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[proposal] Cloaking dumb please fix

First post
Author
RoAnnon
Republic University
Minmatar Republic
#21 - 2013-06-18 21:10:26 UTC
Black Dranzer wrote:
please suport


You had my support until this stupid stupid stupidly obvious stupid typo/mistype.

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

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Chitsa Jason
Deep Core Mining Inc.
Caldari State
#22 - 2013-06-19 07:11:17 UTC
reverse fix AFK cloaking thread! I found one!

Burn the land and boil the sea You can't take the sky from me

Xionyxa
Royal Amarr Institute
Amarr Empire
#23 - 2013-07-24 06:04:39 UTC
The problem isn't someone being AFK cloaked, it's what he or she does when they come back to the keyboard and that's what people in sov null worry about.

The whole insta gank covert hot dropping is the cause of this and being able to warp to nearly everyone doing something in sov null without launching scan probes. Until these issues have been fixed, people who live in sov null still need a way to see threats coming into system.

Gankers don't go around killing other gankers, because their favorite ship, the bomber, is pretty useless at killing other bombers, generally, bombers are only good at killing mining barges, hence their main use. Anyone who has ever put a bomber together knows they are easy mode pvp, all gank no tank, just put torp lanchers on them and you have 400dps + dps at over 40km on the mining barge of your choice.

It's sov holders who want probes to scan down cloakers because good sov holders should be able to clear out the reds in a system, even if the reds are afk. Removing cloakers for local will only smash a already partly broken system.

When will people get the message, cause an alliance trouble and they set you to red, this means they don't want you in their space, they want to blow your ship up and your pod to remove you as a threat.

Maybe we fix local and make it a sov holder and standing thing, so reds (NRDS) or anyone who isn't blue (NBSI) can't see it
Nikk Narrel
Moonlit Bonsai
#24 - 2013-07-24 13:56:15 UTC
Xionyxa wrote:
The problem isn't someone being AFK cloaked, it's what he or she does when they come back to the keyboard and that's what people in sov null worry about.

The whole insta gank covert hot dropping is the cause of this and being able to warp to nearly everyone doing something in sov null without launching scan probes. Until these issues have been fixed, people who live in sov null still need a way to see threats coming into system.

Gankers don't go around killing other gankers, because their favorite ship, the bomber, is pretty useless at killing other bombers, generally, bombers are only good at killing mining barges, hence their main use. Anyone who has ever put a bomber together knows they are easy mode pvp, all gank no tank, just put torp lanchers on them and you have 400dps + dps at over 40km on the mining barge of your choice.

It's sov holders who want probes to scan down cloakers because good sov holders should be able to clear out the reds in a system, even if the reds are afk. Removing cloakers for local will only smash a already partly broken system.

When will people get the message, cause an alliance trouble and they set you to red, this means they don't want you in their space, they want to blow your ship up and your pod to remove you as a threat.

Maybe we fix local and make it a sov holder and standing thing, so reds (NRDS) or anyone who isn't blue (NBSI) can't see it

Yes, because the fact we can already get safe in sov null 100% effectively is not already overpowered.

News flash, when an opponent cannot control events enough to force a failure in your defense, that IS an "I WIN" button.
You are specifically asking to remove the stalemate that you are not even accepting any responsibility for!
You only want it to be resolved in your favor.

And that mind boggling assumption that this is YOUR space, WTF?!

You have a building permit. Grab that outpost, anchor that POS and customs office, you are done.

You can only have gate control through persistent effort, and if you can't control who comes thorugh it, then you did not try hard enough, blame yourself for that or accept you can't stop people from coming.
Either way, you don't OWN the rights to being in the system, since the game does not honor or respect any claims you might make in that direction.

Get over the idea that you have non existent rights on that level. In null, might makes right, so don't expect other players to leave your system because you are posting here.
Xionyxa
Royal Amarr Institute
Amarr Empire
#25 - 2013-07-25 03:07:42 UTC
Nikk Narrel wrote:
..............


As far as I can see Nikk, your argument goes like this.

When a ship is cloaked, it's properly cloaked, no one can see the pilot in local intel, the cloaked ship's pilot can't see anyone else in local intel ether.

You claim the effect will be, gankers will not be able to see who is online in system without decloaking, therefor will not benifit from the AFK tactic.

You also argue that local gives too much intel to gankers, and the gankers use it to form their target list.


First point would be ok, if miners and ratters didn't live with the threat of insta gank from a covert opps fleet hot dropping in and destroying all their ships then hot dropping back out again before the defense fleet shows up. Even if the miners or ratters are bait, the ganker usually only is at risk of loosing the cyno ship. The people doing this don't usually have anything to do with sov warfare, don't care about loot or isk and usually don't even care what corp or alliance their targets are in, they just want to blow someones ship up for ***** and giggles.

