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Drake PVE Build Help

Author
williamjuly2003
Caldari Provisions
Caldari State
#1 - 2013-08-29 11:49:12 UTC  |  Edited by: williamjuly2003
Hi. I'm a relatively new player, and I would like to have some inputs on a Level-3 Mission set-up for my Drake. I've got about 2.2 million SP the majority of it spent in engineering and missiles/drones.

My current set-up is:
[High-Slots]
6 XR-3200 Heavy missiles


[Med-Slots]
3 Large Shield Exender II
1 Shield Recharger II
1 Adaptive Invulnerability Field II

[Low-Slots]
4 Shield Power Relay II

Rig
3 Medium Core Defense Field Purger I


So right now my DPS is pretty painfully right now and I have looked at ballistic control system modules but I am unsure of what needs to replaced for them. Also I did tier 3 mission called cut throat and a handful of npc caldari broke my shields :/.

I have browsed around for guides but most them are woefully old or don't really explain why they have what modules.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#2 - 2013-08-29 12:02:39 UTC
This might work

[Drake, PvE]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

10MN Afterburner II
Thermic Dissipation Field II
Kinetic Deflection Field II
Kinetic Deflection Field II
Shield Recharger II
Shield Recharger II

'Arbalest' Heavy Missile Launcher, Scourge Heavy Missile
'Arbalest' Heavy Missile Launcher, Scourge Heavy Missile
'Arbalest' Heavy Missile Launcher, Scourge Heavy Missile
'Arbalest' Heavy Missile Launcher, Scourge Heavy Missile
'Arbalest' Heavy Missile Launcher, Scourge Heavy Missile
'Arbalest' Heavy Missile Launcher, Scourge Heavy Missile
[empty high slot]

Medium Warhead Flare Catalyst I
Medium Warhead Rigor Catalyst I
Medium Warhead Rigor Catalyst I

Klymer
Hedion University
Amarr Empire
#3 - 2013-08-29 13:47:29 UTC
Arbalest launchers are a bit pricy, if you can afford them great if not the XR-3200's are fine.

For mids:
2x large shield extenders
3x rat specific shield hardeners
1x Afterburner

for lows:
2x BCS II
2x SPR II

Rigs
3x Purger Rigs

5x Drones


Fit shield hardeners based on mission info at EVE Survival. Shield rechargers are a waste of a slot, don't use them. Don't sit still in missions, use the AB and orbit a wreck, the mission beacon or a structure, doesn't really matter what just keep moving. Use faction ammo if you have trouble breaking the tanks of the bigger ships, yes it's expensive, but until you have your missile skills trained up you'll need every bit of extra damage you can get. If your tank holds up well with the above fit then you can start swapping the SPR's for BCS's to improve your damage output.
The Spod
Center for Advanced Studies
Gallente Federation
#4 - 2013-08-29 14:28:29 UTC
2.2M sp is really low for a drake. You will not be doing any relevant dps to justify it over rushing L2 missions with rapid launcher caracal.

Get your missile support skills up. Consider using a Gnosis for L3 if you want to save training time; you will have to active tank it but the combined drone and missile bonuses make it pretty attractive for low sp.

Generally you need to be able to fit triple damage mods on a drake to make it useful for pve IMHO. The above fit is pretty good basic stuff. Use range and speed as your tanks.
The Spod
Center for Advanced Studies
Gallente Federation
#5 - 2013-08-29 14:34:44 UTC
Gnosis fit:

• High: HML

• Med: afterburner and active shield tank (good speed tank on Gnosis, use range)

• Low: 3 BCU II, 3 Drone Damage Amp II

• Rig: CCC / rigor depending on how you fare with it

• Drones: 2 sentry, 5 light


Marc Callan
Center for Advanced Studies
Gallente Federation
#6 - 2013-08-29 15:12:36 UTC
Minor note: the Meta-4 Shield Power Relay (Beta Reactor Control) is just as effective as a Tech-II Shield Power Relay, but consumes less CPU.

