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Missions & Complexes

 
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Hacking OTA sites

Author
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#1 - 2011-11-10 08:12:39 UTC
Just curious, I've never actually seen anyone make use of the logi array in OTA's, apart from the occasional bored frig pilot warping in on us. Why is this? Surely it couldn't be too hard to send a ship over during the initial wave...?

thhief ghabmoef

Kara Books
Deal with IT.
#2 - 2011-11-10 11:36:45 UTC
Stops sansha from repping their ships.

thats it, no there really is nothing more to it.
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#3 - 2011-11-10 13:06:53 UTC
Indeed, and that speeds up how fast they die...I still don't get why it isn't used : /

thhief ghabmoef

Eru GoEller
State War Academy
Caldari State
#4 - 2011-11-10 13:22:11 UTC
By ditching the hacker ship and bring in another DPS ship in its place, there's no need to hack the repping arrays. It's faster to do the site with another DPS ship in place of a non-DPS hacking ship, by just killing off the needed ships to complete it.
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#5 - 2011-11-10 13:46:19 UTC  |  Edited by: Fronkfurter McSheebleton
But why not chuck a codebreaker on a logi or T3? With an ab they can be there and back by the time they're needed, and a logi can keep the hacker repped the whole time by flying like 20km toward the array.....still leaves two logi on the fleet, which is plenty until the 3rd deltole spawn.

thhief ghabmoef

Eru GoEller
State War Academy
Caldari State
#6 - 2011-11-10 13:53:49 UTC
Fronkfurter McSheebleton wrote:
But why not chuck a codebreaker on a logi or T3? With an ab they can be there and back by the time they're needed, and a logi can keep the hacker repped the whole time by flying like 20km toward the array.....still leaves two logi on the fleet, which is plenty until the 3rd deltole spawn.


Not really an option, the arrays spawn at some distance from each other, can't remember the exact number but it will take the ship doing the hacking out of repping range.
And a logi doing anything but repping is a bad logi ship.
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#7 - 2011-11-10 14:09:00 UTC  |  Edited by: Fronkfurter McSheebleton
IIRC you only need to hack one of them...?


[Scimitar, Hacker]

Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter

Codebreaker I
10MN Afterburner II
Invulnerability Field II
Invulnerability Field II
Invulnerability Field II

Overdrive Injector System II
Capacitor Power Relay II
Capacitor Power Relay II
Power Diagnostic System II

Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II





Should make it to the array in a bit over a minute and a half, again another logi can keep it alive while staying with the fleet, and it's back inside rep range well before the 3rd deltole spawn, which is the only time 3 logis is really necessary.



Hell, you could even bring in someone's alt with a frig and warp him out before the site is completed...

thhief ghabmoef

Eru GoEller
State War Academy
Caldari State
#8 - 2011-11-10 15:19:47 UTC
Fronkfurter McSheebleton wrote:
IIRC you only need to hack one of them...?

.........

Should make it to the array in a bit over a minute and a half, again another logi can keep it alive while staying with the fleet, and it's back inside rep range well before the 3rd deltole spawn, which is the only time 3 logis is really necessary.



Hell, you could even bring in someone's alt with a frig and warp him out before the site is completed...


Back at the start of Incursion the fleets i were in used to hack the arrays when they spawned, never heard that just
one was needed.

Also having a ship moving around in the site will hamper the DPS, when that ship draws aggro and starts to pull the
Sansha ships away from the main group.
And, with the times a competent fleet can finish an OTA now, i'm not sure there's any benefit in bringing in a ship to
make it a tad easier to kill the Sanshas.
Ammzi
Dreddit
Test Alliance Please Ignore
#9 - 2011-11-10 16:18:21 UTC
Having hacked hundreds of OTA's myself I'll give you my view on this.

For the lower tier fleets it does make a difference, a very noticeable one.
The high end fleets that do the ota's in 3 minutes will not notice a difference. Maybe 5-15 seconds decrease in site length.
There are 3 towers for hacking. The can at the left location can be hacked (80-90 km from warp in) and then reps will be cancelled for the duration of approximately one and a half minute. After that you have to hack the second tower about 130 km away or so and so on ....

