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EVE Online: Odyssey 1.1 Issues

First post
Author
Scavenger Wolf
Wolf Pack Group
#201 - 2013-09-04 12:11:24 UTC
still no closer to getting eve to work. and im not going to download any futhur, 3 accounts that i paid for on the 2nd what a waste. every patch is the same as the last, the launcher just does not want to apply it at all. there is no other work arounds. have read thru 100 threads, tried every possible method. sitting with 20 .patch files all identical in every nature. the problem lies with the Patching part. and yes i have tried admin privlages from the very damn start. and repair tool same results. unless someone knows a command line to force patch or way to extract the content of .patch. guess this is it for me. ive had enough..
Castelo Selva
Forcas armadas
Brave Collective
#202 - 2013-09-04 12:29:17 UTC
Lallante wrote:
CCP TomB wrote:
Sandeep wrote:
2. Auto-targeting missiles de-activates when the missile's target is untargeted. Workaround: Don't target it in the first place.


Verified and will fix, thanks man.


TomB how long have you been back? I still have very fond memories of ******* around in HLW-HP local in curse with you in 2003. Spawning 100s of Angel Serephim on top of us then despawning them again, moving us into the Sun etc.


As far as I know, That CCP TomB is not the same person as before. I still miss the old Devs like TomB, Oveur and Valar, and they Jove avatars.
He are the “original” ones:
- CCP TomB: http://eveboard.com/global/pilot/CCP_TomB/904151562/
- CCP Valar: http://eveboard.com/global/pilot/CCP_Valar/1462450382/
- CCP Oveur: http://eveboard.com/global/pilot/CCP_Oveur

Back in topic: 24+ hous past from patch and I am not still able to get in game.. Laucher have several problems.. get stuck at applying patch, get the “creating eve_online_0-598940”, get connected drop, get idle and stop download, and so on..

I put a 2 days skill training, but to be honest, I am very freighted to not be able to login in time to change skills.. God helps me, since Devs all gone..

Castelo
Agemnia Auhman
Republic Military School
Minmatar Republic
#203 - 2013-09-04 13:34:22 UTC
Hi there, had some trouble getting the launcher to fire up and do its thang, but its nothing compared to the crap steam put me through most days just playing Team fortress.
I entered the Live event for july and was told by your good selves that my prizes would be here for the odessey patch.
I checked all my images and they is all good as far as my tiny tiny mind can figure out......... so did i win or not? Don't make me throw all my toys out of this pram or I'll turn the car around and none of us will go to the Zoo.
But really just wanted to know if its a patch problem or if I suck at screenshots.
Cheers, Keep up the good (and what looks like very hard) work.
Viceversa
Cancer Therapy
Ginnungagap
#204 - 2013-09-04 13:47:27 UTC  |  Edited by: Viceversa
[ 2013.09.04 11:42:45 ] (combat) 3 to Alvus Queen - Garde II - Smashes
[ 2013.09.04 11:42:45 ] (combat) 2 to Alvus Queen - Garde II - Hits
[ 2013.09.04 11:42:46 ] (combat) 2 to Alvus Queen - Garde II - Penetrates

Rats become invincible when they are about to be destroyed.
miss fluff
Science and Trade Institute
Caldari State
#205 - 2013-09-04 15:13:24 UTC
I'm come a couple of issues with the scanning interface,

I have scanned out a system with 4 sigs in it and currently have all 4 at 100% and now have my probes on the spread formation,
I can't warp to any of the sigs, in the map view I currently have 2 red spheres and 4 green markers, 2 sites have 2 green markers each, none of which I can central the camera on and the other 2 sites have a red sphere. The only way I can warp to them is to rescan them again, but using the spread formation after will remove the warp to option again.

