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Missions & Complexes

 
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turrets or missiles?

Author
Isinero
Perkone
Caldari State
#1 - 2013-08-30 12:15:54 UTC
Hello everyone,
what do you think is better in terms of damage?

Missiles or Turrets? I didnt study that formula really well but I can see this main difference.

I will take it from the point of Battleship.

Large targets (most of the time slow targets)
Missiles: always hit the target, always damage for full damage
Turrets: if they are in optimal range also damage for full damage most of the time because target is slow

Medium targets (slow or fast)
missiles: always hit the target, do just a part of damage because target is smaller than explosion radius and less damage because target can be faster than explosion velocity
Turrets: hit the target based on the speed, turret tracking speed. (so it will damage either for nothing or something or maximum - this is mine difference which I can see)

I can continue but its similar

the smaller and faster target is the less damage missiles will do.
the smaller, faster, closer the target I have a higher possibiilty to miss.

Basically missiles seems more versatile no matter how far away is target and turrets seems better at range, because they need less tracking speed if the target is far away and they can apply full damage to frigates and destroy them on one shot.

But the main question is ...
Does anybody do some calculation from formula to count what turret tracking speed is required to hit which targets?

so if there is frigate orbiting at 3,5,10 km at speed 500. what turret tracking speed I will need to hit them?

can someone help me with this? :-)
Darlew Demian
Deep Core Mining Inc.
Caldari State
#2 - 2013-08-30 12:27:43 UTC
You can add "angular velocity" to yor oveview

If thr number is bigger thsn your tracking speed you will miss or only hit partially

If it is smaller than your tracking youbwill hit your target
Isinero
Perkone
Caldari State
#3 - 2013-08-30 12:31:17 UTC
Darlew Demian wrote:
You can add "angular velocity" to yor oveview

If thr number is bigger thsn your tracking speed you will miss or only hit partially

If it is smaller than your tracking youbwill hit your target


yeah yeah :-) thats it :-D I want to ask if someone know about some calculator or something like that :-) I am little lazy to do it:-) But I will probably need to create this calculator if nothing exist :-)
The Spod
Center for Advanced Studies
Gallente Federation
#4 - 2013-08-30 12:34:25 UTC  |  Edited by: The Spod
Darlew Demian wrote:
You can add "angular velocity" to yor oveview

If thr number is bigger thsn your tracking speed you will miss or only hit partially

If it is smaller than your tracking youbwill hit your target


Nope.

You won't hit a frigate moving 500m/s at 100km from you with battleship guns even if the angular velocity is low. Turrets have signature resolution which is compared with the frigates signature radius to make bigger guns miss on smaller stuff more in the tracking formula.

Generally you want to have transversal velocity (the 90 degree velocity from a line drawn from your ship to enemy) to judge how well you can hit stuff. Watching transveral in overview allows you to burst speed at same angle to enemy and cycle guns when the number is low, as an example.

EDIT:
Transversal, radial and angular velocities might be falsely labeled ingame / by me. What I mean is that radial velocity matters very little and transversal velocity in overview is a good indicator regardless of what it means in the real world English.
The Spod
Center for Advanced Studies
Gallente Federation
#5 - 2013-08-30 12:35:31 UTC
Isinero wrote:
Darlew Demian wrote:
You can add "angular velocity" to yor oveview

If thr number is bigger thsn your tracking speed you will miss or only hit partially

If it is smaller than your tracking youbwill hit your target


yeah yeah :-) thats it :-D I want to ask if someone know about some calculator or something like that :-) I am little lazy to do it:-) But I will probably need to create this calculator if nothing exist :-)


The formula is not public afaik. CCP holds on to it, but wikis have estimated it.
dexington
Caldari Provisions
Caldari State
#6 - 2013-08-30 12:39:00 UTC
The Spod wrote:
Isinero wrote:
Darlew Demian wrote:
You can add "angular velocity" to yor oveview

If thr number is bigger thsn your tracking speed you will miss or only hit partially

If it is smaller than your tracking youbwill hit your target


yeah yeah :-) thats it :-D I want to ask if someone know about some calculator or something like that :-) I am little lazy to do it:-) But I will probably need to create this calculator if nothing exist :-)


The formula is not public afaik. CCP holds on to it, but wikis have estimated it.


http://wiki.eve-id.net/Tracking

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Bastion Arzi
Ministry of War
Amarr Empire
#7 - 2013-08-30 13:12:10 UTC
The Spod wrote:
Nope.

You won't hit a frigate moving 500m/s at 100km from you with battleship guns even if the angular velocity is low. Turrets have signature resolution which is compared with the frigates signature radius to make bigger guns miss on smaller stuff more in the tracking formula..


Even if angular velocity is low? I'm willing to bet my apoc will 1 shot that frig
Isinero
Perkone
Caldari State
#8 - 2013-08-30 13:52:55 UTC
http://eve.battleclinic.com/calculators.php#tracking

I found a calculator ... its showing that if the frigates fly directly to me - so speed will be 0 from my point of view I will 1 hit them.

If they will orbit even 100 km far away at 500 m/s I have no chance to hit them due to difference in mine and their resolution and their speed.

So basically I will one hit every frigate which is flying directly towards me.... if its flying like ZIG ZAG :-D (sorry I dont know how to describe it simply .... left, right, left, right I am nearly without any chance to hit them and I will have a chance maybe when they will come close enough to web them or if I will send web drones which can hold target in one place.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#9 - 2013-08-30 16:00:09 UTC
Theres just so many variables its not funny.

What missiles? Cruise missiles? What kind of CM? Rigor rig? TP? Whats the final explosion radius? Whats the final explosion velocity?Whats the signature radius of the target after all those calculations? PYFA will do those calculations for you.

What Turret? What projectile? What Ship? What final tracking speed? What ammo? All factors in the final formula.

A mach with autos will likely hit that frig.

internet spaceships

are serious business sir.

and don't forget it

Zhilia Mann
Tide Way Out Productions
#10 - 2013-08-30 16:47:56 UTC
Isinero wrote:
http://eve.battleclinic.com/calculators.php#tracking

I found a calculator ... its showing that if the frigates fly directly to me - so speed will be 0 from my point of view I will 1 hit them.

If they will orbit even 100 km far away at 500 m/s I have no chance to hit them due to difference in mine and their resolution and their speed.

So basically I will one hit every frigate which is flying directly towards me.... if its flying like ZIG ZAG :-D (sorry I dont know how to describe it simply .... left, right, left, right I am nearly without any chance to hit them and I will have a chance maybe when they will come close enough to web them or if I will send web drones which can hold target in one place.


I honestly don't think that calculator is working. Like, at all. And not just because it's on battleclinic but because the results don't seem to come close to reality.

The main differences that I see between turrets and missiles:


  • Turrets usually have slightly higher potential damage at a given range.
  • Missiles always hit.
  • Turrets have a hit quality attribute; missiles don't.
  • Turrets can actually use in-space factors to improve hits; missiles can't.
  • Turrets get more fitting flexibility with respect to damage application.
  • Missiles are extremely good at killing while traveling.
  • Turrets are awful against anything that uses tracking disruption.


And that's about it. They both have advantages. Missiles are generally somewhat easier to use. Turrets can generally lay out a bit more damage in general and a whole lot more damage to undersized ships.
Klymer
Hedion University
Amarr Empire
#11 - 2013-09-01 20:06:42 UTC