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Why the PVE of the game is so bad?

First post
Author
symolan
BamBam Inc.
#201 - 2013-08-02 10:23:40 UTC
Jonah Gravenstein wrote:
Infinity Ziona wrote:

If EvE had only PvP I dont think it would have survived at all. Also fyi trading manufacturering is also a PvE activity. Environment does not only mean NPC.

Nope they're PvP activities, you compete with other players for sales, manufacturing slots etc.


but you will hardly be able to do that without someone mining.
baltec1
Bat Country
Pandemic Horde
#202 - 2013-08-02 10:25:50 UTC
Cpt Tirel wrote:
baltec1 wrote:
I challange anyone to name an MMO with PVE that stays fun and challanging after several years.


Everquest 1


Its still alive?Shocked
Donwey Ronuken
Sebiestor Tribe
Minmatar Republic
#203 - 2013-08-02 10:46:04 UTC
yeah i definitely agree with this guy. Make the PVE in this game more exciting , and fun.

EVE isnt just about PVP
Sebastian family
wxswing
#204 - 2013-08-31 16:12:39 UTC
Galaxy Pig wrote:
Tzar Sinak wrote:


Introduce sleeper incursions into k space. Randomize incursion ship types and numbers. Allow incursion rats to attack POSes in k space. Allow sleepers to attack POSes in w space.


You know nothing of the peaceful Sleeper people!

Anyway, the PVE sucks because it's not at all the aspect of the game the developers intended to showcase and emphasize, the emergent, PVP, sandboxy-stuff is. If they start putting a lot of development into PVE, people will start getting the idea that it's the point of the game, when it's not.

It also kind of has to suck so ISK will have value and victory/loss have meaning. When I destroy a Code-violator's mackinaw, I want the thought of grinding to replace it to crush his soul. I don't want him to think: "Oh, goodie! I get to run some more awesome missions in Highsec and maybe strike it rich since the loot tables have all been turned upside down."


why not he/she pays 15 dollars a month to have fun, not grind, makes me almost not want to pay for this game
Alavaria Fera
GoonWaffe
#205 - 2013-09-01 02:36:02 UTC
symolan wrote:
Jonah Gravenstein wrote:
Infinity Ziona wrote:

If EvE had only PvP I dont think it would have survived at all. Also fyi trading manufacturering is also a PvE activity. Environment does not only mean NPC.

Nope they're PvP activities, you compete with other players for sales, manufacturing slots etc.

but you will hardly be able to do that without someone mining.

Without afk miners we'd be shipless

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Irsam Samri
Royal Amarr Institute
Amarr Empire
#206 - 2013-09-01 03:51:59 UTC
I was thinking about this today, and compared it to other games.

The questing and exploring in other games has ranged from boring to very fun. Boring would be, instanced dungeons with predicable loot that were made for leveling your character or getting standard gear. In most cases the difficulty is what you choose and scales based on your character strength. This is how Eve does it.
The next would be a very challenging dungeon that has a very high level fixed npcs and bosses, a feeling of exploration and discovery as you push forward, and are unsure of what to expect. What makes these dungeons/complexes more challenging in other games is the use of terrain to enhance the exploration experience. In Eve you technically zone into a giant black space and can see all the bosses and challenges right away.

Imagine being INSIDE a giant asteroid, and you had to fly very slowly and peek around corners of massive caverns and explore and assess how you proceed and take into account environment during exploring, you could send your tank around the corner to a dangerous AOE damage environment while your logis stay back out of line of sight and off overview to the enemy. Every games I've played takes environment into account, in both pvp and pve settings, but Eve does not. Imagine a battlefield where there were cloud of gas that hindered movement or even acted as fixed ewar generator, imagine if you could actually use ships as human shields to absorb incoming damage, what if you broke line of sight behind a giant asteroid and your target was lost. These environmental effects would add an enormous amount of replay ability to missions, and make pvp more enjoyable. Other games, even really old ones have done it.

How this would be implemented, who knows? I'm very bored with eve and am unsubscribing, but will keep a close watch for changes and things that might bring be back in the future.



The next idea is one about player vs player missions. This would be in essence an arena for small gangs to fight each other. It would be very similar to missions as they are now, but add - a 10 million isk cap on the ships and modules that can enter, an amount of players on each side, variables that the players can change such as the npc support ships that tag along aggressively or defensively. Make an interesting mission objective that isn't "kill all enemy ships" and let the players fight it out for rewards, give each side scaled rewards based on a dynamic mission objective. Objectives like - Defend this structure for as long as you can, during this mission, 3-5 players would be bombarded by increasing numbers of npc ships and enemy players, in smaller less expensive ships, and the mission is to protect a power core for as long as possible while escape pods are loaded. The protecting ships will certainly be over run and die at some point in the mission but the reward they get scales upon the time they defend.

These missions wouldn't even give rewards that are higher than other activities in eve, so you wouldn't really have to worry about exploiting. By assigning anyone who wants the ability to take part in the mission, you also reduce the ability of people to "queue with their friends" on the enemy team and exploit for isk/lp.

I would be in love with Eve if it had these changes, but as it stands I get bored so easily :(:(:(
S Byerley
The Manhattan Engineer District
#207 - 2013-09-01 04:18:06 UTC  |  Edited by: S Byerley
baltec1 wrote:
Cpt Tirel wrote:
baltec1 wrote:
I challange anyone to name an MMO with PVE that stays fun and challanging after several years.


Everquest 1


Its still alive?Shocked


It has ~ a third to a half of the online players of Eve on average (it did go F2Pish though). EQ's main failing has been keeping up with graphics. Their one graphics update is older than Eve is - no motivation after Sony started pushing other games.

They pioneered deep/fast-paced raid PVE in mmo's; something a lot of games still struggle with. Some of the people I played with 10+ years ago are still hooked on pushing endgame content in EQ.

Food for thought I think - Eve relies first and foremost on its meta-game to keep interest, but I can't see how better PVE would hurt it (hasn't really moved beyond tank/spank/kite and the telegraphing is particularly lacking).
Alavaria Fera
GoonWaffe
#208 - 2013-09-01 05:12:06 UTC
Irsam Samri wrote:
The next idea is one about player vs player missions. This would be in essence an arena

Objectives like - Defend this structure for as long as you can

Sounds like you want sov warfare, but without the inconvenient part where people bring in more people than you

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

S Byerley
The Manhattan Engineer District
#209 - 2013-09-01 05:22:13 UTC
Alavaria Fera wrote:
Irsam Samri wrote:
The next idea is one about player vs player missions. This would be in essence an arena

Objectives like - Defend this structure for as long as you can

Sounds like you want sov warfare, but without the inconvenient part where people bring in more people than you


And without the convenient part where you can blob your way to victory, sure.

There's no way to enforce that without adding instancing (which would be horrible for a variety of reasons) so it's a moot point anyway.



Irsam Samri
Royal Amarr Institute
Amarr Empire
#210 - 2013-09-01 05:58:46 UTC
Alavaria Fera wrote:

Sounds like you want sov warfare, but without the inconvenient part where people bring in more people than you


Sov warfare sounds fun, but it's so bulky, and slow paced, and takes so much investment I don't think I would be personally interested. the reward of fun isn't there, some people might like it though
Irsam Samri
Royal Amarr Institute
Amarr Empire
#211 - 2013-09-01 06:01:37 UTC
My idea is very good, don't bash it. Even though I used the term instancing, it's not an actual instance. it's just a deadspace complex with a prearranged scaffolding that gets players to fight over interesting scenarios. Anyone can still warp in and **** with them and interrupt the mission.
Lady Areola Fappington
#212 - 2013-09-01 06:15:30 UTC
The way I see it, the prime reason PVE sucks is that it's quite repeatable. Everything is mapped out with perfect optimal builds set up so you can run every mission/incursion/what have you with minimum fuss and maximum profit.

Part of making PVE content fun would be upping the risk involved in running the missions, and..honestly, we all know where that would go. Running an actual risk of ship/pod loss when flying the optimal build would cause so much ranting on the forums, it'd be funny.

Just take a look at the drone changes, or the agro "bug" that happened. People tossed a conniption because they couldn't use the mission guides. There was an actual risk of ship loss.

Me, I'd love to see things like random room triggers in missions, NPCs that go for pods, and damage type mixups. toss web/scrams on all sorts of different rats. Scale up the difficulty with beltrats. You know that faction you're pissing off, running missions? Yeah, they just located you, and it's hot-drop o'clock while you're trying to rescue the Damsel.

Sadly, I just don't think that can, or will happen. It's up to us, the players, to make PVE more interesting.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

S Byerley
The Manhattan Engineer District
#213 - 2013-09-01 06:15:58 UTC
Irsam Samri wrote:
My idea is very good, don't bash it. Even though I used the term instancing, it's not an actual instance. it's just a deadspace complex with a prearranged scaffolding that gets players to fight over interesting scenarios. Anyone can still warp in and **** with them and interrupt the mission.


Honestly, I lumped Alavaria's assumption regarding player caps into your proposal, apologies.

