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Do Level 4 missions pay too much compared to 1 through 3?

First post First post
Author
Jenn aSide
Soul Machines
The Initiative.
#461 - 2013-09-03 18:47:10 UTC
Captain Tardbar wrote:


Did you read what I said? The calculations use averages of ship losses. Is that not the best way to calculate risk?



Not when the ships are differnet sizes and costs and effectiveness ect. Look at the devblog I linked. At 1st blush it looked like high sec pve loses almost matched null sec pvp loses. Then you realize that the BULK of those high sec pve loses were tech1 frigs in starter areas lol.

just dividing the numbers of ships lost per mission runner is useless unless every single mission runner is running the same ship and fit.
Quote:

How else would you calculate risk? Do you play something your self and say "Well this seems more or less risky than another activity..." If ship losses per hour average can't calculate risk, then I don't know how else you can to make a scientific judgement.

The problem with personal observation (rational or not) is that it is anecdotal which is that it is not scientific and may not even give the true figures. What you see personally may not be the same case for everyone.

I am willing to conceed, but you must prove it with data. Otherwise you are someone who just assumes that what they see is correct for all scenarios. It like pulling numbers out of your butt or go with your gut feeling. It is not the correct way to be making major changes.

To understand what anecdotal evidence is read this and you'll see what is wrong with making statements without enough data:

http://en.wikipedia.org/wiki/Anecdotal_evidence


Just quoting the rest of this to demonstrate how you always tend to get off track (usually with an assumption). I'm not making this stuff up, "big" ship losses rarely occur in pve and most PVE losses happen in high sec. Mission running is THE most common pve activity, which makes it a prime candidate for changes, although incursions rank up there as well because incursion runners are a small group shiving a HUGE amount of isk (per capita) into the game.

(Which is why everytime DIN or ISN kill an incursion early, they are actually helping the game no matter how many cursing fits they send me into because I was off for labor day with no damn high sec incursions.....but I digress).

I run missions everyday. EVE's pve is going backwards as it's now 100% perfectly safe if you fly a battleship (MJD means you can't die to npcs under any circumstance except letting your cap dip below MJD activation threshold). The new bastion module for marauders is going to make lvl4s safer still (even if the marauder pilot doesn't use it, he can mount a bastion mod to combat both full room aggro AND suicide ganking).
Jenn aSide
Soul Machines
The Initiative.
#462 - 2013-09-03 18:49:24 UTC
Caliph Muhammed wrote:
Jenn aSide wrote:
Hot air


Butt-hurtedness


Like I said, some people can't handle the truth. If it makes you feel better to blame me for your logic failings, I surrender myself for your well being lol.

But still, no one cares where you play. So sorry you're no longer the center of the universe.
Tippia
Sunshine and Lollipops
#463 - 2013-09-03 19:14:09 UTC  |  Edited by: Tippia
Frostys Virpio wrote:
Lucas Kell wrote:
I honestly CBA to sit in a thread about missions arguing about insurance. Sure, it's still a faucet of sorts, but at the end of the day though it balances out. Material goes out of the system and 70% of the hulls material cost comes back as insurance. rigs and destroyed mods are not covered. It's more like an NPC buy order where the NPC is buying your ships for a crappy price than an ISK printer like mission income and bounties.

It would only balance out of most sell order for raw mats were from NPC but since most of the amts in game come from player, the insurance is an ISK faucet. Sales tax and production lines cost are the only real sink caused by shiploss and I am pretty sure it's far from covering even the base free insurance payout on all the T1 ship lost. T2 and T3 I never lost yet so I dunno what the payout are to see if it cover or not.

It doesn't. It's practically impossible for insurance to be a sink since payout is always bigger than the insurance cost, and since production fees and sales taxes are not caused by the insurance policy. Hell, production fees are such a minute sink that it's never even reported other than in terms of installed jobs — it is always gobbled up in a tiny “other” category. Even if we were to erroneously include sales and production fees, they're on the order of single-digit percent of the cost of the ship, which isn't nearly enough to overcome the 70 percentage point difference in insurance cost and payout.

Lucas has simply done the classic error of equating “ISK sink” with “ISK leaving the wallet” rather than what it actually means: ISK leaving the economy.

On top of that, it's actually a double-whammy in terms of ISK value change: not only does it increase the amount of ISK in relation to the amount of items in the economy by creating that net injection of ISK, it also increases the amount of ISK in relation to the amount of items by removing items. Both ends of the ISK-item gap move en opposite directions.
Plastic Psycho
Necro-Economics
#464 - 2013-09-03 19:19:47 UTC
Tippia wrote:

It doesn't. It's practically impossible for insurance to be a sink since payout is always bigger than the insurance cost...

Unless you go lengthy periods between losing ships and/or have many ships insured. Then it does become a sink.

