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EFT v2.35 - Citadel

Author
Bronya Boga
Ministry of War
Amarr Empire
#1581 - 2013-09-04 10:55:45 UTC
Hey I dont know if anyone else noticed but the claymore is missing missile harpoints. and has too many turret hardpoints.
Josilin du Guesclin
Aliastra
Gallente Federation
#1582 - 2013-09-04 11:55:12 UTC
Bronya Boga wrote:
Hey I dont know if anyone else noticed but the claymore is missing missile harpoints. and has too many turret hardpoints.

Just noticed that myself.
ZEEPVRij ZYBRIMOVIC
Caldari Provisions
Caldari State
#1583 - 2013-09-04 12:57:17 UTC
Thx Gripen !!
Dinsdale Pirannha
Pirannha Corp
#1584 - 2013-09-04 14:05:24 UTC
Gripen, a god among men.
I have no idea how I would play this game without EFT.

Thank you.
Feyd Rautha Harkonnen
Doomheim
#1585 - 2013-09-04 14:42:00 UTC  |  Edited by: Feyd Rautha Harkonnen
Barring a screwup in my EFT skills, I am not seeing a huge delta between Armor warfare links from a boosting Legion vs those from an Astarte for example?

I thought the legions effectiveness were dropping to 2% per level, compared to command ships 5% (or is it 3%) per level -- either way in the latest EFT I am still seeing a link Legion boosting an armor ship almost identical to a link Astarte?

Bug?
Arec Bardwin
#1586 - 2013-09-04 14:43:32 UTC
Thanks to Gripen for providing a professional service for free! Amazingly quick update, thanks!
Zoofelynn
The Scope
Gallente Federation
#1587 - 2013-09-04 15:04:23 UTC
Bronya Boga wrote:
Hey I dont know if anyone else noticed but the claymore is missing missile harpoints. and has too many turret hardpoints.

Came here to write this
That Seems Legit
State War Academy
Caldari State
#1588 - 2013-09-04 15:42:04 UTC
Damn that was fast! Youre awesome gripen thanks.

Damns - you're ugly - and that's a compliment from me. -Large Collidable Object Seeking donations for facial reconstructive surgery, every little bit helps!

Feyd Rautha Harkonnen
Doomheim
#1589 - 2013-09-04 15:55:31 UTC  |  Edited by: Feyd Rautha Harkonnen
More on the delta between T3 and Command ship link boosts here...

I really expected the diff between Link-Legion and Link-Astarte to be much bigger. What am I missing here?
Neville Smit
The Scope
Gallente Federation
#1590 - 2013-09-04 16:39:37 UTC
Very impressed with the quick update! Thanks for this fantastic service!

I am an unapologetic fan of EVE Online. My blog: http://nevillesmit.com/ - My Twitter: https://twitter.com/NevilleSmit

Enthropic
Infinite Point
Pandemic Horde
#1591 - 2013-09-04 17:02:09 UTC
Feyd Rautha Harkonnen wrote:
More on the delta between T3 and Command ship link boosts here...

I really expected the diff between Link-Legion and Link-Astarte to be much bigger. What am I missing here?

You are not missing anything, the difference between T3s and CSs are very small now. For links you have 4 multipliers on the base boost value of the mod:

Base boost * xx warfare specialist lvl (armor, siege etc) * warfare specialist lvl * mindlink * ship bonus

Take armor links for example with t2 mods, mindlink and max skills:

-6% * (1+ 0.2*5) * (1+0.5) * (1+ 0.25) * ship bonus

= -22.5% * ship bonus
Legion (2% per lvl) => -22.5 (1+0.1) = -24.75 %
Astarte (3% per lvl) => -22.5 (1+0.15) = -25.88 %


Not much of a difference indeed...
Snopzet
Inglourious Squirrels
That Escalated Quickly.
#1592 - 2013-09-04 17:46:56 UTC  |  Edited by: Snopzet
Zoofelynn wrote:
Bronya Boga wrote:
Hey I dont know if anyone else noticed but the claymore is missing missile harpoints. and has too many turret hardpoints.

Came here to write this


I can confirm this :|

Stats in EVEMon are correct, so it doesn't seem to be an error in the sql dumb.
William Bradofrd
Deep Core Mining Inc.
Caldari State
#1593 - 2013-09-04 18:21:13 UTC
Zoofelynn wrote:
Bronya Boga wrote:
Hey I dont know if anyone else noticed but the claymore is missing missile harpoints. and has too many turret hardpoints.

