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Player Features and Ideas Discussion

 
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Abort warp button

Author
Krakil Frostborn
Deep Core Mining Inc.
Caldari State
#1 - 2013-09-03 14:09:04 UTC
Abort warp function

Takes you out of warp at the cost of 20-60% capactior , you exit the warp tunnel wherever you hit it. Nice for escaping pursuers but bad if you want to fight after that cause your cap will be crippled.
Sura Sadiva
Entropic Tactical Crew
#2 - 2013-09-03 14:23:14 UTC
Krakil Frostborn wrote:
Abort warp function

Takes you out of warp at the cost of 20-60% capactior , you exit the warp tunnel wherever you hit it. Nice for escaping pursuers but bad if you want to fight after that cause your cap will be crippled.


And what the purpose? Why is a good gameplay implementation?
Frederick Rommel
Deep Core Mining Inc.
Caldari State
#3 - 2013-09-03 14:36:05 UTC  |  Edited by: Frederick Rommel
Sura Sadiva wrote:
Krakil Frostborn wrote:
Abort warp function

Takes you out of warp at the cost of 20-60% capactior , you exit the warp tunnel wherever you hit it. Nice for escaping pursuers but bad if you want to fight after that cause your cap will be crippled.


And what the purpose? Why is a good gameplay implementation?


Sounds like a cheap way of avoiding gate camps, cancel warp within scan range of a gate, avoid being owned.

You can't just take away the dangers of low/null. there has to be a risk, and for that reason I don't really support your idea.

Krakil Frostborn wrote:
Abort warp function

Nice for escaping pursuers


Whats wrong with saving a bookmark mid-warp and going back to it after you land?
Hopelesshobo
Hoboland
#4 - 2013-09-03 14:39:37 UTC  |  Edited by: Hopelesshobo
So you attempt to stop warp, but there's a bubble at your initial landing spot. Do you get pulled anyways to the bubble, or does your ship stop?

Also, if you can choose to stop warp whenever you want, any bubble placed in line of your warp should also pull you out as well.

Lowering the average to make you look better since 2012.

PopeUrban
El Expedicion
Flames of Exile
#5 - 2013-09-03 15:46:29 UTC
Frederick Rommel wrote:
Sura Sadiva wrote:
Krakil Frostborn wrote:
Abort warp function

Takes you out of warp at the cost of 20-60% capactior , you exit the warp tunnel wherever you hit it. Nice for escaping pursuers but bad if you want to fight after that cause your cap will be crippled.


And what the purpose? Why is a good gameplay implementation?


Sounds like a cheap way of avoiding gate camps, cancel warp within scan range of a gate, avoid being owned.

You can't just take away the dangers of low/null. there has to be a risk, and for that reason I don't really support your idea.

Krakil Frostborn wrote:
Abort warp function

Nice for escaping pursuers


Whats wrong with saving a bookmark mid-warp and going back to it after you land?

I don't know. I'd argue that creating saves via midwarp bookmarking is emergent play that at some point someone at CCP said "we should stop that"

If being able to warp to random spots in space was originally intended functionality, we'd just be able to click the map to do it.

Obviously, someone made a smart decision and let it ride, but I wouldn't delude yourself in to thinking that midwarp bookmarks to create safes was ever intended functionality. Similarly, you can already midpoint warp without a safe if you plan for it by purposely draining cap. It's just a really roundabout and annoying process to do so. I do it all the time in cloaked cheetahs to speed up the safe creation process.

Does this mean either of these things should be as large a pain as they are for gameplay reasons? Or does it just mean that we over time began to view it as a learned skill and would feel cheapened if it became more convenient?

If EVE launched RIGHT NOW and you had no prior knowledge, would you choose the option of a bunch of warps to set up an off-path safe, or a click on the map? Would you choose manual capacitor drain or a halt warp button?

I don't see a problem with this. People do it anyway.
Dr0000 Maulerant
Union Nanide and Tooling
#6 - 2013-09-03 16:31:05 UTC
Hopelesshobo wrote:

Also, if you can choose to stop warp whenever you want, any bubble placed in line of your warp should also pull you out as well.

^^It does, doesn't it? I've gotten stuck in bubbles nowhere near my destination.

It would be cool if you could brake out of warp when you saw a bubble, though I imagine the stress would do massive damage to your ship... which might balance it out for campers.

Tell me again about how every playstyle you dont engage in "doesn't require any effort" and everyone who does it needs to die in a fire. Be sure to mention about how you tried it once but it was too easy/boring/ethnic-homophobic slur. 

Sura Sadiva
Entropic Tactical Crew
#7 - 2013-09-03 18:59:14 UTC
PopeUrban wrote:

I don't know. I'd argue that creating saves via midwarp bookmarking is emergent play that at some point someone at CCP said "we should stop that"


But this is not about saving bookmarks.

Giving an option to exit the warp arbitrary beside changing a core EVE mechanics has other consequences: as others point out it make pilots able to interrupt it (landing directly in a safe spot) in case of camps or bubble.

But also would remove any chance to follow someone in warp to a celestial: basically entering the warp (no matter to where, ANY warp) would put you in safe since you can stop it at your wish.

I see this as negative, current mechanics are already strongly unbalanced to advantage pilots wanting to escape/avoiding "contacts", removing also this chance would be deeply unfair in respect of gameplay interactions.

Tarn Kugisa
Kugisa Dynamics
#8 - 2013-09-04 05:47:08 UTC
Dr0000 Maulerant wrote:
Hopelesshobo wrote:

Also, if you can choose to stop warp whenever you want, any bubble placed in line of your warp should also pull you out as well.

^^It does, doesn't it? I've gotten stuck in bubbles nowhere near my destination.

It would be cool if you could brake out of warp when you saw a bubble, though I imagine the stress would do massive damage to your ship... which might balance it out for campers.


technically, the ship isn't moving, so there would be no impact

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt