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EVE Online: Odyssey 1.1 Issues

First post
Author
Naggibatel
Zero To High
Worst Alliance Ever
#161 - 2013-09-03 20:45:53 UTC
As always patch is bad, stuck at 2/4 cant to download patch Oops

Bubanni
Corus Aerospace
#162 - 2013-09-03 20:54:24 UTC  |  Edited by: Bubanni
I got a sound bug where the dragging item sound looped after dropping a skill into the skill que, also when I undocked I noticed that the skillbook icon was in the top left corner of my screen also

Edit: I was able to stop it by dragging another skill and just dropping it again.

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Pic'n dor
Sebiestor Tribe
Minmatar Republic
#163 - 2013-09-03 21:26:16 UTC
fleet broadcast don't work anymore

COUCOU TOUCHE TOUCHE

Nightlund Audeles
The Scope
Gallente Federation
#164 - 2013-09-03 21:29:03 UTC  |  Edited by: Nightlund Audeles
Did you lot take away the undocking sounds and lights??? D: Please tell me this is just a bug and not something you all took away!
You took away the sound the scanner makes as well? The scanner feature you added in Odyssey? Evil
Jacob Bok'Kila
Logrotate Inc.
#165 - 2013-09-03 21:45:39 UTC  |  Edited by: Jacob Bok'Kila
I would have a question about post-patch nosferatu mechanics, regarding PVE:

I have a Bhaalgorn for incursions and for that nos comes handy to be cap stable. Pre-patch it was ok, but now its odd regarding the following post: https://forums.eveonline.com/default.aspx?g=posts&m=3228958#post3228958

Using these modules on the sanshas seem to have no effect at all. By using three heavy ones cap still getting depleted, and fast. Activating them on various targets is not slowing down the depletion, not for a brief time, nothing.

Pre-patch mechanics were the following:
-All NPC ships had 1 cap point
-They were always at maximum
-Activating nos gave cap because i did not have 100% cap, right?

Now they still have 1 cap point, therefore i can only get cap if i have 0? How does it work exatcly now?
Amsterdam Conversations
Doomheim
#166 - 2013-09-03 21:45:48 UTC
Is there any update on people getting stuck trying to apply patches? I've pretty much tried everything I could. There hasn't been any dev response on this matter so far.

I'm patching manually due to bandwidth cap. When trying to import the patch, the launcher just stops doing anything, no matter the step the launcher is currently in.

I noticed that patch files are automatically saved in EVE's main folder, but everytime the launcher is started the downloaded patch file is deleted immediately - could the be the issue? With the launcher deleting patches on startup it's impossible to "wake it up".


Other than that, the launcher ignores the bandwidth settings. It happily keeps downloading the patch even if told to only download at 1 KB/s.
Scavenger Wolf
Wolf Pack Group
#167 - 2013-09-03 22:37:39 UTC
I am very disappointed with CCP.

What is the point of using the launcher anyways if its going to fail repeatedly. what was the point in removing alternative patching methods.

even after downloading the patch. it just gets stuck or fails or deletes a perfectly working patch after restarting... and all that you have is a useless .patch file that cannot even be manually extracted and copied over files. the lack of an independent updater that can apply the patch or extract its contents.

There must be a manual way of applying or extracting .patch, then run the repair tool to fill in the gaps of individual missing/corrupted or outdated files. instead they waste our time and money...

PS: strongly suggest you take your thumb out your ass and start doing your work.
TheeEmperor2
Wobbly Bits
#168 - 2013-09-03 22:48:24 UTC
Stuck at 2/4 after downloading the full patch.

Poor effort CCP!
Kryniss Negakhar
Trauma Ward
#169 - 2013-09-03 23:00:47 UTC
Launcher.exe crashing at 2/4 when I try to patch.