Windows Launcher
CCP karkur
C C P
C C P Alliance
#206 - 2013-09-04 16:30:26 UTC  |  Edited by: CCP karkur
Just FYI, we have fixed the issue that was preventing you from looting illegal goods, the issue with the broadcasts (align, shield, capacitor) not having right menu options and the floating ship after jumping.
The fixes should be deployed very soon :)
(other fixes have been made, but these are just the ones I know about)

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Kezari
UK Roid Reapers
#207 - 2013-09-04 17:09:21 UTC
CCP karkur wrote:
Just FYI, we have fixed the issue that was preventing you from looting illegal goods, the issue with the broadcasts (align, shield, capacitor) not having right menu options and the floating ship after jumping.
The fixes should be deployed very soon :)
(other fixes have been made, but these are just the ones I know about)



any news about the incorrectly displayed optimal/fall off with pulse laser's, i have also noticed its doing it with beam lasers as well!! ( i have put in a bug report about this )

and whats the word about getting cargo rigs taken off industrial's that had them fitted prior to patch that are no longer viable with this new patch?
CCP Paradox
#208 - 2013-09-04 17:19:44 UTC
Castelo Selva wrote:
Lallante wrote:
CCP TomB wrote:
Sandeep wrote:
2. Auto-targeting missiles de-activates when the missile's target is untargeted. Workaround: Don't target it in the first place.


Verified and will fix, thanks man.


TomB how long have you been back? I still have very fond memories of ******* around in HLW-HP local in curse with you in 2003. Spawning 100s of Angel Serephim on top of us then despawning them again, moving us into the Sun etc.


As far as I know, That CCP TomB is not the same person as before. I still miss the old Devs like TomB, Oveur and Valar, and they Jove avatars.
He are the “original” ones:
- CCP TomB: http://eveboard.com/global/pilot/CCP_TomB/904151562/
- CCP Valar: http://eveboard.com/global/pilot/CCP_Valar/1462450382/
- CCP Oveur: http://eveboard.com/global/pilot/CCP_Oveur

Back in topic: 24+ hous past from patch and I am not still able to get in game.. Laucher have several problems.. get stuck at applying patch, get the “creating eve_online_0-598940”, get connected drop, get idle and stop download, and so on..

I put a 2 days skill training, but to be honest, I am very freighted to not be able to login in time to change skills.. God helps me, since Devs all gone..

Castelo


He is still the same TomB ;)

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

William Bradofrd
Deep Core Mining Inc.
Caldari State
#209 - 2013-09-04 17:48:15 UTC  |  Edited by: William Bradofrd
I have been trying to patch my client since yesterday when the servers came back up. In my initial attempt to patch, my computer blue screened and (obviously) the patching failed. After a hard restart, it came back up and since then it has been having an issue downloading the patch. Since downloading patches was (so conveniently...) removed, I have been trying various things to get the launcher to download and patch my client (I have a scheduled op in 3 hours that I am supposed to be running). I am really getting sick of every time a major patch comes out, I have to do a full reinstall. What other options can you come up with at this point?

The launcher gets to 28.6% EVERY time (10+ times now) and then gives me an error and closes saying that it is unable to patch.\

I have attempted to run the repair tool, but it also gives me an error and closes.
Supox
Darkness Rising
#210 - 2013-09-04 18:23:07 UTC
I've been having the same issues as the others. I tried unsuccessfully three times to install the patch on two systems that got stuck at "applying patch", tried to wash/rinse/repeat and only got it to work when I repaired both but it took 4 separate &%$#@! downloads of each to get it to work. This is NOT acceptable, especially for those of us that have metered service. On a 3rd system it didn't work either and repair ended up in a broken client. I still haven't resolved that problem.

Katia Veilghast
Pator Tech School
Minmatar Republic
#211 - 2013-09-04 18:56:36 UTC  |  Edited by: Katia Veilghast
Crosi Wesdo wrote:

Drone issue;

When im engaging someone and they are shooting my drones. As my drone reaches structure it sometimes disappears from my drone window but its sat stationary in space. These drones can be recovered in the normal way a few moments later.

Happened twice in the space of an hour earlier.



Viceversa wrote:
[ 2013.09.04 11:42:45 ] (combat) 3 to Alvus Queen - Garde II - Smashes
[ 2013.09.04 11:42:45 ] (combat) 2 to Alvus Queen - Garde II - Hits
[ 2013.09.04 11:42:46 ] (combat) 2 to Alvus Queen - Garde II - Penetrates

Rats become invincible when they are about to be destroyed.


I've experienced similar things today. I've had a few battleships that refused to die (though, I neglected to save the logs).

