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miasmos loadout

Author
soorajgk
Sebiestor Tribe
Minmatar Republic
#1 - 2013-09-04 03:32:58 UTC
plz post a good miasmos fit
Andrew Indy
Cleaning Crew
#2 - 2013-09-04 03:50:56 UTC  |  Edited by: Andrew Indy
Where are you using it? and what are your skills like?

Edit

This is pretty close to the Epithal Fit I use for WH PI but it should work for most places. Fitting is pretty hard so you might have to drop down to a medium shield extender (you can add another Warp core stab then or nano fibre).

Edit - you can also use better meta level extenders if you want but the Meta 2 is pretty cheap. You can also drop the cloak and drop to meta 1 resist mods to reduce cost.

[Iteron Mark IV (Miasmos), Overall]
Reactor Control Unit II
Warp Core Stabilizer I
Warp Core Stabilizer I
Warp Core Stabilizer I

Experimental 10MN Afterburner I
Large Subordinate Screen Stabilizer I
Adaptive Invulnerability Field II
EM Ward Amplifier II

Prototype Cloaking Device I
[empty high slot]

Medium Anti-Thermal Screen Reinforcer I
Medium Low Friction Nozzle Joints I
Medium Low Friction Nozzle Joints I
Praxis Ginimic
The Scope
Gallente Federation
#3 - 2013-09-04 06:31:40 UTC
That 3rd stab isn't doing anything. Replace it with something useful like a dc or a nano
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#4 - 2013-09-04 07:11:56 UTC
I was thinking something more like this myself.

Neut is for the random interceptor that has a Triple Point Setup. the Neut should be enough for you to get him to drop one of them hopefully, if you are lucky, before his friends arrive :P

(Swap with Meta 4 if cheaper or low skills where you can)

[Miasmos, New Setup 1]
Inertia Stabilizers II
Inertia Stabilizers II
Warp Core Stabilizer I
Warp Core Stabilizer I

EM Ward Amplifier II
Medium Shield Extender II
Medium Shield Extender II
Medium Shield Extender II

Prototype Cloaking Device I
Small Energy Neutralizer II

Medium Low Friction Nozzle Joints I
Medium Low Friction Nozzle Joints I
Medium Low Friction Nozzle Joints I

Ra Jackson
Aliastra
Gallente Federation
#5 - 2013-09-04 07:28:52 UTC  |  Edited by: Ra Jackson
Caldari 5 wrote:
I was thinking something more like this myself.

Neut is for the random interceptor that has a Triple Point Setup. the Neut should be enough for you to get him to drop one of them hopefully, if you are lucky, before his friends arrive :P


Only problem is, it will take you two minutes to lock a ceptor.
Better try an ECM Burst.
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#6 - 2013-09-04 07:43:15 UTC
Ra Jackson wrote:
Caldari 5 wrote:
I was thinking something more like this myself.

Neut is for the random interceptor that has a Triple Point Setup. the Neut should be enough for you to get him to drop one of them hopefully, if you are lucky, before his friends arrive :P


Only problem is, it will take you two minutes to lock a ceptor.
Better try an ECM Burst.

I stand corrected, I had forgotten about the Warp Core Stab effects on Targeting.
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#7 - 2013-09-04 07:57:00 UTC
How about something silly then :P

[Miasmos, New Setup 1]
Inertia Stabilizers II
Inertia Stabilizers II
Warp Core Stabilizer II
Warp Core Stabilizer II

Medium Ancillary Shield Booster, Navy Cap Booster 50
Medium Ancillary Shield Booster, Navy Cap Booster 50
Medium Ancillary Shield Booster, Navy Cap Booster 50
ECM Burst II

Prototype Cloaking Device I
[empty high slot]

Medium Low Friction Nozzle Joints I
Medium Low Friction Nozzle Joints I
Medium Low Friction Nozzle Joints I

Kosetzu
The Black Crow Bandits
Northern Coalition.
#8 - 2013-09-04 09:56:02 UTC
Praxis Ginimic wrote:
That 3rd stab isn't doing anything. Replace it with something useful like a dc or a nano

Third stab is still useful. Being able to take an extra disruptor and warp off really helps sometimes. Most people don't expect 3 disruptors or 1 scram and 1 disruptor to fall short to hold you in place.
Ave Kathrina
My Ass Is On Fire
#9 - 2013-09-05 03:07:20 UTC
Kosetzu wrote:
Praxis Ginimic wrote:
That 3rd stab isn't doing anything. Replace it with something useful like a dc or a nano

Third stab is still useful. Being able to take an extra disruptor and warp off really helps sometimes. Most people don't expect 3 disruptors or 1 scram and 1 disruptor to fall short to hold you in place.


Yeah that. I'm not logged in but dont faction short range warp scrams have a strength of -3 on a single module ?
I've done some really stupid shit in this game.
Andrew Indy
Cleaning Crew
#10 - 2013-09-05 05:46:15 UTC  |  Edited by: Andrew Indy
Ave Kathrina wrote:
Kosetzu wrote:
Praxis Ginimic wrote:
That 3rd stab isn't doing anything. Replace it with something useful like a dc or a nano

Third stab is still useful. Being able to take an extra disruptor and warp off really helps sometimes. Most people don't expect 3 disruptors or 1 scram and 1 disruptor to fall short to hold you in place.


Yeah that. I'm not logged in but dont faction short range warp scrams have a strength of -3 on a single module ?


indeed they do hence the 3rd stab.

Also a few other notes.

