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Adapt Freighter and Jump Freighter

First post
Author
Mallak Azaria
Caldari Provisions
Caldari State
#481 - 2013-08-31 21:21:51 UTC
Skydell wrote:
Mallak Azaria wrote:
Skydell wrote:
I know what I am talking about and you can kiss my ass. I'm right.


No you don't, going by the information you've supplied.


What parts were wrong, bucket mouth?


I've already answered this.

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Mallak Azaria
Caldari Provisions
Caldari State
#482 - 2013-08-31 21:23:19 UTC
Murk Paradox wrote:
Mallak Azaria wrote:


The cargohold of a freighter would have to be nerfed by a certain percentage to make up for every low slot or rig slot that it gained. To haul iHubs & Station egg's the freighter pilot would have to fit cargohold expanders. Tippia did all of the math on this awhile back, he might post it if you ask nicely.



What about mids? Or specific sized modules for those technically not a capital freighter?

What about adding something instead of just taking away? There's plenty of battleship and capital modules that just dont fit to any ship and also have serious penalties when fitted to other ships not meant for those modules.

No need to have to change the hull itself.


Sure, but since a freighter, like an Orca, tanks with it's structure...

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Skydell
Bad Girl Posse
#483 - 2013-08-31 21:30:45 UTC
Mallak Azaria wrote:
Skydell wrote:
Mallak Azaria wrote:
Skydell wrote:
I know what I am talking about and you can kiss my ass. I'm right.


No you don't, going by the information you've supplied.


What parts were wrong, bucket mouth?


I've already answered this.


No you didn't.

You mean the part where I said you get suspect for web use?

Suspect, what I said the first time, what I said this time. Criminal? Like you implied? No, I said suspect.

Freighter doesn't take 'very long' to warp when you dual web. It warps immediately. A frigate can beat the freighter to the next gate but can't jump through. It sits there with a suspect timer. Do it 15 or 20 jumps.

And don't forget to ignore the part about remote repair being a comedy side show because the ship is hull tanked. Ignore the fact that you can't Agi stack a freighter because it has no cap skills and ignore the fact that the web doesn't work if the ship gets bumped. You still do a bump spool down.

You are full of it up to your ears and you know it. Freighters are pinata's on a stick. You like them that way and you want them to stay that way. You don't want them balanced for the new Alpha strike ability of your throw away tier 3 BC's. You like cow kills. You don't want people flying freighters to have a snowballs chance in hell.

We done?
Dave Stark
#484 - 2013-08-31 21:38:36 UTC
please stop posting skydell, every time you post you lengthen the list of inaccuracies associated with your name.
Skydell
Bad Girl Posse
#485 - 2013-08-31 21:45:04 UTC
Dave Stark wrote:
please stop posting skydell, every time you post you lengthen the list of inaccuracies associated with your name.


Troll away, troll boy.
Anyone who actually flew a freighter knows I am right.

you barfing out the same failed illegitimacy claims doesn't change that.
Dave Stark
#486 - 2013-08-31 21:47:24 UTC
Skydell wrote:
Dave Stark wrote:
please stop posting skydell, every time you post you lengthen the list of inaccuracies associated with your name.


Troll away, troll boy.
Anyone who actually flew a freighter knows I am right.

you barfing out the same failed illegitimacy claims doesn't change that.



except; you're not right.
Skydell
Bad Girl Posse
#487 - 2013-08-31 21:53:57 UTC  |  Edited by: Skydell
Dave Stark wrote:
Skydell wrote:
Dave Stark wrote:
please stop posting skydell, every time you post you lengthen the list of inaccuracies associated with your name.


Troll away, troll boy.
Anyone who actually flew a freighter knows I am right.

you barfing out the same failed illegitimacy claims doesn't change that.



except; you're not right.


So you keep saying and yet I know better.

And you can't even provide examples where I am incorrect.
Dave Stark
#488 - 2013-08-31 21:57:31 UTC
Skydell wrote:
Dave Stark wrote:
Skydell wrote:
Dave Stark wrote:
please stop posting skydell, every time you post you lengthen the list of inaccuracies associated with your name.


Troll away, troll boy.
Anyone who actually flew a freighter knows I am right.

you barfing out the same failed illegitimacy claims doesn't change that.



except; you're not right.


So you keep saying and yet I know better.

