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Nullsec is fine, its your fault that you made it like this.

Author
Tanya Powers
Doomheim
#81 - 2011-11-13 13:58:43 UTC
Ann133566 wrote:
well... They could limit the number of people in a corp and the number of people in an alliance.... the tears would be awsome



This in not an idea any more

Has long has THIS doesn't change severely, they will keep bluing eatch other and complain they have nothing to do in null... poor bears.


Aston Bradley
Aliastra
Gallente Federation
#82 - 2011-11-13 14:02:32 UTC  |  Edited by: Aston Bradley
Null is just a tidy bit too sandboxy.

The super alliances there just make it impossible for younger corps to start venturing there themselves.

It's this natural barrier that needs to be fixed.

Null ain't broken or empty. It's just the same old alliances controlling the whole place, that's the problem about it. In the end it's same alliances shooting the same ennemy alliances again and agian.

The ground idea of nullsec is great, but CCP should add a few restrictions to allow new corporations to find a place there. But that means reducing the sandbox element of it.

At this point, changing things in nullsec without breaking something in the process is going to be rather tricky.

[i]FiS should be the priority, but WiS should not be burried!

Don't encourage CCP to make empty promises or Incarna will happen again![/i]

Florestan Bronstein
Ministry of War
Amarr Empire
#83 - 2011-11-13 14:04:29 UTC
Tanya Powers wrote:
Ann133566 wrote:
well... They could limit the number of people in a corp and the number of people in an alliance.... the tears would be awsome



This in not an idea any more


alliance game mechanics were added relatively late and the oldest alliances date back way before that
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#84 - 2011-11-13 14:42:05 UTC
I am heavy smoker. And i dont endorse government attempt to make it more expensive, because *************

Its my choice and i dont give a flying fart about death be it my own or others, most people get sick because of high stress level anyway. Let everyone smoke weed, sure they will die young to cancer of lungs but at least they will enjoy their life. or maybe not.

PS. OP got it about right.
Vachir Khan
Rugged Ruff and Ready
#85 - 2011-11-13 14:50:10 UTC
OP (haven't read the rest yet, just came home) posted a real eye opener and a point of view that at least a few within CCP should cling to and counter any "buff everything because the players are angry, we might lose them!" short sighted arm flailing at CCP.

Malcanis
Vanishing Point.
The Initiative.
#86 - 2011-11-13 15:13:48 UTC
Elrich Kouvo wrote:
Malcanis wrote:
Elrich Kouvo wrote:
The problem is not the players so much as it is CCP. CCP allows Null sec to be choked off, with perma running bubble gate camps. If they want high sec carebears to move into null sec, then they need to tear down those walls!


It's hilariously easy to move through 0.0 if you try some other method than "Get in Raven, set autopilot, activate autopilot".

Would you like to know more?

nullsec ain't worth it. I don't need to know more. You have been around long enough to know that when CCP introduced warp bubbles it messed up nullsec. The only thin that is "hilariously easy" is gate camping with warp bubbles.


See now you're lying. That is to say, you're deliberately saying things that aren't true.

Bubbles are far more for the protection of PvErs than they are for killing them

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Justin Credulent
Luv You Long Time
#87 - 2011-11-13 15:41:46 UTC  |  Edited by: Justin Credulent
I posted some real, workable solutions to get more people in null-sec, in this thread.

People in null-sec were against it (go figure), and people in hi-sec liked my post but were too intimidated to throw in their own two cents.

The null-sec carebears want more people coming to null-sec, but not if it threatens their status quo.

The fact is, Alliances and Corporations need to be limited in scope. There needs to be limits on membership numbers and the amount of SOV they can claim. This will break up null-sec and cause lots of conflict - not because the old dusty Carebear Coalitions will be fighting eachother, but because players from hi-sec will finally be competing with players in null-sec over real estate.

Null-Sec needs to HTFU and stop crying to CCP. If null-sec wants PvP, they need to stop being carebears and start fighting eachother - after years of bot-mining, they have the ships!

Malcanis
Vanishing Point.
The Initiative.
#88 - 2011-11-13 15:44:28 UTC
Justin Credulent wrote:
I posted some real, workable solutions to get more people in null-sec, in this thread.

People in null-sec were against it (go figure), and people in hi-sec liked my post but were too intimidated to throw in their own two cents.