A critical point if you're flying the Drake is what level of Caldari Battlecruiser you've got trained. Each level gives you a 10% boost to kinetic DPS from HM's and HAM's and a 4% boost to your base shield resistances; in short, you'll hit harder and tank better. To maintain a passive-recharge tank, you'll also want to have Shield Operation and Shield Management trained to V; the former gives you a straight increase to your shield recharge rate, while the latter increases your raw shield buffer (and increases your recharge rate accordingly).

Also, if you're going to commit to missile boats, you'll want to spend some time cranking up missile support skills: Projection, Bombardment, Warhead Upgrades, Rapid Launch, Guided Missile Precision, and so forth.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Desivo Delta Visseroff
The Scope
Gallente Federation
#7 - 2013-08-29 15:21:33 UTC  |  Edited by: Desivo Delta Visseroff
If You're going to fly a Drake, Be a Baller and tank it HARD!
All shield and missile skills should be at least 4 (Some of mine are 5) Navigation skills to 4 also helps.

Your Passive should be between 650 - 560 DPS
Your attack DPS will range from 280 - 330 DPS
Ballers use Tech 2 rigs Blink

[Drake, Passive Drake]
Low
Shield Power Relay II ( or Ballistic Control System II)
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II

Mid
EM Ward Amplifier II
Thermic Dissipation Amplifier II
Kinetic Deflection Amplifier II
Large Shield Extender II
Adaptive Invulnerability Field II
Large Shield Extender II

High
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Salvager II

Medium Core Defense Field Purger II
Medium Core Defense Field Purger II
Medium Core Defense Field Purger II


Hobgoblin II x4
Salvage Drone I x1

I was hunting for sick loot, but all I could get my hands on were 50 corpses[:|]..............[:=d]

Lusena Celimvor
Voltaic Industries
#8 - 2013-08-29 15:46:08 UTC  |  Edited by: Lusena Celimvor
Desivo Delta Visseroff wrote:
If You're going to fly a Drake, Be a Baller and tank it HARD!
All shield and missile skills should be at least 4 (Some of mine are 5) Navigation skills to 4 also helps.

Your Passive should be between 650 - 560 DPS
Your attack DPS will range from 280 - 330 DPS
Ballers use Tech 2 rigs Blink

[Drake]
*snip*


Holy balls ignore this fit. He's just trolling.

Your basic PVE fit is:

6 heavy launchers

3 hardeners (2/1 split based on whatever you're tanking)
2 - 3 large shield extenders
0 - 1 afterburner

4 ballistic control systems

Rigs can either be a combination of flare/rigor missle rigs, or 3 shield purger rigs.

If you need to use a fitting mod, pull one of the BCS' from the lows, that fourth one is penalized anyway.
Marc Callan
Center for Advanced Studies
Gallente Federation
#9 - 2013-08-29 16:01:22 UTC
Desivo Delta Visseroff wrote:
If You're going to fly a Drake, Be a Baller and tank it HARD!
All shield and missile skills should be at least 4 (Some of mine are 5) Navigation skills to 4 also helps.

Your Passive should be between 650 - 560 DPS
Your attack DPS will range from 280 - 330 DPS
Ballers use Tech 2 rigs Blink

[Drake, Passive Drake]
Low
Shield Power Relay II ( or Ballistic Control System II)
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II

Mid
EM Ward Amplifier II
Thermic Dissipation Amplifier II
Kinetic Deflection Amplifier II
Large Shield Extender II
Adaptive Invulnerability Field II
Large Shield Extender II

High
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Salvager II

Medium Core Defense Field Purger II
Medium Core Defense Field Purger II
Medium Core Defense Field Purger II