Came here to write this



Same, was looking to see what the fittings would look like and saw that it had too many turret hardpoints.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#1594 - 2013-09-04 18:37:12 UTC
DL completed, thank you for this update Gripen, GJ.

removed inappropriate ASCII art signature - CCP Eterne

Car Pe Diem
Doomheim
#1595 - 2013-09-04 19:06:29 UTC
I have a problem with exporting. "Export to XML" and "Save all setups to one XML file" behaves the same, it creates the XML file, but there is nothing to import in-game.

Anyone else has the same issue?
Veval Harbinger
Balkan Kings
Goonswarm Federation
#1596 - 2013-09-04 20:25:41 UTC
First of all: Thumbs up for the great work. Quite useful instrument.

Improvised bug report thous:

When setting up a new ship fit next to the character selection dropdown there is a smal vertical bar that is red or green depending if the character has the appropriate skills to fly this fit.

On mouse over the bar is supposed to show missing skills/skill levels if the bar is red - so you know what to train to fly the fit.
What happens is that only this mouse over triggered frame is very briefly displayed with correct content then rendered blank.
All other mouseover frames are properly displayed with correct content.

In case anyone has any idea how this can be fixed suggestions will be appreciated.

Regards
V
Berendas
Ascendant Operations
#1597 - 2013-09-04 20:29:09 UTC
Excellent job, Gripen, and a speedy one at that! As others have noted, the hardpoints on the Claymore are not quite correct, but I haven't noticed any other issues apart from that.

Keep up the great work.
Kery Nysell
#1598 - 2013-09-04 20:37:54 UTC
I checked my implants, skills and Scimitar fit again ingame, all relevant skills are at 5 except Sensor Linking 4 and Logistics 4, I have the correct implants added to EFT (EO-605 and EM-805) and I still have a cap life of 3 mins 4 secs in EvE, and 5 mins 29 secs in EFT ...

Quite wierd, it's the only ship and fit where I have such differences Question

...

Novalia Quanorim
QUASAR CELTIUM ENTERPRISE
#1599 - 2013-09-04 20:46:15 UTC
That's true; it's an excellent job for a tool that should be mandatory for any pilot having a minimum of common sense.

However, unless EFT has a functionality that I'm not aware of, I would certainly appreciate some kind of auto-update function since replacing every version by the new one is a kind of annoying process. Just a little update button in the menu would be just fine... supposing that there's a supporting server to do that.

Is this something feasible ?
Gripen
#1600 - 2013-09-04 21:13:33 UTC
Update with the fix to Claymore, Nighthawk and Miasmos uploaded.

Destoya wrote:
What is the cargohold supposed to do?

Cant seem to load charges or anything into it so ???

You need to have weapons fitted. Then you can add charges via right-click menu of cargohold item list.

Enthropic wrote:
I just tested on the new built of EFT, looks like armor command links dont affect capital reps (neither rep cycle time, nor cap usage), the resist link works however.
I remember a post by CCP Fozzie, saying that after the patch, the links would affect capital reps?

CCP Fozzie: We're dropping the change that would have given all gang link bonuses to capital local reps until we have the testing bandwidth to deal with some interactions with wormhole effects ...
From here https://forums.eveonline.com/default.aspx?g=posts&m=3458485#post3458485


Thanks, seems to be the same problem which listed in known issues with mining mindlinks but now I was able to reproduce it consistently. For now workaround is the same - add mindlinks directly to character and not as a part of setup or just don't on\off switch them (they are working fine, it's just UI updates don't propagate correctly in this case).

Kery Nysell wrote:
I checked my implants, skills and Scimitar fit again ingame, all relevant skills are at 5 except Sensor Linking 4 and Logistics 4, I have the correct implants added to EFT (EO-605 and EM-805) and I still have a cap life of 3 mins 4 secs in EvE, and 5 mins 29 secs in EFT ...

What about Afterburner and Fuel Conservation skills? I've checked your fit ingame and for my skills EFT and EVE show almost the same.

Novalia Quanorim wrote:
However, unless EFT has a functionality that I'm not aware of, I would certainly appreciate some kind of auto-update function since replacing every version by the new one is a kind of annoying process. Just a little update button in the menu would be just fine... supposing that there's a supporting server to do that.

Is this something feasible ?

No. There is five different reasons why I would not do that.