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Can WIS be a real game experience ? ... Maybe .. If only ...

Author
BugraT WarheaD
#1 - 2011-11-13 12:17:17 UTC  |  Edited by: BugraT WarheaD
Hi internet people!

I'm here to talk about love and hate, I'm here to talk about our unwanted kid for certain, or about the prodigal son for the others … I'm here to talk about the main feature (yeah I know) of Incarna : Walk in Station (WIS).

I'm not here to argue about WIS itself, so if you want it to disappear from the game, it's not the right topic, sorry. No, I'm here to talk about gameplay that CCP can (must?) implement to WIS to make it more interessant for the everyday player even if there's only Captain's Quarter (CQ) for now.

I apologize, if sometimes I write this in poor english, i've tried my best Straight

I'm dividing this into 4 categories that are :
1) More interaction with the Environement.
2) Real Computers, and TV must live !
3) UI and Immersion.
4) Housing and Nex


1) More Interaction with the Environement.

This is, I think, one of the most disturbing thing when you first enter your CQ. There's Quafe bottles on a shelf, bottles you can't take, books you can't read, and even a bed where you can't rest ! I don't want to teach Game Design to CCP, I'm no Game Designer, but I can remenber hearing from Chris Crawford that an element of a game that it isn't used in the Game Design is just useless (Link).

So why can't we more interact with our bed, or with our TV screens for exemple ?

2) Real Computers, and TV must live !

I remember my first steps during the first public launch of Incarna on the Test Server. I was like « Oh boy, it can be so cool if it's well handed ! », so I asked the Devs about how cool it will be if we could interact with those three big TV screen on our CQ and he replies that it will surely be done. Well … It's not afterall. But why ? I may remind you that games like Doom 3 (Link) had so much better ideas about (again) interaction than this poor enlightement of the screen when you pass the mouse on.

Why can't we use that screen as a real alternate UI ?

3) UI and Immersion.

Because one of the deepest problem of WIS is its lack of immersion and certainly the fact that devs didn't think that re-thinking the UI for a non-spaceship part of the game is relevant … Wrong, it is relevant ! Actual UI have its problem but it works for Spaceships and things we actual make in space, but for a third person game, it's just awful. Too much windows, and the UI is also too much present for really enjoying using WIS without removing it. The proble is when you remove UI, CQ is useless, because everything you clic on takes you back to the spaceship UI.

With wise use of « Real Computers » as mentionned earlier, and several adds like this awesome phone we could see in the Eve Forever video (Link, 0:26). I can dream of a use like we could see one in GTA IV (Link), where the phone can open an Eve Voice Chat with anyone in the game, or to a group like your alliance or your corporation.

And if you want to Chat ? Using the Market or view a Contract ? Why are we still forced to use old Spaceship UI and not a cool tablet like an EveOnlinePad ©. Think again of Doom 3, with the PDA (Link), or if you old like me, think of the PipBoy in the first Fallout, there's tons of things that can free WIS of the FIS UI, and tons of things that can reinforce immersion, like being seen as not log while you're not in your pod (Please CCP remember this Link) or having a Podroom, etc.

And btw have you notice the UI of Third Person or First Person games ? Discrete.

4) Housing and Nex

Oky, CQ is'nt our home, we get it, but why can't we buy a home (or two) ? A special CQ where we can add or remove stuff and having a real personnal Quarter somewhere in New Eden, i can see that tons of MMO have their housing as a real part of the game (i heard that SW Galaxy was one of the best housing before the NGE btw), so why, instead of clothes, can't we buy something cooler like this totaly fashion rocking chair I saw on the Dodixie Wallmart the other day ?

It is just ideas of making real what you (CCP) gives us as a feature.

Thanks for reading.
Boseo
Azure Horizon
#2 - 2011-11-13 12:35:36 UTC
some nice ideas, like the idea of making them screens more useful and having a Pipboy style thing for chat, just makes sense.

Sorry but file “forumsig.GIF” is currently unavailable please come back later…… like in a year or so.

BugraT WarheaD
#3 - 2011-11-13 13:37:17 UTC
Thanks, I'm thinking about all this since the beginning, and now i'm pretty sure some of those ideas aren't so bad, and certainly possible to add to the Carbon thing.
Florestan Bronstein
Ministry of War
Amarr Empire
#4 - 2011-11-13 13:53:52 UTC
your proposals mostly seem to make existing functionality more cumbersome to access all in the name of "immersion"
Karn Dulake
Doomheim
#5 - 2011-11-13 14:06:27 UTC
Thumbs up from me because you seen like a nice guy and the other stuff seemed pretty relevent
I dont normally troll, but when i do i do it on General Discussion.
BugraT WarheaD
#6 - 2011-11-13 14:17:16 UTC
Florestan Bronstein wrote:
your proposals mostly seem to make existing functionality more cumbersome to access all in the name of "immersion"

I don't think so. If you want the Neocom, you are certainly in space. The Neocom doesn't make any sense while you are not in your pod. It always a struggle beetwen immersion and smooth gameplay, and as I said, i'm no Game Designer, that's CCP's job Blink. When WIS will be a real thing, not only a poor CQ lost in a station, immersion will be crucial for players, and having to much UI on the screen while trying just to admire the place isn't something people like.