Hobgoblin II x4
Salvage Drone I x1


Yeah, looks pretty close to the classic no-expenses-spared brick-tank Drake; tough as a brick smokehouse and moves about as fast. I'd say anyone who can afford this setup is probably well-served by saving the money from those T2 rigs and putting it towards a L4-capable battleship. I can't think of any Level 3 mission where you need to tank upwards of 500 DPS for any sustained length of time.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Desivo Delta Visseroff
The Scope
Gallente Federation
#10 - 2013-08-29 16:11:25 UTC
Marc Callan wrote:



Yeah, looks pretty close to the classic no-expenses-spared brick-tank Drake; tough as a brick smokehouse and moves about as fast. I'd say anyone who can afford this setup is probably well-served by saving the money from those T2 rigs and putting it towards a L4-capable battleship. I can't think of any Level 3 mission where you need to tank upwards of 500 DPS for any sustained length of time.



I agree with you on all counts. Tech 2 are expensive, and with my set up, you're essentially buying two Drakes. I over-tank all my BC's & BS's because I tend to only have time to play late at night, when I'm tired, a little buzzed or both. I keep my cheap fittings for frigs & destroyers;)

I was hunting for sick loot, but all I could get my hands on were 50 corpses[:|]..............[:=d]

Zhilia Mann
Tide Way Out Productions
#11 - 2013-08-29 18:39:19 UTC
I had my say on this about six weeks ago and have pretty much nothing to add to that thread.
williamjuly2003
Caldari Provisions
Caldari State
#12 - 2013-08-29 21:54:42 UTC
Desivo Delta Visseroff wrote:
If You're going to fly a Drake, Be a Baller and tank it HARD!
All shield and missile skills should be at least 4 (Some of mine are 5) Navigation skills to 4 also helps.

Your Passive should be between 650 - 560 DPS
Your attack DPS will range from 280 - 330 DPS
Ballers use Tech 2 rigs Blink

[Drake, Passive Drake]
Low
Shield Power Relay II ( or Ballistic Control System II)
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II

Mid
EM Ward Amplifier II
Thermic Dissipation Amplifier II
Kinetic Deflection Amplifier II
Large Shield Extender II
Adaptive Invulnerability Field II
Large Shield Extender II

High
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Salvager II

Medium Core Defense Field Purger II
Medium Core Defense Field Purger II
Medium Core Defense Field Purger II


Hobgoblin II x4
Salvage Drone I x1


I do like this one and I have 120million isk so tier 2 gear it is XD I was saving for a raven but seems like my SP are lacking right now to even half pilot the thing decently.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#13 - 2013-08-30 07:41:56 UTC
williamjuly2003 wrote:
I do like this one and I have 120million isk so tier 2 gear it is XD I was saving for a raven but seems like my SP are lacking right now to even half pilot the thing decently.



Personaly I'd do this.


High.

6x Missile launcher (t2/ or fitting your price and skill)

mid.

x2 Large Shield extender T2
x2 Mission specific Hardners
- AB
-Target Painter

Low

2x Balistic control units T2
2X Shield power relay.

Riggs
3x Purgers

5x hobgoblins.



That will give you more than enough tank for lvl3 missions.

Kery Nysell
#14 - 2013-08-30 14:40:23 UTC  |  Edited by: Kery Nysell
Here's my "lazy" Drake fit :

[Drake, My Drake]

Lows :

Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Shield Power Relay II
Shield Power Relay II

Mediums :

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
Target Painter II
10MN Afterburner II

Highs :

Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Heavy Missile Launcher II, Scourge Fury Heavy Missile
Small Tractor Beam II

Rigs :

Medium Core Defense Field Purger I
Medium Warhead Rigor Catalyst I
Medium Warhead Rigor Catalyst I


Hornet II x5

I really should use Tech 2 rigs on it, and I swap the two hardeners for two specific ones according to the mission I'm doing ...
I also change the drones according to the mission.

I use Precision Scourge Heavy Missiles for Elite Frigates, everything else gets blown in one to three volleys ...

