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Do Level 4 missions pay too much compared to 1 through 3?

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E-2C Hawkeye
HOW to PEG SAFETY
#261 - 2013-08-29 20:09:57 UTC
Tippia wrote:
E-2C Hawkeye wrote:
When I get more time I will be glad to show how this creating a issue for the game.
Can't wait. Make sure you understand the difference between ISK and materials faucets by then…


Don’t care about the difference in your definitions of faucets or anything else for that matter. Income is income each generate isk and each effect the game differently and each are obtained differently

I am at work atm and have to work some OT. I don’t live in my parents basement or off my spouse or off the government or off the well fair of others, so please bare with me as it could take a while to explain why moon goo should be nerfed before lvl 4 missions.

What time I do have available I apply to the game and not the petty arguing here on the forums. I check the forums during breaks and lunch and prefer to use the rest of my available time to play.

So at ease... as you were....it could be a couple.
E-2C Hawkeye
HOW to PEG SAFETY
#262 - 2013-08-29 20:15:53 UTC
Mallak Azaria wrote:
E-2C Hawkeye wrote:
How many moons are in null? And you still think lvl 4 missions are better? The only problem I have with any of this so called logic is should that be the case......then why are people even in null and why is everyone not all crammed into hi-sec running lvl 4 missions??


Because apart from suicide ganking people in highsec, it's a really boring place to be. Moons are used as an alliance level income supplement, whereas missions are income for the individual member. Now using your logic above, why are there even people in highsec & why is everyone not all crammed in to nullsec running Fhubs in AFK Ishtars?


Because the endless supply of isk generated from the moons 23/7 has allowed the alliances to keep an even tighter grip on their golden goose. The war in sov is a war of attrition. That has made it near impossible to win that war of attrition with all the income from the moons.

Onictus
Federal Navy Academy
Gallente Federation
#263 - 2013-08-29 20:38:59 UTC
Trudeaux Margaret wrote:
Frostys Virpio wrote:
Why don't we just find a way to nerf blitzing since it's obvioulsy the broken way to run mission? Would it put missionning at an OK level of income?


If mission-running is nerfed, this should be it. Throw in plex blitzing while you're at it. (yes, that'll be an unpopular suggestion!)



So tell me how the hell you blitz a plex?
Proletariat Tingtango
Viziam
Amarr Empire
#264 - 2013-08-29 20:58:28 UTC
Felicity Love wrote:
... came expecting a less than successful "nerf high sec" thread... left completely satisfied that the former "Tech Lords" are indeed singing The Blues over their newly impoverished status in the universe. Roll

I'm going to savagely beat you like a drunk on a wife.
Mallak Azaria
Caldari Provisions
Caldari State
#265 - 2013-08-29 21:45:41 UTC  |  Edited by: Mallak Azaria
E-2C Hawkeye wrote:
Mallak Azaria wrote:
E-2C Hawkeye wrote:
How many moons are in null? And you still think lvl 4 missions are better? The only problem I have with any of this so called logic is should that be the case......then why are people even in null and why is everyone not all crammed into hi-sec running lvl 4 missions??


Because apart from suicide ganking people in highsec, it's a really boring place to be. Moons are used as an alliance level income supplement, whereas missions are income for the individual member. Now using your logic above, why are there even people in highsec & why is everyone not all crammed in to nullsec running Fhubs in AFK Ishtars?


Because the endless supply of isk generated from the moons 23/7 has allowed the alliances to keep an even tighter grip on their golden goose. The war in sov is a war of attrition. That has made it near impossible to win that war of attrition with all the income from the moons.



