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Separate the four empires with low security space.

First post
Author
Commander Ted
Caldari Provisions
Caldari State
#881 - 2013-08-31 18:54:26 UTC
Sure right now there is a lot of pvp in low sec, but wouldn't everyone be happy if there was more?

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

ComDoggy
Doomheim
#882 - 2013-09-01 19:26:05 UTC
More dev posts here pls
Rhnra Pahineh
Viziam
Amarr Empire
#883 - 2013-09-03 06:18:51 UTC
Commander Ted wrote:
Sure right now there is a lot of pvp in low sec, but wouldn't everyone be happy if there was more?

All I see in lowsec are people able to put super-capitals on a fight. There are people too powerful and impossible to remove from those area of space. Elsewhere, there are area totally empty. I don't think that would change with your solution, even worse it would accentuate the current issues! The area between empires would be overrun with so called "pirates" and the rest of low-sec space would be, well, meaningless to wander in?

If you want to verify what i'm saying, try to do a less-secure roam via this route: http://evemaps.dotlan.net/route/3:Amdonen:Old_Man_Star:Rens:Amamake:Amdonen

But you won't get far, as the people near Ami can and will stop you. If you're strong enough, they'll not engage. And that's the rule for lowsec: if you're strong you're probably safe. If not, you're already dead. And that's why most people don't go live in lowsec.

That aside, the only reason I see why the empire spaces would be separated by lowsec space is a war between those empires. And man, that would be awesome! I'm not talking about factional warfare, but more like the Reclaiming of the Amarr empire.
Xeen Du'Wang
Perkone
Caldari State
#884 - 2013-09-03 14:52:56 UTC
As I do agree, Super Caps shouldnt be all inclusive in low sec... Not what they are meant for anyway. Difficult to say that other caps are allowed in low sec though with that in mind, so have to keep them all.

I also agree there should be a separation of the Empires, and neutral zone if you will that really becomes low sec space.
Phaade
LowKey Ops
Snuffed Out
#885 - 2013-09-03 21:22:11 UTC
So when is this happening! It's time to change up the Eve universe.

Between all the Pirate factions, sleepers and wormholes, ongoing warfare between the Caldari Amarr and Gallente Minmatar factions, Sansha Incursions.......

And, you know, cuz it'd be fun.
Janna Sway
Ember Inc.
Curatores Veritatis Alliance
#886 - 2013-09-04 14:58:57 UTC  |  Edited by: Janna Sway
Mournful Conciousness wrote:
Kitty Bear wrote:
Mournful Conciousness wrote:
This thread needs to be made sticky, and it needs to happen.


CCP already tried this before.

Can you think of a reason why the game is not like that anymore ?
Can you give a reason or two why CCP changed it to the current system we have now ?


Because when they tried it they did not have covops, covert transports, jump freighters and wormholes in the game?



The game was first developed with four empires, separated from one another and Kitty Bear asks what reasons moved CCP to undo such a major and foundational game concept in favor of a better game concept like that what we have now (otherwise they would not have had changed it). The changing of such a significant game concept, the empire-separation, means that CCP saw themselves confronted with foundational problems that moved them not to a reform or improvement of the condition (i.e. the separation of empires) but its total removal, or in other words its absolute trashing and disposing.

You argue that the foundational problem that moved CCP to trash the empire-separation as game concept was the lack of cloaking technology and the wormhole dimension?!

Well, we have the wormhole dimension and cloaking technology by now, and that for a fairly long time already and thus the problem has been solved by now obviously, according to your argument....
So, why is CONCORD not getting disempowered and put aside out of the border zones and replaced by lawlessness and anarchy?
Is it because CCP did not find the time yet to fix this issue?!

Whether 'CONCORD holds the authority to work with the empires to settle their political interests in a "peaceful" manner' or not is neither based on cloaking technology nor on the existence of wormholes. I hope you can understand the significance of such a drastic game change - the separation of the empires and the disempowerment of CONCORD. We are talking about major and gamebreaking principles here.
This is not about "oh, separating the empires sound cool, yeah that sounds like a funny idea, so let's do it for the lulz and see what happens". It is about "do we destroy Eve Online's foundation and do we create a new one instead".
The separation of nations and the creation of 4 islands in the universe is a drastic change and I hope you understand the significance and you can be absolutely sure, the reasons are neither cloaking nor wormholes.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#887 - 2013-09-04 16:27:14 UTC
Sir you are mistaken. I am not advocating the disempowerment of CONCORD in hisec. I am advocating the provision of player-driven law enforcement in lowsec.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Mr Barbeque
Mayhem and Ruin
#888 - 2013-09-04 20:54:24 UTC
Janna Sway wrote:
Everything you said that I wont waste character space reposting...
(Not a real quote)
The key element that has failed to be mentioned, but mentioned earlier in the threadnaught: Lack of established production and trade. The infrastructure commonly taken for granted didn't exist in yester-decade when the empires were separated; no centralized trade or production, a very small player base, t2 was a glimmer in CCP's eye, ect...