I'd imagine these things are related to:

The Patch Notes wrote:

Ships and other space objects were getting destroyed if their structure hitpoints received 50% or more damage of the current health in a single shot. This feature has been removed entirely.


In which case, the notes should read, 'This feature has been removed entirely, by removing the ability to kill some rats'.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#212 - 2013-09-04 19:40:46 UTC
I've noticed the probing window darkens and is more difficult to see. What causes it to darken, IDK. But, it's not a pleasurable experience. Clicking back and forth from transparent to solid doesn't do anything. fixitfixitfixit

Don't ban me, bro!

Eve TheScorpion Altol
Viziam
Amarr Empire
#213 - 2013-09-04 19:57:16 UTC
Hi All

I found a Possible workaround if your repair.exe encounters a problem..
my Repair.exe failed at the file resDX9AmarrShips00.stuff
I copied that file out of the EVE folder.. and ran repair.exe again. but then it failed at resDX9AmarrShips01.stuff
it seems the repair.exe is checking files alphabetically. keep on trying the repair.exe till you found the file that is causing the "failed repair"

I then copied resDX9AmarrShips00.stuff back in the EVE folder. and reran the Repair.exe.
it completed the file check and is now downloading the missing data (840.13MB) im not sure if this will include the new Odyssey 1.1 or not. but atleast its progress.. feel free to try the same thing (slow internet connection) will only be able to give feedback tomorrow. about the same time as this post (after work)

hope this helps
for all of us.

CCP Habakuk
C C P
C C P Alliance
#214 - 2013-09-04 20:24:36 UTC
Katia Veilghast wrote:
...
Viceversa wrote:
[ 2013.09.04 11:42:45 ] (combat) 3 to Alvus Queen - Garde II - Smashes
[ 2013.09.04 11:42:45 ] (combat) 2 to Alvus Queen - Garde II - Hits
[ 2013.09.04 11:42:46 ] (combat) 2 to Alvus Queen - Garde II - Penetrates

Rats become invincible when they are about to be destroyed.


I've experienced similar things today. I've had a few battleships that refused to die (though, I neglected to save the logs).

I'd imagine these things are related to:

The Patch Notes wrote:

Ships and other space objects were getting destroyed if their structure hitpoints received 50% or more damage of the current health in a single shot. This feature has been removed entirely.


In which case, the notes should read, 'This feature has been removed entirely, by removing the ability to kill some rats'.


This change uncovered indeed the (very old) issue of sometimes dealing a very low amount of damage to NPCs with very low structure. A question for clarification: The rats die after several shots in all cases and are not really invincible, correct?

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

marly cortez
Ministry of War
Amarr Empire
#215 - 2013-09-04 20:35:55 UTC
After having to make three attempts to update the client, stalled on step 2 each time, it finally took the update and has been working fine until tonight.

Currently while flying a hound for several hours loading and reloading torps it decided that for some reason it would continually inform me that it was in the process of loading and to wait, several re-logs had no effect.

At the same time the stacking facility would not work, currently sitting in station I can unload the Hounds cargo bay of all torps except 1 which refuses to move from the cargo bay to the item hangar.

I can also unfit the launchers to the item hangar but when trying to refit them it allows one to be fitted then reports there are 'No Free slots' and I must unfit to allow addition of further modules, doubt 1 torp launchers has filled all the high slots on a hound.

I have re-logged, un-docked and re-docked, left system and come back, rebooted the computer and still nothing changes.

interesting, have concerns that getting another ship will result in the same problem,

Also had reports that others are having issues with there ships as well, blacked out seems to be the main one, shapes there but nothing visual other than the outline.

Humanity is the thin veneer that remains after you remove the baffled chimp.

CCP Habakuk
C C P
C C P Alliance
#216 - 2013-09-04 20:41:16 UTC
Eraza wrote:
Crosi Wesdo wrote:
Drone issue;

When im engaging someone and they are shooting my drones. As my drone reaches structure it sometimes disappears from my drone window but its sat stationary in space. These drones can be recovered in the normal way a few moments later.