But only a small one.
Caliph Muhammed
Perkone
Caldari State
#465 - 2013-09-03 19:23:57 UTC  |  Edited by: Caliph Muhammed
Jenn aSide wrote:
Caliph Muhammed wrote:
Jenn aSide wrote:
Hot air


Butt-hurtedness


Like I said, some people can't handle the truth. If it makes you feel better to blame me for your logic failings, I surrender myself for your well being lol.

But still, no one cares where you play. So sorry you're no longer the center of the universe.


Like I said forum pissants such as yourself have no facts to present just hot air. Stop clogging the thread with this emotional faggotry you keep spewing. So either cough up some verifable facts or shut the "F" up.
Frostys Virpio
State War Academy
Caldari State
#466 - 2013-09-03 19:40:18 UTC
Plastic Psycho wrote:
Tippia wrote:

It doesn't. It's practically impossible for insurance to be a sink since payout is always bigger than the insurance cost...

Unless you go lengthy periods between losing ships and/or have many ships insured. Then it does become a sink.

But only a small one.


If your insureance lapse more than 3 times, you might as well not insure...
Tippia
Sunshine and Lollipops
#467 - 2013-09-03 19:40:31 UTC
Plastic Psycho wrote:
Tippia wrote:

It doesn't. It's practically impossible for insurance to be a sink since payout is always bigger than the insurance cost...

Unless you go lengthy periods between losing ships and/or have many ships insured. Then it does become a sink.

But only a small one.

Sure, but for that to happen everyone will have to habitually insure their ships and then never lose them. Human nature ensures that if the latter happen, then neither does the first. As it is, insurance payouts have been firmly planted at a 2:1 ratio against the insurance costs for the last four years.
Jenn aSide
Soul Machines
The Initiative.
#468 - 2013-09-03 19:40:37 UTC
Caliph Muhammed wrote:
Jenn aSide wrote:
Caliph Muhammed wrote:
Jenn aSide wrote:
Hot air


Butt-hurtedness


Like I said, some people can't handle the truth. If it makes you feel better to blame me for your logic failings, I surrender myself for your well being lol.

But still, no one cares where you play. So sorry you're no longer the center of the universe.


Like I said forum pissants such as yourself have no facts to present just hot air. Stop clogging the thread with this emotional faggotry you keep spewing. So either cough up some verifable facts or shut the "F" up.


lol, in a thread where I've linked sources and you've linked...nothing.

Brilliant.
Plastic Psycho
Necro-Economics
#469 - 2013-09-03 19:42:47 UTC
Tippia wrote:
Plastic Psycho wrote:
Tippia wrote:

It doesn't. It's practically impossible for insurance to be a sink since payout is always bigger than the insurance cost...

Unless you go lengthy periods between losing ships and/or have many ships insured. Then it does become a sink.

But only a small one.

Sure, but for that to happen everyone will have to habitually insure their ships and then never lose them. Human nature ensures that if the latter happen, then neither does the first. As it is, insurance payouts have been firmly planted at a 2:1 ratio against the insurance costs for the last four years.

Fair point.
Caliph Muhammed
Perkone
Caldari State
#470 - 2013-09-03 19:44:50 UTC  |  Edited by: Caliph Muhammed
Jenn aSide wrote:


lol, in a thread where I've linked sources and you've linked...nothing.

Brilliant.


You've linked documented proof that shows level 4 missions are threatening EVEs economy? And have you linked anything that proves EVE's economy is in trouble? Show me and if you have and its verifiable then I will make amends.
Frostys Virpio
State War Academy
Caldari State
#471 - 2013-09-03 19:46:12 UTC
Tippia wrote:
Plastic Psycho wrote:
Tippia wrote:

It doesn't. It's practically impossible for insurance to be a sink since payout is always bigger than the insurance cost...

Unless you go lengthy periods between losing ships and/or have many ships insured. Then it does become a sink.

But only a small one.

Sure, but for that to happen everyone will have to habitually insure their ships and then never lose them. Human nature ensures that if the latter happen, then neither does the first. As it is, insurance payouts have been firmly planted at a 2:1 ratio against the insurance costs for the last four years.


We could always start insuring ship before suicide ganking but that really is like going full ******.
Jenn aSide
Soul Machines
The Initiative.
#472 - 2013-09-03 19:50:55 UTC  |  Edited by: Jenn aSide
Quote:
Caliph Muhammed wrote:


lol, in a thread where I've linked sources and you've linked...nothing.

Brilliant.


You've linked documented proof of anything remotely resembling proof level 4 missions are threatening EVEs economy? And with that have you linked anything that proves EVE's economy is in trouble? Show me and if you have and its verifiable then I will make amends.


I don't give a damn about your amends lol. Who do you think you are anyway?

The fact remains that i've made a case and supported it with fact as opposed to your ZERO. Balls in your court, show me some facts showing that high sec lvl 4s isk infusions are balanced.