The null-sec carebears want more people coming to null-sec, but not if it threatens their status quo.


Only a few dozen people liked your suggestion. The rest of EVE didn't.



(Say, this arguing with fallacies thing is fun. And if it's fun, then God must approve of me doing it, since He loves me!)

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Justin Credulent
Luv You Long Time
#89 - 2011-11-13 15:45:52 UTC  |  Edited by: Justin Credulent
Malcanis' posts now hidden. Be constructive, or cease to exist. Thanks. Cool

Null-Sec needs to HTFU and stop crying to CCP. If null-sec wants PvP, they need to stop being carebears and start fighting eachother - after years of bot-mining, they have the ships!

Pattern Clarc
Citeregis
#90 - 2011-11-13 16:05:55 UTC
/me watches people come to terms with the fact fun game =! sandbox from the relative pvp utopia of w-space

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Daedalus Arcova
The Scope
#91 - 2011-11-13 16:17:10 UTC  |  Edited by: Daedalus Arcova
The OP, and most posters in this thread, clearly haven't got a clue about nullsec. Let me educate you.

In the beginning, nullsec was anarchy; a power vacuum. But power abhors a vacuum, and so the supposedly lawless space of nullsec became the domain of large alliances. Where there is anarchy, the man with the biggest stick is the boss. That power and influence extends beyond formal sovereign borders, sometimes forcing nearby alliances to 'rent' their space (effectively pay tribute), or be forced off it to make way for someone who will pay. With me so far? Good.

Nullsec alliances have fought for the space they hold. They have bashed TCUs, i-hubs, stations and POSes in order to establish their control. It's a tedious and gruelling grind. So having gone through all that effort to conquer and develop their space, do you think nullsec players will be happy to let any old scrub come in and start exploiting the resources they have worked to take control of? Of course not. They didn't spend hours grinding through millions of hitpoints, and spend billions of ISK upgrading the resources of their space for your benefit. They did it for themselves. It's their space, and they are right to defend it.

If you want to live in nullsec, you have to serve the man with the big stick. If you don't want to do that, you have to either have the ISK or the diplomatic ability make nice with your neighbours, or be strong enough to carve out and protect your own domain. That's anarchy for you.

The reason nullsec is stagnant right now has everything to do with the mechanics of nullsec warfare and nothing to do with how jealously nullsec alliances protect their assets. Grinding through millions of hitpoints on sov structures for hours on end is a huge bore. The intended tools for that task (dreadnoughts) are unsuitable. The huge battles that are supposed to be one of the hallmarks of nullsec warfare are currently settled solely by which side has the most supercapitals, rendering all other tactics, skill and planning irrelevant, and excluding the vast majority of pilots from playing any decisive part in the fight.

The ability of 100-ship blobs to move around as quickly as 10-ship roaming gangs often ends with hideously lopsided - and critically unenjoyable - engagements. And even when 'good fights' do take place, it's normally between homogenous gangs of single types of ships, let alone ship classes. Fleets comprised entirely of Abaddons, Drakes, Hurricanes, Maelstroms, or Zealots, with a smattering of essential supporting logistics, tackle and interdiction, make fights rather one dimensional. Rock/paper/scissors is a good analogy for how solo PVP should work, but fleet PVP ought to be far more complex.

And on top of that, the opportunities to make ISK in nullsec, to fund all that PVP, are too limited compared to the easy-mode highsec isk faucets of level 4 missions and highsec incursions. Nullsec industry is nearly non-existent, due to the difficulty of using outposts for refining and production, and the ease of using jump freighters to and from highsec.

Because of all this, nullsec alliance warfare is a chore, and even the carebears that understand nullsec don't want to be there because they can make more ISK in highsec. That is why it has stagnated.

You could say that the players and alliances have created these problems, and for some of them, that would be half right. But you can't blame players and alliances for playing to win within the existing mechanics. If there is an imbalance, they will exploit it. If there is a way to smother any potential resistance, they will do so. It's CCP's job to design those mechanics in a way that keeps things interesting.
Fille Balle
Ballbreakers R us
#92 - 2011-11-13 16:46:46 UTC
Daedalus Arcova wrote:
The OP, and most posters in this thread, clearly haven't got a clue about nullsec. Let me educate you.

