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CCP: Marauders will RAWK!!! i want to play again now. i havent "wanted" to play in months

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Matari Akiga
Doomheim
#21 - 2013-08-31 19:45:30 UTC
Without the web bonus I really cant see the kronos having any real application in PVE or PVP where it is not vastly out classed by other cheaper ships, I really hope they rethink it and leave the web bonus and remove the tracking bonus.

CCP dont need to change everything to suit your play style.

Improvise, adapt and overcome!

Jake Warbird
Republic Military School
Minmatar Republic
#22 - 2013-08-31 19:46:51 UTC
ISD Ezwal wrote:
This thread has been moved to EVE General Discussion.

Wait, what?
Domanique Altares
Rifterlings
#23 - 2013-08-31 19:50:20 UTC
Jake Warbird wrote:
ISD Ezwal wrote:
This thread has been moved to EVE General Discussion.

Wait, what?


Stealth thread buff. Ezwal likes this one and wants to see it flourish in the light, instead of whither in the darkness of F&I.
Jake Warbird
Republic Military School
Minmatar Republic
#24 - 2013-08-31 19:57:46 UTC
Domanique Altares wrote:
Jake Warbird wrote:
ISD Ezwal wrote:
This thread has been moved to EVE General Discussion.

Wait, what?


Stealth thread buff. Ezwal likes this one and wants to see it flourish in the light, instead of whither in the darkness of F&I.

Indeed. GD is much better at F&I than F&I.
The Spod
Center for Advanced Studies
Gallente Federation
#25 - 2013-08-31 19:58:38 UTC
Damage buff would obsolete all other PVE ships and be plain stupid. They are becoming fairly overpowered as is.
Jake Warbird
Republic Military School
Minmatar Republic
#26 - 2013-08-31 20:03:13 UTC
The Spod wrote:
Damage buff would obsolete all other PVE ships and be plain stupid. They are becoming fairly overpowered as is.

Yeah, and tbh I don't even see why there has to be a tanking bonus, they do pretty well as is. But the Bastion module helps against irritating NPC ewar, so I guess it should be interesting to try out.
Naradius
Federal Navy Academy
Gallente Federation
#27 - 2013-08-31 20:08:15 UTC
I really don't see how the changes to be made effect anything or add anything to the game. When I first saw the proposed changes I was like Shocked, then I was What?, finally being left with a Ugh feeling.
If I saw those changes on a cheaper hull, I could see them being effective in certain PVP environments, but with the price of the hulls, who would want to risk them in any numbers. where these changes could be quite effective.

"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." - Douglas Adams

Domanique Altares
Rifterlings
#28 - 2013-08-31 20:14:43 UTC
Naradius wrote:
but with the price of the hulls, who would want to risk them in any numbers.


Apparently you missed the last 10 years of EVE online, where people whelp whole fleets of stupidly expensive stuff into each other.
Aglais
Ice-Storm
#29 - 2013-08-31 21:39:37 UTC
ElQuirko wrote:


STOP THE CHANGES, MY PVE INCOME IS BEING AFFECTED. GOD FORBID THESE SHIPS HAVE A VIABLE NICHE IN PVP.


My god, it's like you didn't read my post at all. I don't remember directly saying that my ISK/hr would plummet or anything remotely similar. I implied that the mass increase and speed nerf will basically completely gore the purpose of fitting an afterburner, and force you into using a MJD, which will literally make you jump through hoops if you want to get anywhere fast.

Look at what I've posted in the actual feedback thread, too.
Bagrat Skalski
Koinuun Kotei
#30 - 2013-08-31 21:53:17 UTC  |  Edited by: Bagrat Skalski
Enduros wrote:
Still think they should get a damage boost while in bastion mod.

Basicaly they have it in bastion mode, when you are immune to e-war, and you have certain boosts to weapons....

Applicable dps is better.
Meiyang Lee
Game Instrument Applications
#31 - 2013-08-31 22:01:16 UTC
I rather like the concept of turning Marauders into MJD boosted hyper-tankers. :)

I rather like my Paladin as it is, but my Navy Scorp with MJD is rather fun too, combining the two styles should be rather good.
Zimmy Zeta
Perkone
Caldari State
#32 - 2013-08-31 22:44:54 UTC
Surely someone has asked this already, but I can't be bothered to read through the whole threadnought on F&I:
Will the e-war immunity include immunity to neuts or will Blood Raiders continue to be a PITA for cap hungry laserboats?

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Just Lilly
#33 - 2013-08-31 23:16:56 UTC
How many arty tornados does it take to kill one of these, while in bastard mode? Pirate
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Malcanis
Vanishing Point.
The Initiative.
#34 - 2013-08-31 23:23:01 UTC
Zimmy Zeta wrote:
Surely someone has asked this already, but I can't be bothered to read through the whole threadnought on F&I:
Will the e-war immunity include immunity to neuts or will Blood Raiders continue to be a PITA for cap hungry laserboats?


No ship is immune to neuts.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Dinsdale Pirannha
Pirannha Corp
#35 - 2013-09-01 01:14:14 UTC
Malcanis wrote:
Zimmy Zeta wrote:
Surely someone has asked this already, but I can't be bothered to read through the whole threadnought on F&I:
Will the e-war immunity include immunity to neuts or will Blood Raiders continue to be a PITA for cap hungry laserboats?


No ship is immune to neuts.


Which is reasonable since neuting is not EWAR.
But bottom line, these changes are not good at all for many Marauder users.

It would be nice if a CSM member put extreme pressure on CCP to get this mess onto Sisi ASAP for testing.
I know of more than a few Paladin pilots who are terrified that their incursion running days are done.

And for those that say, "the boat will be fine", you clearly have not competed against an ISN Nightmare/Mach fleet, where every bit of DPS is critical, and winning or losing a site comes down to tiny fractions of difference.
Zimmy Zeta
Perkone
Caldari State
#36 - 2013-09-01 10:02:21 UTC  |  Edited by: Zimmy Zeta
Dinsdale Pirannha wrote:
Malcanis wrote:
Zimmy Zeta wrote:
Surely someone has asked this already, but I can't be bothered to read through the whole threadnought on F&I:
Will the e-war immunity include immunity to neuts or will Blood Raiders continue to be a PITA for cap hungry laserboats?


No ship is immune to neuts.


Which is reasonable since neuting is not EWAR.
But bottom line, these changes are not good at all for many Marauder users.

...



It's been quite a while since I last did PVE so I may have no clue what I am talking about (as usual).
But I also see the Paladin at a slight disadvantage. Just have a look at the rats and their "matching" marauders (resistance/damage wise) and the e-war /debuffs coming from them:

(For lack of a better name, I decided to call the new Marauder-Transfromer module "Decepticon Module", because Autobots are overrated.)

Arrow Guristas - -> use Golem /Kronos ---> Guristas ECM e-war canceled via the Decepticon module

Arrow Serpentis --> use Kronos /Golem --> Serpentis SD e-war canceled via Decepticon module

ArrowAngel --> use Vargur --> Angels use TP and webs. Nobody cares about TPs, MJD makes webs mostly useless

Arrow Sansha --> use Vargur / Paladin ---> Do Sansha even use e-war or other debuffs?

Arrow Blood Raider --> Use Paladin /Vargur --> BR e-war TD cancelled via Decepticon module, Neuts still affect Paladins, Vargur is much less affected because of capless guns.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Jake Warbird
Republic Military School
Minmatar Republic
#37 - 2013-09-01 10:28:03 UTC
Confirming Autobots are crap.
Onictus
Federal Navy Academy
Gallente Federation
#38 - 2013-09-01 11:11:44 UTC
Zimmy Zeta wrote:


Arrow Sansha --> use Vargur / Paladin ---> Do Sansha even use e-war or other debuffs?
.



Defender missiles and tracking disruptors.

...at least in null.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#39 - 2013-09-01 13:44:18 UTC
Sansha TD is in highsec missions. Some missions have enough NPCs with TD to cripple a turret ship.
stoicfaux
#40 - 2013-09-01 14:52:04 UTC
Aglais wrote:
Um... No.
In PvE, my Golem is T2 fit, and can already comfortably tank literally every L4 I've ever attempted. My attack range is ALREADY my target lock range, meaning I DO NOT NEED MORE RANGE! This bastion module is pointless!

Nah. Bastion mode (and the MJD) means you can slap a Pithum C MSB on and effectively perma-tank, which means less micromanagement and less chance of loss on a disconnect. I normally run a Pithum C MSB (i.e. minimum tank) on a Golem and Vargur and there are a few missions that can go south quickly if something goes wrong. Bastion mode should eliminate that.

As for the Golem, the 25% missile speed buff reduces your cruise missiles' vulnerability to NPC defenders and reduces DPS loss to volley counting. As for torps, well /shruggle, the extra range is nice, but Fury cruise are generally better.


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

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