Now we have Jita, the walmart of eve, a trade hub in every empire, and players running multiple clients auto piloting between the hubs. This is effectively botting. Bots are bad, mmm'kay.

Not to mention the ulterior solutions to minimize fear and risk previously brought up: Covert cloaks, jump freighters, direct HS - HS wormholes, bribes, ransoms, escorts, and anything else the creative (and very well established) player base can come up with.

I've noticed that you (Jenna Sway) put a lot of weight on the lore. That aspect of eve merely sets the stage for the players to act on. The stories and lore made by the people that play the game is what makes 3rd party news and draws people in. The tales of ransoms, heists, and the clashes of 0.0; all generated from player interaction. This is part of what makes eve stand out and something we all love. If you stand on the lore, how to you explain the recent mechanical changes to mods and all the rebalancing? What about much earlier changes like MWD's not working in deadspace flipping? Or how scrams didn't turn off MWD's but now do? How all webs used to be 90% instead of 60%? The original change and recent rechange of nosferatues? What about the '08 nano nerf? Stacking prop mods?

The fact is that the lore follows the gameplay, not the other way around. This change would set the stage for increased player interaction, even if in a hail of gunfire. More players working together or against each other is universally a good thing.
Janna Sway
Ember Inc.
Curatores Veritatis Alliance
#889 - 2013-09-05 05:15:43 UTC  |  Edited by: Janna Sway
Mr Barbeque wrote:
Janna Sway wrote:
Everything you said that I wont waste character space reposting...
(Not a real quote)
@ Quote #888.


I keep repeating in my posts what the roles and purposes of CONCORD are, reason for its mere existence, and to keep focus on the plot. CONCORD's goals are exactly contrary to the empire separation, and as long as CONCORD exists as we know it, there won't be any empire separation. Furthermore I pointed out that the four empires themselves support CONCORD and that the empires are satisfied with how CONCORD operates. Because of CONCORD's rising power some voices have been raised in the empires that CONCORD might get too mighty and abuse its power, however though, CONCORD has not shown any signs of that, yet.
I base this on the lore, the foundation and meaning of the Eve universe, and I am not writing out of my own feelings.

Oil and water do not mix, so don't bother trying. Meaning that you cannot compare NPC-based lore with player-made lore. By that I want to say that CONCORD is a NPC organization and its purpose and existence you can follow in the lore behind it and it has been created by the game-designers, period. Player cannot influence that, player have nothing to do with that.

Now overall about the lore and its significance:
As an example, have a look at just the T2 assault frigates of all four empires. Look at their resistances. Amarr T2 assault frigates have exclusively been designed to tank Minmatar weapon systems, having high resistances in explosive and kinetic. Minmatars have an absurd tank against EM and Therm damage to tank Amarr weapon systems. Similar it is for the other two empires.
Even the used weapon systems of all four empires are particularly designed to counter the warring hostile empire. Why do Gallente even use drones? - The Gallente decided to utilize drones because drones are not countered by missiles, the main weapon system of the Caldari. And you can also follow in the lore that this condition caused the Caldari a lot of trouble and that the Jove empire came to aid the Caldari against the Gallente, sharing technology with the Caldari.

The lore forms the foundation of Eve's NPC-based world, which is a rather significant part of Eve, for each and every player is interacting with it from the very moment he logs in until he logs off again. Every time you fly in an anomaly, you fend off hostiles of the empires who are guarding for example natural phenomena, who are building outposts, and what not. For killing those you receive bounties. What are for example Data sites? Data sites are secret NPC-pirate outposts with purposefully dampened signal emissions, too weak for ordinary ship scanners to locate like as it is for anomalies. Thats why they are "secret" and one can only find those by using scanner probes and the explorer "hacks" NPC-pirate buildings and each building unit has a system core, protected by various defensive systems installed by the owner of the building unit. That's what the "minigame" is all about.