In the beginning, nullsec was anarchy; a power vacuum. But power abhors a vacuum, and so the supposedly lawless space of nullsec became the domain of large alliances. Where there is anarchy, the man with the biggest stick is the boss. That power and influence extends beyond formal sovereign borders, sometimes forcing nearby alliances to 'rent' their space (effectively pay tribute), or be forced off it to make way for someone who will pay. With me so far? Good.

Nullsec alliances have fought for the space they hold. They have bashed TCUs, i-hubs, stations and POSes in order to establish their control. It's a tedious and gruelling grind. So having gone through all that effort to conquer and develop their space, do you think nullsec players will be happy to let any old scrub come in and start exploiting the resources they have worked to take control of? Of course not. They didn't spend hours grinding through millions of hitpoints, and spend billions of ISK upgrading the resources of their space for your benefit. They did it for themselves. It's their space, and they are right to defend it.

If you want to live in nullsec, you have to serve the man with the big stick. If you don't want to do that, you have to either have the ISK or the diplomatic ability make nice with your neighbours, or be strong enough to carve out and protect your own domain. That's anarchy for you.

The reason nullsec is stagnant right now has everything to do with the mechanics of nullsec warfare and nothing to do with how jealously nullsec alliances protect their assets. Grinding through millions of hitpoints on sov structures for hours on end is a huge bore. The intended tools for that task (dreadnoughts) are unsuitable. The huge battles that are supposed to be one of the hallmarks of nullsec warfare are currently settled solely by which side has the most supercapitals, rendering all other tactics, skill and planning irrelevant, and excluding the vast majority of pilots from playing any decisive part in the fight.

The ability of 100-ship blobs to move around as quickly as 10-ship roaming gangs often ends with hideously lopsided - and critically unenjoyable - engagements. And even when 'good fights' do take place, it's normally between homogenous gangs of single types of ships, let alone ship classes. Fleets comprised entirely of Abaddons, Drakes, Hurricanes, Maelstroms, or Zealots, with a smattering of essential supporting logistics, tackle and interdiction, make fights rather one dimensional. Rock/paper/scissors is a good analogy for how solo PVP should work, but fleet PVP ought to be far more complex.

And on top of that, the opportunities to make ISK in nullsec, to fund all that PVP, are too limited compared to the easy-mode highsec isk faucets of level 4 missions and highsec incursions. Nullsec industry is nearly non-existent, due to the difficulty of using outposts for refining and production, and the ease of using jump freighters to and from highsec.

Because of all this, nullsec alliance warfare is a chore, and even the carebears that understand nullsec don't want to be there because they can make more ISK in highsec. That is why it has stagnated.

You could say that the players and alliances have created these problems, and for some of them, that would be half right. But you can't blame players and alliances for playing to win within the existing mechanics. If there is an imbalance, they will exploit it. If there is a way to smother any potential resistance, they will do so. It's CCP's job to design those mechanics in a way that keeps things interesting.


You know, from all that you wrote, there is only one thing I can spot that you could put on CCP's shoulders as far as the nullsec situation goes: they made sov structures take too long to kill.

The funny thing here is, if anyone suggested removing these and replcing it with something that is less tedious and time consuming to kill, the current nullsec alliances would rage like there was no tomorrow.

If any of the current nullsec alliances would just for once think a bit differently, then things would be very different. The fact is, shoot everything that isn't us is extremely short sighted. If your main interest is pvp, then you should welcome strangers in to your home. Even protect those strangers, provided that they follow some simple rules (that can be anything from pay the rent to only dock in this station).

If done successfully, the profits are almost endless. Imagine if you could have 5k isk everytime somebody docks in Jita. Or let's say a bit more, 50k. At which point would people stop paying the fee to dock at Jita 4-4?

And yes, there ample opportunities to make isk in nullsec. The only thing that can make it less profitable is the fact that there is no concord to protect a player from hostile intervention. If no hostile intervention is present, the money making potential is muich higher.

No, the tools are there, the will is missing though.

Stop the spamming, not the scamming!

Daedalus Arcova
The Scope
#93 - 2011-11-13 17:32:08 UTC
Fille Balle wrote:
You know, from all that you wrote, there is only one thing I can spot that you could put on CCP's shoulders as far as the nullsec situation goes: they made sov structures take too long to kill.

....