The two Caldari Navy Ballistic Controls are really important tough : they save some CPU (need a +4% cpu implant for a full Tech 2 fit) AND they add just that little bit of damage that makes a world of difference.

The only mission where I had to warp-out with this fit is the level 3 Angel Extravaganza bonus room, the four Battleships in there pack a mighty wallop.

EDIT : a bit of tinkering with a calculator shows that with a Tech 2 Core Defense Field Purger, a Tech 2 Rigor and a Tech 2 Flare it fits (not enough calibration for 2 Tech 2 Rigors) with a bit more defense AND a bit more applied damage on small things.

...

Marcus Walkuris
Aww yeahhh
#15 - 2013-08-30 21:31:40 UTC  |  Edited by: Marcus Walkuris
Kerry Nysell just gave you the best advice.
The target painter should be switched for a hardener on tougher level 3 missions.
You run it with 2 specific hardeners and a invulnerability, switch the painter for a shield recharge thingy and add another BCU instead of the relay in lows.
Focus on getting your tank modules techII, drake is a very tight fit so core fitting skills and weapon upgrades (gunnery) are a must.
Missile skills your focus should be on the range skills to 3-4, but most importantly above all the 2 skills for accuracy guided missile precision and target navigation prediction or suttin.
Also not mentioned, the drake is a lvl 3 mission boat don't buy the myth of doing 4's with them, hence why you should go with trying to add more dps.
You totally can do lvl 4's absolutely, but you can do 4s's in a gallente Assault frigate too, thing is you should not WANT to unless for E-peen reasons/the fun of it (if that applies to a drake).
Dont go for the techII launchers, (too large an SP investment for the returns and removes the need for faction BCU for fitting space.)
Just move on to a better ship, unless you are going for a tengu after.
Dont forget to get 4 lvls in navigation where it applies thing is slow enuff as is.
You essentially buffer tank lvl 3s, (meaning you rely on killing enough before your tank gets really strained allowing it to be okay with a lower regeneration rate but with a nice large shield amount).

P.S. Dont fly the drake unless you have lvl 4 caldari battlecruiser.
Kery Nysell
#16 - 2013-08-30 22:49:51 UTC
I now use a Small Remote Armor Repairer II in the last High slot instead of a Small Tractor Beam II to patch up my drones WHEN (not IF, WHEN) they get aggroed ...

My fit above is a passive level 3 mission runner, the Target Painter is there to try to draw the aggro of the Elite Frigates (check eve-survival.org for good intel on missions), but it should of course be swapped for another hardener in the tougher missions.

A fair warning too : to really work, the Drake *needs* really high skills in Shields, Fittings, Missiles and *at least* 4 in Caldari Battlecruisers ... but when you have maxed shields and fitting skills, mostly 4's in missiles with the crucial ones at 5 and the aforementioned Cal BC 4+, the only mission where you'll need to be really awake and on top of your game is the level 3 Angel Extravaganza, specifically the bonus room, because that's one of the highest incoming DPS rooms in level 3 missions.


I would'nt use my fit for ISK-making tough, the Cal Navy BCSes are hideously expensive (100+ mils each), the Tech 2 rigs will cost you another 90 mils ... i use mine for faction standing grind, getting to level 3 missions is relatively easy, but the step to level 4 mission standings is longer.

If you want to make ISKies as a Caldari pilot in PvE, the Raven/Navy Scorpion/Navy Raven are your workhorses, and the shield, missile support and fitting skills you'll need for the Drake will also help those hulls.

...

williamjuly2003
Caldari Provisions
Caldari State
#17 - 2013-08-31 03:33:59 UTC
Kery Nysell wrote:
I now use a Small Remote Armor Repairer II in the last High slot instead of a Small Tractor Beam II to patch up my drones WHEN (not IF, WHEN) they get aggroed ...