Of course you can't because any review of the things I linked will demonstrate that what I'm saying is true: EVe has too many faucets, not enough sinks and missions are a big huge slice of that because there are so many mission runners. The game would benefit from more risk in pve (namely missions but also other content like anomalies and complexes) because as it is now pve doesn't kill big ships very often and big ships (stuff with material produced in game as they are) blowing up if good for everyone.

Just try to prove the above assertion wrong. I've got all year.
Caliph Muhammed
Perkone
Caldari State
#473 - 2013-09-03 19:53:55 UTC  |  Edited by: Caliph Muhammed
Ah so like I thought you're a forum pissant. You have no proof and no I won't be disproving your assertion. I think you misunderstand how this works. If you make the assertion it's on you to prove it true.

Lol, disprove your assertion. What a joke.

I assert you're a convicted pedophile/murderer/rapist. Disprove it.
Frostys Virpio
State War Academy
Caldari State
#474 - 2013-09-03 19:55:15 UTC
Jenn aSide wrote:

Of course you can't because any review of the things I linked will demonstrate that what I'm saying is true: EVe has too many faucets, not enough sinks and missions are a big huge slice of that because there are so many mission runners. The game would benefit from more risk in pve (namely missions but also other content like anomalies and complexes) because as it is now pve doesn't kill big ships very often and big ships (stuff with material produced in game as they are) blowing up if good for everyone.


ME losing that navy BS was not good for ME. Thats will most likely be his argument.

In my case, it did make me learn something so it was still somewhat good.
Vaerah Vahrokha
Vahrokh Consulting
#475 - 2013-09-03 20:00:39 UTC
Looking at the drop in commodities prices and at the ranging PLEX prices, EvE economy ATM looks steady.

There's some fluctuation in one ice price but that's because some guys including me are playing with that market and that's it.

I think the "EvE economy is dying" threads are second only to the "EvE is dying" threads and are as useless. The Doctor himself has not communicated anything in the last months to make believe there are issues with EvE economy either.
baltec1
Bat Country
Pandemic Horde
#476 - 2013-09-03 21:07:58 UTC
At this point I will again point out that level 4 missions offer around the same level of income as null sec.

Caliph Muhammed
Perkone
Caldari State
#477 - 2013-09-03 21:14:32 UTC  |  Edited by: Caliph Muhammed
baltec1 wrote:
At this point I will again point out that level 4 missions offer around the same level of income as null sec.



Running around in shiffit cruisers in nullsec is no more riskier than a multi billion dollar blingship in hisec. I don't see the issue. Assuming of course your statement is even close to true. Risk versus reward is not an absolute. You are not taking more risk just by the virtue of being in nullsec. Its all situation dependent.


What nullsec wants to do is convince CCP that they must be making 50-100 times the income of hisec just by virtue of the little red sec number. That's horse manure.
baltec1
Bat Country
Pandemic Horde
#478 - 2013-09-03 21:22:20 UTC
Caliph Muhammed wrote:
baltec1 wrote:
At this point I will again point out that level 4 missions offer around the same level of income as null sec.



Running around in a shiffit cruisers in nullsec is no more riskier than a multi billion dollar blingship in hisec. I don't see the issue. Assuming of course this statement is even close to true. Risk versus reward is not an absolute. You are not taking more risk just by the virtue of being in nullsec. Its all situation dependent.


What nullsec wants to do is convince CCP that they must be making 50-100 times the income of hisec just by virtue of the little red sec number.


So you dock up when a neut enters local in high sec? You get hotdrops? You can be kicked out of you station system?


Sorry but high sec is damn near perfect safety and null if far from that. The issue is that there is no reason to take on the much higher risks of low and null while level 4s offer around the same income with near perfect safsty.
Caliph Muhammed
Perkone
Caldari State
#479 - 2013-09-03 21:25:23 UTC  |  Edited by: Caliph Muhammed
Baltec come back to reality. Nullsec has the same cure for stupid hisec does. Local chat. An alt account to scout the gate ensures you need not ever die non-consensually. Do me a favor. Go trick out a Deadspace fitted ship and sit in jita. Tell me how safe you feel. Perimeter gate. Go HAM. 5 bil or better.
baltec1
Bat Country
Pandemic Horde
#480 - 2013-09-03 21:31:46 UTC
Caliph Muhammed wrote:
Baltec come back to reality. Nullsec has the same cure for stupid hisec does. Local chat. An alt account to scout the gate ensures you need not ever die non-consensually. Do me a favor . Go trick out a Deadspace ship and sit in jita. Tell me how safe you feel. Perimeter gate. Go HAM. 5 bil or better.


Local wont get rid of people hunting your t2 fitted raven in null. Please, go find me a t2 fitted raven that was ganked in highsec.

The simple fact is that high sec is a better option for making isk right now.