All that has nothing to do with module and ship rebalancing, like nerfing the Dominix tracking and optimal range/level bonus by 2.5% for example, shifting some boni values up and down, here and there.
Compare apples with apples, and pears with pears. You cannot compare apples with pears.
The separation of the empires and its consequences upon the Eve universe you cannot compare with minor rebalancings like reducing the ship resistance/level boni from 5% to 4%.

Last thing I need to mention. Mr Barbeque, may I ask you to keep it civilized and disciplined in your posts, please.
In the last post you quoted my contribution in post #886, changing it into "Everything you (Janna Sway) said that I wont waste character space responding..."
Your contribution to my post #854 was "don't feed the troll".
I merely base my argumentations on facts and you are absolutely free to check the things I mention for yourself in evelopedia and other sources. Not one argument I present is based on my personal feelings.
You are free to contribute to the discussion, and please add to your posts on what sources you base your arguments, so that I can read those and learn more about the game Eve Online, the game we all love so much.
Immature expressions of anger and frustration, by calling me a troll or discrediting my posts, calling them a waste, do not contribute anything to the discussion and may I suggest that these were your last two disresepectful comments in the forums from now on.
Janna Sway
Ember Inc.
Curatores Veritatis Alliance
#890 - 2013-09-05 05:53:12 UTC  |  Edited by: Janna Sway
Mournful Conciousness wrote:
Sir you are mistaken. I am not advocating the disempowerment of CONCORD in hisec. I am advocating the provision of player-driven law enforcement in lowsec.



The "player-driven law enforcement" is a condition you find in nullsec. Low-sec is called low-sec because CONCORD's laws and rules apply there and CONCORD has stationary weapon systems and stations in lowsec systems. The difference between lowsec and highsec is that CONCORD has no mobile strike force in lowsec, that's all.
Nullsec is the wild west of the EVE universe and there is no CONCORD law enforcement, and at most a player-driven law enforcement.

So, what is the meaning of your post I have just quoted?
You are "advocating the provision of player-driven law enforcement in lowsec", that means that you do not want the CONCORD-driven law enforcement in "lowsec". No CONCORD, no security, that means nullsec. That's what the "-sec" is all about, it means how much security CONCORD is offering to the star system.

Thus, you advocate the removal and reform of the current 3-security-system, i.e. nullsec, lowsec, and highsec and wish to have the current lowsec systems to be changed into nullsec systems. Thus you want CONCORD to be disempowered in current lowsec systems, and you want alliances to settle down in current lowsec and set up their laws.

You are indeed advocating the disempowerment of CONCORD in highsec empire border zones, because the empires are currently separated from one another by highsec systems owned by the empires themselves even, and what you want is disempowerment because you want lowsec to be changed into nullsec, for you want player to enforce their laws in "lowsec regions" (what is not lowsec anymore, as soon as you transfer that authority of law enforcement from CONCORD to the playerbase, obviously). That means, you want a the removal of "lowsec" as we know it, and you wish to have a two-security-Eve universe, i.e. a CONCORD-security- (with mobile strike force as known in highsec) and a No-CONCORD-security (that means nullsec) universe.

Please feel free to correct me if I have misunderstood the meaning of "security" and its relation to CONCORD.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#891 - 2013-09-05 08:37:27 UTC
You do indeed misunderstand me. The forums as they stand no not make it easy to see all my posts as a continuous thread. If you saw them this way I think what I had written would make sense to you.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Janna Sway
Ember Inc.
Curatores Veritatis Alliance
#892 - 2013-09-05 09:51:54 UTC
Mournful Conciousness wrote:
You do indeed misunderstand me. The forums as they stand no not make it easy to see all my posts as a continuous thread. If you saw them this way I think what I had written would make sense to you.


Hm, the statement "I am advocating the provision of player-driven law enforcement in lowsec" is pretty crystal clear and based on that an analysis followed. I cannot see any double-meanings in that sentence either, for it is a clear statement.

I have followed the thread from the very beginning and have read the all comments. I am familiar with the mentioned arguments in this thread.

My reply might have had disappointed you and you might feel like as if I have stepped on your toes, but words and sentences mean what they mean and one cannot distort their meanings, just to feel better, or distort the meanings because the responses received were not pleasant to the ears and honey to the heart.