Karn Dulake wrote:
Thumbs up from me because you seen like a nice guy


Thanks, you want a hug ? Oops
Jognu
French Kiss Singularity
#7 - 2011-11-13 14:18:58 UTC
Good ideas!

A housing system like in SW Galaxy can be awesome, with some corporations appartement :D

EveAI developper: https://forums.eveonline.com/default.aspx?g=posts&t=21803

BugraT WarheaD
#8 - 2011-11-13 17:05:17 UTC
Don't go to far Big smile
Ranger 1
Ranger Corp
Vae. Victis.
#9 - 2011-11-13 17:28:41 UTC
A well thought out point of view. Several of those things have been discussed (to one degree or another) when talking about future WIS development. Keep in mind the hurdle we just got over is actually getting the bare framework for WIS into game and running (albeit not very smoothly yet).

We are going to run into problems on the UI front from this point on however. A UI that actually works for an environment like WIS will be deemed redundant by those that wish to stick with their nuts and bolts UI from the FIS part of the game.

I suppose we could have a button to enable a strictly WIS UI when we are going to be doing (future) WIS only content. I"m not sure how practical that would be in application. Perhaps it should be just as simple as:

1: If you are going to be interacting with your ship (in the hanger), entering and exiting a lot, and do not want the WIS UI then you stick with seeing the hanger environment.

2: If you are going to be doing WIS content and activities, and will not be interacting with your ship in any significant way for a while you hit the load CQ button and the interface changes.

People will still complain that it doesn't have everything the FIS UI has, but at that point you've made the decision to work with WIS content... and can switch back to your hanger view and your familiar FIS UI instantly.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Angeliena
AWE Corporation
Intrepid Crossing
#10 - 2011-11-13 17:45:31 UTC  |  Edited by: Angeliena
We, the 99%'ers of EVE do NOT want to see WiS developed at the expense of FiS FULL STOP!

I have had enough of the 1%'ers demanding EVE devs focus away from FiS and core game mechanic improvements towards building unimportant features:

Space Pets are not important

Space station homes are not important

Space station furniture is not important

Space Barbies are not important

The 99%ers have spoken. We have had "Occupy Jita" CCP has heard our voice and has now focused on bringing us good things like:

New session change timer tweaks,

New Tier 3 BC,

New T2 mods,

New POS fueling,

Hybrid balance,

Time dilation,

New ship fitting screen,

Return of ship spinning,

New ship skins,

Capital rebalance etc.


These are the important things and thanks to the voice of the 99%'ers CCP is now listening and is delivering up the goods.

To the 1%'er "Space Barbie" lovers who want CCP devs to waste their time on WiS, We Say NO.

If you can not live without space housing then leave EVE and go play Final Fantasy 15 or Ever Quest 1, 2, 3 and hang out with the other snark and Grumpkin lovers!


This message has been brought to you by the Abaddon WiS now campaign
BugraT WarheaD
#11 - 2011-11-13 18:03:53 UTC
@Ranger1 :
The thing with UI is that it must be design for a specific way of playing a game.
Moving items from the Cargo to Corporate or Private hangar ISN'T something you can do while outside your pod. Your on your ship, spinning it again and again and moving stuff with love vith the good old UI.

You've said those point were discussed, but i haven't see a devblog about this or any dev post, but i admit that i don't read every post on the forum Blink

But yes, Eve is in perpetual devlopement, and devloping all the parts of the game takes time.
Quote:
I suppose we could have a button to enable a strictly WIS UI when we are going to be doing (future) WIS only content.

that's exactly what I want !

@Angeliena :
I think you haven't read the first post it's not about the right for WiS to live or not, it's about what must be the actuel WiS. Don't quote South Park man ! I hope CCP could continue to develop every part of the game, WiS, FiS, WH, Incursion, FW, etc.
Generals4
#12 - 2011-11-13 18:17:16 UTC  |  Edited by: Generals4
Angeliena wrote:

To the 1%'er "Space Barbie" lovers who want CCP devs to waste their time on WiS, We Say NO.

If you can not live without space housing then leave EVE and go play Final Fantasy 15 or Ever Quest 1, 2, 3 and hang out with the other snark and Grumpkin lovers!


This message has been brought to you by the Abaddon WiS now campaign


So just because they want FiS and WiS they should leave and play a totally different game? You do realize wanting WiS doesn't equate to disliking everything else and loving whatever game you mentioned?

And you also made the assumption people who want WiS want FiS not to get any attention. I hardly doubt so.

_-Death is nothing, but to live defeated and inglorious is to die daily. _

White Carnation
SYNDIC Unlimited
#13 - 2011-11-13 18:20:16 UTC
BugraT WarheaD wrote:
I hope CCP could continue to develop every part of the game, WiS, FiS, WH, Incursion, FW, etc.


