it now has made the Rorquals in pos extra slots pretty much redundant in my eyes .


Now as you can see i was using All of the high slots with gang boosters. But i am not using the Siege Mindlink in the head of the pilot giving the mining boosts. The small amount of the boost they give only add to a bonus to the miners on Field and do not effect them as a siege mind link would.

Now on to the in-balance they have effectively created in doing this.




The miners already are borderline survival with the Rorqual setup i have given despite high skills in shields. So if this is the case that the modules would be non effective or not able to be on-lined or active then there is no balance for the generic Hulk ? no matter where you mine and in effect it would actually make miners mining in say sansha`s space more vulnerable to the rats. as a first point of in-balance. Now i can understand if the changes to the combat ships outside a pos shield with a mind link to that specific race or module would have to be outside to be effective. Hope this post gets the desired needed attention. To betray my concerns about balance and in-balance effectively if not i would like to discuss this further to be more specific about what i`m saying. A Dedicated miner since i started playing. So To summarize Mind link for mining boosts + No mind link for Siege or Armor, Skirmish, Information, Etc (although the latter would be silly) mods still works. but only for the small amount it gives for the miners as a generic use without the mind link. then All other combat mods in use outside the pos shields i would consider balanced.

Make it so mind links work inside for any module but only give there generic amount no mind link bonuses or introduce some additional modules to compensate for skilled people that thought outside the box on the setup and did the skill training.Roll

Big smileShockedQuestionIdea


Bump this thread if you feel it could be adjusted and help someone to think outside the box a little more.

Hell bump it troll it just make it noticed people CCP are killing there own game fr




EvilEvilEvilAnd whats with the american spelling all the time in the spell checker FFS the langauge is english and aborted and mutilated by the americans. TwistedTwistedTwisted
Baggo Hammers
#2 - 2013-09-03 22:12:23 UTC
I believe the idea is to actually leave the force field.

If you don't know where you're going, any road will take you there.

Bowbndr
KarmaFleet
Goonswarm Federation
#3 - 2013-09-03 22:18:00 UTC
There "idea" is to make the miners and their booster an even easier target. as far as i can tell thats what the last 2 patches have been all about. first they make the hidden belts so any noob with a ship can find them, now they want to get the boosters out of the shields.

Looks like CCP wants a pure PVP game and that is not what EVE is suposed to be all about. they have taken every oppertunity to put an even bigger target on the null sec miners.

looks like CCP can even dstroy their own consept of a player based game and turn it so that they just keep the PVPer's happy.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#4 - 2013-09-03 23:47:54 UTC

@ Clien Hoarder

Your Post is very hard to follow. Is this what you are trying to say?

Paraphrasing:

1.) You use a rorqual to give Mining boosts and Siege Warfare Link boosts from inside a POS FF.
2.) You are upset that you can no longer use Siege Warfare Llinks inside the POS FF, and feel this is unfair.
3.) You think your 18% boost to Shield booster speed and cap reduction is necessary to tank rats, but not overly potent enough to demand moving the rorqual from the force field. (Note: this is 22% increase in rep power. )

Response:

Really? If CCP didn't remove the ability to run non-mining links from inside the POS FF, then people would shift their links to Rorquals to give everyone in fleet major boosts. While your specific circumstances only increases your rep power by 22%, that's still a huge boost. If you run all three shield links, then you'll have a 48.7% increase in your rep ability. In any PvP situation, this quickly becomes over powered, and you want to enable this from a completely safe location, like inside a POS FF? Hell No!!

You have options: Run all three Siege Links, Have your miners plug in Crystal implants, Get another character to run your Siege links, refine your barge fit, find a character to blap the rats... quit the whining and adapt already.


Bowbndr wrote:
There "idea" is to make the miners and their booster an even easier target. as far as i can tell thats what the last 2 patches have been all about. first they make the hidden belts so any noob with a ship can find them, now they want to get the boosters out of the shields.

