These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Extra Minerals

First post
Author
Ozmodan
Pator Tech School
Minmatar Republic
#1 - 2013-09-02 12:51:54 UTC
Did someone at CCP have a brain aneurysm to think up this way to fix the reprocessing problem?

I can think of multiple ways to fix it that are far less stupid. Sometimes I wonder if some of the developers at CCP ever take the time to think how this affects the players. Whoever came up with this one certainly did not.

LEARN the KISS principle, this is a still a game, adding more complexity is just flat out ridiculous.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#2 - 2013-09-02 12:53:55 UTC
such as
Solstice Project
Sebiestor Tribe
Minmatar Republic
#3 - 2013-09-02 13:17:37 UTC
Tell us your solutions.
Eraza
Fuzzyness Enterprizes
#4 - 2013-09-02 13:25:13 UTC  |  Edited by: Eraza
more details would help, i think you are talking about them adding trit and pyerite to the rarest ores in low sec,
and yeah, that idea came up a bunch of times in the last few years, and always denied, by CCP:

the difference is to encourage trade, and is by no means a mistake, or an oversight



if you are talking about the tech 2 mineral compositions, yeah, i dont understand them now, (largely because i dont manage any of those resources), and these changes make it even MORE complex?
but again, i dont make T2 components, so i have no comparison
Benny Ohu
Royal Amarr Institute
Amarr Empire
#5 - 2013-09-02 13:28:46 UTC
nah i reckon he's on about how when minerals were added to build costs as part of tiericide

it was done so that ships constructed before the build cost increase do not reprocess to more minerals than they were contructed for to prevent players making minerals for free
Benny Ohu
Royal Amarr Institute
Amarr Empire
#6 - 2013-09-02 13:29:19 UTC
he says he was better solutions but he's holding out on us for some strange reason
LordWho
Ministry of War
Amarr Empire
#7 - 2013-09-02 13:36:58 UTC
Benny Ohu wrote:
he says he was better solutions but he's holding out on us for some strange reason

ENGLISH MOTAFUKA...DO..YOU..SPEAK....ITTTT!!!!!!!
Tobias Hareka
Republic Military School
Minmatar Republic
#8 - 2013-09-02 13:41:35 UTC
LordWho wrote:
ENGLISH MOTAFUKA...DO..YOU..SPEAK....ITTTT!!!!!!!


Do you? Also your caps lock seems to be broken.
Tydeth Gilitae
Magewright Artificers
#9 - 2013-09-02 13:52:42 UTC
A better way to display the solution CCP used could have been:

1. Added the "Extra" to the main list as "Minerals Required"
2. Second list labeled "Recoverable by Reprocessing" or similar which would be the current non-Extra list

That way, all minerals required would be in one total list, and you'd see that there are things you won't get back. Such a setup would also be easier for newbies to read. Same info and stats and all that, just more clear and intuitive in organization.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#10 - 2013-09-02 14:21:25 UTC
LordWho wrote:
Benny Ohu wrote:
he says he was better solutions but he's holding out on us for some strange reason

ENGLISH MOTAFUKA...DO..YOU..SPEAK....ITTTT!!!!!!!

what's the problem
Lucas Kell
Solitude Trading
S.N.O.T.
#11 - 2013-09-02 14:25:30 UTC
Tydeth Gilitae wrote:
A better way to display the solution CCP used could have been:

1. Added the "Extra" to the main list as "Minerals Required"
2. Second list labeled "Recoverable by Reprocessing" or similar which would be the current non-Extra list

That way, all minerals required would be in one total list, and you'd see that there are things you won't get back. Such a setup would also be easier for newbies to read. Same info and stats and all that, just more clear and intuitive in organization.

Extra materials aren't affected by ME levels however. They are 0 waste by default. Adding them to one list would make calculating waste reduction a LOT harder.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Tydeth Gilitae
Magewright Artificers
#12 - 2013-09-02 15:12:27 UTC
Lucas Kell wrote:
Extra materials aren't affected by ME levels however. They are 0 waste by default. Adding them to one list would make calculating waste reduction a LOT harder.


Ah, that's true. I had forgotten about that. Yeah, one list wouldn't work out so well, in that case.
Chic Botany
Doomheim
#13 - 2013-09-02 18:15:19 UTC
Ozmodan wrote:
Did someone at CCP have a brain aneurysm to think up this way to fix the reprocessing problem?

I can think of multiple ways to fix it that are far less stupid. Sometimes I wonder if some of the developers at CCP ever take the time to think how this affects the players. Whoever came up with this one certainly did not.

LEARN the KISS principle, this is a still a game, adding more complexity is just flat out ridiculous.



Ahem, we're still waiting for your perfect solution to the non-existent problem.

And posting in a Waah I can't make money on the ships I build because people are selling them for less than they cost to build thread.

