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Player Features and Ideas Discussion

 
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Proposal: Solo Outpost

Author
Baron Altin
Viziam
Amarr Empire
#1 - 2013-08-30 13:29:37 UTC  |  Edited by: Baron Altin
Recently I have been somewhat frustrated by the potential a ship like the ORCA has for being a mobile 'base' and the way that this ship can only operate as such if you have a dedicated Orca ALT. Basically what I mean is that as long as you have an alt, you can use the Orca for over 100k total storage, as well as a 400k ship maintenance hangar, fitting tool, etc.

This is a great option for the solo wormhole pilot, and even just a low or nullsec PI player who operates in an out of the way system where they cannot dock. Similarly, if you fly FW in enemy controlled space, this can be used to good effect as a kind of 'mini-pos' which you can cloak and requires no upkeep like a full-fledged POS does.

So, all well and good, but still -- it annoys me that you need an alt to do this. What I'd really like is an ORCA type structure that basically does the same things that an ORCA does, but which can be accessed remotely by a single account. In exchange for this, you pay the price of immobility -- the 'ship' is only usable in one place -- it permanently sits in a safe spot somewhere. Another downside from the ORCA is that you won't receive any command boosts, etc. It's really just a spot to swap a small number of ships and change fittings in out of the way or hostile systems.

And, to simulate the full effect of 'ORCA' style gameplay, the structure can be cloaked (or perhaps automatically cloaks) as soon as you warp away from it.

As I think about this, I realize that you can even do some of the 'ORCA base' gameplay with just a single account already -- But it's a huge pain, and not in a fun 'gameplay' sense either. It's a huge pain in a meta-game sense and this idea is just a way to eliminate that.

For example. I could just have a second orca alt on the same account in a safe-spot. My main loses ship, or wants to swap ships -- I fly to safe spot where orca is located (logged off on same account alt). Once there I wait, or possibly eject from current ship. Then I log off.

Log onto Orca. Pull abandoned ship into maintence hangar. Drop new ship in space. Log off

Relog with main. Board new ship.

So again. Why all this trouble? Why not just a cool 'mini POS' that has this same functionality with a few drawbacks to go along with it.

And, if you've ever looked at a lot of the cool outposts that are already in the game, we have a LOT of really great mini-station models already that CCP could use. Really they'd just need to implement the functionality.

So, in concrete terms, it would look something like this:

SMALL OUTPOST GANTRY
probably 5000m3 or so. Needs to be anchored at a safe spot. Probably limitations on how close these can be to other objects like asteroid belts, stations, etc

SMALL OUTPOST (updated since original post)
Once anchored, outpost has the following services:

Cargohold: 200,000m3
Ore hold: 250,000m3
Ship Maintenance Hangar: 1,000,000m3
Fitting Tool
Ore Compression?!

Shield HP: 10,000
Armor HP: 50,000
Structure HP: 250,000

outpost is destructible, but is cloaked whenever player-owner is off grid (unless of course, player warps off with hostiles present)

Just a few possible graphics:

http://games.chruker.dk/eve_online/graphics/ids/1024/1708.jpg
http://games.chruker.dk/eve_online/graphics/ids/256/1711.jpg
http://games.chruker.dk/eve_online/graphics/ids/256/2612.jpg

Small outpost will remain accessible for up to 30 days if not accessed. Timer resets to 30 days each time accessed.

Proposed materials cost for gantry should be around 300-500 million



Final note: Remember -- nothing that I am proposing here is not already possible with an ORCA (or especially a Rorqual) -- All that I am suggesting is an alternative for players who would like to operate from a single character or single account, and in fact, it's actually a lot less functional since you won't get command boosts, rep drones, salvage, mobility, etc.

Still, it's something that I, and I'm sure a lot of other casual players would love. I want a 'space home' but I am far too casual a player to run a POS.

Thoughts?
Rudina
Deaths Consortium
Pandemic Horde
#2 - 2013-08-30 17:48:31 UTC
Why not just use a small pos?

It is cheaper than you propose, more useful and dumping a hauler load of fuel blocks in it once a fortnight isn't exactly high maintenance.

Or do you just want it to be invulnerable unless you're dumb enough to get caught on grid with it?
Alduin666 Shikkoken
Doomheim
#3 - 2013-08-30 18:04:41 UTC
I feel like this is a tad overpowered. Maybe if it required some sort of fuel or payment to concord every so often it might work.

