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marauder as i see them

Author
Mooer
Band of Builders Inc.
Intaki-Business Logistics Union
#1 - 2013-08-27 19:27:52 UTC
no matter which direction CCP takes them, in my opinion, if a standard bs can fit 8 arties with a little juggling of power sources, t2 "supreme" bs's should be able to fit 4 with a mode of transport (mjd, mwd, burner), large repper, 1600 plate and still have a little cpu and grid left over for gadgets.

1 billion isk ships should not have to skimp over power/cpu issues especially when they only fit 1/2 the guns everyone else does.

look at the mach. 8 big guns.
maels- 8 big guns..

the paly should fit 4 tachyons nicely.
golem 4 t2 torps.

etc.
Nikk Narrel
Moonlit Bonsai
#2 - 2013-08-27 19:39:17 UTC
Marauders need two things.

A hook, something they can point at as specialized, not being present on other ships.

Not finding their in game use superseded by faction BS options, like they are too frequently now.
Lephia DeGrande
Luxembourg Space Union
#3 - 2013-08-27 20:19:30 UTC
Nikk Narrel wrote:
Marauders need two things.

A hook, something they can point at as specialized, not being present on other ships.

Not finding their in game use superseded by faction BS options, like they are too frequently now.



/This
Zor'katar
Matari Recreation
#4 - 2013-08-27 20:39:33 UTC
Nikk Narrel wrote:
A hook, something they can point at as specialized, not being present on other ships.

I kind of like their current hook: one-ship mission running and cleaning up.
Mooer
Band of Builders Inc.
Intaki-Business Logistics Union
#5 - 2013-08-27 20:47:04 UTC
Zor'katar wrote:
Nikk Narrel wrote:
A hook, something they can point at as specialized, not being present on other ships.

I kind of like their current hook: one-ship mission running and cleaning up.

yawn..
then it needs better.
the drones should gain huge bonuses when attached to marauders for salvaging. the tractor beam should be like 4x range/speed so itll go out the range of our weapons. the drones should get massive bonuses to their salvage time and %.

then, it would be able to dps AND salvage. a pirate/noctis all rolled into 1.
Solutio Letum
The Scope
Gallente Federation
#6 - 2013-08-27 20:56:59 UTC
no ships should be made to run missions
period
Annunaki soldier
Perkone
Caldari State
#7 - 2013-08-27 21:25:12 UTC
Solutio Letum wrote:
no ships should be made to run missions
period


although i agree with you there are people that are aiming that for their fun. Marauders need to actually start being good at something. As the use if they fix it for pve nothing stops any1 to use it for pvp.

Ride hard, live with passion 

Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2013-08-27 22:43:33 UTC
Annunaki soldier wrote:
Solutio Letum wrote:
no ships should be made to run missions
period


although i agree with you there are people that are aiming that for their fun. Marauders need to actually start being good at something. As the use if they fix it for pve nothing stops any1 to use it for pvp.



It shouldn't b designed for missions. Nothing should. It's a T2 battleship, that kind of thing should be the god of subcaps, not a niche little PVE boat, almost useless outside of highsec missions.
Zor'katar
Matari Recreation
#9 - 2013-08-27 23:58:00 UTC
Danika Princip wrote:
It shouldn't b designed for missions. Nothing should.

Why not?

Danika Princip wrote:
It's a T2 battleship, that kind of thing should be the god of subcaps, not a niche little PVE boat, almost useless outside of highsec missions.

I've got no problem with new, more PvP-oriented T2 BSes being introduced, but I don't see any reason why it should come at the expense of the one purpose-designed missioning ship line.
Cade Windstalker
#10 - 2013-08-28 00:13:38 UTC
Mooer wrote:
no matter which direction CCP takes them, in my opinion, if a standard bs can fit 8 arties with a little juggling of power sources, t2 "supreme" bs's should be able to fit 4 with a mode of transport (mjd, mwd, burner), large repper, 1600 plate and still have a little cpu and grid left over for gadgets.

1 billion isk ships should not have to skimp over power/cpu issues especially when they only fit 1/2 the guns everyone else does.

look at the mach. 8 big guns.
maels- 8 big guns..

the paly should fit 4 tachyons nicely.
golem 4 t2 torps.

etc.


This doesn't really fit with CCP's plans for T2 ships. AKA: Better potential fits but higher skills required to take advantage of this meaning lower overall fittings with hull bonuses to make up the gap and specialize the ship.

Unless of course the bonuse Marauders get is hilariously good fittings, but that's not much of a bonus.

The half rack of guns concept is fun and gives the ships an identity and they can already fit themselves better and be more cap-stable than most T1 or Faction BSes. The problem is that their down-sides (Sensor Strength, scan-res, and weirdly niche bonuses) push them too far into the negative in terms of power balance when compared to Pirate BSes.
Arthur Aihaken
CODE.d
#11 - 2013-08-28 02:35:29 UTC
There's a few things they need regardless of any niche: A huge buff to sensor strength, increased scan resolution, 400 rig calibration and at least one extra slot (low or mid).