Looks like CCP wants a pure PVP game and that is not what EVE is suposed to be all about. they have taken every oppertunity to put an even bigger target on the null sec miners.

looks like CCP can even dstroy their own consept of a player based game and turn it so that they just keep the PVPer's happy.


whine, whine, whine... What else have they done:
  • They buffed Nullsec mining pretty significantly the last several patches by changing the Ore Refine amounts and upping the number of "improved" ores based on sec status.
  • They buffed Barges and Exhumers majorly not all that long ago.
  • They buffed nullsec stations to provide more industry opportunities (albeit not enough to compete with highsec).
  • They buffed the compression of minerals to enable easier transport to highsec.

  • Finally, OGB's are broken... and not a little bit, but majorly overpowered compared to the boosts you get from skills, drugs, and implants. Reducing them, and moving them to vulnerable positions (i.e. outside of POS FF's), was a major step in the right direction.

    CCP is doing a great job, and you and the OP are pretty ignorant of how this improves the game very much for the better.
    Koitex
    Brutor Tribe
    Minmatar Republic
    #5 - 2013-09-04 01:26:01 UTC
    Gizznitt Malikite wrote:

    @ Clien Hoarder

    Your Post is very hard to follow. Is this what you are trying to say?

    Paraphrasing:

    1.) You use a rorqual to give Mining boosts and Siege Warfare Link boosts from inside a POS FF.
    2.) You are upset that you can no longer use Siege Warfare Llinks inside the POS FF, and feel this is unfair.
    3.) You think your 18% boost to Shield booster speed and cap reduction is necessary to tank rats, but not overly potent enough to demand moving the rorqual from the force field. (Note: this is 22% increase in rep power. )

    Response:

    Really? If CCP didn't remove the ability to run non-mining links from inside the POS FF, then people would shift their links to Rorquals to give everyone in fleet major boosts. While your specific circumstances only increases your rep power by 22%, that's still a huge boost. If you run all three shield links, then you'll have a 48.7% increase in your rep ability. In any PvP situation, this quickly becomes over powered, and you want to enable this from a completely safe location, like inside a POS FF? Hell No!!

    You have options: Run all three Siege Links, Have your miners plug in Crystal implants, Get another character to run your Siege links, refine your barge fit, find a character to blap the rats... quit the whining and adapt already.


    Bowbndr wrote:
    There "idea" is to make the miners and their booster an even easier target. as far as i can tell thats what the last 2 patches have been all about. first they make the hidden belts so any noob with a ship can find them, now they want to get the boosters out of the shields.

    Looks like CCP wants a pure PVP game and that is not what EVE is suposed to be all about. they have taken every oppertunity to put an even bigger target on the null sec miners.

    looks like CCP can even dstroy their own consept of a player based game and turn it so that they just keep the PVPer's happy.


    whine, whine, whine... What else have they done:
  • They buffed Nullsec mining pretty significantly the last several patches by changing the Ore Refine amounts and upping the number of "improved" ores based on sec status.
  • They buffed Barges and Exhumers majorly not all that long ago.
  • They buffed nullsec stations to provide more industry opportunities (albeit not enough to compete with highsec).
  • They buffed the compression of minerals to enable easier transport to highsec.

  • Finally, OGB's are broken... and not a little bit, but majorly overpowered compared to the boosts you get from skills, drugs, and implants. Reducing them, and moving them to vulnerable positions (i.e. outside of POS FF's), was a major step in the right direction.

    CCP is doing a great job, and you and the OP are pretty ignorant of how this improves the game very much for the better.

    Zane Lowe
    Our Sanctum
    Pandemic Horde
    #6 - 2013-09-04 04:39:12 UTC
    Miners already got a bone thrown to them this patch: all PVP links got nerfed (can't use in a POS) while mining links can, and the miners are the ones complaining?

    AHAHAHAHAHAHAHAAAAAA
    nahozehtrr
    Brutor Tribe
    Minmatar Republic
    #7 - 2013-09-04 12:05:55 UTC
    Gizznitt Malikite wrote:

    @ Clien Hoarder

    Your Post is very hard to follow. Is this what you are trying to say?