Nanos nerf you tank (more than low friction rigs do), stabilisers make you faster to lock and after the 3rd mod stacking really kicks in so the benefit of having 2 stabilisers (and 2-3 low frictions) might be out weighed by the faster locking you opponent has on you. (more research required)

Edit - did some research and the stabs do make you warp a lot faster (more than the lower lock time most ships would have).

As mentioned your fit will depend on your operating location. Mine has a AB to burn out of bubbles but it you are in HS or low sec that might not be required at which point a DC2 would be the next best module.
Mikhael Barviainen
#11 - 2013-09-10 23:32:42 UTC
I did this loadout for mining ops and fast jumps now that the Miasmos is just an ore ship. If I had the ISK and skills, obviously I would buy an Orca. The tracking disruptor is to kill target locks. Any feedback would be appreciated. Please excuse my ignorance if you don't like it.

Inertia Stabilizers II
Inertia Stabilizers II
Warp Core Stabilizer II
Warp Core Stabilizer II

Adaptive Invulnerability Field II
Medium Shield Extender II
Medium Shield Extender II
Balmer Series Tracking Disruptor I (w/Optimal Range Disruption Script)

Prototype Cloaking Device I
Small Tractor Beam I

Medium Auxiliary Thrusters I
Medium Hyperspatial Velocity Optimizer I
Medium Core Defense Field Extender I

ISK rules everything around me.

Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#12 - 2013-09-11 02:10:47 UTC  |  Edited by: Cage Man
Praxis Ginimic wrote:
That 3rd stab isn't doing anything. Replace it with something useful like a dc or a nano


Curious to know why you say this? I am under the impression that in this case it would give you a warp strength of 3, so lets say a faction scram is use which has a +3 strength you will still warp away, similarly if you were tackled by a scram and a disruptor, which add up to a strength of 3, you would still warp.
It is entirely possible I am wrong though

EDIT, i didn't read the whole post.. seems I am correct in my understanding.
Vivian Marcos
Brutor Tribe
Minmatar Republic
#13 - 2013-09-11 11:13:25 UTC
Mikhael Barviainen wrote:
I did this loadout for mining ops and fast jumps now that the Miasmos is just an ore ship. If I had the ISK and skills, obviously I would buy an Orca. The tracking disruptor is to kill target locks. Any feedback would be appreciated. Please excuse my ignorance if you don't like it.

Inertia Stabilizers II
Inertia Stabilizers II
Warp Core Stabilizer II
Warp Core Stabilizer II

Adaptive Invulnerability Field II
Medium Shield Extender II
Medium Shield Extender II
Balmer Series Tracking Disruptor I (w/Optimal Range Disruption Script)

Prototype Cloaking Device I
Small Tractor Beam I

Medium Auxiliary Thrusters I
Medium Hyperspatial Velocity Optimizer I
Medium Core Defense Field Extender I



ummmm tracking disruptor doesn't remove target locks, all it does is reduce the optimal range of the enemies weapon. Sensor damp reduced the rage a target can lock and ECM has a chance to completely disable the enemy ships lock for about 20secs.

Hey sky, get back to work! U 2 cips....

Mikhael Barviainen
#14 - 2013-09-11 20:43:53 UTC  |  Edited by: Mikhael Barviainen
I agree, you are right. But then my intention for the tracking disruptor is doing what I want. With my shield tanked and my faster jumps this strategy has always worked for me. By the time they might even get a shot in I will already be in warp and my shield is still intact.

ISK rules everything around me.

Mikhael Barviainen
#15 - 2013-09-11 20:48:49 UTC
And unless they are right on my a**, decreasing their optimal range will make whatever weapon they have locked on me almost completely inaccurate. Please correct me if I am wrong though. There is always more I would like to learn about this game.

ISK rules everything around me.

Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#16 - 2013-09-11 21:36:57 UTC
I think the OP needs to say where he plans to use it.
Essentially if you get caught you going to die. If its for HS, buffer fit the hell out of it and don't slow boat with high value goods. If its for null, low or wh's, you need a cloak and the ability to use the mwd + cloak trick.
No real value in putting rigs in a Non HS build, like I said, if you get caught, your dead, all you can hope for is to either cloak or get into warp before you are tackled. Some buffer will for the lucky shot if you aren't tackled and manage to warp.
You should also not be attempting to engage, lets say you manage to get away, and along the way you picked up an aggression timer.. you not going to jump the next gate.

Mikhael Barviainen
#17 - 2013-09-11 21:44:32 UTC
First of all, I agree. The OP made this thread for suggested loadouts for a Miasmos and there has been some good feedback. How each player decides to fit any ship will always be a matter of preference and there is no right or wrong way to do so. BUT this isn't a thread for me to debate hauling strategies. Thanks for the feedback.

ISK rules everything around me.

Dato Koppla
Neuronix
#18 - 2013-09-12 01:15:11 UTC
Ave Kathrina wrote:
Kosetzu wrote:
Praxis Ginimic wrote:
That 3rd stab isn't doing anything. Replace it with something useful like a dc or a nano

Third stab is still useful. Being able to take an extra disruptor and warp off really helps sometimes. Most people don't expect 3 disruptors or 1 scram and 1 disruptor to fall short to hold you in place.


Yeah that. I'm not logged in but dont faction short range warp scrams have a strength of -3 on a single module ?


Yes they do, the Shadow Serpentis Scrambler is around 70-80million and provides a 3pt scram, there's also True Sansha scrams.

Praxis' mentality is the very reason why these scrams are so valuable, also ships that come built in with warp strength (Venture, DSTs) have a similar mentality and often get caught by these scrams. I personally never leave home without a 3pt scram on my hunting ships or if I'm trying to catch industrials.