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CCP ? - Sources of minerals (drones, loot drops, reprocessing and mining) - Influence on economy.

Author
Avila Cracko
#61 - 2011-11-13 13:26:01 UTC
Lady Skank wrote:
Terrible changes, miners need to learn their place, its at the bottom.... where they belong.



You belong at the bottom you no face brat...

truth, the whole truth and nothing but the truth.

Lady Skank
Ban Evasion inc
#62 - 2011-11-13 13:33:39 UTC
I am quite proud of the fact I have avoided making a face for over a year thx.
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#63 - 2011-11-13 13:46:36 UTC
HELIC0N ONE wrote:
Alongside Soundwave's drone region comments, something I'd like to see would be to stop modules dropping from NPCs altogether so that mining became the only source of minerals, and manufacturing of basic T1 items hopefully became a viable entry-level profession for hopeful industrialists. As things stand, alloy drops from the drone regions cripple the miners, and loot drops from the rest of space undermine the manufacturers (and the miners, if the loot is melted down).

If CCP ever gets serious about revamping the industrial side of the game, this would be a good start.
*TinFoilHattery* So Goons can create even more market havoc by terrorizing Gallente-space belt miners due to a newly introduced supply bottleneck? *TinFoilHattery*

Giving credence to "helpful" industrial ideas from Goons is akin to putting the revolver to the temple -- never a good idea if you want to live long and prosper.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Avila Cracko
#64 - 2011-11-13 14:19:57 UTC
ok... then KILL THE MINING! KILL THE INDUSTRY! THROW IT OUT OF GAME! AND GIVE US OUR SP BACK AND THEN DO WHAT EVER YOU WANT TO DO!!!
AND WHEN YOU DO THAT, THEN KILL ALL ADVERTISEMENTS THAT ADVERTISE EVE AS PLAYER DRIVEN ECONOMY!!!

when you mine killing drones and rats and earn more then miner... then there is no place in EVE for mining...
and when you kill rats for all T1 modules... then whats the point of industry in EVE...

truth, the whole truth and nothing but the truth.

Avila Cracko
#65 - 2011-11-13 14:22:41 UTC
Hakaru Ishiwara wrote:
HELIC0N ONE wrote:
Alongside Soundwave's drone region comments, something I'd like to see would be to stop modules dropping from NPCs altogether so that mining became the only source of minerals, and manufacturing of basic T1 items hopefully became a viable entry-level profession for hopeful industrialists. As things stand, alloy drops from the drone regions cripple the miners, and loot drops from the rest of space undermine the manufacturers (and the miners, if the loot is melted down).

If CCP ever gets serious about revamping the industrial side of the game, this would be a good start.
*TinFoilHattery* So Goons can create even more market havoc by terrorizing Gallente-space belt miners due to a newly introduced supply bottleneck? *TinFoilHattery*

Giving credence to "helpful" industrial ideas from Goons is akin to putting the revolver to the temple -- never a good idea if you want to live long and prosper.



well... yea... market need to be driven by actions of players!
all players do need to be seen on market!
thats first rule of economy... if you dont want that... just seed all market so that ppl can buy it from NPCs and end the indy ppl misery...

truth, the whole truth and nothing but the truth.

Ptraci
3 R Corporation
#66 - 2011-11-13 14:41:27 UTC
AureoLion wrote:

Multiboxers, on the other hand...


What's wrong with multi-boxers? Every account is another sub - paid for by PLEX or cash, either way it's money in CCP's pocket - even if paid for by PLEX. What use will your PLEX be if no one wants to buy it?

Full disclaimer: I'm a multi-boxer Lol
Lady Skank
Ban Evasion inc
#67 - 2011-11-13 15:01:37 UTC
Avila Cracko wrote:
then whats the point of industry in EVE...


Industrialists manage quite fine, its just the natural order of things that miners stay at the bottom where all labour classes belong. If that upsets you perhaps you should have higher aspirations than being the EVE equivalent of a burger flipper.
Nullity
The Scope
Gallente Federation
#68 - 2011-11-13 15:09:20 UTC  |  Edited by: Nullity
Lady Skank wrote:
Avila Cracko wrote:
then whats the point of industry in EVE...