I have to give you props for the hypothetical statistics, overall idea, and included graphics though Big smile

Honor is a fools prize. [I]Glory is of no use to the dead.[/I]

Be a man! Post with your main! ~Vas'Avi Community Manager

Swiftstrike1
Swiftstrike Incorporated
#4 - 2013-08-30 18:28:52 UTC
Eve is not a single player game.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Sigras
Conglomo
#5 - 2013-08-30 18:49:06 UTC
what you're looking for is called a POS. A small gallente tower can house a corp hanger which holds 1.4 million m^3, and a ship hanger array with tons of capacity and its also quite a bit cheaper than you were asking for.

Its perfect for the player in a remote low sec chain where he cannot dock.
Silivar Karkun
Doomheim
#6 - 2013-08-30 21:08:11 UTC
i proposed something similar, but it was more about the use of an habitational module. it got down because CCP is working already with the POS changes. i hope to see that on the winter expansion
El Geo
Warcrows
#7 - 2013-08-30 23:21:02 UTC
Swiftstrike1 wrote:
Eve is not a single player game.


If I recall correctly CCP stated that 50% of the player base play solo, maybe the reason you can't consider Eve being played solo is because you are a player who has to be told how to play, when to play and while you are playing which buttons to push
Schmata Bastanold
In Boobiez We Trust
#8 - 2013-08-30 23:40:56 UTC
Swiftstrike1 wrote:
Eve is not a single player game.


Flying solo doesn't go against MMO because you can still get bullet in your face.

Arguments like yours are just plain stupid in this contaxt because most of a time it is not other people helping you but your alts.
So yeah, Massive Multiple Alts rather and god forbid having any fun in space.

I never had POS and probably never will but I would be happy to have a POSSIBILITY to buy, fit and jump around galaxy in one of those mobile POSes CSM had in their minutes a year or so ago. Of course this just as bringing links on grid is not gonna happen anytime soon because Fozzie & Rise are busy with balancing and rest of devs are talking about stuff but nothing hits any todo list.

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Rita Torres
Royal Amarr Institute
Amarr Empire
#9 - 2013-08-31 07:07:58 UTC
Sounds cool but then if everyone sets one up all over the place could be a hazard. I think it would be cool if when warped a rorq to a belt it could anchor and set a up a shield around the whole belt so no one can interfer with mining ops. So when the indy core is turned on a 10, 000, 000hp shield opens up. But it would burn lots of heavy water as well as the compression.
Xio Zheng
Ministry of War
Amarr Empire
#10 - 2013-08-31 10:50:49 UTC
Rita Torres wrote:
Sounds cool but then if everyone sets one up all over the place could be a hazard. I think it would be cool if when warped a rorq to a belt it could anchor and set a up a shield around the whole belt so no one can interfer with mining ops. So when the indy core is turned on a 10, 000, 000hp shield opens up. But it would burn lots of heavy water as well as the compression.


Bahahahaha, hohaha... Man... That made my day, thanks for the laugh. Honestly though, shielding a whole belt? You realize the logical end to this is just mass producing then and locking down all the belts so they can't be mined just to **** with you.

OP, your idea is interesting. Think about it though, they add your pos/ship/thing. The time to skill for it you could have an alt in an orca.
Baron Altin
Viziam
Amarr Empire
#11 - 2013-08-31 11:55:20 UTC  |  Edited by: Baron Altin
Rudina wrote:
Why not just use a small pos?

It is cheaper than you propose, more useful and dumping a hauler load of fuel blocks in it once a fortnight isn't exactly high maintenance.

Or do you just want it to be invulnerable unless you're dumb enough to get caught on grid with it?


Well, invulnerability and ZERO maintenance is a big part of what I am looking for. This may seem overpowered (as mentioned by another response) but as I've said -- it's still less effective than an orca alt that can do all this PLUS remote rep, move around, provide command boosts, etc.

The more I think about it... an orca alt permanently sitting at a safespot seems amazing. I just wish I didn't have to dual box.

In fact, the ORCA is so amazing, I think I'd need to tweak this idea a little just so it wasn't laughably underpowered by comparison.

Maybe:

Ship maintenance bay: 1,000,000m3 (after all, I should at least be able to store few cruisers and an industrial. Rorqual/carriers already have at least this)
cargo: 200,000m3 (since the ORCA can get to a combined 130k already)

ore hold: 250,000 (Maybe give it ore compression capability)

All of this would serve well as a little staging point, and with ore compression, it would even be pretty useful for industrialists.

Again, seems super amazing right? overpowered? Not really considering it's still not nearly as good as a rorqual and barely better than an orca
Rudina
Deaths Consortium
Pandemic Horde
#12 - 2013-08-31 22:43:47 UTC
An orca alt costs 2-3 bill in terms of training another 800 mill or so for the ship and 5-600 mill a month in plex upkeep.

So your structure should cost 3.5 bill and 500 mill/month in upkeep in order for it to be balanced.
SGT FUNYOUN
Elysian Space Navy - 1st Fleet
#13 - 2013-09-01 03:33:09 UTC
I would say this instead...

... instead of designing a completely new "Orca-POS" structure, how about basically taking the towers we have now, tweaking the graphics designs like they did when they did the massive redesign on the stealth bombers, reducing the stats and size of the thing to something more single person friendly (like cutting ALL the stats, good bad or indifferent, in half for instance), and then making it so you can anchor it anywhere you want, and it can fit station guns BUT they must be fit actually TO THE "MICRO-POS" like guns and missiles on your Cruiser or Frigate or Battleship, and their Bubble Shield is just as tough as a POS shield but maybe reinforce would be like half of what a real POS is. Then they would only be roughly the size of an NPC Housing Module or something, and the entire thing would be self contained in a single "box". The look and shape would change as you add different components to them... just like the way those Tech 3 Strategic Cruisers do... that way the whole thing would not be some giant monstrosity that is strewed all over the side of some moon somewhere.

You could mount it in a belt, off a planet, near a moon, in a WH, heck... out in the middle of nothing and just let it drift so that the only way to find it is to probe it (if you are paranoid and don't mind losing everything you own inside once in a while).

Make it so that it only can mount three POS mods max though... say, a hangar, an items bay, and an ore processor thingy... or whatever three mods you wanted to slap on it. (this would not count in the guns, armor, power, CPU, CAP, and Shield slots) You would fit it like a Strategic Cruiser...

... you fit a certain subsystem and you get that many high, low, mid and rigs slots. It fits Capital Class fittings and has a finite amount of fuel and Stronts just like a Cap/SuperCap or a POS.
Nikk Narrel
Moonlit Bonsai
#14 - 2013-09-01 13:29:22 UTC
I am thinking the real solution here is to make the Orca pick up two special abilities.

1 Anchor function.
This would take your existing Orca, with the basic stats as is unchanged, and anchor it to a single spot.
The point of this is to stabilize the ship, and keep it online.
(You can eject from the vessel, bookmark it's location, and use it as a portable base of operations.)
Dev balance as to whether you can activate and leave modules running for boost functions, it might be worth while.

2 Obscurement field
Don't park on grid with anything else, or this becomes worthless.
The Orca has no sensor presence when anchored, and cannot be scanned down at all while anchored. Since the flying pinata has no direct defense, being unable to locate it will probably be the only way it survives long term.
Dev balance as to whether a no scan field extends from the Orca, and how far. Possibly only affects fleet members to the owner and the owner themselves, while in close proximity to the Orca.
Sulior
Rondac's Reasearch and Testing Inc.
#15 - 2013-09-01 17:08:56 UTC
OK, if this happens CCP would not get your extra $15 a month. Won't happen.







[quote=Baron Altin]Recently I have been somewhat frustrated by the potential a ship like the ORCA has for being a mobile 'base' and the way that this ship can only operate as such if you have a dedicated Orca ALT. Basically what I mean is that as long as you have an alt, you can use the Orca for over 100k total storage, as well as a 400k ship maintenance hangar, fitting tool, etc.

This is a great option for the solo wormhole pilot, and even just a low or nullsec PI player who operates in an out of the way system where they cannot dock. Similarly, if you fly FW in enemy controlled space, this can be used to good effect as a kind of 'mini-pos' which you can cloak and requires no upkeep like a full-fledged POS does.

So, all well and good, but still -- it annoys me that you need an alt to do this. What I'd really like is an ORCA type structure that basically does the same things that an ORCA does, but which can be accessed remotely by a single account. In exchange for this, you pay the price of immobility -- the 'ship' is only usable in one place -- it permanently sits in a safe spot somewhere. Another downside from the ORCA is that you won't receive any command boosts, etc. It's really just a spot to swap a small number of ships and change fittings in out of the way or hostile systems.

And, to simulate the full effect of 'ORCA' style gameplay, the structure can be cloaked (or perhaps automatically cloaks) as soon as you warp away from it.

As I think about this, I realize that you can even do some of the 'ORCA base' gameplay with just a single account already -- But it's a huge pain, and not in a fun 'gameplay' sense either. It's a huge pain in a meta-game sense and this idea is just a way to eliminate that.

For example. I could just have a second orca alt on the same account in a safe-spot. My main loses ship, or wants to swap ships -- I fly to safe spot where orca is located (logged off on same account alt). Once there I wait, or possibly eject from current ship. Then I log off.

Log onto Orca. Pull abandoned ship into maintence hangar. Drop new ship in space. Log off

Relog with main. Board new ship.

So again. Why all this trouble? Why not just a cool 'mini POS' that has this same functionality with a few drawbacks to go along with it.

And, if you've ever looked at a lot of the cool outposts that are already in the game, we have a LOT of really great mini-station models already that CCP could use. Really they'd just need to implement the functionality.

So, in concrete terms, it would look something like this:

SMALL OUTPOST GANTRY
probably 5000m3 or so. Needs to be anchored at a safe spot. Probably limitations on how close these can be to other objects like asteroid belts, stations, etc

Baron Altin
Viziam
Amarr Empire
#16 - 2013-09-01 18:53:39 UTC
Sulior wrote:
OK, if this happens CCP would not get your extra $15 a month. Won't happen.


Of course you are exactly right.

With promos like power of 2 and sidekick it's pretty clear that they like the situation as is with respect to not only things like orca/rorqual alts but also command boosts, cyno alts, etc.

I'm pretty ambivalent about statements like 'eve is not a single person game' but I think it's at least clear that eve is not a single account game. Oh well, I can dare to dream.
Electrique Wizard
Mutually Lucrative Business Proposals
#17 - 2013-09-02 11:13:31 UTC
lol @ cloaked structure

I am the Zodiac, I am the stars, You are the sorceress, my priestess of Mars, Queen of the night, swathed in satin black, Your ivory flesh upon my torture rack.

Meleric
Verteidiger des wahren Bloedsinns
#18 - 2013-09-03 09:42:27 UTC
There are some interesting thoughts!

Notwithstanding if this outpost is a anchorable structure or "only" a ship like the Orca, I could see some tactical points:

This "small base" could be useful for guerilla activities. Throw in a few small ships and lots of ammo and make some roaming in this (low? null?) system. Could be neat for WH-space, too. This "outpost" shouldn't be scannable too easily. So, why not a POS? Think a step further, highsec. You / your corp need standing.

For a one-man mining show ... I don't know. Yes, it would be really nice, that's for sure (On this point I'm also yelling "gimme gimme gimme"). But I'm afraid it would boost too much.

What I am thinking of is some kind of Sub-POS:
You anchor 1 structure on a safe-spot. This structure has a small shiphagar for few small ships, and a small corporate hangar. The structure consumes small amounts of pos fuel, but no starbase-charters. Therefore, no personal or corporate standing is needed. A small forcefield for basic protection could be provided by use of strontium. No, no reinforced mode! Standard shield - to withstand fire from 1-2 ships a while. And: strontium gone - shield gone.

So, why should this Sub-POS be powered with fuel? You get more benefits from it than using the Orca and thats the price for it.

Another thought: 1 or 2 slots for modules ... like refining or compressing ore.



Daenna Chrysi
Omega Foundry Unit
Southern Legion Alliance
#19 - 2013-09-03 10:12:15 UTC
skip all the crap about it being its own small outpost, and instead turn it into a another POS module, "Personal Habitat Array" that integrates the basic services into one array, and is easy enough on the demands for a small pos to operate, to make a small quick to setup home away from home for short duration living.

and lose the ore compression, if you want to compress ore get a rorq.
Baron Altin
Viziam
Amarr Empire
#20 - 2013-09-03 15:30:01 UTC
I gotta say I am surprised by the number of people who think things like 'lol @ cloaked structure' or that this is overpowered or that 'you get more benefit from this than using an orca', etc

As I have repeatedly stated:

Everything that this outpost is capable of can be done better by an Orca, a Rorqual, or a carrier -- all of which require no fuel and can provide command boosts, remote repping, drones, mobility, clones, etc

The ONLY benefit that this outpost has over these other options (and hence the reason for it) is that it would be accessible on a single account and wouldn't require dual boxing.

Ore compression, I agree, may be a bit powerful -- but I wanted to add something useful to Industrialists