My fit above is a passive level 3 mission runner, the Target Painter is there to try to draw the aggro of the Elite Frigates (check eve-survival.org for good intel on missions), but it should of course be swapped for another hardener in the tougher missions.

A fair warning too : to really work, the Drake *needs* really high skills in Shields, Fittings, Missiles and *at least* 4 in Caldari Battlecruisers ... but when you have maxed shields and fitting skills, mostly 4's in missiles with the crucial ones at 5 and the aforementioned Cal BC 4+, the only mission where you'll need to be really awake and on top of your game is the level 3 Angel Extravaganza, specifically the bonus room, because that's one of the highest incoming DPS rooms in level 3 missions.


I would'nt use my fit for ISK-making tough, the Cal Navy BCSes are hideously expensive (100+ mils each), the Tech 2 rigs will cost you another 90 mils ... i use mine for faction standing grind, getting to level 3 missions is relatively easy, but the step to level 4 mission standings is longer.

If you want to make ISKies as a Caldari pilot in PvE, the Raven/Navy Scorpion/Navy Raven are your workhorses, and the shield, missile support and fitting skills you'll need for the Drake will also help those hulls.


Well I am noob so your ship might be a tad to expensive lol also why don't you use shield power relays? most of drakes I have seen all use them
Squatdog
State Protectorate
Caldari State
#18 - 2013-08-31 03:55:31 UTC
No matter what the fit, ALWAYS put an Afterburner on it.

This makes the missions go faster and gives you a slight speed tank in lvl4s.
Kery Nysell
#19 - 2013-08-31 08:07:04 UTC
williamjuly2003 wrote:
Well I am noob so your ship might be a tad to expensive lol also why don't you use shield power relays? most of drakes I have seen all use them


Erm ?

I *do* have two Shield Power Relays in the Low slots ... I've tried swapping them out entirely for four Ballistic Controls, but then the shield regen is really pathetic ...

On the other hand, I tried four Shield Power Relays, and in that configuration the hull is grossly overtanked (like, the shield never gets below 85%) but the applied damage is anemic ...

After 48 missions playing around with fittings (grinding standings for Lai Dai with a level 3 agent), I've found that the best compromise is two BCSs and two SPRs, best of both worlds, good enough shield regen, good enough damage application.

Another small thing that is good to know : the "sweet spot" for shield regeneration is between 30% and 35% shields ... at that point, the curve of regeneration peaks, and the amount of shield HPs per second is multiplied by 2.5 ... with my skills, the fitting panel in eVe tells me I have a shield regeneration of 79 HP/s with that fit ... meaning that under pressure, when my shield drops to 33%, my effective regen will be 197.5 HP/s ... with a missile DPS of 408.9 using Fury Scourges, again with my skills, I reach the "magic number" of 600 combined DPS/defense, a bit more than what is usually advised for level 3 missions.

In short : don't be afraid to see your shield drop, it's only when it drops below 20% AND you still have lots of incoming damage that you should align to a station/gate and warp out, dock somewhere to refill your shield, and come back to finish the mission.

...

Texty
State War Academy
Caldari State
#20 - 2013-09-02 13:24:05 UTC
It's important to keep in mind that passive shield regen is strongest when it's at 25%ish. So if your passive tanked Drake never gets below say 80% shield, that means it's overtanked. It's perfectly natural for a passive Drake to go under 50% shield (although it is pretty difficult for most level 3s to do that much of DPS to a Drake) so don't be too afraid.

Of course you can't tell how much a mission will hurt you until you actually do it so it's not a good idea to go for full gank right from the start, but as you get an idea of the DPS each mission delivers, swap your SPRs for BCSs and Purger rigs for Rigor rigs so you can kill things faster. After all, the faster you kill things, the less tank you are going to need.

^^ This is for level 3 missions. If you are going to use Drakes for level 4s (which I think you shouldn't), you'd probably be better off with full tank fittings.
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