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Player Features and Ideas Discussion

 
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Adapt Freighter and Jump Freighter

First post
Author
baltec1
Bat Country
Pandemic Horde
#361 - 2013-08-31 17:01:18 UTC
Oh hey look another "protect me from myself" thread.

Dave stark
#362 - 2013-08-31 17:02:45 UTC
baltec1 wrote:
Oh hey look another "protect me from myself" thread.


welcome, but you're a bit late to the party!
Mallak Azaria
Caldari Provisions
Caldari State
#363 - 2013-08-31 17:07:05 UTC
baltec1 wrote:
Oh hey look another "protect me from myself" thread.



Shouldn't you be out ganking a freighter every 20 minutes?

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Jenn aSide
Worthless Carebears
The Initiative.
#364 - 2013-08-31 17:07:34 UTC
Dave Stark wrote:
remind me again how it's unfair to freighter pilots that it requires over 15 pilots to kill 1 ship?


Or they could tell us why it's unfair for 15 COMBAT ships to kill one industrial ship. I'm sure it would take the United States Navy 15 destroyers to sink a freighter :) .
S Byerley
The Manhattan Engineer District
#365 - 2013-08-31 17:14:20 UTC
Tippia wrote:
First CCP determines the balance of a ship. Then they look at it and say “hmm… how common do we want this thing to be”. Then they set a price to achieve that goal. To what degree it reflects actual performance depends on the purpose of the ship.


You know this how exactly?

Material requirements being a factor in balancing doesn't mean that changing them is a good option, largely due to the artificial impact on the economy.
baltec1
Bat Country
Pandemic Horde
#366 - 2013-08-31 17:14:39 UTC
Dave Stark wrote:
baltec1 wrote:
Oh hey look another "protect me from myself" thread.


welcome, but you're a bit late to the party!


Forgot to charge my phone. I am amazed you lot managed to get this thing so big in jut 12 or so hours.
Jonah Gravenstein
Machiavellian Space Bastards
#367 - 2013-08-31 17:16:52 UTC  |  Edited by: Jonah Gravenstein
baltec1 wrote:
Dave Stark wrote:
baltec1 wrote:
Oh hey look another "protect me from myself" thread.


welcome, but you're a bit late to the party!


Forgot to charge my phone. I am amazed you lot managed to get this thing so big in jut 12 or so hours.

We had prolific shiptoasters to play with.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Mallak Azaria
Caldari Provisions
Caldari State
#368 - 2013-08-31 17:18:20 UTC
Jonah Gravenstein wrote:
baltec1 wrote:
Dave Stark wrote:
baltec1 wrote:
Oh hey look another "protect me from myself" thread.


welcome, but you're a bit late to the party!


Forgot to charge my phone. I am amazed you lot managed to get this thing so big in jut 12 or so hours.

We had prolific shiptoasters to play with.


Shitposting isn't censored you know.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Dave stark
#369 - 2013-08-31 17:18:55 UTC
baltec1 wrote:
Dave Stark wrote:
baltec1 wrote:
Oh hey look another "protect me from myself" thread.


welcome, but you're a bit late to the party!


Forgot to charge my phone. I am amazed you lot managed to get this thing so big in jut 12 or so hours.


I had that problem regularly when the guys at work got me in to ingress. I spent £30 on a portable battery. never had a flat phone battery since.
Jonah Gravenstein
Machiavellian Space Bastards
#370 - 2013-08-31 17:20:26 UTC
Mallak Azaria wrote:

Shitposting isn't censored you know.

Dammit, I wish I'd known that earlier.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

S Byerley
The Manhattan Engineer District
#371 - 2013-08-31 17:20:44 UTC
Jonah Gravenstein wrote:
S Byerley wrote:
Jonah Gravenstein wrote:
You might want to add sarcasm tags Domanique, S Byerley will take your post as proof that freighters die every 20 minutes, regardless of the facts.


Oh look

Your list of things to learn from this thread now consists of

  • the meaning of the word "average"
  • what a strawman argument is


I said that, while working, it's common to gank a freighter every 20 minutes on average. You're interpreting my position to mean that a freighter dies every 20 minutes.

If your definition of straw man varies from the above, perhaps you can grace me with a description.
Dave stark
#372 - 2013-08-31 17:21:36 UTC
S Byerley wrote:
Jonah Gravenstein wrote:
S Byerley wrote:
Jonah Gravenstein wrote:
You might want to add sarcasm tags Domanique, S Byerley will take your post as proof that freighters die every 20 minutes, regardless of the facts.


