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Frustrating station undock

Author
Elder Ozzian
Perkone
Caldari State
#1 - 2013-08-29 09:00:09 UTC
Here is a small story: Once again I was in Leva II - Emperor Family Bureau station. I got some cargo and set my destination to Amarr VIII (Oris) - Emperor Family Academy. Undock and turn on autopilot. Went AFK for a minute and when i came back i noticed that the ship was colliding with the station - again (i just forgot that this station is annoying).

So... Here is an excellent idea; Could you (CCP) rotate that particular station so that it's easier to warp towards the stargates or alter the undock range or something...?

Do you know any other stations that are annoying when trying to head to an obvious direction (=stargate).

Station(s) to turn:
Leva II - Emperor Family Bureau

I disagree!

Debora Tsung
Perkone
Caldari State
#2 - 2013-08-29 09:13:35 UTC
Elder Ozzian wrote:
Here is a small story: Once again I was in Leva II - Emperor Family Bureau station. I got some cargo and set my destination to Amarr VIII (Oris) - Emperor Family Academy. Undock and turn on autopilot. Went AFK for a minute and when i came back i noticed that the ship was colliding with the station - again (i just forgot that this station is annoying).

So... Here is an excellent idea; Could you (CCP) rotate that particular station so that it's easier to warp towards the stargates or alter the undock range or something...?

Do you know any other stations that are annoying when trying to head to an obvious direction (=stargate).

Station(s) to turn:
Leva II - Emperor Family Bureau


I'd like it very much if CCP made a lengthy undock sequence, with nice music and beautiful animations and sounds that simulate communications between the capsuleer and the station traffic control.

Once the sequence is finished you end up 30km aways from the station.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Maximus Aerelius
PROPHET OF ENIGMA
#3 - 2013-08-29 09:51:09 UTC  |  Edited by: Maximus Aerelius
Perhaps check out my idea in my signature that may help with your issue Lol.

EDIT: Linked for you: Undocking - More Routes Out of Station

EDIT 2: Your idea wouldn't work as imagine Jita 4-4 requiring the station to turn for every ship...a dancing station I can see it now Smile However my idea for more routes and the adaptability may be what you are looking for.

But who loads up, undocks and AFK's these days? It's risky in so many systems.
Debora Tsung
Perkone
Caldari State
#4 - 2013-08-29 10:01:10 UTC
Maximus Aerelius wrote:
Perhaps check out my idea in my signature that may help with your issue Lol.

EDIT: Linked for you: Undocking - More Routes Out of Station

EDIT 2: You're idea wouldn't work as imagine Jita 4-4 requiring the station to turn for every ship...a dancing station I can see it now Smile However my idea for more routes and the adaptability may be what you are looking for.

But who loads up, undocks and AFK's these days? It's risky in so many systems.


Oh, those problems could all besolved with the "lengthy undock sequence" approach. ^_^

You just select your destination gate prior to undocking, during the lengthy (and very beautiful) undock sequence your ship moves 30km away from the station aiming you gently and without further interruptions at your destination gate. All you'll have to do is press the warp buttn once the sequence is finished. Smile

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Lephia DeGrande
Luxembourg Space Union
#5 - 2013-08-29 10:16:34 UTC
And how do you escape when your get Station camped?
Debora Tsung
Perkone
Caldari State
#6 - 2013-08-29 10:25:45 UTC
Lephia DeGrande wrote:
And how do you escape when your get Station camped?


So long as the lengthy undock sequence is active you're ofc under the protection of an invincibility timer.

You, ofc., can not aboart the lengthy undock sequence. ever.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Maximus Aerelius
PROPHET OF ENIGMA
#7 - 2013-08-29 10:26:49 UTC
Debora Tsung wrote:
Maximus Aerelius wrote:
Perhaps check out my idea in my signature that may help with your issue Lol.

EDIT: Linked for you: Undocking - More Routes Out of Station

EDIT 2: You're idea wouldn't work as imagine Jita 4-4 requiring the station to turn for every ship...a dancing station I can see it now Smile However my idea for more routes and the adaptability may be what you are looking for.

But who loads up, undocks and AFK's these days? It's risky in so many systems.


Oh, those problems could all besolved with the "lengthy undock sequence" approach. ^_^

You just select your destination gate prior to undocking, during the lengthy (and very beautiful) undock sequence your ship moves 30km away from the station aiming you gently and without further interruptions at your destination gate. All you'll have to do is press the warp buttn once the sequence is finished. Smile


But that seems a little "Risk Free" and breaks "Station Games". I don't want a longer undock TBH but I don't want to play bumper cars with my ship and other peoples either (people I don't know or don't know where they've been as well, they might be Amarr, and I really don't want to get too close in case they snatch me!).
Zheketri
Caldari Provisions
Caldari State
#8 - 2013-08-29 10:33:45 UTC
Having CCP change stations to deal with this is far more complicated than simply making undocking Bookmarks at the stations you use.

Undock, immediately enter warp, activate your autopilot and walk away.

Apart from the Autopilot, this is what I do.

"Once you have taken his place, have you then defeated your enemy?"

Lephia DeGrande
Luxembourg Space Union
#9 - 2013-08-29 10:37:46 UTC
Why not ejecting ships already warped 150km away when undocking a Stations?
Maximus Aerelius
PROPHET OF ENIGMA
#10 - 2013-08-29 10:38:35 UTC  |  Edited by: Maximus Aerelius
Lephia DeGrande wrote:
Why not ejecting ships already warped 150km away when undocking a Stations?


That ^ breaks this:

Maximus Aerelius wrote:
But that seems a little "Risk Free" and breaks "Station Games"
Debora Tsung
Perkone
Caldari State
#11 - 2013-08-29 10:44:06 UTC
Maximus Aerelius wrote:
Lephia DeGrande wrote:
Why not ejecting ships already warped 150km away when undocking a Stations?


That ^ breaks this:

Maximus Aerelius wrote:
But that seems a little "Risk Free" and breaks "Station Games"


Honestly, no matter what, If it breaks station games it can only be a good thing.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Elder Ozzian
Perkone
Caldari State
#12 - 2013-08-29 10:45:08 UTC
Maximus Aerelius wrote:
Lephia DeGrande wrote:
Why not ejecting ships already warped 150km away when undocking a Stations?


That ^ breaks this:

Maximus Aerelius wrote:
But that seems a little "Risk Free" and breaks "Station Games"


I'm totally up to what ever, if we can get rid of "station games"! (note, this thread is not about station games)
Supports:

Automated "150km warp off". I'm using warp-off bookmarks in tradehubs. Do you remember "warp to zero" bookmark thingy on stargates. That was fixed along ago by making it able to warp to zero without the bookmark. So why not...

"Lengthy undock sequence". Totally adds to the immersion, would love this.

I disagree!

Maximus Aerelius
PROPHET OF ENIGMA
#13 - 2013-08-29 10:46:08 UTC
Debora Tsung wrote:
Maximus Aerelius wrote:
Lephia DeGrande wrote:
Why not ejecting ships already warped 150km away when undocking a Stations?


That ^ breaks this:

Maximus Aerelius wrote:
But that seems a little "Risk Free" and breaks "Station Games"


Honestly, no matter what, If it breaks station games it can only be a good thing.


Don't get me wrong, I don't participate in nor encourage Station Games but it's a tactic some do and so shouldn't be broken unnecessarily.
Debora Tsung
Perkone
Caldari State
#14 - 2013-08-29 10:50:03 UTC
Maximus Aerelius wrote:
Don't get me wrong, I don't participate in nor encourage Station Games but it's a tactic some do and so shouldn't be broken unnecessarily.


I's lame and boring and that's all.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Elder Ozzian
Perkone
Caldari State
#15 - 2013-08-29 10:54:49 UTC
Maximus Aerelius wrote:


Don't get me wrong, I don't participate in nor encourage Station Games but it's a tactic some do and so shouldn't be broken unnecessarily.


We need "station games" because we are not able to see whats outside. When that is fixed, then hit the "kill station games" -button.

So the 150km warp-off just moves the "station games" off the station and becomes more fun. So does the lengthy animation (with shorter distance from the station).

But back to the topic it self. It's not impossible to rotate the station like they did on the stargates. That would at least ease some of the pain...

I disagree!

Lephia DeGrande
Luxembourg Space Union
#16 - 2013-08-29 10:58:35 UTC
It isnt risk Free because you can simply undock yourself and Camp at 150km (it would even get more interesting because they would spread 1-2 km more or less) and Station Games needs to be banned anyway they are stupid.
Maximus Aerelius
PROPHET OF ENIGMA
#17 - 2013-08-29 11:21:56 UTC  |  Edited by: Maximus Aerelius
Lephia DeGrande wrote:
It isnt risk Free because you can simply undock yourself and Camp at 150km (it would even get more interesting because they would spread 1-2 km more or less) and Station Games needs to be banned anyway they are stupid.


But not an exploit\EULA or TOS breach so no banning required.

EDIT: Can't believe I'm advocating Station Games but it's got to be balanced.
Lephia DeGrande
Luxembourg Space Union
#18 - 2013-08-29 11:27:22 UTC
I am not 100% sure if Station Games are really shouldnt count as exploit honestly.
Maximus Aerelius
PROPHET OF ENIGMA
#19 - 2013-08-29 11:30:37 UTC  |  Edited by: Maximus Aerelius
Lephia DeGrande wrote:
I am not 100% sure if Station Games shouldn't be counted as an exploit honestly.


Is this what you meant to say? I've amended your "quote"

In plain: Are you saying that Station Games should be classed as an exploit?

If so I'd back out of the room very slowly and hope they don't see you leaving or read that comment Blink. See my post RE: Undocking: More Routes out of Stations for why you shouldn't say this lol. I got the wrong phrase and got some flaming resulting in an apology and a statement of what I was trying to say.
Hopelesshobo
Hoboland
#20 - 2013-08-29 11:34:23 UTC  |  Edited by: Hopelesshobo
Debora Tsung wrote:


Once the sequence is finished you end up 30km aways from the station.


Ok, but then I can dock from 30km from a station as well then because I'm not going to slowboat a freighter 30km back to a station because I just realized I had forgotten something.

Debora Tsung wrote:


You, ofc., can not aboart the lengthy undock sequence. ever.


Yeah...no thanks. Lengthy undock sequence is just a fancy word for loading screen and loading screens are bad. Not to mention that there's no good reason why I wouldn't be able to abort an undock procedure.

Just remember, the prey chooses the hunting grounds for the hunter. So if you want to break station games, don't dock in a station.

EDIT: A better option would be just to have multiple exit points surrounding the station so if you have a certain destination set, the station spits you out from the best exit.

Lowering the average to make you look better since 2012.

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