Problem Event Name: APPCRASH
Application Name: launcher.exe_unknown
Application Version: 0.0.0.0
Application Timestamp: 49180193
Fault Module Name: libcef.dll
Fault Module Version: 1.963.439.0
Fault Module Timestamp: 4ef342e2
Exception Code: c0000005
Exception Offset: 001b7054
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

Wondering at this point if I shouldn't just reinstall fresh... thankfully my bandwidth isn't capped.
Edam Neadenil
Bax Corporation
#170 - 2013-09-03 23:07:16 UTC
This is NOT a new issue with this patch ... just an ongoing launcher issue I hoped would be fixed in 1.1 and was not.

If your net connection has dropped temporarily when you first hit run the launcher locks up completely and never recovers, it gives no error message and does not come back even if the net connection is restored. It has to be closed manually and restarted.
Vincent Athena
Photosynth
#171 - 2013-09-03 23:20:37 UTC
There is usually an "issues and feedback" sticky thread in the Macintosh area. But the one currently there is for Retribution 1.1. Maybe its time to make a new one for Odyssey 1.1? Or if you want everyone on all systems to report here, please say so and un-sticky the retribution 1,1 thread.

Know a Frozen fan? Check this out

Frozen fanfiction

Keith Eaton
Northern Engineering and Research Division
#172 - 2013-09-03 23:30:10 UTC
To anyone still struggling to download the Odyssey 1.1 patch:

After trying for almost eleven hours to get the patch downloaded and installed, during which time I encountered all of the problems listed here by others, and tried all of the solutions suggested by others (except CCP, of course, since they've yet to provide a fix to the problem), I finally managed to get it downloaded and installed on my two machines.

First, I should note that my primary machine is a fairly high-end custom-built PC (ASUS 787-PRO motherboard, Intel i7-4770K CPU, 8.00 GB RAM, NVIDIA GeForce GTX 560 Ti graphics) running Windows 7 Ultimate 64-bit, while my secondary machine is an older ready-made HP Pavilion d4790y PC (Intel Core(TM) 2 CPU, 4.00 GB RAM, NVIDIA GeForce GTX 560 graphics) running Windows Vista Ultimate 64-bit. Both are on a 15 MB fiberoptic-to-ethernet connection with a nominal download speed of 1.8 Mb/s.

Disregarding all of my previously failed attempts to download using the launcher, I finally did the following:

On my primary machine:
1. I moved all of the old patch files I could find to the Recycle Bin.
2. I ran the repair.exe file in Administrator mode. It ran through identifying all of the missing blocks, then started downloading the patch, but hung up at the point where it displayed

(6/7) Downloading patch: 71.0%, 533.67 MB/751.23 MB, 566.03 KB/s

After seeing no change in this for a half-hour or longer, I decided to cancel the repair program, but it wouldn't cancel until I manually ended the task through Windows Task Manager. At this point, I checked to see if any download file had been created, but found none. Next,

3. I launched the launcher again, only to see it appear to hang up again, just as it had done countless times before. However, lo and behold, I happened to notice that the progress display on the launcher simply was not updating UNLESS I HAD THE CURSOR ON THE LAUNCHER WINDOW AND WAS ACTIVELY MOVING IT AROUND THERE. If I moved the cursor off of the window, or merely left it sitting in one spot on the window, the progress display froze (how weird is that?). Eventually, as I sat here moving the cursor around on the launcher window, it finished downloading the patch and installing it, and once again (finally!) I was in business on my primary machine.

So, next, I used the option on the launcher to export the patch file from my primary machine to a USB thumbdrive and from there, to import it (via the launcher) to my secondary machine. Once I had done that, the launcher took over and installed it with no problem (and, oddly enough, displayed progress correctly no matter what I did with the cursor).

