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So I left high sec, and the risk/reward sucks.

Author
Zappity
New Eden Tank Testing Services
#41 - 2013-09-03 08:13:07 UTC
Baggo Hammers wrote:
Wait, 1,800,000 is not a lot for a level 3 mission??

I call trololo


No idea, never done them. It's bounty from 1-2 battleship rats in null and some lowsec areas. Seriously the same as a whole level 3 mission?

Zappity's Adventures for a taste of lowsec and nullsec.

Aracimia Wolfe
Imperial Academy
Amarr Empire
#42 - 2013-09-03 08:17:40 UTC
Lowsec rewards are fine, you just need to shoot the right kind of ships.

Kill it with Fire!

Addavar Thearox
Hedion University
Amarr Empire
#43 - 2013-09-03 08:19:56 UTC
Harry is going to be the new king of VFK goons. You might as well start contracting your stuff to him and log off ok.

Null sec has grown tired of you. Even the rats want nothing to with you. It may be time to find another game while youre still momentarily winning. Best to go out a shining star then a pale dwarf.
Liafcipe9000
Critically Preposterous
#44 - 2013-09-03 10:05:44 UTC
I like where this thread is going

another idiot who doesn't know any better than grinding extremely repetitive agent missions.
Maurice deSaxe
Caldari Provisions
Caldari State
#45 - 2013-09-03 10:32:51 UTC
Irsam Samri wrote:
I've been doing missions in low sec and pirate space. I spent 2 weeks grinding missions to be able to do level 3 missions, and the reward? 1,000 LP , 800,000 isk on average for a level 3 mission. at 1,000 isk an LP that's a whopping 1,800,000 for a level 3 mission. Why would people bother leaving high sec to do missions if the reward is negligable?

I'm in an 80 mil t2 fit cruiser and can complete about 3 missions an hour.

I come from the game Ultima Online so I prefer to be in low sec but there is no incentive, anyone explain to me why I shouldnt go back to high sec?

Coming from pre tram days of uo and living out my days in fel after t2a I do not see how you coming from uo to eve is relevant. In old school uo all you did was gank all day but here you are asking for pve missions.
Julius Priscus
#46 - 2013-09-03 10:34:03 UTC
Cyfir wrote:
Irsam Samri wrote:

I come from the game Ultima Online so I prefer to be in low sec but there is no incentive, anyone explain to me why I shouldnt go back to high sec?



Quite frankly, there is no honest reason to go to lowsec. I enjoy lowsec because it makes me pay attention to an otherwise boring aspect of the game (grinding standings for locators and clones). That's just preference. I can make the same standings and isk in a safe environment.


a huge nail in the low sec coffin was when ccp made missions more spread out.

I used to enjoy doing 10 mission one after the other in low sec or null sec that was in the same system as the agent.

just too dangerous now.. oh and it was dangerous back then too if you didn't keep an eye on local.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#47 - 2013-09-03 11:26:47 UTC
*lol* missions in lowsec


(inital reaction)
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#48 - 2013-09-03 12:14:58 UTC
Risk V Reward

Safest: Null sec carebear land (found in deep null far behind the gate camps and npc null
Risks: Awoxxing, anything else you can dock up instantly when they enter local
Rewards: High

Safer: High sec
Risks: Awoxxing, Suiciding, Wars
Rewards: Average to low

Quite Risky: Low sec, Null NPC
Risks: Awoxxing, Pirates, Everyone and his dog can and sometimes do shoot you
Rewards: Average

Riskiest: WH Space
Risks: No local, pirates, local residents
Rewards: Very high.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Caliph Muhammed
Perkone
Caldari State
#49 - 2013-09-03 12:19:03 UTC  |  Edited by: Caliph Muhammed
I tricked out a Marauder for 5 billion ISK to do level 4s, got ganked, and found the risk versus reward sucks.
Vaerah Vahrokha
Vahrokh Consulting
#50 - 2013-09-03 12:23:51 UTC
Irsam Samri wrote:
I've been doing missions in low sec and pirate space. I spent 2 weeks grinding missions to be able to do level 3 missions, and the reward? 1,000 LP , 800,000 isk on average for a level 3 mission. at 1,000 isk an LP that's a whopping 1,800,000 for a level 3 mission. Why would people bother leaving high sec to do missions if the reward is negligable?

