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Skill Discussions

 
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Advanced PI skills and some new options

Author
Azrael Dinn
Imperial Mechanics
#1 - 2013-08-29 07:23:36 UTC  |  Edited by: Azrael Dinn
Ok in my opinion new skills are needed to get more things done in the world of PI

I personaly do alot pi my self and this is why I have seen that something new would be needed. Though I would like to see the complete P.I. 2.0 thing that has been talked but until this.

Oh for the first time I tried the search option cause I remembed I had said something about this earlier but didn't find anything and was too lazy to continue searching.

One thing realy gets to me is that I need to undock to access the customs offices and launching. This is something I want to change by adding a remote operation skills. Lets call it remote customs operations

Remote customs operations
Allows players to import and export planetary products remotely. Skill level 1 allows player to access customs offices within the same solarsystem from within a station. Level 2 allows players to access customs offices from 1 jump away and so on.
I I justify this skill cause you don't realy need to be even at the customs office to do the job you are doing.

This would just remove extra work and would help P.I. players. Pvp players would also most likely see more juicy targets when people empty full pocos rather than small amounts.

Also I would like to see some short skill to manage "factory planets" or at least I like to call them that. This is abit more tricky cause messing with power grid and cpu would allow to install more extractors and allowing more pi to come out from the planets is not what I'm after. So let say this is called factory planet

Factory planets Allows player to dedicate planets to factory purposes. This will remove the option of using extractors on the planet. 10% more powergrid and cpu per skill level These are something I would like to see.

After centuries of debating and justifying... Break Cloaks tm

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#2 - 2013-08-29 16:21:50 UTC
Azrael Dinn wrote:
Remote customs operations
Allows players to import and export planetary products remotely. Skill level 1 allows player to access customs offices within the same solarsystem from within a station. Level 2 allows players to access customs offices from 1 jump away and so on.
I I justify this skill cause you don't realy need to be even at the customs office to do the job you are doing.


I like this idea. It would be nice to not have to undock to access your customs offices or fly all over just to move things from the surface to the customs office. But since you still have to actually go to the customs office to get your stuff it wouldn't remove the risk of sudden PVP when doing PI in unsafe space. I suppose it would make gate camping a little less rewarding but I don't think that's necessarily a bad thing.

Azrael Dinn wrote:
Factory planets Allows player to dedicate planets to factory purposes. This will remove the option of using extractors on the planet. 10% more powergrid and cpu per skill level These are something I would like to see.


I am not sure about this. Making everyone's PI alts a bit more productive would just make PI products cheaper so I don't think you would really make any more money in the long run.
Baggo Hammers
#3 - 2013-08-30 03:46:11 UTC
Lol! So no risk at all! Maybe remote mining too!

If you don't know where you're going, any road will take you there.

Omega Flames
Caldari Provisions
Caldari State
#4 - 2013-08-31 04:38:43 UTC
Baggo Hammers wrote:
Lol! So no risk at all! Maybe remote mining too!

do everyone a favor and never post again since you obv have no clue what you're talking about
Fatima Foont
#5 - 2013-08-31 21:27:29 UTC  |  Edited by: Fatima Foont
"Remote customs operations
Allows players to import and export planetary products remotely. Skill level 1 allows player to access customs offices within the same solarsystem from within a station. Level 2 allows players to access customs offices from 1 jump away and so on."


So undocking in low or null is unnecessary? How nice.


And a guy whose favorite targets are pods weighs in....
Dr0000 Maulerant
Union Nanide and Tooling
#6 - 2013-09-02 01:57:20 UTC
Baggo Hammers wrote:
Lol! So no risk at all! Maybe remote mining too!


Yeah except when you go to get the cargo, which is when anyone with a brain will kill you...


"remote customs operations" is a bit long, in RL we call it "customs brokerage" but i love the idea.


What would be really nice would be that ability to transfer goods to other players on the same planet, maybe with a smaller excise fee.

Tell me again about how every playstyle you dont engage in "doesn't require any effort" and everyone who does it needs to die in a fire. Be sure to mention about how you tried it once but it was too easy/boring/ethnic-homophobic slur. 

Baggo Hammers
#7 - 2013-09-02 02:02:00 UTC
Dr0000 Maulerant wrote:
Baggo Hammers wrote:
Lol! So no risk at all! Maybe remote mining too!


Yeah except when you go to get the cargo, which is when anyone with a brain will kill you...


"remote customs operations" is a bit long, in RL we call it "customs brokerage" but i love the idea.


What would be really nice would be that ability to transfer goods to other players on the same planet, maybe with a smaller excise fee.




"Other players" being your alts? Cool.

If you don't know where you're going, any road will take you there.

Dr0000 Maulerant
Union Nanide and Tooling
#8 - 2013-09-02 02:23:12 UTC
Baggo Hammers wrote:


"Other players" being your alts? Cool.


See, he gets it!

I imagine it would be handy for people with friends too.

Tell me again about how every playstyle you dont engage in "doesn't require any effort" and everyone who does it needs to die in a fire. Be sure to mention about how you tried it once but it was too easy/boring/ethnic-homophobic slur. 

Azrael Dinn
Imperial Mechanics
#9 - 2013-09-02 05:18:54 UTC
Baggo Hammers wrote:
Lol! So no risk at all! Maybe remote mining too!


Not true.

If you do pi you would know that you can take a cloaked ship and just go and sit on a safe spot or well you don't even need a cloaked ship to do it just go to ss and manage your imports and exports. The risk comes when you need to move materials to the POCO or out from it.

After centuries of debating and justifying... Break Cloaks tm

Karma Codolle
Chimera Research and Development
#10 - 2013-09-05 01:28:11 UTC  |  Edited by: Karma Codolle
+1 to the remote customs office idea. I often load up my CO's for my factory planets anyway. That way, i can undock every other night and just do a simple import export outside of station. or do it on my way back in to system to dock up.

This wouldn't effect the risk either as the risk comes from loading and unloading and since in my scenario above i;m doing neither. The only difference between the current system and the one proposed would be the undock loading time. Which is a pain in the ass since my transfer work takes less time then the load time to undock -.-

This would also boost the risk as well. CO's hold max 35k m3. Not to many haulers can take more than that amount(outside t1 gallente). The amarr t2 can take 36k which would be ideal for out of system pickups due to it's defensive bonus's. Other than that everything else is t1 paper transport ships, easy to pop with lots of high values. and even then. all those haulers are still going to have to make 5+ trips to and from station if they were using this skill. Giving more opportunities to snatch them in space


We can already manage the planets from station, it doesn't make sense that we can't manage import and export from station as well.

And if you're saying you need risk, well the risk is in transporting goods not import/export. You're not going to catch me the 5 minutes i'm out in system to system when i'm in my cloaky or nullified t3
Azrael Dinn
Imperial Mechanics
#11 - 2013-09-13 09:07:58 UTC
Lets talk abit more about this. As I said and have talked with few friends also it seems pvp people think this is just a way to take their pray out from space.

To mention this again so that everyone understands how P.I. usualy works is that the risk comes from moving the good from planet to another or to a station. When you actualy manage the planet you can do that already from station and people who know how to manage their P.I. in null and lowsec they make an ss and park their self there with a cloaked ship and do the imports and exports.

Giving people a skill that allows them to fully manage the planets from inside the station just makes life abit easier for them. The posibility of someone to catch a nullified t3 ship or covert ops ships are slimm and after they get into the ss then you lost your hope of cathing them and they can manage their planets uninterrupted.

So the skill just makes life abit easier and most likely make pocos more juicy targets because they would be full of pi products.

After centuries of debating and justifying... Break Cloaks tm