We usually had an alt in a quick frigate class vessel fitted for hacking to do it. MWD fit with hacker modules (merlin is definitely the best one for this).

Sometimes the frigate draws aggro which can be a pain in the ass if this is gonna be the deltole and augas because they will move away from the fleet and towards the frigate resulting in 90 + km engagement ranges, thus increasing site length.

If the frigate draws aggro it should approach the main fleet and orbit at max velocity to speed tank.
JackStraw56
Run Like an Antelope
#10 - 2011-11-10 20:52:10 UTC  |  Edited by: JackStraw56
Only time it's viable is if you have very low dps. You can't do it in one of the normal fleet ships because if the ship is aggro'd it will pull the npcs very very far away from dps ships causing the site to take much longer than if nothing had been tried at all. It also wastes mid slots.

I used to do it in an out of fleet alt (so as to not impact payment). Best to use a very cheap frig with MWD like a vigil that is very fast and worth so little that it doesn't matter if it dies or not.

Frigate should warp out immediately if aggro'd so as not to pull the npcs way to hell away from everyone else. It can also fit a cloak to cloak in between hacking attempts, although if the fleet is halfway decent you only end up hacking 1 tower.

It does speed up the site a bit for a good fleet, but only worth it if the alt is out of fleet so as to not impact rewards, and it's a decent amount of extra work for one of the pilots.
Ammzi
Dreddit
Test Alliance Please Ignore
#11 - 2011-11-11 16:12:32 UTC
Wow jack ... did you just copy paste my post and edit it a bit? Lol
JackStraw56
Run Like an Antelope
#12 - 2011-11-12 07:23:35 UTC
Fronkfurter McSheebleton wrote:
Hell, you could even bring in someone's alt with a frig and warp him out before the site is completed...

You can also fit a cloak and make sure you cloak the frig before the site completes. Cloaked ships get no reward. I admit though I had a hard time doing this very reliably and got some extra rewards a couple times Roll
Mara Rinn
Cosmic Goo Convertor
#13 - 2011-11-12 08:43:44 UTC
A typical Vanguard fleet is 10 ships: 3 logistics, 7 DPS. If you take one of the DPS away to bring along a specialist hacker, you lose 1/7th of your DPS. It takes the best part of a minute to get to the logistics array and hack it, to buy a minute of more effective DPS.

You are far better off fitting that scimitar with tracking links instead of a codebreaker. You are far better off having that out-of-fleet hacking alt doing something useful like providing off-grid boosts, hauling stuff to market, or doing exploration to find Omber or Jaspet sites in hisec (that's a joke). Hell, in a 10-man fleet, you're better off bringing that alt in a DPS boat so you can complete the site 1/7th faster while losing 1/10th the payout.

Adding 1 DPS means you compete the site 1/7th faster — or better actually, since your first couple of DPS will simply be countering the NPC's tank, so "actual" DPS is 5 ships, the extra ship means you're killing things 1/5th faster. In addition you're not running around vanguard systems dragging dead weight.

IMHO, CCP should consider swapping the OTA with the OCF, rebalancing each for their new encounter level, making the OTA an assault battleship encounter, while the OCF becomes a cruiser vanguard encounter (on top of nerfing vanguard payouts by about 10%, but that's a different soapbox).
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#14 - 2011-11-12 09:11:59 UTC
Or just make it necessary to hack ota's and mine nmc's : /

nut sure about nco's though...maybe some maras?

thhief ghabmoef

Mara Rinn
Cosmic Goo Convertor
#15 - 2011-11-12 11:16:09 UTC  |  Edited by: Mara Rinn
Can you imagine how much rage there would be if there was only 1k units of lyavite in that site, and you had to use all of it to blow up the refinery? That's more than you can easily carry in any combat ship, and there would no longer be the option of mining out all 75k and selling it through contracts at 1M for 255 units Cool

edit: or even worse, if you had to mine and deposit all 75k units of it. Those poor shiny fleets wouldn't know what hit them.
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#16 - 2011-11-14 05:28:26 UTC
Hah XD

I'd be happy with there being 255 units in there...

thhief ghabmoef