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Player Features and Ideas Discussion

 
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Adapt Freighter and Jump Freighter

First post
Author
Dave stark
#561 - 2013-09-01 09:01:04 UTC
Infinity Ziona wrote:
My comments in this thread have nothing to do with crying about losing ships. I have never lost a freighter, and never owned one nor will I.

My comments are about an imbalanced system. A system in which players have found a way to negate the controls put in place in highsec, in which for a 2 million isk per pilot investment you can destroy a multi-billion isk investment of a person who is playing within the designed mechanics of the game, without any warning.

I am saying that when freighters were released, it required a 100 million + isk per pilot investment, but things have changed drastically and now only requires 5000% less to be invested.

That's a huge drop and an obvious imbalance.


you've always been able to kill a freighter in 2m isk ships ever since the dawn of time; if you had enough people to throw at a freighter.

nothing has changed.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#562 - 2013-09-01 09:04:50 UTC
Jonah Gravenstein wrote:
Infinity Ziona wrote:
My comments in this thread have nothing to do with crying about losing ships. I have never lost a freighter, and never owned one nor will I.

My comments are about an imbalanced system. A system in which players have found a way to negate the controls put in place in highsec, in which for a 2 million isk per pilot investment you can destroy a multi-billion isk investment of a person who is playing within the designed mechanics of the game, without any warning.

I am saying that when freighters were released, it required a 100 million + isk per pilot investment, but things have changed drastically and now only requires 5000% less to be invested.

That's a huge drop and an obvious imbalance.


2 million isk is 2% of 100 million isk, ie a 98% drop in cost per pilot. How does that work out to 5000%? Or are you just talking out of your arse again?

In before figurative, metaphorical, arbitrary and any other words that don't describe your bullshit.

Are you serious? How many 2's into 100? 50 right. For each 2 you have 100%. 50 x 100 = 5000.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#563 - 2013-09-01 09:10:49 UTC
Dave Stark wrote:
Infinity Ziona wrote:
My comments in this thread have nothing to do with crying about losing ships. I have never lost a freighter, and never owned one nor will I.

My comments are about an imbalanced system. A system in which players have found a way to negate the controls put in place in highsec, in which for a 2 million isk per pilot investment you can destroy a multi-billion isk investment of a person who is playing within the designed mechanics of the game, without any warning.

I am saying that when freighters were released, it required a 100 million + isk per pilot investment, but things have changed drastically and now only requires 5000% less to be invested.

That's a huge drop and an obvious imbalance.


you've always been able to kill a freighter in 2m isk ships ever since the dawn of time; if you had enough people to throw at a freighter.

nothing has changed.

*shakes head*


CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Dave stark
#564 - 2013-09-01 09:13:19 UTC
Infinity Ziona wrote:
Dave Stark wrote:
Infinity Ziona wrote:
My comments in this thread have nothing to do with crying about losing ships. I have never lost a freighter, and never owned one nor will I.

My comments are about an imbalanced system. A system in which players have found a way to negate the controls put in place in highsec, in which for a 2 million isk per pilot investment you can destroy a multi-billion isk investment of a person who is playing within the designed mechanics of the game, without any warning.

I am saying that when freighters were released, it required a 100 million + isk per pilot investment, but things have changed drastically and now only requires 5000% less to be invested.

That's a huge drop and an obvious imbalance.


you've always been able to kill a freighter in 2m isk ships ever since the dawn of time; if you had enough people to throw at a freighter.

nothing has changed.

*shakes head*




so tell me, when freighters were introduced which game mechanic stopped you dropping the required amount of 2m isk ships on a freighter?
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#565 - 2013-09-01 09:15:00 UTC
Dave Stark wrote:
Infinity Ziona wrote:
Dave Stark wrote:
Infinity Ziona wrote:
My comments in this thread have nothing to do with crying about losing ships. I have never lost a freighter, and never owned one nor will I.

My comments are about an imbalanced system. A system in which players have found a way to negate the controls put in place in highsec, in which for a 2 million isk per pilot investment you can destroy a multi-billion isk investment of a person who is playing within the designed mechanics of the game, without any warning.

I am saying that when freighters were released, it required a 100 million + isk per pilot investment, but things have changed drastically and now only requires 5000% less to be invested.

That's a huge drop and an obvious imbalance.


you've always been able to kill a freighter in 2m isk ships ever since the dawn of time; if you had enough people to throw at a freighter.

nothing has changed.

*shakes head*




so tell me, when freighters were introduced which game mechanic stopped you dropping the required amount of 2m isk ships on a freighter?

Same mechanic that stopped most freighters being ganked with the only reasonable force (battleships). Profitablity.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Dave stark
#566 - 2013-09-01 09:17:36 UTC
Infinity Ziona wrote:
Same mechanic that stopped most freighters being ganked with the only reasonable force (battleships). Profitablity.


so, no game mechanic has ever stopped players dropping 2m isk ships on a freighter?
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#567 - 2013-09-01 09:25:03 UTC
Dave Stark wrote:
Infinity Ziona wrote:
Same mechanic that stopped most freighters being ganked with the only reasonable force (battleships). Profitablity.


so, no game mechanic has ever stopped players dropping 2m isk ships on a freighter?

LMFAO.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Jawls Rohn
Neon Incorporated
#568 - 2013-09-01 09:25:47 UTC
What would be the issue with giving freighters some fitting ability (obviously tweak basic HP, cargo etc)? That way people can sacrifice cargo for tank etc. If people want a super tanky freighter let them fit that way and get half the cargo space.
Dave stark
#569 - 2013-09-01 09:26:06 UTC
Infinity Ziona wrote:
Dave Stark wrote:
Infinity Ziona wrote:
Same mechanic that stopped most freighters being ganked with the only reasonable force (battleships). Profitablity.


so, no game mechanic has ever stopped players dropping 2m isk ships on a freighter?

LMFAO.


judging from the fact that you didn't reply with an actual answer; i'm correct.
Jonah Gravenstein
Machiavellian Space Bastards
#570 - 2013-09-01 09:26:57 UTC
Infinity Ziona wrote:

Are you serious? How many 2's into 100? 50 right. For each 2 you have 100%. 50 x 100 = 5000.

You do know how percentages work right? 1 is 1% of 100, ergo 2 is 2% of 100

Using your figures :

1,000,000 is 1% of 100,000,000, ergo 2,000,000 is 2% of 100,000,000

100-2=98 therefore it's a 98% reduction in the cost per pilot required to gank a freighter

per·cent also per cent (pr-snt)
adv.
Out of each hundred; per hundred.

If I buy something for £2 and sell it for £100 I haven't made a 5000% profit, I've made an 98% profit.



In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#571 - 2013-09-01 09:30:15 UTC
Jonah Gravenstein wrote:
Infinity Ziona wrote:

Are you serious? How many 2's into 100? 50 right. For each 2 you have 100%. 50 x 100 = 5000.

You do know how percentages work right? 1 is 1% of 100, ergo 2 is 2% of 100

Using your figures :

1,000,000 is 1% of 100,000,000, ergo 2,000,000 is 2% of 100,000,000

100-2=98 therefore it's a 98% reduction in the cost per pilot required to gank a freighter

per·cent also per cent (pr-snt)
adv.
Out of each hundred; per hundred.

If I buy something for £2 and sell it for £100 I haven't made a 5000% profit, I've made an 98% profit.




You're freaking kidding me right? If you buy something for 2 and you sell it for 4 its 100%.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Dave stark
#572 - 2013-09-01 09:31:18 UTC
Jonah Gravenstein wrote:
If I buy something for £2 and sell it for £100 I haven't made a 5000% profit


you've made 4900% profit, you sold it for 5000% of it's original cost.
Jonah Gravenstein
Machiavellian Space Bastards
#573 - 2013-09-01 09:32:45 UTC  |  Edited by: Jonah Gravenstein
Infinity Ziona wrote:
Jonah Gravenstein wrote:
Infinity Ziona wrote:

Are you serious? How many 2's into 100? 50 right. For each 2 you have 100%. 50 x 100 = 5000.

You do know how percentages work right? 1 is 1% of 100, ergo 2 is 2% of 100

Using your figures :

1,000,000 is 1% of 100,000,000, ergo 2,000,000 is 2% of 100,000,000

100-2=98 therefore it's a 98% reduction in the cost per pilot required to gank a freighter

per·cent also per cent (pr-snt)
adv.
Out of each hundred; per hundred.

If I buy something for £2 and sell it for £100 I haven't made a 5000% profit, I've made an 98% profit.




You're freaking kidding me right? If you buy something for 2 and you sell it for 4 its 100%.

No it's not, it's a 50% profit, you're neglecting to take into account your cost price.

(cost price/sale price)*100 gives you the profit margin

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#574 - 2013-09-01 09:34:48 UTC
Jonah Gravenstein wrote:
Infinity Ziona wrote:
Jonah Gravenstein wrote:
Infinity Ziona wrote:

Are you serious? How many 2's into 100? 50 right. For each 2 you have 100%. 50 x 100 = 5000.

You do know how percentages work right? 1 is 1% of 100, ergo 2 is 2% of 100

Using your figures :

1,000,000 is 1% of 100,000,000, ergo 2,000,000 is 2% of 100,000,000

100-2=98 therefore it's a 98% reduction in the cost per pilot required to gank a freighter

per·cent also per cent (pr-snt)
adv.
Out of each hundred; per hundred.

If I buy something for £2 and sell it for £100 I haven't made a 5000% profit, I've made an 98% profit.




You're freaking kidding me right? If you buy something for 2 and you sell it for 4 its 100%.

No it's not, it's a 50% profit, you're neglecting to take into account your cost price.

You got the cost price back + double or 100%...

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Dave stark
#575 - 2013-09-01 09:35:49 UTC
it's actually a sad moment when ziona is right.
Jonah Gravenstein
Machiavellian Space Bastards
#576 - 2013-09-01 09:37:42 UTC  |  Edited by: Jonah Gravenstein
Dave Stark wrote:
it's actually a sad moment when ziona is right.

She's not, In my last job I spent 4 years doing profit margin calculations all day.
Ziona is confusing Markup with Profit Margin.

Cost = 2
Sell = 4
Markup = 100%
Margin = 50%

Very different calculations.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

baltec1
Bat Country
Pandemic Horde
#577 - 2013-09-01 09:39:08 UTC
Dave Stark wrote:
Infinity Ziona wrote:
Same mechanic that stopped most freighters being ganked with the only reasonable force (battleships). Profitablity.


so, no game mechanic has ever stopped players dropping 2m isk ships on a freighter?


For every low slot added they would have to remove 12% base cargo ( I think thats what a t2 cargo extender gives you) otherwise people could ship capitals into high sec.

I dont want my freighter nerfed in an attempt to fix stupid people.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#578 - 2013-09-01 09:43:06 UTC
baltec1 wrote:
Dave Stark wrote:
Infinity Ziona wrote:
Same mechanic that stopped most freighters being ganked with the only reasonable force (battleships). Profitablity.


so, no game mechanic has ever stopped players dropping 2m isk ships on a freighter?


For every low slot added they would have to remove 12% base cargo ( I think thats what a t2 cargo extender gives you) otherwise people could ship capitals into high sec.

I dont want my freighter nerfed in an attempt to fix stupid people.

No need, simple to not allow capitals to be put into a hold or not allow them to be assembled in high, or not allow freighters with capital ships in hold to enter high sec or more fun to have customs fine or nuke freighters with banned caps inside... your protestation is just an excuse to not nerf your cash cow.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Dave stark
#579 - 2013-09-01 09:44:25 UTC
baltec1 wrote:
Dave Stark wrote:
Infinity Ziona wrote:
Same mechanic that stopped most freighters being ganked with the only reasonable force (battleships). Profitablity.


so, no game mechanic has ever stopped players dropping 2m isk ships on a freighter?


For every low slot added they would have to remove 12% base cargo ( I think thats what a t2 cargo extender gives you) otherwise people could ship capitals into high sec.

I dont want my freighter nerfed in an attempt to fix stupid people.


expanded cargohold, 1.275 modifier. 27.5%.

1/1.275 = 0.784... so a 21% reduction in cargo, per low slot.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#580 - 2013-09-01 09:45:33 UTC
Jonah Gravenstein wrote:
Dave Stark wrote:
it's actually a sad moment when ziona is right.

She's not, In my last job I spent 4 years doing profit margin calculations all day.
Ziona is confusing Markup with Profit Margin.

Cost = 2
Sell = 4
Markup = 100%
Margin = 50%

Very different calculations.

Maybe an indication why you don't have that job anymore.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)