Oh look

Your list of things to learn from this thread now consists of

  • the meaning of the word "average"
  • what a strawman argument is


I said that, while working, it's common to gank a freighter every 20 minutes on average. You're interpreting my position to mean that a freighter dies every 20 minutes.

If your definition of straw man varies from the above, perhaps you can grace me with a description.


if it's common to gank a freighter every 20 mins, that means it's common for a freighter to die every 20 mins.

i don't think you understand how words work.
Tippia
Sunshine and Lollipops
#373 - 2013-08-31 17:22:20 UTC
S Byerley wrote:
You know this how exactly?
Because they're game developers who have now learned (the hard way) that cost is not a balancing factor.

Quote:
Material requirements being a factor in balancing doesn't
…happen, because it has been shown not to have any effect on the balance of the ship (unsurprisingly — after all, the ship stats and the build requirements are completely independent of each other).

Will they occasionally change the building requirements to match the balance of the ship? Sure. But then that's what's happening: matching cost to balance, not adjusting balance through cost.
Domanique Altares
Rifterlings
#374 - 2013-08-31 17:22:59 UTC
S Byerley wrote:
Freighters are expensive, Tippia, so they should be megatanked God Ships.


You should just speak plainly, bro. We all get your insinuation when you insist that cost is a factor in balance, so you should just out with it.

What's your preferred HP/isk ratio? We can start a thread in F&I asking CCP to rebalance the defensive ability of all ships based upon it.
baltec1
Bat Country
Pandemic Horde
#375 - 2013-08-31 17:25:15 UTC
S Byerley wrote:


I said that, while working, it's common to gank a freighter every 20 minutes on average. You're interpreting my position to mean that a freighter dies every 20 minutes.

If your definition of straw man varies from the above, perhaps you can grace me with a description.


So why is it that only 30 to 40 get killed a month?

Jonah Gravenstein
Machiavellian Space Bastards
#376 - 2013-08-31 17:26:54 UTC  |  Edited by: Jonah Gravenstein
S Byerley wrote:

I said that, while working, it's common to gank a freighter every 20 minutes on average. You're interpreting my position to mean that a freighter dies every 20 minutes.

If your definition of straw man varies from the above, perhaps you can grace me with a description.

strawman - a weak or sham argument set up to be easily refuted

Your 20 minute statement was an inadvertent strawman, you presented it as an argument believing it to be true, not realising that it could be easily refuted.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

S Byerley
The Manhattan Engineer District
#377 - 2013-08-31 17:27:59 UTC
Dave Stark wrote:
if it's common to gank a freighter every 20 mins, that means it's common for a freighter to die every 20 mins.

i don't think you understand how words work.


You're assuming that the practice is common (among other things). It's obviously not and as such you have made an ass of yourself, but fortunately not of me.
S Byerley
The Manhattan Engineer District
#378 - 2013-08-31 17:29:37 UTC
baltec1 wrote:
S Byerley wrote:


I said that, while working, it's common to gank a freighter every 20 minutes on average. You're interpreting my position to mean that a freighter dies every 20 minutes.

If your definition of straw man varies from the above, perhaps you can grace me with a description.


So why is it that only 30 to 40 get killed a month?


As an interested party, perhaps you can grace me with your average isk/hr while ganking freighters.
baltec1
Bat Country
Pandemic Horde
#379 - 2013-08-31 17:32:10 UTC
S Byerley wrote:
baltec1 wrote:
S Byerley wrote:


I said that, while working, it's common to gank a freighter every 20 minutes on average. You're interpreting my position to mean that a freighter dies every 20 minutes.

If your definition of straw man varies from the above, perhaps you can grace me with a description.


So why is it that only 30 to 40 get killed a month?


As an interested party, perhaps you can grace me with your average isk/hr while ganking freighters.


Depends how kind the loot fairy is that day.
Dave stark
#380 - 2013-08-31 17:33:09 UTC
S Byerley wrote:
Dave Stark wrote:
if it's common to gank a freighter every 20 mins, that means it's common for a freighter to die every 20 mins.

i don't think you understand how words work.


You're assuming that the practice is common (among other things). It's obviously not and as such you have made an ass of yourself, but fortunately not of me.


if a freighter gets ganked every 20 mins on average that implies it is common. you're the one saying it's a 20 min average.

it's nice to know you're admitting it's not the case and you've made an ass of yourself though.