And you can't even provide examples where I am incorrect.


you don't and that's why it's so hilarious to see you posting such hideous errors.
ShahFluffers
Ice Fire Warriors
#489 - 2013-08-31 22:07:58 UTC
Skydell wrote:
You mean the part where I said you get suspect for web use?

In-corp friends/alts don't get suspect status for webbing. Having an out-of-corp friend/alt "duel" your freighter and web it will not incur a suspect timer.

Skydell wrote:
Freighter doesn't take 'very long' to warp when you dual web. It warps immediately. A frigate can beat the freighter to the next gate but can't jump through. It sits there with a suspect timer. Do it 15 or 20 jumps.

Because the freighter warps slow the aggression timer on the webber will usually be half up or expired by the time the freighter arrives. And even if it doesn't, the freighter aligns slow enough it is actually worth holding cloak until the webber jumps through.

Skydell wrote:
And don't forget to ignore the part about remote repair being a comedy side show because the ship is hull tanked. Ignore the fact that you can't Agi stack a freighter because it has no cap skills and ignore the fact that the web doesn't work if the ship gets bumped. You still do a bump spool down.

The point of remote repping a freighter isn't to keep its armor HP at full... it's to stall the gank long enough for CONCORD to arrive.
Most ganks that aren't done for "lols" operate on razor-thin DPS margins with some "extra" for "just in case"... so if you can negate some of that incoming damage the freighter will usually survive.

Skydell wrote:
You are full of it up to your ears and you know it. Freighters are pinata's on a stick. You like them that way and you want them to stay that way. You don't want them balanced for the new Alpha strike ability of your throw away tier 3 BC's. You like cow kills. You don't want people flying freighters to have a snowballs chance in hell.

Interesting fact... ganking freighters is more expensive than it ever has been.

In the "old days" (before Tier 3 BCs) people used artillery-fit Tempests. A Tempest hull around those times sold for a little more than what Teir 3s cost now. Also note that during this time people could still get insurance for ships they suicided... which meant that failing a gank resulted in minimal economic loss for the gankers.
And the loot-drop mechanics haven't changed. There is a ~50/50 chance that a particular item will drop upon ship destruction. This has to be factored in when ganking for purely economic reasons.


And again... adding slots to freighters would require that the ship be nerfed in various stats to compensate. Want more low-slots? Have to remove some cargo-hold, hull, speed, agility, and armor. Mid-slots? Some shields and speed have to be removed.
Why do this? Because people have this nasty tendency to min/max and produce off-the-wall setups that would result in "dumb" things (like capitals being moved to high-sec, setups that require an impossibly high number of people to crack, freighters that can insta-warp themselves, rainbow ponies, etc).
Domanique Altares
Rifterlings
#490 - 2013-08-31 22:09:41 UTC
So basically, the gist of the thread so far:

There is exactly one player in EVE that gets a suspect timer for webbing an in-corp alt. Unless Skydell is using an out-of-corp alt, in which case Skydell needs to learn agression mechanics and figure out how to initiate a duel.

Gankers gonna gank, because lulz and greed.

Freighters gonna max capacity because of stupid and greed.

CCP, in order to facilitate the reformation of both parties, the solution is clear.

You must significantly nerf the cargo capacity of all freighters, so as you prevent freighter pilots from being tempted to carry too much stuff, and to prevent gankers being tempted to gank for profit.

Nuke cargo capacity from orbit. It's the only way to be sure.

Lyris Nairn
Perkone
Caldari State
#491 - 2013-08-31 22:13:30 UTC
Dave Stark wrote:
remind me again how it's unfair to freighter pilots that it requires over 15 pilots to kill 1 ship?

It's unfair because I disagree with you, and I am by definition always right therefore you are wrong for even daring to type some words on the Internet that disagree with me. Mods!

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Lyris Nairn
Perkone
Caldari State
#492 - 2013-08-31 22:13:57 UTC
Lucy Hastmena wrote:
it is
http://eve-kill.net/?a=kill_related&kll_id=19441611
only yesterday 3 Freighters where ganked by Pizza with catalysts and they asked a lot of ransom.
A thypoon was bumping all the freighters/ jump freighters and asked for ransom.
Even this freighter
http://eve-kill.net/?a=kill_detail&kll_id=19440276
was killed by them because it dosnt cost them anything really worthfull (sec status is for an 00 alliance not a problem and of course you can buy it easy after the last patch if you need it)

And how many total freighters do you think there are, on any given day, flying through High Sec without being ganked?

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Skydell
Bad Girl Posse
#493 - 2013-08-31 22:15:15 UTC
Dave Stark wrote:
Skydell wrote:
Dave Stark wrote:
Skydell wrote:
Dave Stark wrote:
please stop posting skydell, every time you post you lengthen the list of inaccuracies associated with your name.


Troll away, troll boy.
Anyone who actually flew a freighter knows I am right.

you barfing out the same failed illegitimacy claims doesn't change that.



except; you're not right.


So you keep saying and yet I know better.

And you can't even provide examples where I am incorrect.


you don't and that's why it's so hilarious to see you posting such hideous errors.


Anyone joining in at this point.

- Can't remote repair a freighter. Hull tank and end of cycle repairs nullify it
- Agi stacks on a freighter make no appreciable difference, don't waste your time
- Stasis webbifiers work but the web frigate gets a countdown and can't jump so you need to hold on each gate and wait for them to come though
- Stasis Webbifiers don't work when the freighter gets bumped. It needs to spool down and re-align before it can warp and takes longer than a squad needs to pop it
- Giving a freighter rigs and a low slot could be done by making packed size of Carriers and Dreadnaughts 3X what they are now. It won't impact mechanics, it was done on several items for various reasons.


But flapjaw above says I am wrong. Feel free to test these in test server.
Lyris Nairn
Perkone
Caldari State
#494 - 2013-08-31 22:17:19 UTC
Matari Akiga wrote:
The value of the ship that is destroyed in no way affects the profit the gankers make, in order for a gank to be profitable the value of the cargo and modules that drop would have to be worth more than the cost of the ships used in the gank and the time that would be required to grind the security status back up for the characters.

So don't fill your freighter with shiny's/keep the value low of what you haul or bring friends.

I know how this works I have done thousands of runs between Jita and Amarr in a freighter and I have never been ganked even though I have been ship scanned many times, I dont make it worth the while.

This guy from Page One knows exactly what's up. Outside of a few "for fun" instances, or competitions like Hulkageddon, the vast majority of people who gank freighters are doing it because they think it will turn them a profit. The expected value of the loot drops carried by most freighters that have been ganked are high enough to make them worthwhile targets. If you make yourself a less appealing target by carrying less per run, then you are less likely to get ganked.

But of course you won't listen. Roll

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Elizabeth Aideron
The Scope
Gallente Federation
#495 - 2013-08-31 22:17:48 UTC
Skydell wrote:
Dave Stark wrote:
Skydell wrote:
Dave Stark wrote:
Skydell wrote:


Troll away, troll boy.
Anyone who actually flew a freighter knows I am right.

you barfing out the same failed illegitimacy claims doesn't change that.



except; you're not right.


So you keep saying and yet I know better.

And you can't even provide examples where I am incorrect.


you don't and that's why it's so hilarious to see you posting such hideous errors.


Anyone joining in at this point.

- Can't remote repair a freighter. Hull tank and end of cycle repairs nullify it
- Agi stacks on a freighter make no appreciable difference, don't waste your time
- Stasis webbifiers work but the web frigate gets a countdown and can't jump so you need to hold on each gate and wait for them to come though
- Stasis Webbifiers don't work when the freighter gets bumped. It needs to spool down and re-align before it can warp and takes longer than a squad needs to pop it
- Giving a freighter rigs and a low slot could be done by making packed size of Carriers and Dreadnaughts 3X what they are now. It won't impact mechanics, it was done on several items for various reasons.


But flapjaw above says I am wrong. Feel free to test these in test server.


The original post you made said that in-corp webbing gives a suspect timer, which anyone with a passing understanding of highsec mechanics would know is a lie.
Lyris Nairn
Perkone
Caldari State
#496 - 2013-08-31 22:19:14 UTC
Lucy Hastmena wrote:
Dave Stark wrote:
remind me again how it's unfair to freighter pilots that it requires over 15 pilots to kill 1 ship?

ok you dont get it, no problem i explain it again, also for the really slow thinking people like you.

This is not about a fight, this is about SUIZID gankers. There will be no Fight or something like that. There is even not a fault of the Freighter Pilot necessary like jumping into low sec or undocking during war. And of Course you dont need 15 Pilots, just one Player with ISBoxer will kill you and you dont have even the Chance to do anything. You cant warp away, you cant fit tank, you cant scout ( they bump you until their gank squad logged in) There is absolute nothing you can do about.

Tell this guy your story, guess he needs to know:
http://eve-kill.net/?a=kill_detail&kll_id=19440276

Have you tried being less greedy with how much stuff you pile into your loot piñata?

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Lyris Nairn
Perkone
Caldari State
#497 - 2013-08-31 22:23:05 UTC
Lucy Hastmena wrote:

Additional every ******* ISBoxer user can build up his own ganking squad like nothing. This combination was seen for example in 1.0 Systems with around 20 tornados between Jita and Amarr. Yes it was an ISBoxer, he was really stupid so he tried to smack in local and every of his alts did the same at the same second.

It sounds to me like your issue is not so much with your inability to keep your freighter alive (my condolences), but with your dislike for the ISBoxer program and people who run multiple accounts of EVE Online. That is something you are going to have to get over. Realize that even if it wasn't someone with ISBoxer, people could easily be that organized: within my own alliance, there are fleets of people out and about suicide ganking people every day with the kind of coordination you describe. While your particular encounter may have been one guy commanding many clients, the end result is the same: a bunch of ships attack yours and you lose your ship. This is an intended game mechanic. You need to find ways to deal with it.

Though it does seem odd that Freighters and Jump Freighters are the only ships with no fitting slots.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Lyris Nairn
Perkone
Caldari State
#498 - 2013-08-31 22:29:47 UTC
Riot Girl wrote:
Bring logi.

But that would require active piloting and player interaction that people AFKing their loot piñatas through high sec are dreadfully afraid of or otherwise do not want to do. Just look at Gevlon "Regional Arbitrage" Goblin as an example: this fellow made his space fortune by autopiloting freighters between Amarr and Jita, and has terrible social skills.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Skydell
Bad Girl Posse
#499 - 2013-08-31 22:30:21 UTC
Elizabeth Aideron wrote:
Skydell wrote:
Dave Stark wrote:
Skydell wrote:



So you keep saying and yet I know better.

And you can't even provide examples where I am incorrect.


you don't and that's why it's so hilarious to see you posting such hideous errors.


Anyone joining in at this point.

- Can't remote repair a freighter. Hull tank and end of cycle repairs nullify it
- Agi stacks on a freighter make no appreciable difference, don't waste your time
- Stasis webbifiers work but the web frigate gets a countdown and can't jump so you need to hold on each gate and wait for them to come though
- Stasis Webbifiers don't work when the freighter gets bumped. It needs to spool down and re-align before it can warp and takes longer than a squad needs to pop it
- Giving a freighter rigs and a low slot could be done by making packed size of Carriers and Dreadnaughts 3X what they are now. It won't impact mechanics, it was done on several items for various reasons.


But flapjaw above says I am wrong. Feel free to test these in test server.


The original post you made said that in-corp webbing gives a suspect timer, which anyone with a passing understanding of highsec mechanics would know is a lie.


In corp, In fleet and I was given a suspect timer. Keep up the strawman arguments though. No worries, in case you haven't noticed I bait easy on the forums. I'm sure if you work really hard like a good little Shapiro forum warrior you will get me on some other bullshit technicality.
Lyris Nairn
Perkone
Caldari State
#500 - 2013-08-31 22:31:43 UTC
Infinity Ziona wrote:
Yeah they need to be able to fit a tank. Give them fitting abilty. Its pretty stupid an orca can be fit to have 3 times the HP of a freighter.

I honestly agree with you that, for the sake of consistency, Freighters and Jump Freights ought to have fitting slots.

Quote:
You'll get a lot of idiots coming into this thread saying theres no problem but they make a living off ganking freighters so theyre biased. You'll also get people who are fanboys of the latter but neither will have a reasonable or sustainable argument so likely you'll get flamed.

As opposed to yourself, who is in favour of changes to freighters (and therefore somehow not biased)? Roll

Quote:
I don't gank nor use freighters and its clear to me that when freighters were introduced without fitting it took a sizeable battleship force to kill one. Things have changed a lot and freighters need a rethink.

I agree with you, but not for the reasons you espouse; moreover, I dislike the ad hominems you have employed.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn