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Why hi sec players will NOT move into low or null no matter how much you cry about it.

First post
Author
Alyssa Yotosala
School of Applied Knowledge
Caldari State
#181 - 2011-11-13 21:07:03 UTC
Why do hardcore Carebears get their knickers in a twist when they find out that the central tenet of EVE is PVP?

You are playing a PVP MMO knowing full well that there is non-consensual PVP as a core mechanic, and you complain that there is....PVP?

- How boring would EVE be without non-consensual PVP?
- How boring would it be without conflict?
- How boring would EVE be without risk?
- How boring would it be without consequences?

If EVE was not made the way it is, it would have been a dismal failure. Death should have real consequences, not this mamby pamby die-and-you-only-lose-time BS you find in other MMO's.

EVE is Hard, its designed that way, its what makes it great. Deal with it.
You want to Carebear? Then expect to be treated like the prey you actually turned yourself into.
Don't want to be prey? Then PVP, and be prepared to have fun.

The danger of losing something that you worked hard to create is what gives this game its adrenaline inducing, heart pounding PVP.

If you want to limit your game to no PVP at all, that's your choice, but don't expect to have your cake and eat it too. Expect to have your game limited to boring activities.

Learn to accept the realities of this game. Adapt or die, its as simple as that.
SilentSkills
The Scope
Gallente Federation
#182 - 2011-11-13 21:47:41 UTC
Alyssa Yotosala wrote:
Why do hardcore Carebears get their knickers in a twist when they find out that the central tenet of EVE is PVP?

You are playing a PVP MMO knowing full well that there is non-consensual PVP as a core mechanic, and you complain that there is....PVP?

- How boring would EVE be without non-consensual PVP?
- How boring would it be without conflict?
- How boring would EVE be without risk?
- How boring would it be without consequences?

If EVE was not made the way it is, it would have been a dismal failure. Death should have real consequences, not this mamby pamby die-and-you-only-lose-time BS you find in other MMO's.

EVE is Hard, its designed that way, its what makes it great. Deal with it.
You want to Carebear? Then expect to be treated like the prey you actually turned yourself into.
Don't want to be prey? Then PVP, and be prepared to have fun.

The danger of losing something that you worked hard to create is what gives this game its adrenaline inducing, heart pounding PVP.

If you want to limit your game to no PVP at all, that's your choice, but don't expect to have your cake and eat it too. Expect to have your game limited to boring activities.

Learn to accept the realities of this game. Adapt or die, its as simple as that.


Those points are all fine and good sir. But your missing the point. Carebears understand that PVP exists everywhere, they have dealt with it, you have to respect and admit that they just refuse to go to 0.0/lowsec to give themselves over on a silver platter for your pleasure. Deal with it.

On a side note: Null-lowsec-l33t-pvper tears are delicious. Hmm MMM
K Suri
Doomheim
#183 - 2011-11-13 21:52:03 UTC
imho there is only one reason people stay in highsec >>> Possession.

A highseccer cannot live in 0.0 because he wants to run his 10 man corp, by himself and with all his possession under his control and in 0.0, there is an absolute requirement to be part of something much bigger. It goes way beyond "me".

As an ex-alliance boss who had managed to grow to an 5 corp, 80 man alliance with a LOT of hard work, I tried desperately to form it into a single corp entity to make ourselves attractive to an 0.0 alliance.

All I got was "what about my towers", "what about me" bla bla bla. I gave up.

Zagdul is partly right that 0.0 is in fact safer than empire most of the time. What he fails to state is that most alliances have ALL of the assets, moons etc. under tight control and consequently there is very little provision for those "me" type corps.

0.0 either needs to be bigger, the lords need to be more generous and/or corp sizes need to reduce.

For me, until there is more to have, do and build for SMALLER corps, apart from endless CTA's and sanctums, I have no need nor any interest in going back.
MeestaPenni
Mercantile and Stuff
#184 - 2011-11-13 22:00:39 UTC
Alyssa Yotosala wrote:
Why do hardcore Carebears get their knickers in a twist when they find out that the central tenet of EVE is PVP?

You are playing a PVP MMO


The central tenet of EvE is "sandbox".

I am not Prencleeve Grothsmore.

Herzog Wolfhammer
Sigma Special Tactics Group
#185 - 2011-11-13 22:08:29 UTC  |  Edited by: Herzog Wolfhammer
Alyssa Yotosala wrote:
Why do hardcore Carebears get their knickers in a twist when they find out that the central tenet of EVE is PVP?

You are playing a PVP MMO knowing full well that there is non-consensual PVP as a core mechanic, and you complain that there is....PVP?

