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Bad Ideas: Escalating Sov Costs and Use Space To Keep Space

First post
Author
Poetic Stanziel
The Scope
Gallente Federation
#1 - 2013-09-03 10:47:21 UTC
After my blog post the other day on some ideas to (perhaps) improve sovereignty, there are two ideas that keep being floated by a wide variety of people.

I don't claim my ideas are stellar. A couple of them might be good. A couple of them might be terrible. But I don't think any of my suggested changes are as bad as the following two ideas that seem to have an unbelievable amount of traction with the community.

The two ideas? Escalating sovereignty costs (usually suggested to be exponentially escalating) and the idea that to keep space you have to use it (which means doing PvE activities such as mining and NPC killing.)

continued at http://poeticstanziel.blogspot.ca/2013/09/bad-ideas-escalating-sov-costs-and-use.html
Garandras
The Scope
Gallente Federation
#2 - 2013-09-04 03:09:22 UTC
But why would we want to PvE?

Hold space to fight someone else for it.


Also the other issue with your idea is there are alot of systems out there that are not worth anything in a PvE sense
Malcanis
Vanishing Point.
The Initiative.
#3 - 2013-09-04 06:22:35 UTC
Poetic Stanziel wrote:
After my blog post the other day on some ideas to (perhaps) improve sovereignty, there are two ideas that keep being floated by a wide variety of people.

I don't claim my ideas are stellar. A couple of them might be good. A couple of them might be terrible. But I don't think any of my suggested changes are as bad as the following two ideas that seem to have an unbelievable amount of traction with the community.

The two ideas? Escalating sovereignty costs (usually suggested to be exponentially escalating) and the idea that to keep space you have to use it (which means doing PvE activities such as mining and NPC killing.)

continued at http://poeticstanziel.blogspot.ca/2013/09/bad-ideas-escalating-sov-costs-and-use.html


There are already enough disincentives to hold sov space. What we actually need is incentives to use it.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Crasniya
The Aussienauts
#4 - 2013-09-05 14:33:11 UTC
I greatly support "use it or lose it", but it shouldn't necessarily be PvE only to hold it. Any sort of activity in a system should contribute towards your ability to hold it.

Soraya Xel - Council of Planetary Management 1 - soraya@biomassed.net

wagashi
Ascendance
Goonswarm Federation
#5 - 2013-09-07 06:27:21 UTC
Rental empires are the thing now,get used to it. Whatever the costs incurred for holding sov will paid by the second class citizens created by horrid structure timers and winner take all regional conquest. Just for the record I would fully support a activity based metric for determining who 'controls' space but CCP is all too happy to have bog down into week long structure shoots.
Malcanis
Vanishing Point.
The Initiative.
#6 - 2013-09-07 13:57:11 UTC
wagashi wrote:
Rental empires are the thing now,get used to it. Whatever the costs incurred for holding sov will paid by the second class citizens created by horrid structure timers and winner take all regional conquest. Just for the record I would fully support a activity based metric for determining who 'controls' space but CCP is all too happy to have bog down into week long structure shoots.


The next social phase change will come when renters are seen as a scarce and valuable resource.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#7 - 2013-09-07 13:57:27 UTC
And by that I mean death to all botters.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

wagashi
Ascendance
Goonswarm Federation
#8 - 2013-09-08 13:18:06 UTC
This is still on the first page, eve must really be dying.

Towards Malcanis

Yes we all dream of the day where every way to code a macro/bot is patched away either by detection or by making the activity require more decision making, but here we are nearly through with 2013 and I can find bots working belts, anoms and markets in every region of game. What makes that all work is that almost all activities are repetitive and constantly respawning. Combining those two qualities means that more time spent yields more resources gained without diminishing returns. The perfect garden for a bot. This goes double in Nullsec where a small army of bots can utilize the same solar system without interfering with each other.

to the first post though renters will never have value over what they pay in rent. Since there has been no shortage of corps/alliances willing to rent systems for the multiple billions in the past I see no reason to believe they'll run dry going foward.
Yi-Ming Gren
Ministry of War
Amarr Empire
#9 - 2013-09-30 09:25:52 UTC
I read someone suggested a mini game like the relic cases. Thought that was a good idea, would that not slow botting down if they had to complete a mini game at the end of each cycle, or when they cut off lasers or not get the ore?

(it was one of those ganking threads are too easy posts) but still a good Idea (but I am not a script writer so I don't know if that would work to stop them or not).
Callduron
Dreddit
Test Alliance Please Ignore
#10 - 2013-10-02 14:28:40 UTC
I'd like to see a military index add bonuses like Command ship links. Rat and mine extensively in a system and the alliance that holds sov receives a bonus to ships in space, encouraging defensive fleets and adding an extra layer of numerical uncertainty to FCs used to calculating the odds on the fly and declining even or adverse engagements.

I write http://stabbedup.blogspot.co.uk/

I post on reddit as /u/callduron.

wagashi
Ascendance
Goonswarm Federation
#11 - 2013-10-03 08:49:17 UTC
To gren
No placing "locks" on mining lasers is not cool and you should go to the corner until you understand why placing tedious unfun requirements to gameplay is wrong.

To Callduren
A better use would be that the Index makes the system more profitable like what the orginal plan was. Right now the only thing valuable about a system is the true sec, as this what determines the number of high anoms (hubs,havens and sanctums). Miners only need need their Index to 3 for the large and typically want it to stay there as to not attract attention.