It's not an endless supply, it's capped by how much can actually be mined on a moon in a given time period. The only limitation on mission income is how many people are running them each day, & mission runners vastly outnumber the amount of valuable moons. After the moon goo rebalance TEST was sitting on the most valuable region in the game, yet that didn't stop them from losing a war. NCdot makes more isk from renter than we do from moons & they've lost 3 wars in a row against us. Your logic is fundamentally flawed.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Tippia
Sunshine and Lollipops
#266 - 2013-08-29 22:29:59 UTC  |  Edited by: Tippia
E-2C Hawkeye wrote:
Don’t care about the difference in your definitions of faucets or anything else for that matter.
Then you've disqualified yourself from discussing the impact of income sources on the economy: you choose to remain wilfully ignorant about the mechanisms involved the critical differences between them. Until you understand these details, nothing you say can or will have even the slightest connection to reality.

Quote:
I am at work atm and have to work some OT. […] so please bare with me as it could take a while to explain why moon goo should be nerfed before lvl 4 missions.
Since your situation is the same as mine, I don't see how it would keep you from explaining this, unless you are having trouble coming up with a convincing cover story and have to rely on evasions instead in the hopes that your failure to provide any kind of response will, in time, be forgotten.

So no, I won't bear with you (and I certainly won't bare with you). Just quickly invent something — it's not going to be much better if you take a lot of time making up the same nonsense.

Quote:
Because the endless supply of isk generated from the moons 23/7
Moons don't generate any ISK, 23/7 or otherwise, and what it generates is not endless (and happens 24/7). It is in fact far more finite than, say, missions.

So again, until you learn how these things actually work, you really need to pipe down because barring some exceptionally lucky stroke, everything you say will be wrong.

Quote:
That has made it near impossible to win that war of attrition with all the income from the moons.
The income from one moon is less than the income from one person AFK-mining ice in highsec. It also takes very little to interrupt and interdict the process. So not only is it not impossible to win such a war — it's almost trivially easy.
Domanique Altares
Rifterlings
#267 - 2013-08-29 22:39:06 UTC
Onictus wrote:
Trudeaux Margaret wrote:
Frostys Virpio wrote:
Why don't we just find a way to nerf blitzing since it's obvioulsy the broken way to run mission? Would it put missionning at an OK level of income?


If mission-running is nerfed, this should be it. Throw in plex blitzing while you're at it. (yes, that'll be an unpopular suggestion!)



So tell me how the hell you blitz a plex?


The same way you blitz a mission. Kill only what you need to kill to get your loot, and go.
Domanique Altares
Rifterlings
#268 - 2013-08-29 22:42:19 UTC
E-2C Hawkeye wrote:

Income is income each generate isk and each effect the game differently and each are obtained differently


Are you one of those folks who think PLEX is magic, too, and no one ever pays to put it in game?

Regardless, you should probably take a moment to pay attention to Tippia, and learn what actually generates isk in the game, and what acts as a wealth transfer for that isk.
Invisusira
Escalated.
OnlyFleets.
#269 - 2013-08-29 22:42:25 UTC
spoiler: no
Large Collidable Object
morons.
#270 - 2013-08-29 23:03:16 UTC  |  Edited by: Large Collidable Object
Malcanis wrote:


I'd say any of the large mission hubs in hi-sec probably produces as much or more wealth as the CFC moons. There are rarely less than 80 or 100 missioners at any time in the bigger hubs, and up to 200+ in weekend peak hours. If you want to call it an average of 125 missioners operating at any given time over the 24h period, then that's wealth generation equivalent to approximately 1000 R64 moons.




Whilst your point is valid, I just want to remind people that moongoo spills not a single new isk into the economy out of nothing as compared to missions.

I have no issues with LP rewards (I'd love to see LP bounty payouts instead of isk), as that only leads to LP inflation with far less impact on the overall economy - LP/conversion rates may come down to 200 isk/LP? So what?

Salvage isn't a problem either, because that's it's own niche market and it's hardly lucrative anymore. Trit bars and melted cap consoles were what six-seven years back? Around 800k/piece iirc.

LP, Salvage and Meta modules represent the risk/reward ratio in an open market, as a consequence, their prices hit rock bottom.