Happened twice in the space of an hour earlier.


not a bug, it's actually a feature, on day 1(back in 2003) the tutorial tought you how to CAPTURE drones, by disabling them that way
i still have the "tutorial attack drone" that thing made me capture
it has 30EHP and does 0.5dps of undefined damage, yay!

they never removed the feature that when drones take heavy hull damage, they get disabled, and you lose control of the drone
they just stopped telling anyone that this mechanic was still in, and usually the HP band of "disabled" is so narrow, that it almost always gets killed in one shot, so you rarely ever see it happen

no clue if the patch made this happen more frequently though


Wow, I learned something new today. Well, I did this "tutorial" in 2003 (as player), but I could not remember this feature. Removing the destruction at 50% dealt damage in one hit increased the likelihood of drones getting disabled (which happens at 25% structure).

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Katia Veilghast
Pator Tech School
Minmatar Republic
#217 - 2013-09-04 21:17:01 UTC
CCP Habakuk wrote:


This change uncovered indeed the (very old) issue of sometimes dealing a very low amount of damage to NPCs with very low structure. A question for clarification: The rats die after several shots in all cases and are not really invincible, correct?


Sorry for the hyperbole. Yeah, the rats did go down after a few extra volleys.
Castelo Selva
Forcas armadas
Brave Collective
#218 - 2013-09-04 22:19:21 UTC
CCP Paradox wrote:
He is still the same TomB ;)


Well, I really happy to know that Húni Hinrichsen is still at CCP (yes, I have all the EON mags). I have to admit that I think he was gone some time ago around 2009. And we can see that I was not the only one with that impression.
About the characters, it is sad that CCP take away the Jove avatars, but that is my opinion. CCP even kill the “original” Jove CCP TomB and replace it with a “new” one, as we can see here: http://eveboard.com/global/pilot/CCP_TomB

Again, back on topic, I was able to get the client running at my 4 years Win7-32 PC and put skill at queue. The top gear PC are still struggling after several broken patch, launcher stuck and so one. To be honest, I abandon the launcher, and now I am trying the repair, which seems to be more trustworthy.

Let´s wait and see…
Viceversa
Cancer Therapy
Ginnungagap
#219 - 2013-09-04 22:33:58 UTC
CCP Habakuk wrote:
Katia Veilghast wrote:
...
Viceversa wrote:
[ 2013.09.04 11:42:45 ] (combat) 3 to Alvus Queen - Garde II - Smashes
[ 2013.09.04 11:42:45 ] (combat) 2 to Alvus Queen - Garde II - Hits
[ 2013.09.04 11:42:46 ] (combat) 2 to Alvus Queen - Garde II - Penetrates

Rats become invincible when they are about to be destroyed.


I've experienced similar things today. I've had a few battleships that refused to die (though, I neglected to save the logs).

I'd imagine these things are related to:

The Patch Notes wrote:

Ships and other space objects were getting destroyed if their structure hitpoints received 50% or more damage of the current health in a single shot. This feature has been removed entirely.


In which case, the notes should read, 'This feature has been removed entirely, by removing the ability to kill some rats'.


This change uncovered indeed the (very old) issue of sometimes dealing a very low amount of damage to NPCs with very low structure. A question for clarification: The rats die after several shots in all cases and are not really invincible, correct?



Of course they are not, but at least it does reduce effective isk/hr. Indeed.
Foamingjetty
Cro-Magnons
#220 - 2013-09-04 22:39:05 UTC
I've been waiting more or less patiently for two days to hear that the updater is fixed. My patience is running out just like my paid-for game time and skill queue.

Run launcher - Fails at 2/2 and starts client, which downloads update and opens launcher, which fails at 2/2 again.
Run .exe from bin - downloads update and opens launcher, see above.
Run Repair Tool - Stalls at (1/7) Downloading index: Initializing ... and must eventually be killed via task manager.

I have reliable internet, I have admin rights, I've worked with and without virus-scanner. What do I have to do, reinstall all of Eve? If I do that, can I check a box that doesn't install the launcher? The fact that it has been reliable maybe 5% of the time since release was just an annoyance before - I'm a launch-from-file guy. But if there's no way to patch around the broken launcher... tell me I'm wrong, please ...