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Proposal: Remove "Core" Skills

Author
Tibo Paralian
Task Force 641
Empyrean Edict
#41 - 2013-08-30 04:01:45 UTC
Little Dragon Khamez wrote:


I've earned my skills and like the edge they give me.

The playing field is more even than you think.


Right...
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#42 - 2013-08-30 04:04:27 UTC
0/10

Eve is about Capital ships, WiS, Boobs, PI and Isk!

FT Diomedes
The Graduates
#43 - 2013-08-30 04:55:08 UTC
Mara Rinn wrote:
My point is that training those skills is a choice that has consequences.


Okay, understood. I thought you were making a slightly different point with that line.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

The Spod
Center for Advanced Studies
Gallente Federation
#44 - 2013-08-30 08:51:28 UTC
I have a habit of starting new characters and selling my old ones. The skill grind makes the gap to being competitive (eg. Alliance tournament team member) take at least half a year, preferably a full year for a t1 support frigate.

However, this is the very nature of EVE. The learning grind and the fact that there are both newbies and veterans is valuable for the sandbox. The opposite is a themepark, where being a newbie just means leveling up to the real game. In EVE, the content is not level capped and newbies get to play the real game, too.

The single most important ability in EVE is dedication and social ability. A dedicated pilot can reach an important corp/alliance role fast. The grunt will remain a grunt unless he really wants to do something more. The secret is this: there are 10 year old newbie pilots in the social hierarchy, and one year old leaders.
ConranAntoni
Deep Core Mining Inc.
Caldari State
#45 - 2013-08-30 09:21:06 UTC
I want to believe this is a troll but OP is a RAZOR pilot so you never know.

Empyrean Warriors - Recruiting now.

Xio Zheng
Ministry of War
Amarr Empire
#46 - 2013-08-30 10:58:57 UTC
Dear OP,

No, your idea is terible. If you look at players with 50+ mil sp the majority of their sp is in spaceship cmd. Some of us chose to truly specialie when we started. I for one am at almost 40m sp and can only fly amarr and can't fly BS yet. My core skills are something I'm proud of and I will attack almost anyone regardless of age because of that.

The thing is though, if you put a new player in a fight with an older player give them both the same ship, fitting, and skills and guess what will happen. The new player will loose every time. He will burn out his mods, get slingshot, not OH at all, reload at the wrong time, cap himself out, orbit at optimal and since he has full navigation get pushed out a few k and not know why. I mean there are so many aspects of flying a ship that have nothing to do with skills. In fact the margin for error when piloting with high skills is smaller because you are faster more agile, can fit more and thus must manage cap where a single cycle of the wrong mod at the wrong time can mean your dead, your overheating everything all the time and must know exactly when to turn off OH in order to not burn out while still keeping it on long enough to out preform your oponent. Honestly I could go on all day.

The point, new players will die with and without skills in eve. Your idea is bad.
FT Diomedes
The Graduates
#47 - 2013-08-30 14:22:34 UTC
The Spod wrote:
I have a habit of starting new characters and selling my old ones. The skill grind makes the gap to being competitive (eg. Alliance tournament team member) take at least half a year, preferably a full year for a t1 support frigate.

However, this is the very nature of EVE. The learning grind and the fact that there are both newbies and veterans is valuable for the sandbox. The opposite is a themepark, where being a newbie just means leveling up to the real game. In EVE, the content is not level capped and newbies get to play the real game, too.

The single most important ability in EVE is dedication and social ability. A dedicated pilot can reach an important corp/alliance role fast. The grunt will remain a grunt unless he really wants to do something more. The secret is this: there are 10 year old newbie pilots in the social hierarchy, and one year old leaders.


I'll accept this. I started this thread because I started a new pilot a few months ago. The plan was just to train him to fly T2 frigates - but to fly them very well. I got frustrated with seeing how long it takes to skill up a new pilot - even a fairly specialized one, even with all the advantages of knowing what skills I need, unlimited ISK to throw at the problem, good implants, perfectly planned and timed respecs, etc. I thought, "Man, if I am this frustrated training all these core skills as someone who has been playing and loving Eve for 6+ years, a lot of new players must get just as frustrated and quit along the way."

Obviously, those of us who have made it over that hump consider ourselves a rare breed.

From the responses I am getting, it is as if I suggested removing The Crucible from Marine Corps Boot Camp. No one enjoyed it, but they'll be damned if someone can wear the EGA unless they went through it.

Fair enough, core skills should remain in the game. Those who cannot suck it up and persevere past it just won't be long-term paying subscribers. If that is the price of the sandbox, then I'll take the sandbox.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

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