Bounties (and rewards) are uncoupled from the open market and a highly artificial element in eves economy (not restricting it to highsec bounties - any bounty for shooting NPCs should be replaced with LP.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
La Nariz
Aliastra
Gallente Federation
#271 - 2013-08-29 23:06:08 UTC
E-2C Hawkeye wrote:
Mallak Azaria wrote:
E-2C Hawkeye wrote:
How many moons are in null? And you still think lvl 4 missions are better? The only problem I have with any of this so called logic is should that be the case......then why are people even in null and why is everyone not all crammed into hi-sec running lvl 4 missions??


Because apart from suicide ganking people in highsec, it's a really boring place to be. Moons are used as an alliance level income supplement, whereas missions are income for the individual member. Now using your logic above, why are there even people in highsec & why is everyone not all crammed in to nullsec running Fhubs in AFK Ishtars?


Because the endless supply of isk generated from the moons 23/7 has allowed the alliances to keep an even tighter grip on their golden goose. The war in sov is a war of attrition. That has made it near impossible to win that war of attrition with all the income from the moons.



So you do realize that moons put out materials right?

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Captain Tardbar
Deep Core Mining Inc.
Caldari State
#272 - 2013-08-29 23:11:36 UTC
I don't see the problem. You can earn more in FW using a punisher frigate with 4 warp core stabs than you can running L4s with a faction battleship.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Tippia
Sunshine and Lollipops
#273 - 2013-08-29 23:20:57 UTC  |  Edited by: Tippia
For the record, going by dotlan's moon count just to get some ballpark numbers…

• There are just over 8,000 R8 moons listed. On average, such a moon generates 0.12 M ISK/h worth of goo.
• A small Gallente tower (with its handy silo bonus that reduces the logistics need to manage the tower) costs 0.15 M ISK/h to run.

• There are just over 3,500 R16 moons listed. On average, such a moon generates 0.37 M ISK/h worth of goo.
• There are just under 1,500 R32 moons listed. On average, such a moon generates 1.02 M ISK/h worth of goo.
• There are just over 650 R64 moons listed. On average, such a moon generates 2.58 M ISK/h worth of goo.

• If all moons listed on dotlan were mined (including the ones where this loses you money, maybe to offset the cost of a research POS), the goo harvested would be worth ~131bn a day. The R64s would account for roughly ⅓ of this.

• As a point of comparison, last we saw any numbers on it, the value of mission rewards alone (not counting bounties, LP, loot, or salvage) amounted to ~146bn ISK per day.
• As another point of comparison, incursions injected 300bn ISK/day and NPC buy orders injected 340bn ISK/day during the same period.

• A 10% tax on all bounties and agent payouts would at that point in time have provided a total corp income of 134bn ISK/day.
Webzy Phoenix
Center for Advanced Studies
Gallente Federation
#274 - 2013-08-29 23:37:11 UTC
Malcanis wrote:
The pay is fine; the risks are far too low.


Malcanis wrote:
Then we change the nature of missions


The thing that is most disturbing, is that we have CSM's with a clear bias and agenda, and who's opinions 100% benefit themselves and their low-sec/null-sec buddies... but not what is in the best, long-term, interests of the game.

All of the "risk v reward" arguments are one-sided, self-serving, and deeply flawed.
Unfortunately, it is obvious what the "thoughts and opinions" of the player community this CSM is communicating to CCP. Roll

The true agenda of this CSM, and the players he is supporting, isn't really about making easy ISK in level IV missions; it is another very poorly disguised attack supporting the agenda to force PvE players, in PvE fit ships, into Low-Sec so they can be easy targets for the "pirates".

If you are successful in getting your agenda implemented, and you begin funneling all the PvE players into Low-Sec so they can be target practice for those who are getting bored gate-camping for noobs, it might be great for you and your buddies (for a while), but it will be ultimately bad for the game and will result in losing a lot of players.