Whether or not my experience will be helpful to anyone, I don't know, but I thought I'd post it, just in case. I won't even begin to voice my complaints about the utter ridiculousness of this patch-day fiasco and what it has cost me in terms of frustration; the average reader can't do anything about that, and CCP probably doesn't really care Sad
Psyko Yvormes
Federal Navy Academy
Gallente Federation
#173 - 2013-09-03 23:41:57 UTC
Stuck at 3/4 applying patch and it is at 100% Been stuck for over an hour. Restarted three times now. HOw many skill points we get this time? Windows 7 64 Ultimate.
Laendra
Universalis Imperium
Goonswarm Federation
#174 - 2013-09-03 23:44:19 UTC
CCP TomB wrote:
Sandeep wrote:
2. Auto-targeting missiles de-activates when the missile's target is untargeted. Workaround: Don't target it in the first place.


Verified and will fix, thanks man.



Holy ****, I thought you were dead...
Wolf Incaelum
Sebiestor Tribe
Minmatar Republic
#175 - 2013-09-03 23:49:54 UTC
i think the tactical overlay might need to be recalibrated. the distances don't seem to be matching up properly.

ANARCHYFOREVAAARRRRRRRRRR!!!!!!!

Jane Schereau
#176 - 2013-09-03 23:54:48 UTC
I am encountering significant lag in the launcher, character selection and the UI overall...
Psyko Yvormes
Federal Navy Academy
Gallente Federation
#177 - 2013-09-04 00:01:52 UTC
Psyko Yvormes wrote:
Stuck at 3/4 applying patch and it is at 100% Been stuck for over an hour. Restarted three times now. HOw many skill points we get this time? Windows 7 64 Ultimate.



Such s simple fix - ran the Repair .exe and it worked. Surprised (maybe not) that the Devs have not mentioned that here? Not scrolling through the hundreds of problems so maybe they did.
Neerias Dragoon
Doomheim
#178 - 2013-09-04 00:04:59 UTC
Thumbs up on the change to fleet bonuses, it's a much smoother progression now. So far I'm also enjoying the changes to the haulers, though it would be nice to pop some of the cargo rigs off the ones with special bays. Going to be some interesting fits for some of them. Also, loving the price drop on the links, though I'm sure it's making those who paid 1b+ for the mining links yesterday mad... :D

I too had the issues getting the client patched (3x runs through repair.exe finally made it launch on two computers for me) Not too painful since I had read the thread here first. So I logged in on the main client to discover that the eve client had killed all the extra buttons on my old Razer Diamondback 3G. I alt-tabbed away to check that it was still working elsewhere to discover that it had actually killed the mouse driver (with tray icon) completely and the extra buttons were all disabled everywhere, even after reboot. Reinstalled the mouse drivers to get the extra buttons back, but eve launcher (not the client, I checked this time) did it again. So it's a good thing I didn't get rid of my old Logitech wheel mouse... Up until this point, the only programs to ignore the extra buttons had been teamspeak and a few minor apps, but it still allowed other programs that could see them to use it. Not the launcher though. Did you guys add some sort of 'punkbuster' code to the launcher to kill off certain types of input devices or things with 'too many buttons, this must be a macro device?' I knew I was going to have to replace that mouse eventually, the left mouse button had reached it's end, but didn't think Eve would be the one to finish it off... ah well, guess I just get a new mouse next paycheck....
Nomatech
State War Academy
Caldari State
#179 - 2013-09-04 02:38:18 UTC
Also posted as individual thread on "issues" forum

====================================

Some characters are seeing the EHP benefit of Shield Management skill, others are not.

I have 2 characters that I've run on separate computers, rebooted, relogged, cleared cache and still are not seeing the benefit of having the Shield Management V skill in the in-game fitting tool, where before 1.1 they did.

I have spoken to other players and some are seeing proper EHP based on their shield management skill, others are not. One pilot I've spoken with that sees the EHP he would expect, only has Shield Management IV, rather than V. So a possible differentiation there.

===================================
Haifisch Zahne
Hraka Manufacture GmbH
#180 - 2013-09-04 02:51:57 UTC  |  Edited by: Haifisch Zahne
Hurray for obvious SP bonus to come Soon (tm)!!!



edit: P.S. It better be HUGE.