Industrialists manage quite fine, its just the natural order of things that miners stay at the bottom where all labour classes belong. If that upsets you perhaps you should have higher aspirations than being the EVE equivalent of a burger flipper.

While that's true, and has been true for sometime, I really doubt this scenario was ever intended. Mining should be a lucrative activity, and it should be where at least 95% of the minerals in EVE come from. So far, I think the best ideas in the thread have been to replace drone alloys with loot that is a unique ISK-neutral/ISK-sink alternative (something having to do with drone technology being put in your ship), while rat drops should be mostly replaced with meta 1-4 ingredients, but not whole modules.
bornaa
GRiD.
#69 - 2011-11-13 15:51:04 UTC  |  Edited by: bornaa
Lady Skank wrote:
Terrible changes, miners need to learn their place, its at the bottom.... where they belong.

Lady Skank wrote:

Industrialists manage quite fine, its just the natural order of things that miners stay at the bottom where all labour classes belong. If that upsets you perhaps you should have higher aspirations than being the EVE equivalent of a burger flipper.


You are saying that miners place is at the bottom... and that's the place where miners belong...
You are saying that miners place is at the bottom where all labour classes are...
You are saying that miners are equivalent of a burger flipper...

Well then... why then industry and mining have huge skill tree???

You don't need to have PhD to a good burger flipper...
You don't need to have PhD to a good laborer...
You don't need to have PhD to be at the bottom...

But you need PhD to be a good miner/indy in EVE...

In eve mining skill tree is larger then for some other, much more lucrative professions...
and if it is like what you say then please decrease SP worth of all mining skills by factor of 10 (divide by 10) and give all miners theirs SP back so they can redistribute it to skills for more lucrative professions (aka. so they they can go to collage.)

If its like manual work... you don't need any school for that (ok... maybe primary)...
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
AureoLion
The Scope
Gallente Federation
#70 - 2011-11-13 16:14:23 UTC
Ptraci wrote:
AureoLion wrote:

Multiboxers, on the other hand...


What's wrong with multi-boxers? Every account is another sub - paid for by PLEX or cash, either way it's money in CCP's pocket - even if paid for by PLEX. What use will your PLEX be if no one wants to buy it?

Full disclaimer: I'm a multi-boxer Lol

Thing is, you can't exactely multibox over 2-3 chars in L4s/Incursions/sanctums.
However, you CAN multibox 10+ hulks, or even more easily, mackinaws, at 90%+ efficiency.
Sure, running 12 accounts isn't everyone's cup of tea, and you've got 3b on the field with 2 orcas and 10 hulks, but you're making 10x the single hulk profit.
Which you can't do with just about every other active moneymaking activity. (I hear you PI/Inventioneers, claiming that your job is such a clickfest that it's considered active: i feel your pain, but be gone.)
Sofia Wolf
Ubuntu Inc.
The Fourth District
#71 - 2011-11-13 17:38:58 UTC
For start I will disclose my bias, I’m high sec carebare salvager, most of my income comes salvaging lvl3 and 4 missions in high sec. I doubled in mining but salvaging was easier to train and generates much larger per hour income , even when I give half of ISK I get from salvaging to people that cleared the mission.

So having come clean about my conflict of interest I do agree that mining is not profitable enough, especial compared to amount of skills required to do it in most productive way. But I do not agree that mining should be only source of minerals, nor do I agree that meta 0 modules should not be dropping from wrecks. For start it makes no sense from lore point of view, why should New Eden be devoid of such basic technologies as recycling, and why should NPC ships drop no modules if PC ships do? From game-play point o view why should choice be removed from players on how will they get their minerals? Some might like mining and some might like salvaging to get their minerals, who are we to say to one group or another they should have their choice removed from game. Those are completely arbitrary demands made by people interested only in their profit rates and not caring either abut game balance or internal game lore consistency

Instead of diminishing game options for sake of narrow group of payers and their personal interest we should want to increase number of choices and make them as balanced as possible.

