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ECM Drones are OP. Please save us CCP Rise!

First post
Author
Jumpshot244
Caldari Provisions
Caldari State
#41 - 2013-08-30 17:40:46 UTC
Did I miss a memo? Since when is winning a fight not considered "good" or "fun" ?
Domanique Altares
Rifterlings
#42 - 2013-08-30 17:53:15 UTC
Jumpshot244 wrote:
Did I miss a memo? Since when is winning a fight not considered "good" or "fun" ?


It's always good and fun. Just make sure and congratulate your ECM pilots on their kills, folks. You couldn't have done it without them, and it's always nice to give credit where it's due.
SMT008
Deep Core Mining Inc.
Caldari State
#43 - 2013-08-30 19:09:22 UTC
Yet again, the ECM drone defense crew is here.

"Train your skills"

"Use smartbombs"

"Fit ECCMs or Backup Arrays"

See, ECM is annoying, but ECM ships are reasonable to counter.

It takes effort to deploy a Falcon/Scorpion/Blackbird. Someone is flying it. And there are counters.

You can just avoid them.

You can neut them if they're close, and recons have terrible cap.

You can just burn away from them as it will lower their jamming effects.

You can fit ECCMs because that's how you counter those specific ECM ships.

Now let's take a look at ECM drones.

They cost almost nothing.

They can be deployed by pretty much every ship in EVE except some frigates.

There are 5 of them, you have to lock them all and because they are small, they take a while to lock.

They don't really care which race you are, they'll jam you anyway.

They don't really care how far you are from anything, small drones you know.

They die to smartbombs, except when you're in a ship that can not possibly fit one.

FoFs ? Ahah nah seriously dude.

Their only counter (Other than "shoot them with your own drones", that you can only do when you don't get INSTAJAMMED FOR 20S) is ECCM/Signal Backup Arrays. So what, am I supposed to fit those slot-consuming modules in order to counter super-cheap drones that can come out of any ship ?

No sir, that is bad gameplay. ECM as a whole is pretty bad, but specific ECM boats are sort of alright, the problem comes from the mechanic itself.

And the mechanic itself combined with light drones that can be used in literally every ship in EVE becomes the terribly annoying anti-goodfight tool that we all know.

Just delete them until you find a good way to fix them. Period.
Herzog Wolfhammer
Sigma Special Tactics Group
#44 - 2013-08-30 19:22:46 UTC
Some features we don't have that would really help countering ECM (aside from using ECCM). These are "damage dealing" counters.


Combat drones we have, but what use are they when we can't really tell drones what to do when being jammed? If combat drones could take directives on target priority, we would see less complaining about ECM. If combat drones could be given directives on what to attack automatically, like ECM sources, web/scram attacks, etc, It would be helpful. Rather sucks when the drones are on the tackler when you want to fight, or the drones are on the painter when you want to run.


Careful maneuvering with FOF missiles could be considered, but I have seen FOF missiles target enemy NPC hangars. They tend to go with "closest threat", so naturally an ECM ship can hang back while a fast tackler outruns the explosion speed and blast radius of the missiles. Yet I have seen 20th century military technology with "Home On Jam" capabilities. Thus while FOF missiles remain a joke for the present obvious reasons, it might be suitable to go deeper into the concept than to move away from it, and an expanded concept of "home on jam" missiles and such similar specialized missiles along the lines of FOF/Defender might prove useful.

So useful in fact that instead of having to sacrifice midslots (tank or tackle in many cases) ECM can be dealt with by an expanded range of ammo choices and some user-settings for drones' targeting priority (or "tactical order" as it's called).


FOF and defenders have been laughed at for years, and many have begged for better control of drones for probably just as long.

Bring back DEEEEP Space!

Kitty Bear
Deep Core Mining Inc.
Caldari State
#45 - 2013-08-30 19:40:27 UTC
Herzog Wolfhammer wrote:
Some features we don't have that would really help countering ECM (aside from using ECCM). These are "damage dealing" counters.


Combat drones we have, but what use are they when we can't really tell drones what to do when being jammed? If combat drones could take directives on target priority, we would see less complaining about ECM. If combat drones could be given directives on what to attack automatically, like ECM sources, web/scram attacks, etc, It would be helpful. Rather sucks when the drones are on the tackler when you want to fight, or the drones are on the painter when you want to run.


Careful maneuvering with FOF missiles could be considered, but I have seen FOF missiles target enemy NPC hangars. They tend to go with "closest threat", so naturally an ECM ship can hang back while a fast tackler outruns the explosion speed and blast radius of the missiles. Yet I have seen 20th century military technology with "Home On Jam" capabilities. Thus while FOF missiles remain a joke for the present obvious reasons, it might be suitable to go deeper into the concept than to move away from it, and an expanded concept of "home on jam" missiles and such similar specialized missiles along the lines of FOF/Defender might prove useful.