    Paraphrasing:

    1.) You use a rorqual to give Mining boosts and Siege Warfare Link boosts from inside a POS FF.
    2.) You are upset that you can no longer use Siege Warfare Llinks inside the POS FF, and feel this is unfair.
    3.) You think your 18% boost to Shield booster speed and cap reduction is necessary to tank rats, but not overly potent enough to demand moving the rorqual from the force field. (Note: this is 22% increase in rep power. )

    Response:

    Really? If CCP didn't remove the ability to run non-mining links from inside the POS FF, then people would shift their links to Rorquals to give everyone in fleet major boosts. While your specific circumstances only increases your rep power by 22%, that's still a huge boost. If you run all three shield links, then you'll have a 48.7% increase in your rep ability. In any PvP situation, this quickly becomes over powered, and you want to enable this from a completely safe location, like inside a POS FF? Hell No!!

    You have options: Run all three Siege Links, Have your miners plug in Crystal implants, Get another character to run your Siege links, refine your barge fit, find a character to blap the rats... quit the whining and adapt already.


    Bowbndr wrote:
    There "idea" is to make the miners and their booster an even easier target. as far as i can tell thats what the last 2 patches have been all about. first they make the hidden belts so any noob with a ship can find them, now they want to get the boosters out of the shields.

    Looks like CCP wants a pure PVP game and that is not what EVE is suposed to be all about. they have taken every oppertunity to put an even bigger target on the null sec miners.

    looks like CCP can even dstroy their own consept of a player based game and turn it so that they just keep the PVPer's happy.


    whine, whine, whine... What else have they done:
  • They buffed Nullsec mining pretty significantly the last several patches by changing the Ore Refine amounts and upping the number of "improved" ores based on sec status.
  • They buffed Barges and Exhumers majorly not all that long ago.
  • They buffed nullsec stations to provide more industry opportunities (albeit not enough to compete with highsec).
  • They buffed the compression of minerals to enable easier transport to highsec.

  • Finally, OGB's are broken... and not a little bit, but majorly overpowered compared to the boosts you get from skills, drugs, and implants. Reducing them, and moving them to vulnerable positions (i.e. outside of POS FF's), was a major step in the right direction.

    CCP is doing a great job, and you and the OP are pretty ignorant of how this improves the game very much for the better.

    nahozehtrr
    Brutor Tribe
    Minmatar Republic
    #8 - 2013-09-04 12:24:38 UTC
    Ha! Your so missing the point ! But hey i guess you have to have a brain that works to see the OP`s real point.

    Would you put a rorqual in industrial mode outside the forcefield. simple answer are you mad !

    Oh wait Gris wants it that way so he can gank it !
    As some of the other posters seem to want.


    So therefore you now have a ship that has 6 high slots ok with the skills you could fill the other two with ?? Capital tractor beam ? yeah sure but hey i`m in industrial mode i cant move to the site to tractor cans (scrap that idea)

    ok Clone vat bay ( wait i`m in industial mode and all my mining buddies are already here ) throw that over the shoulder but i`l use the bay once in a while i guess.

    I know i`ll bash my head against the slots because that is all there good for while i`m pos bound. nah scrap that my head already hurts from trying to think why i still have these slots.

    God damit my miner died to a rat while alt tabbing to a forum post. Hell if i had those slots available for fast shield boost that would never have happened :-(

    oh well put another Hulk together and watch as my eyes bleed from staring at a screen for so long it`s no longer fun or funny.



    i play this game to have fun not to be dictated to and occasionally relax. whilst doing so.

    No more bio breaks for me i guess even if the facilities are only 30 secs away and `ill be gone for a minute.

    Ergo yes they buffed the ore for miners

    CCP here miners cherry go pick it !


    CCP here pvpers they took the biat ! go kill it !



    Miner Player i lost my ship !

    Pvper player Haha build another !

    Miner i cant i lost it !!

    Pvper buy one then !

    Miner with what that was my income ship !

    Pvper shrugs Though **** !

    Balance ?????

    Miner with no pvp skills looks up web for plex purchase !

    Pvper goes to next system laughing !

    CPP more money Golden !

    lets keep this circle working till we run out of ways to milk it who would have thought this game would have lasted so long hey Lol

    Dumb ass players that want to relax we`ll milk them of there money while they relax !!

    hang on did they all just leave for the beach !

    why are our numbers down !