So to balance mining and salvaging I would suggest increasing volume of modules and drone droppings by large amount, maybe by as much as order of magnitude (exact size of increase should require some testing) . In any case volume of any module should be greater then volume of either ore or minerals required/generated by manufacture/reprocessing of that module. This is primary to slow down salvaging. In my experience salvaging lvl 4 Blockade mission will fill my Noctis to cca 60-80 % of max cargo, and on average Noctis could clean 1 to 4 lvl 4 missions before it has to empty its cargo hold. Increasing volume would ether force salvagers to select only most expensive loot, leaving most of low price junk behind, or would force them to develop more complicated salvaging methods, like jettison can salvaging, or group salvaging with industrial ships moving large volumes of modules to repossessing, much like miners do now. Either way it would reduce number of looted modules that end up reprocessed in to minerals thus decreasing mineral supply, increasing mineral price and in the end making mining more profitable.

Some additional benefits of this proposal would be actually making volumes of modules more consistent from lore point of view, for example small turrets on frigates look like they would occupy much more space then typically listed 5m^3. Also it would remove mineral compression abuses. Drawback would be much harder transport of modules, I suspect services like Red Frog would profit nicely form this, also I would expect more local manufacturing with imported ore to avoid hauling bulky modules. This would also likely increase profitability of of T1 manufacturing as less modules would salvaged and reduced long distance trade in modules would reduce competition. Overall I think this change would be good for EvE economy.

P.S. Sorry for the bad English

Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows...

Severian Carnifex
#72 - 2011-11-13 17:43:05 UTC  |  Edited by: Severian Carnifex
HELIC0N ONE wrote:
Alongside Soundwave's drone region comments, something I'd like to see would be to stop modules dropping from NPCs altogether so that mining became the only source of minerals, and manufacturing of basic T1 items hopefully became a viable entry-level profession for hopeful industrialists. As things stand, alloy drops from the drone regions cripple the miners, and loot drops from the rest of space undermine the manufacturers (and the miners, if the loot is melted down).

If CCP ever gets serious about revamping the industrial side of the game, this would be a good start.



WOW... Shocked
i agree with a goon... Shocked



Malcanis wrote:
Obsidian Hawk wrote:
CCP is prolly laughing at wild speculation in this thread.

Removing compounds from drones is a bad idea as it is one of the largest sources of morphite in game and minerals in general. IF they do this i think i will put a huge investment into minerals as trit will go back up to 5.0 per unit.


That's exactly why it should be changed. Mining should be the primary source of minerals. The reason that people don't mine high ends much these days is that the supply from the drone regions totally undercuts their market.

As mineral prices rise and the supply from drone loot disappears.... more people will mine.


that's the reason very few ppl mine everywhere... Idea

Give us a reason to mine high/mid/low end ores!
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#73 - 2011-11-13 18:11:17 UTC
AureoLion wrote:
...
Thing is, you can't exactely multibox over 2-3 chars in L4s/Incursions/sanctums.
However, you CAN multibox 10+ hulks, or even more easily, mackinaws, at 90%+ efficiency.
...
Which you can't do with just about every other active moneymaking activity...
This is incorrect. Plenty of people multi-box running anomalies, including sanctums and havens. Countless pilots run their super capitals, capitals, battleships and T3s simultaneously.

Same goes for level 4 and 5 missions. Multi-boxing is a very common practice in these activities.

I can not speak for Incursions as I rarely run their sites, but it isn't very different from a difficult DED complex or Sleeper site where I also know people multi-box.

Do not make assumptions where you clearly have no experience.

tl;dr - countless people PVE multibox using the most expensive of ships every single day.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Donna Divine
Gilded Goose Brokerage
#74 - 2011-11-13 19:07:35 UTC
I propose the following:

1. remove about half of the isk bounties from incursion rats, replace with LP-per-kill
2. Increase meta 1-4 drops and salvage from incursion rats
3. replace mineral drops from non-mission/exploration drones with drone tech chart drops
4. add sleeper tech chart drops to WH NPC's
6. remove tech1 (meta 0) drops from all NPC's
7. remove all isk bounties from mission NPC's and replace with LP-per-kill (keep isk rewards for missions).
8. add LP store offers (requiring the new drone/sleeper tech charts), that allow for the exchange of different resource types at a fixed exchange rate. Thus acting as effective minimum and maximum market price for resources, to prevent utter crap like like prom&tech moons (btw, how the **** did that clusterfuck not get patched up somewhere during my three years of absence?) from happening in the future.
9 add a tiny random escalation chance factor to belt NPC kills since anoms are equal to belts these days anyway due to CCP providing us with a "dumb **** button" for finding anoms

et voila, **** is sorted out. No more ridicuslous isk faucets, no more high sec reward = nullsec reward, no more alliance dominance due to profiting from a tidal wave of isk caused by CCP ******* up supply and demand mechanics for certain resources.
Ranger 1
Ranger Corp
Vae. Victis.
#75 - 2011-11-13 19:47:29 UTC  |  Edited by: Ranger 1
We are touching on 4 inter related game elements in this discussion, mining, salvage materials (from rats, rogue drones and player ships), loot drops (from rats, rogue drones, and player ships). All must be taken into consideration.