This is the reason, as someone invoked in corp/alliance leadership that I personally don't like to see 1 miner or ratter being lost to a ganker, from any corp that operates inside the system our corp alliance works in ever. Loose one non PvP/defence ship and the cloaky campers just start hanging around like pesky flys.

Second point, even if cloaks are perfect and the cloaker can't be seen in local, they still benefit. I can't leave my mining ship in a belt online and go to work, come home do some quick mining without having to go though log on screens, undocking and so on, then go see a movie with friends leaving my ship online in space, so I can check the rocks when I come home. Well gankers can, and in hostile space with current cloak mechanics.

Only difference being, removing him from local, others will not be able to see he is there, so will have to treat all systems as if they have a cloaker threat in system, even if their is no cloaker.

Third point, from my own experience, local intel isn't the main thing gankers use to target systems, sovereignty mining index and sov holding alliance policies are. Yer, they get to know their target systems and if new people show up, they hang around more, but an increase in mining index has a far bigger effect. Take the mining index from 3 to 4 and you are almost guaranteed to get some new gankers hanging around for a while doing the cloaky camp in systems in and around the one with the increase in mining index, until they get bored of getting zero kills, then they go away.


Being 100% safe (not loosing ships) when mining, ratting or doing complexes in null sov space is currently not only the best defense from gankers, it's currently the only defense. This has come about about because PvP ganking is so dam effective. Nerf covert cynos or cloaking, then we might be able to talk about changes to local intel.
Nikk Narrel
Moonlit Bonsai
#26 - 2013-07-25 13:32:33 UTC
Thank you for numbering the points, I appreciate this detail.
Xionyxa wrote:
First point would be ok, if miners and ratters didn't live with the threat of insta gank from a covert opps fleet hot dropping in and destroying all their ships then hot dropping back out again before the defense fleet shows up. Even if the miners or ratters are bait, the ganker usually only is at risk of loosing the cyno ship. The people doing this don't usually have anything to do with sov warfare, don't care about loot or isk and usually don't even care what corp or alliance their targets are in, they just want to blow someones ship up for ***** and giggles.

This is the reason, as someone invoked in corp/alliance leadership that I personally don't like to see 1 miner or ratter being lost to a ganker, from any corp that operates inside the system our corp alliance works in ever. Loose one non PvP/defence ship and the cloaky campers just start hanging around like pesky flys.

This assumes more than a few details.
First, my ideas come hand in hand with a method to detect cloaked vessels.
I will be glad to link the thread if you wish, otherwise I claim it to be the most balanced method possible in the absence of local intel revealing cloaked presence freely.

Hot dropping is a delicate procedure, and only practical if BOTH the target and the dropper has constant and reliable intel on exactly how many pilots are present in the system.
By explanation, it is the only way for a target to be attacked by multiple DPS ships minus the obvious warning currently being provided. You see a spike in local from half a dozen ships and you have no doubts regarding your lack of safety.
For the dropper, you never EVER want to drop into an enemy fleet, since the only functional way a drop succeeds is by using overwhelming force, often supplemented by target's surprise and confusion. Unless you have local to verify your drop zone is clear, you are asking for a very expensive disaster.

Pointing out the obvious: If they can't see cloaked in local, sneak the cloaked vessels in quietly before hand. No load time, and everyone can warp together to the target.

Xionyxa wrote:
Second point, even if cloaks are perfect and the cloaker can't be seen in local, they still benefit. I can't leave my mining ship in a belt online and go to work, come home do some quick mining without having to go though log on screens, undocking and so on, then go see a movie with friends leaving my ship online in space, so I can check the rocks when I come home. Well gankers can, and in hostile space with current cloak mechanics.

Only difference being, removing him from local, others will not be able to see he is there, so will have to treat all systems as if they have a cloaker threat in system, even if their is no cloaker.

I would never assume that you were a botter, so no, of course you cannot genuinely AFK mine.
This would be a source of direct ISK income with zero direct effort, and would therefore break the EULA of this game.

You could, however, cripple the fitting on your exhumer by fitting a cloak, the same way your presumed opponents must do.
Then you would indeed be able to do everything you just suggested.

This is also building on previous assumptions, debunked above.

It is enough to point out, that doing a proactive scan for cloaked vessels before operating would be a practical step.
You may see cause to do routine patrols as well. You would expect some effort on the part of a cloaked pilot to insert themselves into your system, matching this by being vigilant seems fair.