So useful in fact that instead of having to sacrifice midslots (tank or tackle in many cases) ECM can be dealt with by an expanded range of ammo choices and some user-settings for drones' targeting priority (or "tactical order" as it's called).


FOF and defenders have been laughed at for years, and many have begged for better control of drones for probably just as long.



I take it you mean stuff like this --> http://www.raf.mod.uk/equipment/alarm.cfm



if ccp changed ecm to work differently, then the whiners will just start crying that some other ewar aspect is OP

scrablers/disrupters stop you from running way ... nerf them
neuts leave you incapable of running modules .. nerf them
etc etc

bitches to need to man up
Sven Viko VIkolander
In space we are briefly free
#46 - 2013-08-30 19:55:18 UTC
CCP Rise wrote:
I've said this a lot, but I'll say it again!

I think the problem is not that ECM is too powerful. I actually prefer to use damage drones over ECM drones almost always and I'm not even flying in bigger fleets where ECM drones get worse. The problem is just that the mechanic is punishing for both the victim and the perpetrator. The combination of chance-based success along with a very harsh binary effect makes it miserable for both sides (unless you like griefing, which a lot of people do of course =).

Rather than adjust the power level I'd love to rework the mechanic so that its more fun to use and fly against. Maybe someday!


ECM not too powerful?? Even after all those solo roams you attempted with a single Griffin following you, jamming you and ruining your fun?? One would expect Kil2 to finally take revenge against ECM! Or maybe you are going to do so but trying to pretend like you don't think it is OP... Blink
SMT008
Deep Core Mining Inc.
Caldari State
#47 - 2013-08-30 20:24:35 UTC
Kitty Bear wrote:

scrablers/disrupters stop you from running way ... nerf them
neuts leave you incapable of running modules .. nerf them
etc etc

bitches to need to man up


Show me an Ewar that prevents you from using every and all targetted modules and prevent you from controlling your drones.

There is none.

Sensor dampening just reduce your lock-range or lock speed, which you can counter by moving closer to your targets, neuts leave you incapable of running modules except when they are passive modules, except when you have a capbooster, except when you have a NOS, oh and max neut range is about 37km on Armageddons and Curses.

I don't need to go on for hours, my point is, ECM drones are **** and should be removed asap.
Tarn Kugisa
Kugisa Dynamics
#48 - 2013-08-30 20:33:40 UTC
I always keep a few flights in my carrier
never hurts and they're always handy

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

William Darkk
Garoun Investment Bank
Gallente Federation
#49 - 2013-08-30 20:52:14 UTC
MeBiatch wrote:

that or increase base jam for medium and large ecm drones...

No, the problem is that having 4 kinds of heavy ecm drone in your bay is too much room. No subcap can hold a full flight of each.
Longinius Spear
Semper Ubi Sub Ubi
#50 - 2013-08-30 21:42:34 UTC
You know what would be crazy? If they made mid slot item that effected if you were to be jammed or not. This should go the list of reasonable things.

But then again, nobody would fit it on there ships because hay... that would make sense right?

Read more of my ramblings on my blog www.invadingyourhole.blogspot.com

Obunagawe
#51 - 2013-08-30 21:46:24 UTC
They're just "run away" drones. And sooner or later, someone is going to escape who should have died, and ruin a good 1v1.
SMT008
Deep Core Mining Inc.
Caldari State
#52 - 2013-08-30 22:27:47 UTC
Longinius Spear wrote:
You know what would be crazy? If they made mid slot item that effected if you were to be jammed or not. This should go the list of reasonable things.

But then again, nobody would fit it on there ships because hay... that would make sense right?


ECCM themselves are stupid.

Alright, let's take in account the fact that every ship in EVE can instajam you with a flight of 5 supercheap light drones.

Knowing that every ship has this threat, you'll fit an ECCM right ?

Congratulation, you're sort of alright vs ECM now (Carriers with 2 ECCMs still get jammed because :random: but whatever).

You're also worse versus everything else (That slot you used could have been more tank, more tackle, more tracking/range etc). And the ECCM module is 100% USELESS when not fighting vs ships that use ECM drones or vs ECM ships.

A sensor booster counters a damp. But it's useful even when you're not being damped, right ?

A tracking computer counters a tracking disruptor. But it's useful even when you're not being tracking disrupted, right ?

A cap booster counters neuts. But it's useful even when not being neuted, right ?

With ECCM, it goes like this :

An ECCM counters ECM modules. And it's worthless in every other situation.