ArrowMining: This should largely remain as it is, although mechanics to make it more entertaining would be welcome. Ore distribution needs work. If we define availability as:

Plentiful: Freely available in normal belts
Rare: Limited availability in some normal belts
Very Rare: Available only in hard to find belts, usually those spawned very small supply in a mission or complex.
Virtually Non-existent: That 1% chance of striking the (small) mother load in a normal or mission spawned belt.

That leads up to this:

High Sec: Basic ores should be plentiful, Moderate quality ore very rare, High ends virtually non-existent.
Low Sec: Basic ores should be plentiful, Moderate quality ore should be plentiful, High ends should be very rare.
Null Sec: Basic and Moderate quality ore should be plentiful, High ends should be rare.

Controversial enough? Smile Now comes the big change.

ArrowLoot drops: Eliminated.

The idea that perfectly intact modules drop in a can to be picked up is a simple game mechanic, but if you think about, it is more than a little out of character for the EVE universe.

ArrowSalvage: Salvage takes the place of the simplistic loot drop mechanism.

Salvage from player and normal rat ships produces only one thing, bulk scrap. Bulk scrap fills a normal ships cargo hold very quickly, but can be reprocessed to produce two things, basic minerals and damaged modules.

1: Basic Minerals: The amount of usable minerals produced would be based on reprocessing skills, and only a fraction of the minerals that originally were used to construct the ship, keeping competition with the mining profession in check.

2: Damaged Modules: Amount of damage could vary randomly, and can be repaired (for a price) normally. The modules would be either Meta items specific to the rats that produced the wreck, or a small percentage of the modules that were mounted on a player ship.

Specialized salvage collection ships would place an emphasis not only on tractor beam range and speed, and salvage beam speed and efficiency, but also on raw cargo space. A logical extension of this would be a Roqual like variant that can be brought in to reprocess bulk scrap in the field and perhaps compress them, allowing the minerals to be transported much more easily to production/market facilities. Possibly you could outfit them to be able to mount a repair system to repair damaged modules salvaged while still in the field, thus saving the repair cost in a station.

ArrowSpecial note: Rogue Drone Salvage.

Since Rogue Drones are unique, highly advance mechanical entities their salvage should also be unique. While they would drop normal bulk scrap like all ships do, their "module drops" would instead be specific to the drone/fighter/fighter bomber industry.

Make all T2 drones (scout, mining, logistics, EW) and drone oriented rigs require specialized components in their production, components that only drop from Rogue Drones. This could also be extended to fighters and fighter bomber construction, as well as the construction of any drone related rigs.

A small bounty could also be placed on rogue drones if necessary to keep them viable as an income source.

As an offshoot of this, I would also like to see T2 drones (and possibly fighters/fighter bombers) have a rig slot or two just as ships do. Specialized drone rigs could modify the capabilities of drones/fighters/fighter bombers much like normal ships, increasing speed, durability, range, etc. This would also mean that your drones become more interesting as well as a more valuable component of your ships equipment.

This whole idea was about 15 minutes worth of work, and is no doubt riddled with flaws. It would also require some significant changes to EVE code and may not be practical from a developers perspective in regards to time needed to implement.

However, I'm throwing it out there anyway as food for thought in alternate ways to handle the various problems that mining, salvaging, rogue drones and loot drops in general have in relation to each other.

Please forgive my wall of text.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Baneken
Arctic Light Inc.
Arctic Light
#76 - 2011-11-13 19:59:26 UTC
A simple idea would be to make Drone NPC's drop only salvage and occasional metal scraps while increasing the amount of salvage needed to make T1 rigs (to keep rig prices from completely rock bottoming).
Aquila Draco
#77 - 2011-11-13 21:55:43 UTC  |  Edited by: Aquila Draco
@ CCP
In this thread are some nice suggestion how to revive industry... please... give us response...
Are you going to do anything on subject of rebalancing mineral faucets/drains ratio???