The issue with this thread and the thought experiment of separating the nations is that it is just a thought experiment, a "cool idea that would be a lot of fun", but it has no solid foundation it could rest upon. The thought experiment is built upon sand. Many visitors of this thread have plainly asked simple questions about the empire separations, just check post #856 for example, or go through my posts in the past. Nobody gives any answers based on facts or mentions any sources. The only justification of this thought experiment are personal feelings, like "let's do this, for this would be a hell lot of fun". When I ask for sources, I do not receive any. When I ask whether I did a mistake in my interpretation, I do not receive any answers and corrections based on facts and sources, only based on personal feelings. I receive insults and notes of anger and frustration just because I am challenging arguments and base them on sources that are classified as "lore" here.

The thread is almost 1000 comments long and very detailed concepts and ideas have been presented in this thread concerning the empire separation, however, quantity of posts do not say anything about the quality of the thought experiment. I can remember the OP even argueing that this thread would be a serious subject because of the likes he had received or because of the amount of the posts in this thread - just the activity in this thread. Well, feelings, likes, or the quantity of posts do not provide a solid foundation for a thought experiment but facts do, and I am just missing those facts and am flooded with feelings, emotions and even insults. That's why following this thread is a nice leisure activity during the coffee breaks, nothing more, for the building is shaky.
Onictus
Federal Navy Academy
Gallente Federation
#893 - 2013-09-05 10:05:14 UTC
Commander Ted wrote:

Post in the thread if you like this idea help! A simple "I like this idea!" would be nice!


So moving stuff from place to place in eve isn't really all that dangerous, difficult, interesting, or that profitable most of the time. Piracy isn't all that profitable either. So why not add more lowsec between the 4 empires. By more I mean, it would be utterly impossible to get from gallente space to caldari space without crossing lowsec at some point.

When doing this I wouldn't want the routes to be setup where there are only 1-2 chokepoints you have to cross, I would also prescribe the addition of new regions.

This would buff trading by making it harder, weird i know but hear me out. The less freighters going back and forth from jita to dodixie moving ice, the more expensive ice is in the area's where it can't be mined. Faction modules become items that must be smuggled across dangerous open waters. Pirates actively hunt badgers full of ore, trading corporations setup large fleets to escort freighters, etc. When I watch TV and see pirates they are plundering trade routes and making commerce harder, eve pirates don't really affect commerce at all.

Imagine all the fun that can be had when you actually have to be at risk to move things? Sure their is suicide ganking but that only happens if your hauling a stupid amount of things or are just unlucky.

If this change was added i would consider a cloaking hauler to move items myself since I am not as inclined to do research to exploit the market under the current landscape.

To ease the transition for players who may be heavily dependent on say building things in Amarr and moving them to Jita or Jita based station traders who can't move things themselves, I propose a few temporary changes to help the transition to a new Eve economy. Every player will get 3 Interbus free move vouchers that can transport 900km3 of items each from any hisec system to another. Players will also get a voucher to move ANY 5 fully assembled ships regardless of cargo. These vouchers would only last for one month.
Additionally the number of direct Hisec-HIsec wormhole connections could be boosted 300%, and over 6 months be slowly brought down to normal levels to assist the redistribution of materials.

Common Arguments:

This would make everyone just live in Jita!


If all hisec players lived in Jita then who would do amarr missions and mine amarr ice/ore?
Not everything can be found in one empire making it nessecary that players spread themselves out evenly.

Every system will be like Rancer

Rancer is Rancer because it is impossible to go around it. Their is only 1 link that connects Minmatar and Caldari space, only one. If new regions are added like I prescribe then it will always be easy to circumvent these camps with a little know how.

This interrupts my playstyle!

Do you really need to do Damsel in Distress once for every faction?
Is it really that big a deal if you now need to sell your products locally instead of at one super hub as an industrialist?

It will all just be jump freightered across the gap!


There are a limited number of jump freighters to move items. At 6bil a pop it will be very difficult to move lots of ships and over the gap constantly. Also with the next patch about to increase fuel prices, such a constant demand for ships jumping will make the JF option less attractive.

If you had the number of jump freighters going back and forth between the empires as you do freightesr autopiloting from amarr to jita, it is likely that the number of pirate dreadnaughts ready to blap you would also go up over time, so obviously a JF isn't totally risk free either.


It is impossible to cross low sec safely and it disrupts traders gameplay!


On the contrary, empire to empire wormholes that can fit freighters and cloaking haulers are available to traders.
Volumes of items being moved to make prices more homogenous will be reduced meaning greater profits will be made each trip making the use of these methods more profitable.

It doesnt make sense lore wise!