And CCP's solution is probably the least complicated. They wanted to increase production costs for certain ships, but didn't want people building thousands before the patch and reprocessing them after the patch to get free minerals, so they created Extra Minerals.

It's not a new thing, it's been in for quite a while now, so why are people still crying about it. The savvy industrialists knew about the changes, had plenty of isk to spend so built lots of ships at pre-patch prices to sell post-patch to make more isk, that's what being savvy is all about (no I didn't do it)

It will eventually sort itself out, but it will take a long time. Then people will be building ships that cost the same as everybody else to build, until that time, then you're fighting a losing battle, there will be thousands of ships on the markets at pre-patch build prices, plus countless more ready to be sold.

What do you suggest CCP do about it? interrogate the databases to find out which ships were built before the patch and tell the owner "I'm sorry, but because of some whiny forum user this ship is now clamped. To release the clamp, contract X minerals to CCP" and the same for all the ones on the market, the same for all the ones in space, a pop-up message saying "Yes we know the ship was fine before, but erm, something big has fallen off the back end, and it kinda looks important, so to fix this you'll need some minerals"

Dave stark
#14 - 2013-09-02 18:17:17 UTC
Ozmodan wrote:
Did someone at CCP have a brain aneurysm to think up this way to fix the reprocessing problem?

I can think of multiple ways to fix it that are far less stupid. Sometimes I wonder if some of the developers at CCP ever take the time to think how this affects the players. Whoever came up with this one certainly did not.

LEARN the KISS principle, this is a still a game, adding more complexity is just flat out ridiculous.


so then, how should the problem have been addressed to prevent masses of minerals being produced from thin air post patch? enlighten us.
Rengerel en Distel
#15 - 2013-09-02 20:58:31 UTC
Dave Stark wrote:
Ozmodan wrote:
Did someone at CCP have a brain aneurysm to think up this way to fix the reprocessing problem?

I can think of multiple ways to fix it that are far less stupid. Sometimes I wonder if some of the developers at CCP ever take the time to think how this affects the players. Whoever came up with this one certainly did not.

LEARN the KISS principle, this is a still a game, adding more complexity is just flat out ridiculous.


so then, how should the problem have been addressed to prevent masses of minerals being produced from thin air post patch? enlighten us.


They could have added a new field for reprocessing. That new field would have the old values for reprocessing, then adding new materials wouldn't matter as it would no longer be tied into the materials themselves. Might have taken a coder an afternoon or two though, so can't really have that, plus they were probably on vacation anyway.

With the increase in shiptoasting, the Report timer needs to be shortened.

Tippia
Sunshine and Lollipops
#16 - 2013-09-02 21:28:54 UTC
Rengerel en Distel wrote:
They could have added a new field for reprocessing. That new field would have the old values for reprocessing, then adding new materials wouldn't matter as it would no longer be tied into the materials themselves. Might have taken a coder an afternoon or two though, so can't really have that, plus they were probably on vacation anyway.


…so, kind of like what they did, only less transparent?
Atum
Eclipse Industrials
Quantum Forge
#17 - 2013-09-02 21:46:38 UTC
Chic Botany wrote:
the same for all the ones in space, a pop-up message saying "Yes we know the ship was fine before, but erm, something big has fallen off the back end, and it kinda looks important, so to fix this you'll need some minerals"

You need to have your eyes checked, as the front fell off, not the back. I blame the Matari... they're known to use cellotape while repairing stuff.
Mara Rinn
Cosmic Goo Convertor
#18 - 2013-09-02 22:42:16 UTC
Ozmodan wrote:
I can think of multiple ways to fix it that are far less stupid.


Except you can't, and you didn't. So perhaps your OP is actually just a rant? Yes, just a rant. It certainly isn't a discussion about features or ideas for the future development of the game.
Skydell
Bad Girl Posse
#19 - 2013-09-02 22:50:23 UTC
Benny Ohu wrote:
he says he was better solutions but he's holding out on us for some strange reason


It might have something to do with the troll down ratio in EVE-O being around 100%?
Nevyn Auscent
Broke Sauce
#20 - 2013-09-02 22:56:51 UTC
Tippia wrote:
Rengerel en Distel wrote:
They could have added a new field for reprocessing. That new field would have the old values for reprocessing, then adding new materials wouldn't matter as it would no longer be tied into the materials themselves. Might have taken a coder an afternoon or two though, so can't really have that, plus they were probably on vacation anyway.


…so, kind of like what they did, only less transparent?

Actually more transparent since it would mean ME affected everything required equally, rather than the current situation where BPO's with heavy additions of extra materials significantly reduce the value of any ME done.
As well as telling you exactly on the BPO what you get for reprocessing rather than having to know the formula or look in the reprocessing window.
12Next page