Fair enough, and as a dedicated carebear I had similar hopes.
But, as has been said above, 99% of Eve's player-base do not want WiS in any way shape or form. To ignore this would be commercial suicide.

I'm sorry, but you need to face the fact that WiS is dead, and that what little of it we have seen (especially the memory-wasting CQs) will shortly be rolled back and comitted to Outer Darkness.

All I can suggest is that, if WiS is essential to your enjoyment of a game, play something based on this, not on Spreadsheess in Space.
BugraT WarheaD
#14 - 2011-11-13 18:39:39 UTC
I'm not here to talk about the pursue or not of WiS for Eve Online, I'm just interested in Gameplay we can imagine for the actual WiS feature and what can be done to improve love of the player base without making silly things as CCP does when launching Incarna (such as forgetting that we all play a massive multiplayer game about spaceship in space Blink
Henry Haphorn
Killer Yankee
#15 - 2011-11-13 19:17:59 UTC  |  Edited by: Henry Haphorn
White Carnation wrote:

But, as has been said above, 99% of Eve's player-base do not want WiS in any way shape or form. To ignore this would be commercial suicide.


I don't like that statement as I find that to be too biased. You're assuming that 99% of the player base doesn't want WiS without providing evidence to back it up. Personally, I would say that a large portion of the player base doesn't want WiS to be worked on too much at the expense of FiS. From what I have seen since the summer launch of Incarna, players wanted both WiS and FiS. Just each want to come in different ways than others.

EDIT: Fixed grammar

Adapt or Die

Soulpirate
Caldari Provisions
Caldari State
#16 - 2011-11-13 19:28:50 UTC
Great thread OP, CCP wants our input on what we would like to see in WiS
so this should be a great spot to share some ideas. +1

I totally agree on the UI issues. The first thing that bothered me was clicking on
the hanger for instance and all I got was the same clunky old-school "window"
of ships. I was dissapoint. I was expecting a 3d pop-up hologram of sorts which
you could toggle through images of the ships much like the one that is on the
coffee table.

For future game play of WiS, I for one would deffinately like to see missions that
involve going to a sub level(mission instance) of certain stations. completing a
task there that then requires you to jump in your ship and complete said mission.
Lots of possiblities in combining WiS with FiS to create a more complete and
expansive game experience.
Anya Ohaya
School of Applied Knowledge
Caldari State
#17 - 2011-11-13 19:34:14 UTC
Exploration using WiS could be interesting. Abandoned ships, mining outposts, that sort of thing.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#18 - 2011-11-13 19:38:57 UTC  |  Edited by: Mr Kidd
Soulpirate wrote:
Great thread OP, CCP wants our input on what we would like to see in WiS
so this should be a great spot to share some ideas. +1

I totally agree on the UI issues. The first thing that bothered me was clicking on
the hanger for instance and all I got was the same clunky old-school "window"
of ships. I was dissapoint. I was expecting a 3d pop-up hologram of sorts which
you could toggle through images of the ships much like the one that is on the
coffee table.


With only years of conceptual development are you sure you're expectations aren't a little unrealistic?

As far as real game play......IDK. The only things I can think of are mini-games like a casino. Maybe in station fighting (fps). But, you see how much goes into other FPS. I'm thinking it's unreasonable to expect such level of game play for what essentially is aesthetics. Such a FPS would have to run on top of the Eve client or have it's on client. Unfortunately, that would be two separate games at that point. So, no, I never saw Incarna as having any distinctive game play beyond casual mini-games or being integral to spaceships.

Don't ban me, bro!

Soulpirate
Caldari Provisions
Caldari State
#19 - 2011-11-13 20:05:50 UTC
White Carnation wrote:
BugraT WarheaD wrote:
I hope CCP could continue to develop every part of the game, WiS, FiS, WH, Incursion, FW, etc.


Fair enough, and as a dedicated carebear I had similar hopes.
But, as has been said above, 99% of Eve's player-base do not want WiS in any way shape or form. To ignore this would be commercial suicide.....


Stop right there. That is total bull**** and you know it.

This thread is about sharing ideas of what would make WiS usefull and entertaining.
If you dont have anything to add besides you hate of growth and change, dont bother
posting please, not that I will notice anyhow, I have started blocking all the WiS haters,
this whole 99% I hate 'sapce barbies" BS is getting way too old. You may have thought
it was funny/cute at first, but now you are all just making asses of yourselfs.
BugraT WarheaD
#20 - 2011-11-13 20:22:47 UTC  |  Edited by: BugraT WarheaD
Anya Ohaya wrote:
Exploration using WiS could be interesting. Abandoned ships, mining outposts, that sort of thing.

I haven't thought of that, but yes this would be something really great to enter an ancient Sleeper Outpost and harvesting things, exploring the structure to find a special item ...

/me is dreaming about doing this with a bunch of Dust Marines to shot any Sleeper drone inside the Station ... Grrr !

Edit ---

Btw, Thanks for the support Soulpirate Pirate
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