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CCP: Marauders will RAWK!!! i want to play again now. i havent "wanted" to play in months

First post First post
Author
Mooer
Band of Builders Inc.
Intaki-Business Logistics Union
#1 - 2013-08-30 13:00:10 UTC
you guys have restored the "fun" in it with all the possibilities of this new-old ship.

they still might need a small tweak here and there, but they STILL maintain their pve side plus gain a new level of kewlness with the mjd and beast mode thing.

cant wait cant wait cant wait!

are we there yet?
Gareth Burns
GeoCorp.
The Initiative.
#2 - 2013-08-30 13:18:49 UTC
Agreed.

Now, much like most things in life, it's just the waiting game.

Until then I'm glad I've spent the last month training Marauders V for a damn reason.

Noblesse Oblige ► Gareth Burns

Invisusira
Escalated.
OnlyFleets.
#3 - 2013-08-30 14:02:06 UTC
100% agree. With all the re-balancing going on lately, a lot of ships have started looking samey and meh. One of my favorite things about EVE vs, say, WoW, is that stuff DIDN'T have to be perfectly balanced; some ships would be better and that was just how it was. HTFU.

Glad to see wacky, unique ideas like this being pushed through into SiSi and TQ, and really hoping the T3 re-balance includes more of this type of stuff.
Enduros
UK Corp
Goonswarm Federation
#4 - 2013-08-30 14:27:45 UTC
Still think they should get a damage boost while in bastion mod.
Daniel Plain
Doomheim
#5 - 2013-08-30 14:42:31 UTC
Enduros wrote:
Still think they should get a damage boost while in bastion mod.

no they should not. they already provide the same dps as the similarly expensive pirate battleships. with this buff, there is no more justification to fly a nightmare over a vargur or paladin. a dps buff would just break all pirate BS even further.

I should buy an Ishtar.

Lilliana Stelles
#6 - 2013-08-30 15:22:30 UTC
I agree they need a damage buff. Not all weapons systems will benefit from the long range. Some (blasters, for instance), will get too much benefit from the extra range, being 50km death traps, while your torp boat will see much less of an advantage.

Not a forum alt. 

Vrenth
Federal Navy Academy
Gallente Federation
#7 - 2013-08-30 23:08:56 UTC
Enduros wrote:
Still think they should get a damage boost while in bastion mod.


They do technically get a damage buff. Having their active and passive tank buffed so tremendously surely allows you to pull off an extra tanking mod in favor of more damage. Last time I checked, being able to actually apply your damage also improves your overall damage output.

I think on the whole, damage output of marauders that plan on using the siege mode will increase significantly.
Schmata Bastanold
In Boobiez We Trust
#8 - 2013-08-30 23:28:01 UTC
I already collected two of them: paladin and varg but I will probably have two others before winter hits TQ. I'm sure my hisec sister will have fun with them. Sorry, Dinsdale.

Invalid signature format

Aglais
Ice-Storm
#9 - 2013-08-30 23:30:23 UTC
Um... No.

These are not the changes I was hoping for, at all. Not only do they completely ignore a convention that was set up with HACs and other T2 ships (the Cerberus, Deimos, Stabber and Zealot all roughly seem to be T2 attack cruisers, for one thing), but... Well, It's gimmicky. These ships are EXTREMELY gimmicky. I've never liked MJDs due to how amazingly limited your motion becomes.

The Bastion module is complete and total overkill. The huge reduction in base speed on the marauders themselves, FORCING them to rely on a MJD for mobility, is utterly cringeworthy. They will not be able to use 100MN ABs because they're too slow, and they're too heavy. Don't ever bother with MWDs either, because the 100MNs take up so much cap that you can't run them for more than three cycles without putting yourself at serious risk. Do you have any idea how painful it is to just burn towards an acceleration gate for what feels like ten minutes in an AB-fit golem? Well. If your Golem is still using an AB after this, it's going to be pitifully slow. And instead you're going to need to use this MJD horse manure, which turns getting anywhere remotely fast into a massive cluster of tedious guesswork as you try to get angles to land yourself within activation range of the gate. Or, you could set your "engines" on, and lumber towards a gate 40km away in a ship that goes ~95m/s with navigation skills. Yeah. No.