I am currently away, traveling through time and will be returning last week.

RubyPorto
RubysRhymes
#12 - 2013-08-28 05:47:13 UTC
Mooer wrote:
look at the mach. 8 big guns.


Look again.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Tarn Kugisa
Kugisa Dynamics
#13 - 2013-08-28 06:46:53 UTC
Here's the current situation on marauders: Torps are so bad golem pilots are switching to cruises

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Debora Tsung
Perkone
Caldari State
#14 - 2013-08-28 07:20:17 UTC
Tarn Kugisa wrote:
Here's the current situation on marauders: Torps are so bad golem pilots are switching to cruises

It's more like cruises are now to good to not use them.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Yamako Aurilen
#15 - 2013-08-28 15:20:59 UTC
The description for marauders is that they're supposed to be able to handle long deployments behind enemy lines without resupplying right? Why not give marauders the capability to recycle modules they loot, albeit at a very very low rate of 25%, and the ability to manufacture ammo themselves, again, with severe penalties? This way, you'd have a ship that can actually stay deployed for pretty long periods of time, much like the description.
Debora Tsung
Perkone
Caldari State
#16 - 2013-08-28 15:28:09 UTC
Yamako Aurilen wrote:
The description for marauders is that they're supposed to be able to handle long deployments behind enemy lines without resupplying right? Why not give marauders the capability to recycle modules they loot, albeit at a very very low rate of 25%, and the ability to manufacture ammo themselves, again, with severe penalties? This way, you'd have a ship that can actually stay deployed for pretty long periods of time, much like the description.


Then I'd need an onboard marauder lab so I can copy and research my blueprints for T2 ammo.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Solutio Letum
The Scope
Gallente Federation
#17 - 2013-08-28 15:46:25 UTC  |  Edited by: Solutio Letum
Yamako Aurilen wrote:
The description for marauders is that they're supposed to be able to handle long deployments behind enemy lines without resupplying right? Why not give marauders the capability to recycle modules they loot, albeit at a very very low rate of 25%, and the ability to manufacture ammo themselves, again, with severe penalties? This way, you'd have a ship that can actually stay deployed for pretty long periods of time, much like the description.


If i could refit on marauders, that would be enough for me to say they are awesome because then you can refit for the most effective damage on field, and so on, tho i don't think they should do something even titans cant do. Being a huge mobile station almost that is.

that's considering what you said but i don't think its.... what marauders are supposed to be.... that would be some kind of logistics BS sized... i think they should be more of assault ships (strong resistant mobile guns.. like HACs?...)
hmskrecik
TransMine Group
Gluten Free Cartel
#18 - 2013-08-28 22:30:06 UTC
Solutio Letum wrote:
no ships should be made to run missions
period

Since when missions stopped to be a legitimate activity?

Every major and some minor professions in the game have have some dedicated ships and I see no reason why there shouldn't exist ships geared towards missions. And by the same token I don't see any problem with Marauders becoming viable in PVP. There don't have to be a conflict nor contradiction in fulfilling both goals.
Danika Princip
GoonWaffe
Goonswarm Federation
#19 - 2013-08-28 22:48:03 UTC
hmskrecik wrote:
Solutio Letum wrote:
no ships should be made to run missions
period

Since when missions stopped to be a legitimate activity?

Every major and some minor professions in the game have have some dedicated ships and I see no reason why there shouldn't exist ships geared towards missions. And by the same token I don't see any problem with Marauders becoming viable in PVP. There don't have to be a conflict nor contradiction in fulfilling both goals.



Why does something you can run in a T2 fit drake, or even run quickly in a bog standard T2 fit t1 battleship, or even blitz the hell out of in a blinged out pirate boat, need a dedicated t2 battleship when the game's main theme, IE PVP, doesn't get one?

If the thing is designed as a PVP boat, that doesn't mean it's no good for missions. If it's designed purely as a mission boat, it'll be overshadowed hugely in PVP by all the dedicated combat ships out there.

Also, missions are not the only form of PVE. Make the bloody thing viable in nullsec as something besides bait.
Cade Windstalker
#20 - 2013-08-28 22:59:40 UTC
Danika Princip wrote:
Why does something you can run in a T2 fit drake, or even run quickly in a bog standard T2 fit t1 battleship, or even blitz the hell out of in a blinged out pirate boat, need a dedicated t2 battleship when the game's main theme, IE PVP, doesn't get one?

If the thing is designed as a PVP boat, that doesn't mean it's no good for missions. If it's designed purely as a mission boat, it'll be overshadowed hugely in PVP by all the dedicated combat ships out there.

Also, missions are not the only form of PVE. Make the bloody thing viable in nullsec as something besides bait.


Every ship is a PvP ship in one way or another. Even the lack of PvP capability on things like industrials is intentional. No one is arguing for these not being PvP capable ships, especially not the person you're quoting, but giving them a set of bonuses that is useful in missions with PvP applications would make both sides happy.

As for the pirate Battleships well, those are in for a rebalance (and very deservingly so) Straight
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