WRONG. Borders between enemy nations do not have to be safe and are often not. Security status is not determined by the presence of the empires military but concord's ability to secure those areas. The US Mexico border is a RL example of this, its a desolate desert covered with patrol agents and drug cartel operatives who will sew your genitals to your face and put explosives in them after sending your corpse back to your family.
The borders between allied empires could be also insecure, since they may be frontier areas since this idea comes with adding new regions that disrupt Jugate travel, these areas would be a frontier, thus not very well secured.


Gate camps aren't fun or pvp!


While mostly true the fact that gate camps exist will provide opportunities for pirates to make money actually pirating.
More importantly the fact that a gate camp is there means that someone will want to come and break it up, encouraging fleet pvp off stations encouraging more fun.


New thread about this topic started in CSM Assembly Hall
https://forums.eveonline.com/default.aspx?g=posts&t=175823&find=unread

Proposed layout of the new regions and lore explanation
https://forums.eveonline.com/default.aspx?g=posts&m=2234451#post2234451


FUN fact, you can indeed go around Rancer...completely through high sec.
Gigi Barbagrigia
Digital Oddity
#894 - 2013-09-05 10:57:07 UTC
This idea would be quite neat if it were dawn of the century and much of what we have now was already developed. Right now ... way too much work for not enough return.

Racial diversity brings in far more problems than its lore based reasons justify. At the end of the day, it's a sandbox, screw lore. In a sandbox players create lore. With that out of the way what remains is complicating hisec supply chains in the name of risk/reward. That in itself is fine; actually it's excellent. Until you realize how much of a rebalancing it required. Gallente schools will now sell adv. missile skills? Oh wait, I was supposed to fly Proteus, my bad. Forgot most fly Tengus because most are Caldari. Not to mention lab POSes, etc. Also do they move all the stuff that's in Jita to ... oh I don't know, Yulai with downtime script? Think of it, that would be quite hilarious.

Lowsex is empty because a lot of people simply don't want confrontations with other people. They get enough of that during the day possibly, dunno. If you keep herding them into smaller and smaller areas they will oblige up to a point where those areas reach saturation and people stop playing.

It could be argued thay you are hanging out carrots across lowsec and for quite small portion of hisec dwellers and most of lowsec population you are. For most of former however you are breaking out big stick.

There's host of problems that need fixing, there's bunch of stuff CCP could do to increase pew-pew. This is neither fixing a problem nor promoting PvP.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#895 - 2013-09-05 11:04:07 UTC
The OP is not so much about increasing non-consensual pew as creating scarcity which in turn drives more interesting trade opportunities for those willing to take them.

This is how a real economy works (in simple terms).

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Jack Cassidy
TinCan Militia
#896 - 2013-09-05 11:12:27 UTC
I like it
Janna Sway
Ember Inc.
Curatores Veritatis Alliance
#897 - 2013-09-05 11:37:43 UTC  |  Edited by: Janna Sway
Mournful Conciousness wrote:
The OP is not so much about increasing non-consensual pew as creating scarcity which in turn drives more interesting trade opportunities for those willing to take them.

This is how a real economy works (in simple terms).


Could you please list some examples? What type of goods would become scarce, for I cannot remember any minerals that that I would need to import from another empire in order to manufacture my Amarr-technology based goods.
What minerals are abundant in Amarr and scarce in Minmatar for example, that would force me to take the risk to travel between the empires through nullsec or lowsec?

What pirate faction modules would be rare? AFAIK, it is irrelevant what pirate faction drops the EANM, all will give a +40% resistance buff, etc. no matter in what empire you are.

Is there even anything that would be produced in Caldari that I absolutely have to have and would even pay massive amounts of ISK to get it? Would I pay massive amounts of ISK in order to import a Tengu and Pith- pirate faction modules otherwise I could not function? Or should I just buy myself a Legion and save myself a lot of trouble and ISK?

How can it be that a restriction in freedom to trade, by removing the freedom of moving freely throughout all regions will make the market flourish?
The goal is to keep the market as free as possible and not to restrict it in any way. This is the free market economy i am used to. Purposefully the free market economy seeks to remove boundries and offer as much freedom as possible.

If the empires were separated, then I would not even bother about the other three empires anymore. I would live there where I was born, in Amarr, I would use the local (and cheaper) items. I would not bother even skilling for the other racial ships and only fly Amarr, and I would die in Amarr.
The separation does not create scarcity because everything you need in order to manufacture and build, you can find everywhere in all empires. Nothing is locally scarce, thus there is no need to bother the risk of even leaving the Amarr empire.

Some examples for scarce goods would be really appreciated.
Roime
Mea Culpa.
Shadow Cartel
#898 - 2013-09-05 12:17:06 UTC
Janna Sway wrote:

Some examples for scarce goods would be really appreciated.