In PvE, my Golem is T2 fit, and can already comfortably tank literally every L4 I've ever attempted. My attack range is ALREADY my target lock range, meaning I DO NOT NEED MORE RANGE! This bastion module is pointless! This is a catastrophuck. It's like with every rebalancing initiative, they get worse at it. T1 frigates and cruisers? A+. T1 battlecruisers? C. T1 battleships? F, status quo is king apparently. HACs? D, the Eagle is still useless. Command ships? F, the Nighthawk is still completely useless for everything but PvE against Guristas (which isn't the role of command ships at all).

Marauders? F-. Wow, what are they even doing. They're NERFING them. That's what they're doing. And they're making this fancy new module that, honestly, is going to suck ALL of the fun out of flying marauders. Why can't they just give them non-trivial sensor strength? I'd rather have that and a new module that vastly increases the Marauder's movement capabilities and capacitor economy (Say, making them close to the Machariel), than THIS nonsense.

Honestly, I think this role here that CCP is trying to shove onto Marauders, would be MUCH better on a new class of T2 battleship based on the tier 3 hulls. These marauders don't maraud. They plod.

I'm seriously hoping they do a Marauders Mk 2 thread in a week, because I, and LOADS of other people, do not like these changes. It's too big a leap from what they already are, it does not adequately solve the problems they currently have, and the solution itself (which looks like the Bastion Module and this kooky MJD cooldown bonus or whatever) feel clunky, and forced.
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#10 - 2013-08-30 23:42:43 UTC
Aglais wrote:
It's gimmicky. These ships are EXTREMELY gimmicky.

Yes, and it's wonderful.
Schmata Bastanold
In Boobiez We Trust
#11 - 2013-08-30 23:47:48 UTC
Why would you fly Marauders if you wanna have ship flying like Mach? Why not just fly Mach and be happy?

Honestly, I don't understand why it is so hard to just fly what works like you want it to work instead of whining that ship you are flying doesn't work like the other?

Invalid signature format

Rowells
Pator Tech School
Minmatar Republic
#12 - 2013-08-30 23:58:00 UTC
Aglais wrote:
Um... No.

These are not the changes I was hoping for, at all

well, that's just like, your opinion, man.
Mooer
Band of Builders Inc.
Intaki-Business Logistics Union
#13 - 2013-08-31 13:13:51 UTC
Aglais wrote:
Um... No.

These are not the changes I was hoping for, at all. Not only do they completely ignore a convention that was set up with HACs and other T2 ships (the Cerberus, Deimos, Stabber and Zealot all roughly seem to be T2 attack cruisers, for one thing), but... Well, It's gimmicky. These ships are EXTREMELY gimmicky. I've never liked MJDs due to how amazingly limited your motion becomes.

The Bastion module is complete and total overkill. The huge reduction in base speed on the marauders themselves, FORCING them to rely on a MJD for mobility, is utterly cringeworthy. They will not be able to use 100MN ABs because they're too slow, and they're too heavy. Don't ever bother with MWDs either, because the 100MNs take up so much cap that you can't run them for more than three cycles without putting yourself at serious risk. Do you have any idea how painful it is to just burn towards an acceleration gate for what feels like ten minutes in an AB-fit golem? Well. If your Golem is still using an AB after this, it's going to be pitifully slow. And instead you're going to need to use this MJD horse manure, which turns getting anywhere remotely fast into a massive cluster of tedious guesswork as you try to get angles to land yourself within activation range of the gate. Or, you could set your "engines" on, and lumber towards a gate 40km away in a ship that goes ~95m/s with navigation skills. Yeah. No.

In PvE, my Golem is T2 fit, and can already comfortably tank literally every L4 I've ever attempted. My attack range is ALREADY my target lock range, meaning I DO NOT NEED MORE RANGE! This bastion module is pointless! This is a catastrophuck. It's like with every rebalancing initiative, they get worse at it. T1 frigates and cruisers? A+. T1 battlecruisers? C. T1 battleships? F, status quo is king apparently. HACs? D, the Eagle is still useless. Command ships? F, the Nighthawk is still completely useless for everything but PvE against Guristas (which isn't the role of command ships at all).

Marauders? F-. Wow, what are they even doing. They're NERFING them. That's what they're doing. And they're making this fancy new module that, honestly, is going to suck ALL of the fun out of flying marauders. Why can't they just give them non-trivial sensor strength? I'd rather have that and a new module that vastly increases the Marauder's movement capabilities and capacitor economy (Say, making them close to the Machariel), than THIS nonsense.