Tippia
Sunshine and Lollipops
#275 - 2013-08-29 23:40:10 UTC
Webzy Phoenix wrote:
The true agenda of this CSM, and the players he is supporting, isn't really about making easy ISK in level IV missions; it is another very poorly disguised attack supporting the agenda to force PvE players, in PvE fit ships, into Low-Sec so they can be easy targets for the "pirates".
How does letting people keep doing what they're doing constitute forcing them into lowsec?
Kitty Bear
Deep Core Mining Inc.
Caldari State
#276 - 2013-08-29 23:41:17 UTC
Domanique Altares wrote:
Onictus wrote:
Trudeaux Margaret wrote:
Frostys Virpio wrote:
Why don't we just find a way to nerf blitzing since it's obvioulsy the broken way to run mission? Would it put missionning at an OK level of income?


If mission-running is nerfed, this should be it. Throw in plex blitzing while you're at it. (yes, that'll be an unpopular suggestion!)



So tell me how the hell you blitz a plex?


The same way you blitz a mission. Kill only what you need to kill to get your loot, and go.


So really it's blitzing that needs to go
not killed ALL the rats, the mission ain't over


and before you start to complain
no it won't increase the isk/hr ratio of mission running, it will reduce it.
total bounty payments will increase, but the time taken will be longer
Kitty Bear
Deep Core Mining Inc.
Caldari State
#277 - 2013-08-29 23:48:07 UTC
Webzy Phoenix wrote:
Malcanis wrote:
The pay is fine; the risks are far too low.


Malcanis wrote:
Then we change the nature of missions


The thing that is most disturbing, is that we have CSM's with a clear bias and agenda, and who's opinions 100% benefit themselves and their low-sec/null-sec buddies... but not what is in the best, long-term, interests of the game.

All of the "risk v reward" arguments are one-sided, self-serving, and deeply flawed.
Unfortunately, it is obvious what the "thoughts and opinions" of the player community this CSM is communicating to CCP. Roll

The true agenda of this CSM, and the players he is supporting, isn't really about making easy ISK in level IV missions; it is another very poorly disguised attack supporting the agenda to force PvE players, in PvE fit ships, into Low-Sec so they can be easy targets for the "pirates".

If you are successful in getting your agenda implemented, and you begin funneling all the PvE players into Low-Sec so they can be target practice for those who are getting bored gate-camping for noobs, it might be great for you and your buddies (for a while), but it will be ultimately bad for the game and will result in losing a lot of players.



I think you'll find ccp are aware of this possibility

they can datamine a massive amount of info from the game logs, and you can bet real-money that they log stuff you might not think they were logging

ccp will know who missions
for how long
how many missions were accepted
how much ISK is injected into the economy
how many LP's are earned
what those LP were spent on

ccp IS the NWO when it comes to ingame data collection
La Nariz
Aliastra
Gallente Federation
#278 - 2013-08-30 01:35:54 UTC
Alright highsec people why should something you can do in complete safety be more lucrative than something you cannot do in complete safety?

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Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#279 - 2013-08-30 11:19:52 UTC  |  Edited by: Infinity Ziona
baltec1 wrote:
Looks like you can earn around 40k in 5 missions. Thats doable in an hour.

Doing 5 missions in an hour is possible, IF you were to reject a lot of the longer ones, you could do that for a couple of hours since you lose a shite load of standing for rejecting missions.... not only with that agent but also with the agents faction and corp....

Not sustainable in any way...

And you'd need to be pinata fitted which is never a good idea, T2 only fits in the long run make you more isk.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

embrel
BamBam Inc.
#280 - 2013-08-30 11:54:47 UTC
La Nariz wrote:
Alright highsec people why should something you can do in complete safety be more lucrative than something you cannot do in complete safety?


there's a place in Eve that's completely safe? Let me get my afk-mining toon...