However, without that assumption it sounds like you're just describing faction warfare mechanics. More varied/better designed objectives for faction warfare would certainly be nice.
S Byerley
The Manhattan Engineer District
#214 - 2013-09-01 06:36:15 UTC
Lady Areola Fappington wrote:
Part of making PVE content fun would be upping the risk involved in running the missions, and..honestly, we all know where that would go. Running an actual risk of ship/pod loss when flying the optimal build would cause so much ranting on the forums, it'd be funny.


Losing a ship to PVE is easier than you seem to think. I've certainly lost more ships to PVE than non-consensual PVP. I would however agree that MJD's make a lot of PVE too ****-up proof.

Lady Areola Fappington wrote:
Just take a look at the drone changes, or the agro "bug" that happened. People tossed a conniption because they couldn't use the mission guides. There was an actual risk of ship loss.


The problem is not that missioners need a crutch, the problem is that mission guides are necessary in the first place - it comes back to a lack of telegraphing. Warping someone into an insta-tackle or dropping a bunch of ships on them with no telegraph isn't the kind of difficulty that makes games fun - it's more of an artificially imposed chance of loss.

Quote:
Me, I'd love to see things like random room triggers in missions, NPCs that go for pods, and damage type mixups. toss web/scrams on all sorts of different rats.


Me too.

Quote:
Scale up the difficulty with beltrats. You know that faction you're pissing off, running missions? Yeah, they just located you, and it's hot-drop o'clock while you're trying to rescue the Damsel.


As long as it's telegraphed like pvp - have the cyno npc show up on dscan, for example.
Vaerah Vahrokha
Vahrokh Consulting
#215 - 2013-09-01 10:32:32 UTC
S Byerley wrote:

Quote:
Me, I'd love to see things like random room triggers in missions, NPCs that go for pods, and damage type mixups. toss web/scrams on all sorts of different rats.


Me too.


Seeing EvE missions tend to be partitioned by gates and to follow repeating patterns (i.e. scramblers / disruptor in one group, small DPS ships in another, battleships in a third, scenery and roids in the middle or at the back...) I see a good opportunity to implement a "Diablo alike" kind of missions:

rooms are created from basic ship group blocks and gates teleport to a next randomly generated room.

It'd not revolutionize EvE PvE as we know it, but at least it'd bring in variety and a pinch of risk.
Mayhaw Morgan
State War Academy
Caldari State
#216 - 2013-09-01 12:20:27 UTC
Much of the "PVE" in the game is really simulated PVP. NPCs are fake people. Engaging them is a sort of simulation of ship combat with real people. Things like mining, hauling, scanning, scouting, building/deploying/destroying infrastructure, these are the real PVE content in the game. Killing NPCs is just PVP against really bad players.

With actual PVE, there tend to be multiple solutions to a problem. Think about the problem of crossing a river: Do you swim? Do you build a bridge? Do you build a boat? Where do you cross?
With NPCs, there's really only one choice, to kill them.

So, some resolution might come in answering the question: Do you want more and better simulated PVP or more actual PVE?
Demica Diaz
SE-1
#217 - 2013-09-01 14:25:16 UTC
PvE is horrible in this game. Did like 20 SoE level 4 security when waiting skills. Never going to do them again, ever. I even sold my Battleship. Jumped into Exploration which turned out to be... like one guy pointed out on these forums (Sorry dont remember the name), "exploration is something like fat guy running on beach with metal detector". But I still do it since loot isnt really reward its the thrill of exploring in low and specially null sec.

You need to find your golden road in EVE to enjoy it. Just dont fall into "I must grind and grind and grind to earn ISK." hole. There are ways and I have found mine. I am sure you (OP) will find yours. Bear
Damon Ryker Pane
Peace loving Space Crazies
#218 - 2013-09-01 15:07:10 UTC
Tzar Sinak wrote:
Dynamic content.

There are six (I think) different rat "races" in game. Using the current mission framework, randomize the rat race, ship numbers and types. If recovering an object, randomize which object and room it is contained in.

Introduce sleeper incursions into k space. Randomize incursion ship types and numbers. Allow incursion rats to attack POSes in k space. Allow sleepers to attack POSes in w space.

Remove ore belts and ore anoms completely. They now must be scanned. Increase the variation of ore spawning in all systems.

Make moon goo a finite commodity that respawns after 2-3 weeks after running out. Randomize the spawn forcing more low and null sec dynamics.

Randomize belt rats making belt chaining near impossible.

Add 20-30 more exploration sites with a massively randomized loot spectrum. Randomize whether sites get rats and the composition.

Add more systems that must be discovered, gates built to, planets and moons scanned for resources.

Make newly built gates public or private. Either way, charge a toll to recoup construction costs.

For those concerned about lore, make something up. The game is as weak on story driven lore as all the rest of the PvE.


This.