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Player Features and Ideas Discussion

 
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Changing the Titan Bridge

Author
Azrael Dinn
Imperial Mechanics
#61 - 2013-08-29 05:11:21 UTC
Sigras wrote:
Azrael Dinn wrote:
Sigras wrote:
....


How do you ninja move a titan into a cyno jammed system if you don't mind me asking?

And how does the titan pull anything into a cyno jammed system when it's cyno jammed?

This idea just ain't working the way you are thinking it. The amount of pilots willing to risk they multi billion isk ships to do something like this can be counted with one hand so you realy need to think some other options to get more titans into the field.

you bring down the cyno jammer before the fight. and move the titan and any caps into position. Then youre ready, and I dont see how the system being cyno jammed would cause any problem for the titan pulling people in . . . the titan is in system A and the fleet is in system B, the fleet pops a cyno, the titan creates a bridge to the cyno and the fleet ends up in system A. There doesnt need to be a cyno in system A.

again, this change would actually increase their effectiveness on the battlefield. It would only decrease their effectiveness as a POS trophy that allows for risk free force projection.


So you are also trying to get titan hot drops with this also and ignoring the cyno jammers all together.

I don't see this as an viable implement, it's just too shady.

After centuries of debating and justifying... Break Cloaks tm

Arthur Aihaken
CODE.d
#62 - 2013-08-29 07:17:39 UTC
Why not just have everything within a set range (including the Titan, friendly and enemy ships) sucked through after a timer has been initiated?

I am currently away, traveling through time and will be returning last week.

Caitlyn Tufy
Perkone
Caldari State
#63 - 2013-08-29 08:49:28 UTC
suid0 wrote:
The ironic thing about this is all the replies saying titans should be on the field

Think back... titans used to see the field much more often

But then everyone cried about it

So titans got hit with the nerf bat (repeatedly), they lost AOE DD, DD SubCaps, Tracking etc

You turned them into what they are today




It's not really that you want titans on the field... you just want an expensive km to pad your boards.

Either that or you just want to nerf the last remaining use for them.


In my opinion, the situation back then was bad and it's just as bad now, just in a different way. Back then, you HAD to have a titan fleet in order to fight other titans. Now, it's risky to bring a titan in the battle at all. So what we have to deal with is their cost, numbers and what they do.

Supercaps shouldn't be counted into hundreds - they should be useful, but there should be a prohibitive cost in fielding a hundred motherships or titans at once. They should be sort of the "flagship" of the fleet - something you bring with you to improve your odds and shift the balance into your favor.

Ironically, there's already a ship type that fulfills this very role - command ships (and T3s, of course). You bring the links and suddenly your fleet fights considerably better than it used to. This role is perfect for Titans - as a flagship, they could use a special type of capital warfare links, which would help the fleet in some way (to be brainstormed). Obviously they would need to be bridged in the system, opening them to the enemy's counterattack, but in return, they would act as a force multiplier. Combined with DD, the Titans would now work not just to improve the force multiplier of your fleet, but to counter the other side's force multiplier as well.

To counter the sheer numbers, we would introduce an upkeep to supercaps similar to sovereignty upkeep. The more supercaps you would have, the more money you'd have to throw into them to keep them. That way, it would soon become prohibitively expensive to field hundreds.

So now we have a fleet ship that should be used, but can't be massed, which is imo where titans should be. No idea what to do with motherships, though. Mobile pos perhaps?
suid0
Pandemic Horde Inc.
Pandemic Horde
#64 - 2013-08-29 10:37:58 UTC
Caitlyn Tufy wrote:

To counter the sheer numbers, we would introduce an upkeep to supercaps similar to sovereignty upkeep. The more supercaps you would have, the more money you'd have to throw into them to keep them. That way, it would soon become prohibitively expensive to field hundreds.


This already exists... in the form of fuel... do you have any idea of the accumulative quantity of fuel an entire capital fleet chews through?

btw.. not arguing in favour of massive capital fleets, just thought that worth mentioning.

the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones  - Commander Ted

Caitlyn Tufy
Perkone
Caldari State
#65 - 2013-08-29 11:11:22 UTC
suid0 wrote:
This already exists... in the form of fuel... do you have any idea of the accumulative quantity of fuel an entire capital fleet chews through?

btw.. not arguing in favour of massive capital fleets, just thought that worth mentioning.



Aye, I do, about 1.4 million per 5ly jump per ship. Similarily, jump bridges burn fuel per jump, even though sov holders are already paying for the cost of both anchoring systems. What I did above was essentially equalize sov and titan. When I was running numbers, I specifically took your fleet (about 200 capital ships) and multiplied it by 1 billion isk per 30 days. That's 12,666,666,667 isk per year per ship (about a quarter of the hull's initial cost) or in PL case about 2.4 trillion isk per year in upkeep costs, provided the fleet remains at about the same size. So whoever builds a supercap should have a damn good reason to keep it running as well, or it can quickly turn into a dead weight.

I'm not saying the idea is perfect, I'm just trying to offer options to reduce the sheer amount of these ships and still give them a viable active role, rather than glorified jump bridges.