I'm in an 80 mil t2 fit cruiser and can complete about 3 missions an hour.

I come from the game Ultima Online so I prefer to be in low sec but there is no incentive, anyone explain to me why I shouldnt go back to high sec?


You have to do L4 missions in low sec to compete with L4 in high sec (duh!).

I don't know how it is now, but before the Q20 agents change, I did substantially more in low sec and null sec L4s than in hi sec, despite using a worse ship.
Digits Kho
Pator Tech School
Minmatar Republic
#51 - 2013-09-03 12:31:12 UTC
Infinity Ziona wrote:
Risk V Reward

Safest: Null sec carebear land (found in deep null far behind the gate camps and npc null
Risks: Awoxxing, anything else you can dock up instantly when they enter local
Rewards: High

Safer: High sec
Risks: Awoxxing, Suiciding, Wars
Rewards: Average to low

Quite Risky: Low sec, Null NPC
Risks: Awoxxing, Pirates, Everyone and his dog can and sometimes do shoot you
Rewards: Average

Riskiest: WH Space
Risks: No local, pirates, local residents
Rewards: Very high.


So remind me again, why does 80% of eve population live in empire space?
Blood Viper Johnson
Gallente Federation
#52 - 2013-09-03 12:34:45 UTC
man try lvl 5 missions))
Caliph Muhammed
Perkone
Caldari State
#53 - 2013-09-03 12:36:18 UTC  |  Edited by: Caliph Muhammed
Digits Kho wrote:
So remind me again, why does 80% of eve population live in empire space?


Because 80% of the world desires to be free from a dictatorship?
Khanh'rhh
Sparkle Motion.
#54 - 2013-09-03 12:55:04 UTC
Infinity Ziona wrote:
Riskiest: WH Space
Risks: No local, pirates, local residents
Rewards: Very high.

You shouldn't drink the WHer's koolaid on this one. It's possible (in the sense it's done literally every day) to completely close your WH system off to any other WHs or K-space, making entry impossible.
The only risk becomes a random gang rolling their static to look for people to shoot, thus opening a K162 into your WH. In doing so, they give you an advance warning someone is about to jump in, giving you loads of time to get back to a POS.
The risk in lowsec and 0.0 are about the same, and the time from jumping the gate to landing in your anom is much lower than your warning in a WH, which starts as soon as the scanner begins a warp to check out the new WH spawn. Anoms in 0.0 have more scramming rats than lowsec, meaning no, you can't "instantly dock" quite a lot of the time.

Done right, there's no safer space to make ISK than WH space, they just don't want it to catch on so it gets balanced.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Vaerah Vahrokha
Vahrokh Consulting
#55 - 2013-09-03 12:58:35 UTC
Digits Kho wrote:

So remind me again, why does 80% of eve population live in empire space?


Because they don't want to deal with the people who live in low and null sec?
Ethereal Night
Rattini Tribe
Minmatar Fleet Alliance
#56 - 2013-09-03 14:09:55 UTC
Irsam Samri wrote:
anyone explain to me why I shouldnt go back to high sec?


It gives me less people to kill.

Whoever appeals to the law against his fellow man is either a fool, or a coward. Whoever cannot take care of himself without that law is both. For a wounded man shall say to his assailant: "If I live, I will kill you. If I die, you are forgiven." Such is the Rule of Honor.

Lucas Kell
Solitude Trading
S.N.O.T.
#57 - 2013-09-03 15:08:29 UTC  |  Edited by: Lucas Kell
Harry Forever wrote:
you are just too stupid to understand a warp stab fitting... warb stabs are there so you can escape when a frigate scrambles you... it helps in numerous occasions, especially when you are up there and fight 1 vs. 5000, when you are in a bomber and bomb stuff altough frigates are close for example...

you might not need it in a flee of 100 thats right... but i play differently, you did not understand that yet... right? please let me know, if not i help you some more

seems the only thing you understand is your prefitted ships that you get from your leaders, everything else you just don't understand because you never thought about your own fittings, you just do what you get told, and you keep repeating it on the forum like a robot who got some screws loose...