Honestly, I think this role here that CCP is trying to shove onto Marauders, would be MUCH better on a new class of T2 battleship based on the tier 3 hulls. These marauders don't maraud. They plod.

I'm seriously hoping they do a Marauders Mk 2 thread in a week, because I, and LOADS of other people, do not like these changes. It's too big a leap from what they already are, it does not adequately solve the problems they currently have, and the solution itself (which looks like the Bastion Module and this kooky MJD cooldown bonus or whatever) feel clunky, and forced.

this is a well constructed post. one to which i am happy to reply without getting stupid.

i have yet to fly a golem. i can fly the vargur and paladin. i am very familiar with the paladin. i know with the other 2, running a dual prop ship kills tank, but with this new setup, you can mjd in a random direction, and do you fighting from there.
ive been playing with an mjd fit on my cnr and love it. down fall is the 3 minute timer. i run cruise and snipe from 100k. still has 1k dps. the weird angles i can agree with. some of the plexes we ran in null required movemend and waiting on my friends in their ab fit apoc was boring..however, i did say waiting because i was always at the gate charging my mjd for its next jump. the cycle timer was what had issue with. it only took a second for me to see how far i was from the gate and jump at an angle in my rattlesnake. i fought "on perch" meaning i jumped up 100km and unleashed drone hell. whatever dps at range you unleash isnt the point here, getting to range (and taking less damage) meant i didnt need all that tank. i could dual prop is i wanted. personally, i didnt need it. once or twice they waited on me, but mostly i was on the gate first.

if you run a golam with dual prop. you can mjd to safety right off the bat. fight the room and mjd "towards" the gate. get close, then burn over. you dont need to run 80km at burner speed, when u can jump 200k and be 5-10 off and still arrive before your friends. what do you need 500k tank for when a 400k tank will work due to them not reaching you due to range (numbers are being silly i know, but they show a point).

i see tons of potential yo! i am SO looking forward to this change.
the paladin (i know u are talking golem), but the paladin will gain MASSIVE damage potential due to being able to hit 100km with mega pulse and scorch. once in bastion mode, itl be able to reach 120km on scorch, with those high tracking lasers and a 30% tracking bonus. i dont think that bonus has a stacking penalty like the resists...im not sure that point tho.

so, anything that flies will have my initials tatooed in it in short order. if i miss, just mjd up another 100k and pimp out again. make them chase me and always run into my lazors. tracking 101...
with cruise, jump mjd out. launch. wash, rinse, repeat. then jump back. run a burner for a minute or 2 and yer at the gate ready to mjd up on perch and do it again in the next room.
Jerick Ludhowe
Internet Tuff Guys
#14 - 2013-08-31 13:40:48 UTC
So long as they can't fit a cyno, or cyno's see some for of mechanic change adding spool up times/mass additions It will be a good change. If cyno is left as is, they will simply be 7k+ tank super cyno monsters, nothing else really.
Zan Shiro
Doomheim
#15 - 2013-08-31 14:02:42 UTC
Aglais wrote:

Marauders? F-. Wow, what are they even doing. They're NERFING them. That's what they're doing. And they're making this fancy new module that, honestly, is going to suck ALL of the fun out of flying marauders. Why can't they just give them non-trivial sensor strength? I'd rather have that and a new module that vastly increases the Marauder's movement capabilities and capacitor economy (Say, making them close to the Machariel), .




they did give more movement. its 100kms in a heartbeat. And mjd cap use to get that 100 is much better than mwd spamming the whole way. Assuming you have the cap mods to feed the mwd ofc.

The trick some may have to learn with mjd is to think ahead. MJD is like playing pool. YOu think several shots ahead while lining up shot 1. Shot 1 gets the ball in place for shot 2, shot 2 sets up shot 3. MJD the same. First hops to clear the room, last hop to land on acc. gate or as close as you can.


Your golem makes out good here. Like you said, it has range already. I have been eyeing mjd cruise golem as a another go at it. The mjd role bonus has its added appeal for this. I do mjd on other hulls, its the recycle times you tend to not like. A shorter cycle time is pretty nice.


Also as some more open minded thinkers are thinking....what if you don't fit the bastion mod. CCP is giving +1 high slot, no rule says it has to be the bastion mod. . 1 more utility can go along way. On FHC for example some are wondering what ccp's stance will be with marauders with AT next year. Can of worms here. Bastion mod fit makes for some interesting scenarios. So does not fitting bastion mod and fitting say 1 more neut that will fit after the winter patch.