So yeah, stop acting like ECCM is super great and everyone is just too dumb to use it. ECM is just bad as a whole and ECM drones are the cherry on the cake of stupidness.
MeBiatch
GRR GOONS
#53 - 2013-08-30 23:05:40 UTC  |  Edited by: MeBiatch
i came up with an idea a while ago on how to fix ecm.

Step one.

remove the ability to break the lock of ship.

step two.
Because ECM no longer works as a chance to break lock anymore we need to change what sensor strength actually means.

My proposal is to overhaul sensor strength to have a direct affect on applied damage from turrets and drones.

Optimal range tracking falloff you here about this all the time but what do they all boil down to? well its a number somewhere between 0-1 thats it.

and this number is then rated against X which is also a random number between 0-1

x is supposed to be the randomness of a fight that would make a hit go from miss to perfect strike.

I personally think this random factor should be manipulated by the ships sensor strength.

Ok so how does this tie into ecm/eccm and sensor strength?

now your ships sensor strength will directly affect how x is calculated.

example of how this would work:

i am in a black bird and i use white noise ecm on a minnie ship.

as long as the minnie ship has positive sensor strength x can never reach 0 which means you cant get a perfect strike on the ship.

but as soon as you use enough ecm on the minnie ship and his overall sensor strength goes below 0 then x can no longer go as high as 1. which will mean as long as your chance to hit number is higher then the highest possible number x can reach you will always hit.

i would then add sig resolution to ecm mods. give it a resolution of 300m which would mean frigs and crusiers would have a reduced overall affect.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Alavaria Fera
GoonWaffe
#54 - 2013-08-30 23:11:47 UTC
So everyone should be carrying ECM drones and using them on everyone else?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

wowyouareacow
NANA221 Corporation
#55 - 2013-08-30 23:41:13 UTC  |  Edited by: wowyouareacow
Thanks for your response, CCP Rise.
So far I usually fit damage drones too, because often when you're fighting outnumbered you need to burst down targets rather quickly.
ECM Drones may not be "OP" per se... but I believe they are not fun and thus should be reworked Smile.
Selina Crendraven
The Scope
Gallente Federation
#56 - 2013-08-31 00:42:27 UTC
Burseg Sardaukar wrote:
ECM should only disable High slots and drone commands, but NOT tackle or locks.

For example: a ship with a sensor strength of 12 is hit with a jam of strength 16. He loses 4 high slots. These could be command links, salvagers, neuts, nos, smartbombs, bombs, and most importantly: GUNS. If the excess jam power exceeds 8, have it disable the ability to give drone commands, too.

Hell, make it even more interesting: If any of the jam strength beats out sensor strength, disable the ability to use broadcasts.

Most importantly, turning on ECCM AFTER you are jammed will have an immediate effect.



This man is a hero and his post speaks the complete truth!
Jake Warbird
Republic Military School
Minmatar Republic
#57 - 2013-08-31 03:21:30 UTC
baltec1 wrote:
Jake Warbird wrote:
'Help! Only other people's ECM drones work!'


I figure its because they hate me or something :(

I know the feel, bro. :(
SMT008
Deep Core Mining Inc.
Caldari State
#58 - 2013-08-31 09:38:21 UTC
Alavaria Fera wrote:
So everyone should be carrying ECM drones and using them on everyone else?


"Something is OP, maybe it will become not-OP if everyone can use it ?"
Inxentas Ultramar
Ultramar Independent Contracting
#59 - 2013-08-31 11:31:42 UTC  |  Edited by: Inxentas Ultramar
Obunagawe wrote:
They're just "run away" drones. And sooner or later, someone is going to escape who should have died, and ruin a good 1v1.


This. The unfun is not in losing. It's about situations like this. It's about getting a bored seeing the same setups with their same Falcon alts each and every time. Predictability and repetition make for boring PVP. Sure, we all like winning and I fully agree you should do everything in your power to win. I just find that one specific tool given is too prevalent and scales badly. Getting rid of disincentives to PVP is always good. I wouldn't mind if it was changed to a mechanic that scales better.
Whitehound
#60 - 2013-08-31 12:41:48 UTC  |  Edited by: Whitehound
CCP Rise wrote:
I've said this a lot, but I'll say it again!

I think the problem is not that ECM is too powerful. I actually prefer to use damage drones over ECM drones almost always and I'm not even flying in bigger fleets where ECM drones get worse. The problem is just that the mechanic is punishing for both the victim and the perpetrator. The combination of chance-based success along with a very harsh binary effect makes it miserable for both sides (unless you like griefing, which a lot of people do of course =).

Rather than adjust the power level I'd love to rework the mechanic so that its more fun to use and fly against. Maybe someday!

Get out.

A dev who does not like grieving should work for accounting and not on game mechanics.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.