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CCP- what r you guys thinking towards marauders? not finished stats, just general role change

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Author
Ubat Batuk
Garoun Investment Bank
Gallente Federation
#461 - 2013-08-18 18:47:58 UTC
Use Marauders for missions and balance them so that you get something good for the massive ISK you have to fork out when compared to standard Battleships. They should be able to solo L4 missions with just T2 mods without having to invest billions on expensive modules.
Gabriel Karade
Coreli Corporation
Pandemic Legion
#462 - 2013-08-21 13:18:15 UTC
Fozzie! you immense teasing so and so...stop blue-balling us!..... X

(and for the love of god, don't make the same mistake as 2007....)

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

Debora Tsung
Perkone
Caldari State
#463 - 2013-08-21 13:28:10 UTC
Ubat Batuk wrote:
Use Marauders for missions and balance them so that you get something good for the massive ISK you have to fork out when compared to standard Battleships. They should be able to solo L4 missions with just T2 mods without having to invest billions on expensive modules.


They already ARE able to solo L4's with just T2 Modules?

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Abyss Azizora
Viziam
Amarr Empire
#464 - 2013-08-21 14:11:45 UTC
Debora Tsung wrote:
Ubat Batuk wrote:
Use Marauders for missions and balance them so that you get something good for the massive ISK you have to fork out when compared to standard Battleships. They should be able to solo L4 missions with just T2 mods without having to invest billions on expensive modules.


They already ARE able to solo L4's with just T2 Modules?


Is that a question? Or and answer?

But yes, marauders can solo 4's very easily with T2 mods, hell you can probably do most of them with T1 mods. If your not able to, your using/fitting it wrong.

That said, with the recent rebalance on other ships, marauders and now worse at level 4's than navy issues and some standard BS's. That's what needs addressing, they need to either have a whole new role, or be buffed to at least being on-par with the new navy issues which are beating the hell out of them in blitzing 4's.
Mole Guy
Bob's Bait and Tackle
#465 - 2013-08-21 15:52:09 UTC
i can run level 4's in my retribution.
takes a while, especially with the webbing frigs, but once i take them out, its on to killin...slowly, but dead is dead.

we need something that can tank and dish it out. better than navy because thats the chart we are using.
except if they get a unique role. then they dont have to be more powerful, but if they are just t2 bs's as the name implies, they will gain a ton of power to keep in line with current ships.

Rikimaru Ichikawa
Imperial Academy
Amarr Empire
#466 - 2013-08-22 11:01:07 UTC  |  Edited by: Rikimaru Ichikawa
Mole Guy wrote:
i can run level 4's in my retribution.
takes a while, especially with the webbing frigs, but once i take them out, its on to killin...slowly, but dead is dead.

we need something that can tank and dish it out. better than navy because thats the chart we are using.
except if they get a unique role. then they dont have to be more powerful, but if they are just t2 bs's as the name implies, they will gain a ton of power to keep in line with current ships.



Lets hope so at the very least!

This gives us some idea in the meantime, but alas no new information...

Dev Post describing Ship balancing priority sequence - via a 6 sided diceBlink
Rikimaru Ichikawa
Imperial Academy
Amarr Empire
#467 - 2013-08-25 12:46:40 UTC
Any news from CCPQuestion
Ubat Batuk
Garoun Investment Bank
Gallente Federation
#468 - 2013-08-25 15:58:51 UTC
Debora Tsung wrote:
Ubat Batuk wrote:
Use Marauders for missions and balance them so that you get something good for the massive ISK you have to fork out when compared to standard Battleships. They should be able to solo L4 missions with just T2 mods without having to invest billions on expensive modules.


They already ARE able to solo L4's with just T2 Modules?


LOL where? fitting please.
Ubat Batuk
Garoun Investment Bank
Gallente Federation
#469 - 2013-08-25 16:01:01 UTC
Mole Guy wrote:
i can run level 4's in my retribution.
takes a while, especially with the webbing frigs, but once i take them out, its on to killin...slowly, but dead is dead.

we need something that can tank and dish it out. better than navy because thats the chart we are using.
except if they get a unique role. then they dont have to be more powerful, but if they are just t2 bs's as the name implies, they will gain a ton of power to keep in line with current ships.



With the kind of isk we pay for them I want to see way batter than this.
Cade Windstalker
#470 - 2013-08-25 18:04:45 UTC
Ubat Batuk wrote:
With the kind of isk we pay for them I want to see way batter than this.


As much as I like Marauders and want them to get some attention:


  1. Cost is not a good balancing factor and effectiveness should not correlate linearly to cost as a result.
  2. They currently cost about as much or a little less than Pirate Battleships and the Kronos is currently slightly less effective than the Vindicator which correlates well with its cost.


Also you very much can solo L4 missions with a T2 fitted Marauder, you just have to have the skills to fly it well and you're not going to fall asleep doing the mission and survive with just T2 modules.

It's also worth noting that the local rep changes should help all mission ships quite a bit.
FlinchingNinja Kishunuba
Crunchy Crunchy
#471 - 2013-08-25 18:48:18 UTC
Allow them to make normal jump bridges.
Give them a cap booster hold with capacity bonus.
MJD bonus.
Cyno jammer module, for class only.
Smartbomb bonus.
WH mass reduction bonus.
Mixed sized weapon slots, plus loads more.

If we guess right does CCP confirm?
Rikimaru Ichikawa
Imperial Academy
Amarr Empire
#472 - 2013-08-29 11:27:05 UTC
Any updates form CCP? Seems like the changes to marauders are not going to be put into Odyssey 1.1, can CCP Fozzie give us an estimation?