Ravasta Helugo
Republic University
Minmatar Republic
#16 - 2013-08-31 16:21:34 UTC
Daniel Plain wrote:
Enduros wrote:
Still think they should get a damage boost while in bastion mod.

no they should not. they already provide the same dps as the similarly expensive pirate battleships. with this buff, there is no more justification to fly a nightmare over a vargur or paladin. a dps buff would just break all pirate BS even further.

What about a tracking/exp bonus?

Same DPS, better application, to go along with the better projection?
Danika Princip
GoonWaffe
Goonswarm Federation
#17 - 2013-08-31 16:29:20 UTC
Ravasta Helugo wrote:
Daniel Plain wrote:
Enduros wrote:
Still think they should get a damage boost while in bastion mod.

no they should not. they already provide the same dps as the similarly expensive pirate battleships. with this buff, there is no more justification to fly a nightmare over a vargur or paladin. a dps buff would just break all pirate BS even further.

What about a tracking/exp bonus?

Same DPS, better application, to go along with the better projection?



Do you really want tracking bonused blasters hitting out to 60+km? Shocked
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#18 - 2013-08-31 19:13:50 UTC
This thread has been moved to EVE General Discussion.

ISD Ezwal Community Communication Liaisons (CCLs)

ElQuirko
University of Caille
Gallente Federation
#19 - 2013-08-31 19:14:59 UTC
Aglais wrote:
Um... No.

These are not the changes I was hoping for, at all. Not only do they completely ignore a convention that was set up with HACs and other T2 ships (the Cerberus, Deimos, Stabber and Zealot all roughly seem to be T2 attack cruisers, for one thing), but... Well, It's gimmicky. These ships are EXTREMELY gimmicky. I've never liked MJDs due to how amazingly limited your motion becomes.

The Bastion module is complete and total overkill. The huge reduction in base speed on the marauders themselves, FORCING them to rely on a MJD for mobility, is utterly cringeworthy. They will not be able to use 100MN ABs because they're too slow, and they're too heavy. Don't ever bother with MWDs either, because the 100MNs take up so much cap that you can't run them for more than three cycles without putting yourself at serious risk. Do you have any idea how painful it is to just burn towards an acceleration gate for what feels like ten minutes in an AB-fit golem? Well. If your Golem is still using an AB after this, it's going to be pitifully slow. And instead you're going to need to use this MJD horse manure, which turns getting anywhere remotely fast into a massive cluster of tedious guesswork as you try to get angles to land yourself within activation range of the gate. Or, you could set your "engines" on, and lumber towards a gate 40km away in a ship that goes ~95m/s with navigation skills. Yeah. No.

In PvE, my Golem is T2 fit, and can already comfortably tank literally every L4 I've ever attempted. My attack range is ALREADY my target lock range, meaning I DO NOT NEED MORE RANGE! This bastion module is pointless! This is a catastrophuck. It's like with every rebalancing initiative, they get worse at it. T1 frigates and cruisers? A+. T1 battlecruisers? C. T1 battleships? F, status quo is king apparently. HACs? D, the Eagle is still useless. Command ships? F, the Nighthawk is still completely useless for everything but PvE against Guristas (which isn't the role of command ships at all).

Marauders? F-. Wow, what are they even doing. They're NERFING them. That's what they're doing. And they're making this fancy new module that, honestly, is going to suck ALL of the fun out of flying marauders. Why can't they just give them non-trivial sensor strength? I'd rather have that and a new module that vastly increases the Marauder's movement capabilities and capacitor economy (Say, making them close to the Machariel), than THIS nonsense.

Honestly, I think this role here that CCP is trying to shove onto Marauders, would be MUCH better on a new class of T2 battleship based on the tier 3 hulls. These marauders don't maraud. They plod.

I'm seriously hoping they do a Marauders Mk 2 thread in a week, because I, and LOADS of other people, do not like these changes. It's too big a leap from what they already are, it does not adequately solve the problems they currently have, and the solution itself (which looks like the Bastion Module and this kooky MJD cooldown bonus or whatever) feel clunky, and forced.


STOP THE CHANGES, MY PVE INCOME IS BEING AFFECTED. GOD FORBID THESE SHIPS HAVE A VIABLE NICHE IN PVP.

Dodixie > Hek

Riot Girl
You'll Cowards Don't Even Smoke Crack
#20 - 2013-08-31 19:24:56 UTC
lmao that post is hilarious.
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