Xionyxa wrote:
Third point, from my own experience, local intel isn't the main thing gankers use to target systems, sovereignty mining index and sov holding alliance policies are. Yer, they get to know their target systems and if new people show up, they hang around more, but an increase in mining index has a far bigger effect. Take the mining index from 3 to 4 and you are almost guaranteed to get some new gankers hanging around for a while doing the cloaky camp in systems in and around the one with the increase in mining index, until they get bored of getting zero kills, then they go away.


Being 100% safe (not loosing ships) when mining, ratting or doing complexes in null sov space is currently not only the best defense from gankers, it's currently the only defense. This has come about about because PvP ganking is so dam effective. Nerf covert cynos or cloaking, then we might be able to talk about changes to local intel.

So, as you described, your hunters are going to considerable effort to research your location, and following it up with some rather cunning stealthy logistics to place themselves inside their target area.

You, on the other hand, want to sit back on the past achievements your corp or alliance made by acquiring the sov, so they could build the POS / outposts you reside in.
You then follow this up with free intel, requiring no effort from you beyond being at your keyboard to use.

In effect then, regarding your safety:
We have a one time effort from your associates, followed by minimum paying attention and not making bad decisions from yourself.

From the cloaked menace:
Persistent need for research, required in the form of tracking mining indexes, knowing your target's policies on the alliance level, and finally then they get to watch local to see who is present for shooting.

In a game meant to demonstrate a competition by effort, why is one side showing a different level?
DB Jones
Imperium Technologies
Sigma Grindset
#27 - 2013-07-25 21:55:16 UTC
Cloaks requiring some sort of fuel, yes please. Other than that it works fine.
Evanga
DoctorOzz
Domain Research and Mining Inst.
#28 - 2013-07-26 09:28:59 UTC
DB Jones wrote:
Cloaks requiring some sort of fuel, yes please. Other than that it works fine.


it should require 1 mil isk per minute to stay docked safely in null sec stations.
Sylphy
TSOE Po1ice
TSOE Consortium
#29 - 2013-08-20 12:37:59 UTC
Evanga wrote:
DB Jones wrote:
Cloaks requiring some sort of fuel, yes please. Other than that it works fine.


it should require 1 mil isk per minute to stay docked safely in null sec stations.


Why not just change that across the board. I'm sure you and your hotdropping buddies will run out sooner than us miners will :)

The character does not represent the views/opinions of its Corporation or Alliance.

Nikk Narrel
Moonlit Bonsai
#30 - 2013-08-20 14:31:44 UTC
Sylphy wrote:
Evanga wrote:
DB Jones wrote:
Cloaks requiring some sort of fuel, yes please. Other than that it works fine.


it should require 1 mil isk per minute to stay docked safely in null sec stations.


Why not just change that across the board. I'm sure you and your hotdropping buddies will run out sooner than us miners will :)

Us miners?

Just so we are clear, you do not represent my interests, and I am a miner in null.

I want back my unlimited ice belts. At the very least, I don't want my rewards rolled back even further.

That means we need risk, not this loony tune default mechanic that is killing the risk.
Asuri Kinnes
Perkone
Caldari State
#31 - 2013-08-28 23:45:52 UTC
Black Dranzer wrote:
1) I jump into a system and everybody knows I'm there and this is dumb and I want to stalk people

Move to wormholes, problem fixed.
Black Dranzer wrote:
4) Wormholes are scary

Sack up, problem fixed.

HTFU:
http://www.youtube.com/watch?v=S5xvkAPXB9c

Bob is the god of Wormholes.

That's all you need to know.

Dr0000 Maulerant
Union Nanide and Tooling
#32 - 2013-08-29 07:53:59 UTC
Evanga wrote:
DB Jones wrote:
Cloaks requiring some sort of fuel, yes please. Other than that it works fine.


it should require 1 mil isk per minute to stay docked safely in null sec stations.



Sov rental payment, Alliance SRP for HD fleets, factoring in the costs when you win/buy and lose the systems. Your figure might not be too far off...

But if you factor in the lost income, that alone can be upwards of 5 million isk per minute.

Tell me again about how every playstyle you dont engage in "doesn't require any effort" and everyone who does it needs to die in a fire. Be sure to mention about how you tried it once but it was too easy/boring/ethnic-homophobic slur. 

Nikk Narrel
Moonlit Bonsai
#33 - 2013-08-29 13:49:03 UTC
Dr0000 Maulerant wrote:
Evanga wrote:
DB Jones wrote:
Cloaks requiring some sort of fuel, yes please. Other than that it works fine.


it should require 1 mil isk per minute to stay docked safely in null sec stations.



Sov rental payment, Alliance SRP for HD fleets, factoring in the costs when you win/buy and lose the systems. Your figure might not be too far off...

But if you factor in the lost income, that alone can be upwards of 5 million isk per minute.

Good point.

I suggest fitting defensively, and undocking to mitigate these losses.
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