- How boring would EVE be without non-consensual PVP?
- How boring would it be without conflict?
- How boring would EVE be without risk?
- How boring would it be without consequences?

If EVE was not made the way it is, it would have been a dismal failure. Death should have real consequences, not this mamby pamby die-and-you-only-lose-time BS you find in other MMO's.

EVE is Hard, its designed that way, its what makes it great. Deal with it.
You want to Carebear? Then expect to be treated like the prey you actually turned yourself into.
Don't want to be prey? Then PVP, and be prepared to have fun.

The danger of losing something that you worked hard to create is what gives this game its adrenaline inducing, heart pounding PVP.

If you want to limit your game to no PVP at all, that's your choice, but don't expect to have your cake and eat it too. Expect to have your game limited to boring activities.

Learn to accept the realities of this game. Adapt or die, its as simple as that.



Last night I roamed 0.0 using bubble avoidance methods posted in a thread on that topic and saw the PVP of 0.0.

Basically what I saw was bubbles in line with gate-to-gate jumps. These are in fact easier to avoid than most people think.


But then it occurred to me that the only people who are not going to know this are going to be noobs, who are not skilled in the ways of 0.0.

Yet, out there lie still these bubble campers, waiting for that one person who comes along who does not know.

Now if the target of such camps is not likely to be someone of stature in the game, for such players know how to stay out of those traps, they why trap the noobs and lesser experienced at all just to kill them?

Is that really PVP? It's more like Player versus Victim.

If I wanted to be a street fighter (again) do I try to best other fighters or do I wait in an alley for some dumb yuppie to make a wrong turn and mug him?
If you see two guys who know how to fight duke it out, we call that a fight. But do we call it a fight when we see one person enact a total beat-down of another? Be honest with how you answer that to yourself.

If I asked some kids to log into COD2, and me, having played the game since 2006, totally dominates the round, could it be said by an observer that I am good at the game?

Gladly we are seeing a lot of threads indicating that people are starting to pick up on the idea that most of the "PVP" outside of high sec is not really PVP to a person who is truly playing the game and killing for game-related reasons. It's really starting to look like the motivation for noob harvesting is not "PVP", nor is it "piracy" or "defending my turf" has more of a metagame value stemming from the desire to simply make other players angry - griefing as it's known. . I saw a lot of bubble camps in NPC space so the "hey man I'm just defending my patch HTFU" argument falls flat on its face.

All I ever asked is that griefers be honest in admitting who and what they are, and the player base has every right to ask not for new mechanics or changes the affect PVP, but for changes that remove such mechanics or atmosphere that are proven advantageous to griefers.

Yes there are some people who would want all PVP removed and turn the game into Carebear heaven, as well as some people who will insist that all space becomes 0.0. We have names for them in game and out and they don't apply to this debate.


I keep seeing the word "sandbox" and use it myself, but if there's only pre-determined paths in the sandbox to get around, instead of being able to point yourself in the direction you want to go, and bullies hang around on those paths, how "sandboxy" is that? And who will be the one still screaming "it's a sandbox" when called to task on their actions?

Bring back DEEEEP Space!

Alyssa Yotosala
School of Applied Knowledge
Caldari State
#186 - 2011-11-13 22:14:18 UTC
SilentSkills wrote:

Those points are all fine and good sir. But your missing the point. Carebears understand that PVP exists everywhere, they have dealt with it, you have to respect and admit that they just refuse to go to 0.0/lowsec to give themselves over on a silver platter for your pleasure. Deal with it.

On a side note: Null-lowsec-l33t-pvper tears are delicious. Hmm MMM


I agree with you, I do accept that most older(ingame) Carebears wont hand themselves over to the wolves, they are not stupid. But if they have a natural aversion to PVP, then sadly, EVE is not the game for them longterm. They also do not have the right to whine, whinge and tear-up because they are getting bored of highsec existence. Highsec is only a fraction of EVE gameplay.

The thing is, for you to survive, you have to learn to PVP if you want to live in low/null space. If a Carebear wants to move or live in low/null, then they need to accept the realities of life and death there.

I really dont care if they stay in highsec, its their game to limit. But dont for a minute think that some day low/null sec is going to be turned into a safe, silver platter for Carebears to live in. It will always be dangerous, it has to be.

On a side note:

Im a Null-lowsec-l33t-pvper?

Thanks man! you made this highsec Carebear's day :)



Alyssa Yotosala
School of Applied Knowledge
Caldari State
#187 - 2011-11-13 22:17:25 UTC
MeestaPenni wrote:
Alyssa Yotosala wrote:
Why do hardcore Carebears get their knickers in a twist when they find out that the central tenet of EVE is PVP?