Harry, I'm gonna try to explain this, but I know you hate to be "taught" and will tell me im wrong and have some kind of tantrum. But for anyone that actually cares:
Flown correctly, a bomber launching bombs should only get caught by an interdictor, and even that is unlikely. As a WCS does not stop interdictors it's pointless to have it for that.
The reason you should not get caught, is because a bomber is very small and is cloaked. What you do is you line up your target and a celestial in the same direction. This is your set of actions:

1. Fly towards the target
2. Decloak
3. Launch Bomb
4. Immediately upon seeing the bomb leave, warp to the celestial
5. While in warp, cloak up.

Doing this right, the time an enemy has to lock and scram you is tiny. By ensuring you are out of disruptor range of enemies, you reduce this further. You should almost never get caught by a tackler.

HOWEVER: If you are caught by an interdictor, you are dead either way. While dying though, you should have enough time to launch at least 1 volley of torpedos, which could kill a smaller ship, especially if your bomb hit it and didn't finish it off. The problem with a WCS however is that it increases your lock time, so the chances are, if you have 2 WCS fitted, you'll die before you lock. If you instead had 2 BCS modules, you'd get a larger volley damage off of your torps, maximizing your chance of doing damage on the way down.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#58 - 2013-09-03 15:12:26 UTC
Digits Kho wrote:
Infinity Ziona wrote:
Risk V Reward

Safest: Null sec carebear land (found in deep null far behind the gate camps and npc null
Risks: Awoxxing, anything else you can dock up instantly when they enter local
Rewards: High

Safer: High sec
Risks: Awoxxing, Suiciding, Wars
Rewards: Average to low

Quite Risky: Low sec, Null NPC
Risks: Awoxxing, Pirates, Everyone and his dog can and sometimes do shoot you
Rewards: Average

Riskiest: WH Space
Risks: No local, pirates, local residents
Rewards: Very high.


So remind me again, why does 80% of eve population live in empire space?

Because people like to play MMO's solo. They don't like being forced to group.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#59 - 2013-09-03 15:34:28 UTC  |  Edited by: Harry Forever
Lucas Kell wrote:
Harry Forever wrote:
you are just too stupid to understand a warp stab fitting... warb stabs are there so you can escape when a frigate scrambles you... it helps in numerous occasions, especially when you are up there and fight 1 vs. 5000, when you are in a bomber and bomb stuff altough frigates are close for example...

you might not need it in a flee of 100 thats right... but i play differently, you did not understand that yet... right? please let me know, if not i help you some more

seems the only thing you understand is your prefitted ships that you get from your leaders, everything else you just don't understand because you never thought about your own fittings, you just do what you get told, and you keep repeating it on the forum like a robot who got some screws loose...

Harry, I'm gonna try to explain this, but I know you hate to be "taught" and will tell me im wrong and have some kind of tantrum. But for anyone that actually cares:
Flown correctly, a bomber launching bombs should only get caught by an interdictor, and even that is unlikely. As a WCS does not stop interdictors it's pointless to have it for that.
The reason you should not get caught, is because a bomber is very small and is cloaked. What you do is you line up your target and a celestial in the same direction. This is your set of actions:

1. Fly towards the target
2. Decloak
3. Launch Bomb
4. Immediately upon seeing the bomb leave, warp to the celestial
5. While in warp, cloak up.

Doing this right, the time an enemy has to lock and scram you is tiny. By ensuring you are out of disruptor range of enemies, you reduce this further. You should almost never get caught by a tackler.