    CCP ok we need to come up with new ideas on how to milk the pvpers now

    over to you CCP Fozzy !





    Gizznitt Malikite
    Agony Unleashed
    Agony Empire
    #9 - 2013-09-04 14:36:07 UTC  |  Edited by: Gizznitt Malikite
    nahozehtrr wrote:
    Ha! Your so missing the point !

    ...rant.... the rorqual has 6 high slots and I don't know what to do with them now



    Industrial Core
    3x Mining Links
    Clone Bay
    Cloak

    why a cloak?
  • Consider it insurance. If you cyno into system and bounce off a station (or cyno to a jump beacon), and then a hostile enters system, you can cloak up instantly to get safe while you cap up to jump.

  • Is the Clone bay and Cloak providing the same utility to your fleet as 2x shield links?
  • No, deal with it.

  • Oh No, miners can't permatank NPC's while alt tabbed because they don't have Siege links.
  • Bring in a Siege boosting character to park at a safespot providing links. He can run all three, and be mindlinked to boot. Furthermore, given all the PvP'ers crying over the loss of completely safe OGBs, you can probably find a bargain character on the Bazaar.
  • Alternatively, bring in a character to play sentry. Have the sentry blap or Jam the rats. An ABC works great for this.

  • If you can't do any of the above, please give your stuff to a friend, ctrl-q, and have a nice life. The changes CCP made are very much for the better, and just because your niche situation must change doesn't mean CCP is doing a terrible job.

    P.S. Childishly insult me again, and I'll consider parking an AFK cloaker in your Nullsec mining system until the next release, just to give you something more to whine about!
    Tobias Hareka
    Republic Military School
    Minmatar Republic
    #10 - 2013-09-04 14:58:58 UTC
    Zane Lowe wrote:
    Miners already got a bone thrown to them this patch: all PVP links got nerfed (can't use in a POS) while mining links can, and the miners are the ones complaining?

    AHAHAHAHAHAHAHAAAAAA


    "Solo" pvpers haven't complained at all. Roll
    Do you understand that all links should be on grid? Why you "solo" pvpers are so stupid? Btw, you can still "solo" if you have your unporbabale T3 in safespot. Stop whining.
    Tau Cabalander
    Retirement Retreat
    Working Stiffs
    #11 - 2013-09-04 19:05:24 UTC  |  Edited by: Tau Cabalander
    I used to do the same as the OP, but it is easy to adapt, albeit requiring another account.

    Example: You can put siege links on a Vulture and orbit a POS, skimming the edge of the force field.

    I obtained an armor booster character and trained him to also do siege, as the change as been announced for many months. The added jump clones skills, as well as faction mindlinks, make using different mindlink implant sets easier.
    Clien Hoarder
    Native Freshfood
    Minmatar Republic
    #12 - 2013-09-04 21:52:16 UTC
    Ah Nice to see people taking an intyerest as for the agony guy lol. so i guess your here just to troll !

    i expect (lets see) gallente pilot if you had a ship that two potentially redundant high slot. on say your Eos you would be whining two ?


    So who is Jnr that your Dad reverse roles i expect.

    As for the bones Not interested. And the camping sure got for it now you`ll have to grab about 12 accounts and sit up and bleed tears too.

    and nahozehtrr insulting you lol your insulting your own intelligence there goes that brain storm.

    I guess i could fit the clone vat bay but how often do i use it once a year maybe cloak ! ? you what you think i`m that bad i`d get bumped of a station by a bad cyno if i was bumped by a neut or red the cloak would not save me then.

    Maybe i`ll just take my Rorqual on Cap fleet ops after all one hell of a tank and as i have All Leadership to lvl 5 including the secondary skills it could be fun. Hell run the industrial core once on grid it would really boost the fleet then.

    FYI all this has been tried and tested on Sisi and found to be quite effective. And rather Funny but i`m still not happy that CCP have chosen to make at a bear minimym 1 slot useless 95% of the time. it would be good if they rethink the way they have gone about programming this.

    it`s just lazy easy option So for the quote "CCP is doing a great job!" here i`ll thorw you a bone. hope there`s no meat on that one for you as you`ll just end up chewing it for your gums to bleed.


    laters check back later Lol
    Zane Lowe
    Our Sanctum
    Pandemic Horde
    #13 - 2013-09-04 23:00:23 UTC  |  Edited by: Zane Lowe
    Tobias Hareka wrote:
    Zane Lowe wrote:
    Miners already got a bone thrown to them this patch: all PVP links got nerfed (can't use in a POS) while mining links can, and the miners are the ones complaining?

    AHAHAHAHAHAHAHAAAAAA


    "Solo" pvpers haven't complained at all. Roll
    Do you understand that all links should be on grid? Why you "solo" pvpers are so stupid? Btw, you can still "solo" if you have your unporbabale T3 in safespot. Stop whining.


    This is so offtopic and just wrong that I'm not even sure how to respond. Did you.post in the wrong thread or something?
    Baggo Hammers
    #14 - 2013-09-04 23:22:05 UTC
    I suspect our bases may belong to him now.

    If you don't know where you're going, any road will take you there.

    Fluffy Sheep
    Contra Operative Knights
    #15 - 2013-09-05 05:54:55 UTC
    Allow the hulk to fit 1 warfare link. The more hulks, the more active warfare links can be had on grid by miners.
    Gizznitt Malikite
    Agony Unleashed
    Agony Empire
    #16 - 2013-09-05 06:09:23 UTC
    Fluffy Sheep wrote:
    Allow the hulk to fit 1 warfare link. The more hulks, the more active warfare links can be had on grid by miners.


    There are only 3 positions in a fleet that can pass your ship bonuses. Squad Commander, Wing Commander, and Fleet Commander.
    Caldari 5
    D.I.L.L.I.G.A.F. S.A.S
    Affirmative.
    #17 - 2013-09-05 06:43:59 UTC
    Gizznitt Malikite wrote:
    Fluffy Sheep wrote:
    Allow the hulk to fit 1 warfare link. The more hulks, the more active warfare links can be had on grid by miners.


    There are only 3 positions in a fleet that can pass your ship bonuses. Squad Commander, Wing Commander, and Fleet Commander.

    That's only if you only have 1 squad worth of guys, Most real mining fleets big enough to warrant a Rorqual are going to be at least a full Wing in size.

    So you likely have:
    FC Rorqual
    WC CommandShip with Seige Links
    A Hulk in each Squad command Position with an Information Warfare link or some other useful link
    or if you are running protection fleet, each Squad commander in a BC with a Link or 2

    On Grid Boosting with the current command structure doesn't really work with mining, most of the time you'll have at max 1 full squad per belt, unless you happen to be in one of the old styled ice belts where mining the same asteroid isn't an issue(or something of equal size/amount of ore).
    Omega Flames
    Caldari Provisions
    Caldari State
    #18 - 2013-09-05 09:27:53 UTC
    *does not understand how so many people with so very many likes could possibly post such horrible ideas....is this the troll ccp thread? please say yes because I will be very disappointed if any of you are serious about hulks fitting links....not to mention ccp stated pretty clearly in the thread about the link changes that they would be revamping the rorq/orca later on and wanted to wait till then to force mining links to not be useable in the pos like the rest of the links are now.
    GreenSeed
    #19 - 2013-09-05 11:30:41 UTC
    if you were doing siege links with the rorq, that was already incredibly lazy. you should have a dedicated boosting pilot, preferably the same one tanking and killing rats.

    currently you can have said pilot sitting on a sleipnir with navy mindlinks of awesome, so even when the links got weaker, the fact that you can have 2 sets of boosts with 3 active links, AND a proficient combat ship on grid, is certainly a buff.

    not to mention the navy mindlinks give 2 15% boosts. (my head exploded when i noticed that, its pretty awesome.)
    CCP Eterne
    C C P
    C C P Alliance
    #20 - 2013-09-06 15:22:26 UTC
    I have deleted a rant from this thread.

    EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

    @CCP_Eterne ※ @EVE_LiveEvents

    12Next page