Ore, ice, deadspace and faction items are all tied to their regions. And no, not all deadspace items are the same, check for example Corelum vs Corpum in many items. Also items that are tied to their LP stores.

Turning border systems into lowsec does not restrict freedom, it factually increases it by allowing more people to move freely in New Eden. As you know, only high security space presents any mechanical limitations to the freedom of capsuleers in the form of faction navies and CONCORD.

I feel that people sticking to their factions (favouring ships of their race) more tightly would make this game more interesting and fortify the lore.

.

Roime
Mea Culpa.
Shadow Cartel
#899 - 2013-09-05 12:20:51 UTC
Janna Sway wrote:
Mournful Conciousness wrote:
You do indeed misunderstand me. The forums as they stand no not make it easy to see all my posts as a continuous thread. If you saw them this way I think what I had written would make sense to you.


Hm, the statement "I am advocating the provision of player-driven law enforcement in lowsec" is pretty crystal clear and based on that an analysis followed. I cannot see any double-meanings in that sentence either, for it is a clear statement.

I have followed the thread from the very beginning and have read the all comments. I am familiar with the mentioned arguments in this thread.

My reply might have had disappointed you and you might feel like as if I have stepped on your toes, but words and sentences mean what they mean and one cannot distort their meanings, just to feel better, or distort the meanings because the responses received were not pleasant to the ears and honey to the heart.

The issue with this thread and the thought experiment of separating the nations is that it is just a thought experiment, a "cool idea that would be a lot of fun", but it has no solid foundation it could rest upon. The thought experiment is built upon sand. Many visitors of this thread have plainly asked simple questions about the empire separations, just check post #856 for example, or go through my posts in the past. Nobody gives any answers based on facts or mentions any sources. The only justification of this thought experiment are personal feelings, like "let's do this, for this would be a hell lot of fun". When I ask for sources, I do not receive any. When I ask whether I did a mistake in my interpretation, I do not receive any answers and corrections based on facts and sources, only based on personal feelings. I receive insults and notes of anger and frustration just because I am challenging arguments and base them on sources that are classified as "lore" here.

The thread is almost 1000 comments long and very detailed concepts and ideas have been presented in this thread concerning the empire separation, however, quantity of posts do not say anything about the quality of the thought experiment. I can remember the OP even argueing that this thread would be a serious subject because of the likes he had received or because of the amount of the posts in this thread - just the activity in this thread. Well, feelings, likes, or the quantity of posts do not provide a solid foundation for a thought experiment but facts do, and I am just missing those facts and am flooded with feelings, emotions and even insults. That's why following this thread is a nice leisure activity during the coffee breaks, nothing more, for the building is shaky.


Right, then provide facts why this idea wouldn't work.

.

Janna Sway
Ember Inc.
Curatores Veritatis Alliance
#900 - 2013-09-05 12:52:05 UTC
Roime wrote:
Janna Sway wrote:

Some examples for scarce goods would be really appreciated.


Ore, ice, deadspace and faction items are all tied to their regions. And no, not all deadspace items are the same, check for example Corelum vs Corpum in many items. Also items that are tied to their LP stores.

Turning border systems into lowsec does not restrict freedom, it factually increases it by allowing more people to move freely in New Eden. As you know, only high security space presents any mechanical limitations to the freedom of capsuleers in the form of faction navies and CONCORD.

I feel that people sticking to their factions (favouring ships of their race) more tightly would make this game more interesting and fortify the lore.


Again...

- What ore is scarce in Amarr thus forcing me to import it from another empire? - none.
- What ice I desperately have to import to Amarr otherwise I could not use my own Amarr technology? - none.
- What Deadspace item I have to absolutely import, that local pirate NPC's do not drop, otherwise I would be in any kind of disadvantage? - none.
- What faction item I have to import otherwise I would be severely in a disadvantage? - none.
- As an Amarr pilot, what LP store items I absolutely have to import from for example the Federation, otherwise I could not run my own Amarr ships? - none.

Next question, how does taking the four empires who are not separated already and putting them into four seperated islands make them more free, what logic is behind that, please explain this to us.
What "mechanical" limitation is there that restricts freedom when all four empires are already unseparated? I really do not understand what you mean.
Since when does separation set me free and unity put in in any form of bondage?
Since when the faction Navy and CONCORD restrict a capsuleer's freedom?

And about the facts why this empire separation would not work, read my previous posts and think about them.