In state in what EVE is now there are huge problems on this subject.
The most of all minerals in EVE are coming from drones. And when you add up on that loot drops you are at the point where mining dont play significant role at all.
That is WRONG.
Mining needs to be THE largest SOURCE (If not only) source of minerals in EVE.

Think a little about it...
- Is it normal to go to mine with shotgun to mine???
- Is it normal that shooting down planes give you more materials for making new planes then mining? (WOW we have here Perpetual motion here)
- Is it normal that profession for which you must have PhD is giving you revenue of burger flipper proffesion?
- Is it normal that profession for which you must have PhD give you place in society for whitch ppl are saying "they need to learn their place, its at the bottom.... where they belong."

Well... all that "normal stuff" we have in EVE.

Lets translate that on EVE:

- You load your weapons on your combat ship and kill drones and rats to aquire minerals.
- You aquire more minerals (much more) with shooting drones and rats then with mining.
- Mining skill tree is larger then for some other, much more lucrative professions (now), and you the least revenue.
- Mining skill tree is larger then for some other, much more lucrative professions (now), and ppl are saying to your face "miners need to learn their place, its at the bottom.... where they belong."

You see something wrong here???
Ppl in this thread have solutions for this problem!!!



And about Manufacturing...

Manufacturing of basic T1 items is... well... dead...
And that is the first step for young players that decide to go indy way in EVE, and it is dead.
I think thats just wrong.

I will not here be writing real world comparisons (but I could do it) about it but i'll say it directly.
That industry is based on T1 meta 0 items... isn't it easy ko just remove that items from loot drops???
Easy and efficiently problem solved.


Revive industry in EVE, please.

Thnx you in advance.


*used intelectual property of many ppl in this thread.


-> updated first post.
Orion Guardian
#78 - 2011-11-13 22:33:32 UTC
A few points: Do you really think a few hundred people ratting drones and reprocesing their alloays are bringing more minerals into the economy then all miners? WHERE ARE YOUR SOURCES ON THIS ONE!?

I call shenanigans! And just puting bounties on rats will jsut be another Fauet driving Inflation.....no thanks, perhaps a different kind of loot if minras really have to got, which I doubt.

Second: Why should a 99% afk acitivity as Mining be the most profitable thing in game? I aggree that the amount of money you make nowadays is lower than it should be. But for sitting in a belt and watching TV you shouldn't be better earning then other professions BY FAR. Even with all the skills (and the skills for Mining aren't THAT many!) its still a thing my dog can do...

reducing drops from rats: They already got nerfed. All Meta 1-4 prices dropped significantly and Meta 1-4 are reprocessing as nicely as Meta 0. What would reducing Meta 0 drops bring? Nothing. Eliminating all drops and higehr Bounty: INFLATION, hell yea....erm wait....NO

All are crying about higher PLEX prices, even you all....and you wan to increase ISK Faucets even more? no thanks, you sound pretty egoistic. If I were a miner I'd be lad with a more interactive profession with a nice income instead of wishin for a 99% afk profession with highes income. Why not just give you free ISK/hour so you dont have to play at all?
Malcanis
Vanishing Point.
The Initiative.
#79 - 2011-11-13 23:08:03 UTC
Orion GUardian wrote:
A few points: Do you really think a few hundred people ratting drones and reprocesing their alloays are bringing more minerals into the economy then all miners? WHERE ARE YOUR SOURCES ON THIS ONE!?


Well perhaps it was the way that Zydrine & Megacyte prices tumbled by about 2/3 within 3 months of the drone regions being introduced that led us astray. Did you know that Zydrine used to sell for almost 4k/unit?

Do you really think that the few people who mine ABC in 0.0 are supplying so much ABC ore that they're keeping high-end prices at less than 1/3 of what they were in 2006, despite the vastly increased demand since then?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#80 - 2011-11-13 23:19:58 UTC
Incidentally, where do you get the "few hundred" figure from? Even discounting the (how can I put this delicately?) differently organic nature of many of the drone region inhabitants, there are an order of magnitude more than that.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016