You are playing a PVP MMO


The central tenet of EvE is "sandbox".


Did you miss the Multiplayer part of MMO?

Guess what PVP requires?
Herzog Wolfhammer
Sigma Special Tactics Group
#188 - 2011-11-13 22:26:36 UTC
Alyssa Yotosala wrote:
I really dont care if they stay in highsec, its their game to limit. But dont for a minute think that some day low/null sec is going to be turned into a safe, silver platter for Carebears to live in. It will always be dangerous, it has to be.



Here is where I think you are missing something. Nobody is asking for low/null to be made safe, as comparable to "safe" in high sec, to whatever perception there is (a Hulk pilot would have a different idea of what safe is).


Look at is this way. Gunfights are not safe. We can all agree on that.

Now if the layout of every gunfight was for one side to have to go through a "Fatal Funnel" as we call it (a doorway or hall basically) and the other side to pour fire in and obliterate anybody in that funnel, and that fatal funnel was the only way in, who is going to go in there?

However not having the ability to change the map (or call in an air strike or a tank), answers to the dilemma have to come from somewhere.

In the meantime it's not even brought up about whether or not there should even be a gunfight.

EvE is a gunfight, simple enough - most of the ships have weapons hard points. Nobody is wanting to change that.

Bring back DEEEEP Space!

MeestaPenni
Mercantile and Stuff
#189 - 2011-11-13 22:34:55 UTC
Alyssa Yotosala wrote:
MeestaPenni wrote:
Alyssa Yotosala wrote:
Why do hardcore Carebears get their knickers in a twist when they find out that the central tenet of EVE is PVP?

You are playing a PVP MMO


The central tenet of EvE is "sandbox".


Did you miss the Multiplayer part of MMO?

Guess what PVP requires?


Turning it into a circular argument does not invalidate the central tenet of EvE....a sandbox.

I am not Prencleeve Grothsmore.

Jerek Mothas
Sebiestor Tribe
Minmatar Republic
#190 - 2011-11-13 22:36:31 UTC
The problem is not so much the existence of PvP. It's more about the possibility that the kill-on-sight berserkers will no longer be controlled in the only place we can get a moment's peace, IMO. Some people are not rich enough to replace their Hulk or mission-running BS at a moment's notice, which is WHY I stay in high-sec. Believe it or not, I didn't join EVE to PvP; I joined EVE because it was a sci-fi game (the ONLY sci-fi game of its kind that's worth playing, or even of its kind period, as far as I know). I don't have an aversion to PvP. But I DO have an aversion to being FORCED to PvP. I understand that there are suicide gankers. Same as there are murderers in the real world. But that's why I won't be going into a dark alley at night in Chicago until I'm good and ready.

And I actually enjoy mining and mission-running. It's relaxing and enjoyable to deplete asteroid after asteroid, or enter a completed level 4 mission to the welcome sight of 20-30 wrecks waiting for me. (That and seeing my wallet fill up afterwards.) EVE is a sandbox. Don't make fun of people who don't like getting their carefully-built, time-invested castles down. Don't complain that you can't go around and destroy everything in sight just because "you don't like that castle", or just to be a jerk. Do what you do, and let us do what we do without taking away the only sense of relative safety we can find just because you feel like it. If we want to play "defend the castle", we will. Forcing us to play will only make us leave, which leaves you without a major source of minerals and named modules.

Failfitting ships since 2007.

"Those who control their tongue will have a long life; opening your mouth can ruin everything." - Solomon

Ishtanchuk Fazmarai
#191 - 2011-11-13 22:56:01 UTC  |  Edited by: Ishtanchuk Fazmarai
It si itneresting how this kind of threads are beginning to give voice to what used to be a silent majority....

Let me tell you a story. One of the languages most used in Internet is English, yet, every study around tells the same: most people who speaks english are not native english speakers. Actually, there is a kind of english that only existes outside of english-speaking coutnries; it is an english adapted to the grammar, syntaxes and lexicon of languages that are NOT english. Truly, most people who speaks english in the world speaks "foreigner's english" and not "true" english, and true english speakers are increasingly facing difficulties talking english to people who speaks english as a second language...

The point here is that some players are convinced that they play the "real " EVE (nullsec endgame, and combat PvP), but now they are meeting the harsh reality (a harsh reality CCP must face in order to survive) that most people who pay to play EVE don't play "real " EVE and aren't interested to do so.