If any of the current nullsec alliances would just for once think a bit differently, then things would be very different. The fact is, shoot everything that isn't us is extremely short sighted. If your main interest is pvp, then you should welcome strangers in to your home. Even protect those strangers, provided that they follow some simple rules (that can be anything from pay the rent to only dock in this station).

If done successfully, the profits are almost endless. Imagine if you could have 5k isk everytime somebody docks in Jita. Or let's say a bit more, 50k. At which point would people stop paying the fee to dock at Jita 4-4?

And yes, there ample opportunities to make isk in nullsec. The only thing that can make it less profitable is the fact that there is no concord to protect a player from hostile intervention. If no hostile intervention is present, the money making potential is muich higher.

No, the tools are there, the will is missing though.


You're wrong. There's a lot more than just sov structures that only CCP can fix. Supercaps. Dreadnoughts. Overall ship and weapon balancing and useful roles to help diversity. The marginal utility of nullsec PVE over highsec. Lag. Blob mobility. The uselessness of outposts for industry. All of those things are mechanical problems, and have nothing to do with how players choose to play the game.

Sov-holding alliances would generally rather accumulate power than keep opponents in their midst to provide PVP content. That's fine - it's the engine of conflict. The problem is that the mechanics of that conflict are so shoddy that players are bored of it. Because of that, the pet alliances that should be growing into territory-hungry powerhouses and challenging the established powers, aren't growing any more because they've been struggling to recruit new people for months.
Falin Whalen
Federal Navy Academy
Gallente Federation
#94 - 2011-11-13 17:51:44 UTC
ITT Empire pubbies know how Nullsec really works, ask us to be nice to them, and not be blue to each other. I like where this is going :munch:

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka 

Ammzi
Dreddit
Test Alliance Please Ignore
#95 - 2011-11-13 17:56:30 UTC
OP is brilliant.
I approve of this.
Commander Spurty
#96 - 2011-11-13 18:05:12 UTC
CCP can easily add a tax on blue standings. Make it work just like wardecs. Each one costs more than the previous. Pay monthly or it's reset. They are effectively the original anti-war dec mechanic.

Tears!

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Adelphie
The Lone Wolves.
#97 - 2011-11-13 18:07:29 UTC
There are some interesting views in this, from both sides of the fence.

My opinion for what it is worth:

In any walk of life the majority of people will adapt to the systems which are put before them. The problem is that the current systems within eve favour numerical advantage over tactics, and the resources of null are well distributed so the large powers are happy with their lot.

The biggest threat to an alliances income stream is to be usurped from their space and have their assets taken away, so to mitigate this risk the alliance grows and forms power blocs. The size of the powerblocs has created a stalemate, and the risk of taking new space massively outstrips the potential profit of obtaining the space.

All this is natural, and would be expected in this kind of situation. There is not enough instability to cause conflict, or enough resource constraint to make people want to look elsewhere.

This creates a system which is near impossible for smaller alliances to thrive outside of someone elses shadow.

tl;dr ... Don't hate the player hate the game.
Razin
The Scope
#98 - 2011-11-13 18:19:19 UTC
Spurty wrote:
CCP can easily add a tax on blue standings. Make it work just like wardecs. Each one costs more than the previous. Pay monthly or it's reset. They are effectively the original anti-war dec mechanic.

Tears!


This will just result in metagame solutions like Bacon.

:Facepalm: at this whole pubbie thread.
Vachir Khan
Rugged Ruff and Ready
#99 - 2011-11-13 18:26:28 UTC
Daedalus Arcova wrote:
The OP, and most posters in this thread, clearly haven't got a clue about nullsec. Let me educate you.

Nullsec is for people who like being someone else's *****. Or, you take it really way too serious, stop having a RL while living on delivery pizza and you can make someone else your ***** while gloating about your vast amount of internet spaceship pixels and imaginary wallet.



Well said.
Falin Whalen
Federal Navy Academy
Gallente Federation
#100 - 2011-11-13 19:28:07 UTC  |  Edited by: Falin Whalen
Vachir Khan wrote:
Daedalus Arcova wrote:
The OP, and most posters in this thread, clearly haven't got a clue about nullsec. Let me educate you.

...Altered lengthy explanation on how nullsec works...



I am in a one man Highsec corp, to lend gravitas to my douchebag posting, also nullsecers are poopie heads, and I hate them.


I see what you did there.

"it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka