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Odyssey 1.1 - Nosferatu questions - PVE

Author
Jacob Bok'Kila
Logrotate Inc.
#1 - 2013-09-04 18:37:31 UTC  |  Edited by: Jacob Bok'Kila
Hello everyone!

I would have some questions about post-patch nosferatu mechanics, regarding PVE:

I have a toon what is almost a year old, and i am into incursions with it. I mainly fly a bhaalgorn. It has a bonus to energy vampire's drain amount, what should help to get it cap stable.
Before Odyssey 1.1 it had no issues, the 3 Corpus B-Type Heavy Nosferatu gave me enough cap to keep the ship running with great stability and fun. Without them i have 11 minutes of cap life, i have all the cap and gunnery implants optimized for amarr gun battleships. Theoretically one of these modules should give me cap stability around 56%. I have 2 extra for the mwd phases in hq sites.

After the patch i have a hard time getting any cap from them, i tried everything what i could think of. I tried to activate them on just the battleships, not the smaller vessels. Tried to rotate the targets: frigs-cruisers-battleships, assuming they would regenerate. No succes so far. Using these modules on the sanshas seem to have no effect at all. Cap still getting depleted. I checked the deptletion time, it is the same as the nominal cap life. Therefore im not getting cap, because that would extend the cap life.

The whole thing is odd, regarding this post: https://forums.eveonline.com/default.aspx?g=posts&m=3228958#post3228958

I do not know the precise pre-patch pve mechanics. I asked fellow players, they said:
-All NPC ships had 1 cap point
-They were always at maximum
-Activating nos gave cap because i did not have 100% cap

1) Is this info accurate?
2) Now they still have 1 cap point? Therefore i can only get cap if i have 0?
3) How does it work exatcly now? Can i get cap from them at all, or i am just missing something obvious?

Thanks!
That Seems Legit
State War Academy
Caldari State
#2 - 2013-09-04 21:04:48 UTC  |  Edited by: That Seems Legit
Thats too bad. I remember rise saying you'd still be able to use them on npcs with the same effect. At work so i cant dig that up.

Edit: i should really look at links i open.

Damns - you're ugly - and that's a compliment from me. -Large Collidable Object Seeking donations for facial reconstructive surgery, every little bit helps!

Ireland VonVicious
Vicious Trading Company
#3 - 2013-09-04 21:44:54 UTC
The quote you have from that forum really means nothing.

He is CSM and gave said something he can't really back up.

He also seemed to be under the impression that the change would have no effect based on his understanding.

I'd bet he was talking about missions in general instead of incursions.

You use to draw cap no matter what. - Was over powered.

Then it became based on the % of cap you and your target have. - Under powered but use full for some aspects of PVE like incursions (( Namely VG's ))

Now it's based on your targets cap total v.s. your cap total.
The point of it making sure not to mess up PVE was based on the PVE ship always having 100% of it's total v.s. your % based number. (( This was the misstated comments intent from what I saw ))

The issue for PVE now is it must be a ship of equal size now. So for a mission runner sucking cap from a battleship with a battleship you will always have good cap usage.

If you are in a battleship putting NOS on a frigate you no longer will see any cap given to you except when you are very close to capping out and will not be useful in any way at keeping you cap stable due to the caps bell curve.

So for L4 missions and the large incursions with battleship size rats your battleship will see no change as long as you drain off other battleships.

The days of free cap off frigs is over and it's not coming back even if a CSM member had given you false hope that it would be other wise. It was simply bad wording on an intended point.
Jacob Bok'Kila
Logrotate Inc.
#4 - 2013-09-04 22:19:46 UTC  |  Edited by: Jacob Bok'Kila
He is not a CSM member, and i think an eve dev should know what he is talking about. Don't you think?

I tried the battleship rats (as i mentioned before), now i know you have not read what i wrote...

I would like to know how it works exactly. Then i should know what can i expect as a normal reference, and how to adjust to the changes.
Garand Huren
Miskatonic Mercantile
#5 - 2013-09-05 00:09:58 UTC
I am having issues with this as well, I nearly lost a ship that is stable with the nos on.. it is a cruiser and I was pulling from a battlecruiser but I wasn't getting anything. Thankfully the low cap warning went off and got me to react before I capped myself out.

I also think I remember reading somewhere that NPC's had 100% cap at all times.. but only 1 GJ.

I would however put my trust in CCP Rise... who commented on the Pve mechanics not changing... so... bug?
Jacob Bok'Kila
Logrotate Inc.
#6 - 2013-09-09 13:46:49 UTC
Checked all the battleship sized sansha again, still no cap transferred from them. Regardless of energy levels.

Also i tried these: https://wiki.eveonline.com/en/wiki/Capacitor_Flux_Coil_II
It should (?) help as it lowers the amount of cap i have. So most of the time i should be under the capacitor level of the same sized ships.

Still no effect...but yeah, stable -.-

I am open to any suggestions, ideas... anything.