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Stealthnerf to Genolution CA-2?

First post
Author
Rroff
Antagonistic Tendencies
#21 - 2013-09-03 16:29:15 UTC  |  Edited by: Rroff
Just found a loki fit I'd been toying with doesn't work any more :( was a fun setup but not something I used much - still gonna miss it tho.

EDIT: Training projectile rigging V will save that one actually so not completely lost phew.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#22 - 2013-09-03 17:03:36 UTC
Uhm ... well ... thanks for killing my theoretical fittings.

Glad i didn't actually buy the ship and modules yet.

Seriously, CCP, you nerf it without notice and to make it worse,
you don't even give out the new implants to compensate for the change.


Common sense ... please !
Bienator II
madmen of the skies
#23 - 2013-09-03 17:21:06 UTC
what i don't understand is this:
why not keeping imps 1 and 2 as is and nerf the bonus on 3 and 4 instead?

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Domanique Altares
Rifterlings
#24 - 2013-09-03 17:46:53 UTC
Bienator II wrote:
what i don't understand is this:
why not keeping imps 1 and 2 as is and nerf the bonus on 3 and 4 instead?


Because that would exhibit common sense, and we can't have that sort of thing.
Murat Kutosov
Quantum Cats Syndicate
Of Essence
#25 - 2013-09-03 17:49:52 UTC
Just to add to the chorus -

This flat out breaks the fits of several ships in my hangar, which will cause some problems.

As others have said, I think the CA-3 and 4 sound good, but not synchronizing the nerf with their introduction is maddening.

And chance of sorting this in the next mini-patch?
Lord LazyGhost
Sebiestor Tribe
Minmatar Republic
#26 - 2013-09-03 18:09:16 UTC
great plan ccp nerf somthing before implementing the thing that would make it OP jsut genius. nerf it becasue all 4 will make it OP but we not puting 3 and 4 i for months great plan. retire my tengu fit i was planing o put together until u fix that **** awsome
Daenika
Chambers of Shaolin
#27 - 2013-09-03 20:41:27 UTC  |  Edited by: Daenika
Harvey James wrote:
although combined they will add 140% bonus to secondary effects so i can see why but atm its annoying as you lose 10% until the new ones are available probably as a Christmas gift like last year


Multiplicative, not additive. There we 4 of the implants now, providing a 50%, 40%, 30%, and 20% bonus to secondary effects in total. That means you'll have a total of a 227.6% increase to the effects with all 4 slotted.

For example, the CA-1 implant provides 1.5% to PG and capacitor. With just the CA-1 and CA-2 installed, you would have had a 3.375% bonus to PG, CPU, Cap capacitor, and Cap recharge before 1.1, now you'll have a 3.15% bonus to each. With all four installed, however, you'll have a total bonus of 4.914% to CPU, PG, Cap Capacity, Cap Recharge, Shield HP, Armor HP, Ship Agility, and Ship Velocity.
Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#28 - 2013-09-03 20:46:39 UTC
I don't mind the nerf if the full 4-implant set is too powerful, but right now with 2 implants it screws up some of my fits/already fitted ships. Why not just nerf it when the other two implants are released?
Rroff
Antagonistic Tendencies
#29 - 2013-09-03 20:52:21 UTC
Daenika wrote:
Harvey James wrote:
although combined they will add 140% bonus to secondary effects so i can see why but atm its annoying as you lose 10% until the new ones are available probably as a Christmas gift like last year


Multiplicative, not additive. There we 4 of the implants now, providing a 50%, 40%, 30%, and 20% bonus to secondary effects in total. That means you'll have a total of a 227.6% increase to the effects with all 4 slotted.

For example, the CA-1 implant provides 1.5% to PG and capacitor. With just the CA-1 and CA-2 installed, you would have had a 3.375% bonus to PG, CPU, Cap capacitor, and Cap recharge before 1.1, now you'll have a 3.15% bonus to each. With all four installed, however, you'll have a total bonus of 4.914% to CPU, PG, Cap Capacity, Cap Recharge, Shield HP, Armor HP, Ship Agility, and Ship Velocity.