We all play EVE, as we all speak english here. But never mistake who is in the majority. The majority here does not speak english outside of EVE, and does no play nullsec nor combat PvP EVE. The majority are not part of an alliance, are not griefers, and never have been to nullsec nor plan to.

Now it's becoming aparent beyond the anual survey:

EVE si NOT what nullsec dwellers and veterans think. EVE is what EVE players do, and what EVE players do it's a hisec, economy PvP, PvE funded sci-fi game.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Grarr Dexx
Now Look What You've Made Me Do
#192 - 2011-11-13 23:14:17 UTC
Zagdul wrote:
Gilbaron wrote:
so, how about building and creating something in 00 ?

you can of course put all your building and creating effords into building and creating something that is that much of a benefit for those who only want to destroy (hint: they dont necessary !) that they start defending it for you

ofc not talking about current 00 being not the place to build and create stuff, but at least, there is hope

Why should we when we can make more isk running level4's in empire + incursions?



Why do you need the money?
MatrixSkye Mk2
Republic University
Minmatar Republic
#193 - 2011-11-13 23:27:23 UTC
Grarr Dexx wrote:
Why do you need the money?

The exact same reasons you need your kills. Because it's how some measure their success in game. And there is absolutely nothing wrong with that.

Successfully doinitwrong™ since 2006.

Akirei Scytale
Okami Syndicate
#194 - 2011-11-13 23:31:53 UTC
MatrixSkye Mk2 wrote:
Grarr Dexx wrote:
Why do you need the money?

The exact same reasons you need your kills. Because it's how some measure their success in game. And there is absolutely nothing wrong with that.


who gives a rat's ass about kills, money, any of that ****. i play eve to have fun, not get my panties in a bundle over a few digits in a database in iceland.
MatrixSkye Mk2
Republic University
Minmatar Republic
#195 - 2011-11-13 23:34:08 UTC
Akirei Scytale wrote:
who gives a rat's ass about kills, money, any of that ****. i play eve to have fun, not get my panties in a bundle over a few digits in a database in iceland.

And where did I say making isk isn't fun to me?

Successfully doinitwrong™ since 2006.

Akirei Scytale
Okami Syndicate
#196 - 2011-11-13 23:35:00 UTC
MatrixSkye Mk2 wrote:
Akirei Scytale wrote:
who gives a rat's ass about kills, money, any of that ****. i play eve to have fun, not get my panties in a bundle over a few digits in a database in iceland.

And where did I say making isk isn't fun to me?


you said "measure success in game". I'm here to tell you that your statement was an oxymoron.
MatrixSkye Mk2
Republic University
Minmatar Republic
#197 - 2011-11-13 23:36:49 UTC
Akirei Scytale wrote:
MatrixSkye Mk2 wrote:
Akirei Scytale wrote:
who gives a rat's ass about kills, money, any of that ****. i play eve to have fun, not get my panties in a bundle over a few digits in a database in iceland.

And where did I say making isk isn't fun to me?


you said "measure success in game". I'm here to tell you that your statement was an oxymoron.

And I'll ask you again, where did I say making isk isn't fun to me?

You not understanding something doesn't make it an oxymoron.

Successfully doinitwrong™ since 2006.

Raith Mistwood
The.Event.Horizion
#198 - 2011-11-13 23:44:23 UTC  |  Edited by: Raith Mistwood
I have played Eve for a year. Here is my experience with null sec and low sec.


low sec... Anytime Ive ever tried to go into low sec Ive been destroyed as soon as I jumped through the gate and uncloaked... no ransoming.. no bubbling.. no talking... just pew pew and Im dead.


null sec... Ive actually made it to null sec from high sec ... I loved the way the rocks looked... Just one problem.. its not financially profitable.. and Here is why


When I mine in null sec unless I want to lose a 200 million (or with rigs 500 million) isk ship EVERYDAY I must pay a tax and pay for protection.


The highest mineral in null sec yields 140% of what I make in high sec... After taxes and protection it actually nets me a LOSS compared to what I make in high sec... So why the hell should I go out there again?


To reiterate for those of you that have short attention


LOW SEC = killed through the gate

NULL SEC = unprofitable


So explain to me why I should go out there again?
Grarr Dexx
Now Look What You've Made Me Do
#199 - 2011-11-14 00:01:42 UTC
You should just uninstall because you seem to need handholding wherever you go.
MeestaPenni
Mercantile and Stuff
#200 - 2011-11-14 00:07:37 UTC
Akirei Scytale wrote:
i play eve to have fun, not get my panties in a bundle over a few digits in a database in iceland.


Great Britain.....the servers are in Great Britain.

I am not Prencleeve Grothsmore.