HOWEVER: If you are caught by an interdictor, you are dead either way. While dying though, you should have enough time to launch at least 1 volley of torpedos, which could kill a smaller ship, especially if your bomb hit it and didn't finish it off. The problem with a WCS however is that it increases your lock time, so the chances are, if you have 2 WCS fitted, you'll die before you lock. If you instead had 2 BCS modules, you'd get a larger volley damage off of your torps, maximizing your chance of doing damage on the way down.


you don't understand much about bombers, you just reapeat what you did read on the web

there is not time to get into position with celestials, the target long is gone, but how should you know... you think they are waiting for you while you get into position right? maybe the reason why you never made a solokill in a bomber, wherelse i made over 80 now... you can do your carebear tactics that your read on the web, what i do is a bit more aggressive gameplay, nothing for the faint of heart... just stick to your fleets there you be safe, this is not your business

I recommend you guys stop responding to my fitting, the only thing you explain to me is that you have no clue about the game, with sensor booster you can have the exact same locktime like a normal bomber, however you don't need to lock when you bomb stuff, and when you play differenty maybe camp a gate, you can simply switch off the warb stabs as well, did you hear about that?

so you have many options to use warb stabs, however you won't find it on the web, you just find out when you use your own brain, something you guys seem to be resistant against
Lucas Kell
Solitude Trading
S.N.O.T.
#60 - 2013-09-03 15:47:29 UTC  |  Edited by: Lucas Kell
Harry Forever wrote:
you don't understand much about bombers, you just reapeat what you did read on the web

there is not time to get into position with celestials, the target long is gone, but how should you know... you think they are waiting for you while you get into position right? maybe the reason why you never made a solokill in a bomber, wherelse i made over 80 now... you can do your carebear tactics that your read on the web, what i do is a bit more aggressive gameplay, nothing for the faint of heart... just stick to your fleets there you be safe, this is not your business

I recommend you guys stop responding to my fitting, the only thing you explain to me is that you have no clue about the game

See: "Waah, you dont understand!"
Yes, my industry character tends to only go into bombers in fleets.
1. If you don't have time to get in line with the celestial, you warped to the target from a stupid angle.
2. I know from experience how bombers work, and nerfing the shite out of their scan resolution is a dumb idea.
3. Your "solo kills" are industry ships. You could solo kill them with a noobie frigate and a point.

At the end of the day Harry you are a truly awful EVE pilot, that claims to be amazing while providing no evidence. The amount of bombers you've lost shows that you are a terrible pilot with no idea how to fly your ship.
You can run around screaming "you know nothing, i know everything, you all suck" like a 7 year old all you want, but most of us actually know how to play eve so we can tell at a glance that you're full of ****. You're not fooling anyone here.

It would take you literally a few minutes to find some better tactics and better methods to improve your skills, but you'd rather just be awful at the game then cry about how it should be changed. EPIC loser.

lol, nice edit:
Harry Forever wrote:
the only thing you explain to me is that you have no clue about the game, with sensor booster you can have the exact same locktime like a normal bomber, however you don't need to lock when you bomb stuff, and when you play differenty maybe camp a gate, you can simply switch off the warb stabs as well, did you hear about that?

so you have many options to use warb stabs, however you won't find it on the web, you just find out when you use your own brain, something you guys seem to be resistant against

So you want to use a mid slot and 2 low slots just so you can try to avoid being pointed, even though you should be avoiding getting targeted? This is where you are chucking extra mods on just to counter the fact that you can't fly the ship properly.
And turning off the stabs means you wasted 2 slots.

I don't need to "find it on the web" since I've been flying bombers for years. "using your brain" is not something you seem to be very good at Harry. If you're so superior at fitting bombers, how come you lose so many?

It's not even like you thought about your fit. When you fitted your bomber you probably put the stabs on first then said "now what else fits...". This is typical of new players who get one thing in their head then refuse to move off of it. The DC2 was another module people tended to refuse to go without, even to their detriment. And do even get me started on the overuse of 1600mm plate. Jamming on every module and rig to expand your powergrid enough to chuck as many plates on the ship as possible, then getting blapped in seconds for being slow as anything (nearly as slow as your mind Harry) and heavy as a small moon, with no resists.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.