Which is great... if we'd had some heads up and the other ones were available...
Josie solo
Singular Motives
#30 - 2013-09-03 21:36:28 UTC
Are the new implants going to be seeded in the next few days? If not, why not change the bonus back to 50% until they are. You know it makes sense Smile
Ressiv
The Scope
Gallente Federation
#31 - 2013-09-03 21:56:22 UTC
Solstice Project wrote:

Common sense ... please !

..isn't that the one that isn't all that common ?
Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#32 - 2013-09-03 22:14:19 UTC
CCP Ytterbium wrote:
Kimentor wrote:
So I noticed after patch the CA-2 only applies a 40% implant set bonus as opposed to the pre patch 50%

Any official word on as to why this wasn't in the patch notes or am I just blind?

Also CA-3 and CA-4 looks interesting and I assume this was done to not make the entire set overly powerful, but why was these things not announced at all?


Yes, it got reduced a bit not to make the whole set too powerful, I'll talk around to make sure this is added in the patch notes.


Kind of an important thing to tell people about, as some people's fittnings might now be too tight.
Estella Osoka
Cranky Bitches Who PMS
#33 - 2013-09-03 22:33:03 UTC
Ya'll shouldn't be relying on implants to fit a ship.
Domanique Altares
Rifterlings
#34 - 2013-09-03 22:37:51 UTC
Estella Osoka wrote:
Ya'll shouldn't be relying on implants to fit a ship.


You shouldn't be worrying yourself about what others do to fit their ships.
Fakky
Dubious Squirrels
#35 - 2013-09-03 22:59:26 UTC
Wanted to say thanks to everyone who has contributed to this thread

it helped me figure out where my 51.32 power grid discrepancy went :(

yes I like to squeeze every last erg out of a ship's fitting
so my Apoc with 8 x Tachyon Anode Particle Stream I all worked pre-patch
and now post-patch I have 7 online - which I noticed in lvl 4 mission :)

so to make up for the loss of 0.225% nerf I need to trash slot 6 implant E0-603 @ 31.5 mill
and buy slot 6 EG-601 @ 2.5 mill

for those who are asking why ?

because this is my type of customization of T1 ships
without blowing bills of isk on faction or navy :)

Anyway just to add it would have been real helpful if I could have bought the CA-3 & 4 implants
to counter the nerf but they haven't been seeded either so that sucks too.....

Baron' Soontir Fel
Deep Core Mining Inc.
Caldari State
#36 - 2013-09-03 23:20:51 UTC
Estella Osoka wrote:
Ya'll shouldn't be relying on implants to fit a ship.


Obviously has not fit a lot of PvP ships. Or maybe you just copy and paste fits.
Mr Epeen
It's All About Me
#37 - 2013-09-04 00:12:50 UTC
Kimentor wrote:
So I noticed after patch the CA-2 only applies a 40% implant set bonus as opposed to the pre patch 50%



How odd.

I noticed it when it was put out there in the blog. Waiting for after a patch to complain about changes is just...duh.

Mr Epeen Cool
Murat Kutosov
Quantum Cats Syndicate
Of Essence
#38 - 2013-09-04 07:07:52 UTC
Ok, now that I've had the time to sort through my hangar, no fewer than six ships suddenly have offline modules.

Seriously CCP, I'm not one of the of hyperbolic foamers who cry every time something doesn't go their way, but this little stealth nerf was handled really poorly, since it was clearly done with content in mind that you have not yet actually added to the game.

Will you just do the right thing and retract the nerf until you get around to adding the new implants so we don't have all these ships that did fit, and apparently will fit, but just don't fit in the interim?




Axl Borlara
Sebiestor Tribe
Minmatar Republic
#39 - 2013-09-04 17:01:19 UTC
CCP Ytterbium wrote:
I'll talk around to make sure this is added in the patch notes.


Can you make sure any changes to the patch notes are highlighted (like they used to be, in green) please?
Otherwise, it's not obvious anything has changed, let alone what.
Domanique Altares
Rifterlings
#40 - 2013-09-04 17:22:13 UTC
CCP Ytterbium wrote:
I'll talk around to make sure this is added in the patch notes.


You should 'talk around' and get the change reverted until you're willing to make the rest of the set available in-game.
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