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Timer Rollbacks for FW Plexes

Author
Thanatos Marathon
Moira.
#21 - 2013-08-26 18:08:52 UTC
Would be great if we could get a CCP comment on this.
Domanique Altares
Rifterlings
#22 - 2013-08-26 19:08:27 UTC
Thanatos Marathon wrote:
Would be great if we could get a CCP comment on this.


Unfortunately, it probably won't happen. I doubt messing with the FW mechanics is even on their extended list of things to do.
paritybit
Stimulus
#23 - 2013-08-26 23:05:29 UTC
Please go support this proposal in the assembly hall. It has been universally ignored by the CSM. It doesn't seem like anybody is against it; even the pilots taking advantage of the broken mechanic are quick to admit it's basically free isk. Rolling back timers can only benefit existing faction warfare pilots who actually plan to actively participate in their game rather than sit idly in a plex with an unfit ship or a microwarpdrive frigate with more warp core stabilizers than you can count (okay, I can count to 4, so I know how many the Incursus really has). The current mechanics are slathering reward where it isn't warranted and polluting the war zone with players not actively playing.
Keldor Eternia
Imperial Academy
Amarr Empire
#24 - 2013-08-27 01:14:02 UTC
I fully support a decaying timer. Cheeky FW farmers need to go to hell
Irya Boone
The Scope
#25 - 2013-08-27 09:34:53 UTC
My name is Irya Boone and i fully support this idea

and i would like to add that pirates can interfere in the matter , they are pirates so , yes it'a good thing that pirate presence can help rollback the timer.

Need More more more more LP from bashing I-hubs too

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Sura Sadiva
Entropic Tactical Crew
#26 - 2013-08-27 12:05:25 UTC
Irya Boone wrote:
and i would like to add that pirates can interfere in the matter , they are pirates so , yes it'a good thing that pirate presence can help rollback the timer.



Why, is a good thing? Why should any neutral (willing or unwilling), not enlisted in any militia, automatically used as defender militia (and not being a legal WT)?

Again, timer rollback, if not handled and balanced properly could easly destroy FW mechanics.

Automatic timer rollback means: no need of militia activity or presence to hold a captured system. And is already proved as this kind of mechanics in EVE lead to stagnant or no gameplay.

The current attacker/defender balance mechanics work fine. Any change giving an advantage to one or the other need to be balanced.

I'd say poisitvely a rollback triggered by oppoisite militia and not requiring to stay there the whole time. But this simply cause defensive plexing is terribly boring and nobody does it.
But this also should be re-balanced since makes defending easier
paritybit
Stimulus
#27 - 2013-08-27 22:15:15 UTC
Sura Sadiva wrote:
Why, is a good thing? Why should any neutral (willing or unwilling), not enlisted in any militia, automatically used as defender militia (and not being a legal WT)?


This doesn't make any sense. If there is a neutral at your plex, you can happily ignore him and keep plexing. If he shoots you, game mechanics enable you to shoot back. If he's a criminal, you can even shoot first. You are actively trying to capture something, and anybody (even those of us with no allegiance) can stop you from capturing it.


Sura Sadiva wrote:
Automatic timer rollback means: no need of militia activity or presence to hold a captured system. And is already proved as this kind of mechanics in EVE lead to stagnant or no gameplay.


What? If a system has been captured by militia A, militia B can come in and take it provided that nobody is actively stopping them.

I find that most people in plexes these days are not trying to attack or defend, they're trying to pick up free loyalty points. They aren't playing a game, they're exploiting a broken system.
Thanatos Marathon
Moira.
#28 - 2013-08-28 13:22:04 UTC
The issue with neutrals doesn't really impact timer rollbacks any more then it impacts everything else that has to do with 2 or more parties that are at war with each other. The mechanics are there for the most part to deal with them (aggression mechanics, security status, gate guns, etc.). The one mechanic in FW that I would like to see implemented with regard to "neutral pilots" is to have faction rats inside plexes shoot everyone that isn't in their militia (including neutrals). But that is a different topic.

For now lets just focus on the timer rollbacks.
Transmaritanus
Exergy.
#29 - 2013-08-28 15:34:48 UTC
Sura Sadiva wrote:
Irya Boone wrote:
and i would like to add that pirates can interfere in the matter , they are pirates so , yes it'a good thing that pirate presence can help rollback the timer.



Why, is a good thing? Why should any neutral (willing or unwilling), not enlisted in any militia, automatically used as defender militia (and not being a legal WT)?

Again, timer rollback, if not handled and balanced properly could easly destroy FW mechanics.

Automatic timer rollback means: no need of militia activity or presence to hold a captured system. And is already proved as this kind of mechanics in EVE lead to stagnant or no gameplay.

The current attacker/defender balance mechanics work fine. Any change giving an advantage to one or the other need to be balanced.

I'd say poisitvely a rollback triggered by oppoisite militia and not requiring to stay there the whole time. But this simply cause defensive plexing is terribly boring and nobody does it.
But this also should be re-balanced since makes defending easier



Not a legal WT?

Dude have you spend 5 minutes in lowsec? EVERYONE is a target.
Sura Sadiva
Entropic Tactical Crew
#30 - 2013-08-28 18:10:37 UTC
[quote=paritybit]
What? If a system has been captured by militia A, militia B can come in and take it provided that nobody is actively stopping them.
/quote]

Oh, really...

But if we change the system to an automaatic rollback when the plexer run means:

1. you're capturing a plex
2. a neutral eneter the plex and kills you and force (that's fine)
3. The plex timer start to rollback with no opposite/defending faction actions taken

Basically any neutral would act as defendener in the warzone control
Is an huge advantage for defending militia; and basically means to hold FW control one not only don't need to be there but don't even need to be enlisted in any militia.

This kind of sovreignity linked to passive gameplay to be hold already proved to be terrible and lead to stagnation.

What I'm saying is that a presence or action from militia pilot need to be required to start the rollback (and balanced with an equivalent advantage for the offrnsive plexing).

X Gallentius
Black Eagle1
#31 - 2013-08-28 18:43:58 UTC
Sura Sadiva wrote:
Irya Boone wrote:
and i would like to add that pirates can interfere in the matter , they are pirates so , yes it'a good thing that pirate presence can help rollback the timer.


Why, is a good thing? Why should any neutral (willing or unwilling), not enlisted in any militia, automatically used as defender militia (and not being a legal WT)?
Because it hurts wcs farmers and rewards those set up for pvp inside a plex.
Sura Sadiva
Entropic Tactical Crew
#32 - 2013-08-28 19:11:03 UTC
X Gallentius wrote:
Because it hurts wcs farmers and rewards those set up for pvp inside a plex.


Automatic timer rollback (whit no action/gameplay required to the opposite militia) do not affect WCS farmers, it penalize ANY kind of offensive plexing in general. And dramatically lower the effort to hold/defend systems (don't even need to be there, someone else will do it for you).

FW WZC works cause is dynamic, shifting balance in a way that penalize offensive gameplay simply cause stagnation (like in 0.0 sov, all unbalanced to make things easy for the defender, that don't even need to daily operate there to hold sovreignity).

Domanique Altares
Rifterlings
#33 - 2013-08-28 19:47:01 UTC
Sura Sadiva wrote:
X Gallentius wrote:
Because it hurts wcs farmers and rewards those set up for pvp inside a plex.


FW WZC works cause is dynamic, shifting balance in a way that penalize offensive gameplay simply cause stagnation (like in 0.0 sov, all unbalanced to make things easy for the defender, that don't even need to daily operate there to hold sovreignity).



No, it doesn't work. It doesn't work, because WZ control is affected more by alt-farmers who have no interest in WZ control and PvP, and every interest in farming just as much LP as is possible.

Before we got sick of FW and dropped, it was common that I and others spent 4-5 hours in an evening deplexing our home system at T1 payout, instead of out PvPing, just to make sure we can keep docking up. We did this with the full knowledge that every percentage of system control we won back would be completely undone by shitfit warpstabbed farmers the very next morning after downtime.

WZC is never based in the supposed mechanics of FW. It's always predicated on the meta, because people who give a **** about playing FW don't give a **** about spinning plexes 23/7. The best that actual FW players can do is upgrade systems and get the tier high enough that the farmers arrive and start plexing everything up while they wait to flip the i-hubs. It's plain fact for anyone who roams the WZ looking for PvP that the majority of control shift is perpetrated by these alt farmers.

That having been said, timer rollbacks are only the first of several changes that have been discussed in these threads.
paritybit
Stimulus
#34 - 2013-08-28 20:10:01 UTC  |  Edited by: paritybit
Sura Sadiva wrote:
Oh, really...

But if we change the system to an automaatic rollback when the plexer run means:

1. you're capturing a plex
2. a neutral eneter the plex and kills you and force (that's fine)
3. The plex timer start to rollback with no opposite/defending faction actions taken

Basically any neutral would act as defendener in the warzone control
Is an huge advantage for defending militia; and basically means to hold FW control one not only don't need to be there but don't even need to be enlisted in any militia.

This kind of sovreignity linked to passive gameplay to be hold already proved to be terrible and lead to stagnation.

What I'm saying is that a presence or action from militia pilot need to be required to start the rollback (and balanced with an equivalent advantage for the offrnsive plexing).


Rolling back timers has very little effect on a dedicated attempt to complete faction warfare complexes for purposes of flipping the system. If neutrals dedicate themselves to keeping you from taking a complex then you won't take it unless you force them out anyway. It has an effect on plexing solely for the purpose of gaining loyalty points.

If you're worried that you won't be able to roll over so many plexes because splitting up will be less effective, then I'd be all for changing the mechanics of how long it takes to capture a site reducing the total time by 10% for each additional pilot with a floor of 50% of the total time or something.

If you're worried that your LP gain will be lower I'd even be okay with scaling the payout to the number of pilots where each new pilot involved in capturing the plex by adding 10% to the total value with a cap at 150% of the total value and split the value equally among all the pilots.

Both of these together would mean that 6 pilots could capture a complex in 50% of the normal time with a loyalty point gain of 150% the normal payout. Assuming a gang of 6 hopped from plex to plex they would individually be earning roughly 50% less than normal LP but capturing a system twice as fast. Collectively, though, they'd be gaining approximately 300% of the normal LP per time unit. It's not optimal for LP gains, but it's optimal for capturing a complex and flipping a system. Using sane percentages doesn't allow some gross exploit where a hundred pilots hop from plex to plex capturing it so quickly it can't be stopped and paying out gigantic sums of loyalty points.

Maybe it makes more sense to scale the values as you scale the numbers so that it's not linear. Maybe pilots 2 - 3 decrease capture time by 15% while pilots 4 and 5 decrease capture time by 7.5% and pilot 6 decreases capture time by 5%. Or make it a a better function that scales up with diminishing values like modules on your ship do.

This also makes it terribly difficult for [often] solo pilots like me taking advantage of solo plexers.

Obviously I made these numbers up on the spot and there's lots of room for tuning, but it's an interesting starting point for discussion. In any case, the current state is terribly broken.
Sura Sadiva
Entropic Tactical Crew
#35 - 2013-08-28 21:55:59 UTC
paritybit wrote:

If you're worried that your LP gain will be lower I'd even be okay with scaling the payout to the number of pilots where each new pilot involved in capturing the plex by adding 10% to the total value with a cap at 150% of the total value and split the value equally among all the pilots.



I don't care for LP. I'm pretty ritch. And anyway the true money in FW doesn't come from plexes.

I'm worried cause automatic timer rollback can lead to a mechanics where almost zero effort or gameplay is required fro m the defending militia to hold a captured system, not even to be there.

This kind of passive/automatic defense systems, where all the effort to change things is on the attacker is plainly bad for EVE, is a major cancer for 0.0 sov.
Promote stagnant scenatios where nobody do anything simply cause the effort to attack/change things is too much, or encourage larger groups and blobs.

Only problem with FW plexes is that after last iteration CCP lowered too much the entry level, making it viable and easy for fed days old alts in stabbed T1 frigates. But the cause of this is not due to the timer mechanics.

People not in FW can just not caring for this, however any idea in EVE should be evaluted carefully in all the possible consequences. Or this will become just the same as those "nerf cloacking" threads, where th posters only care for their own perosnal feelings and interests and have no clue about the global mechanics and balancements




paritybit
Stimulus
#36 - 2013-08-28 22:10:27 UTC
Sura Sadiva wrote:
People not in FW can just not caring for this, however any idea in EVE should be evaluted carefully in all the possible consequences. Or this will become just the same as those "nerf cloacking" threads, where th posters only care for their own perosnal feelings and interests and have no clue about the global mechanics and balancements


I believe that if you could say "go away stabbed farmers" and all of them disappeared, it would have a roughly similar effect on the state of zone control in faction warfare as rolling back plexes -- because I believe many of them won't be able to capture enough complexes to make the time worth it. Right now those pilots who have the most influence on faction warfare are the farmers; this is just wrong. They have almost no risk aside from the possibility of losing a cloaked, stabbed (or both) or unfitted ship. They gain a large quantity of LP for this which has a direct impact on the economy. If this results in less movement in the zone control struggle but more impact coming from people who are actively engaged in playing the game then it would make me happy. But I admit that my primary concern is the large amount of nearly free LP generated by the farmers.
Transmaritanus
Exergy.
#37 - 2013-08-28 22:58:25 UTC
All 4 of the militias should be behind this, because by extension it means the prices of their faction items would go up and generate them more money. The only ones against this seem to be one person, who clearly has no interest in PvP and only to keep the system the way it is.
Sura Sadiva
Entropic Tactical Crew
#38 - 2013-08-28 23:50:37 UTC
paritybit wrote:

They have almost no risk aside from the possibility of losing a cloaked, stabbed (or both) or unfitted ship. They gain a large quantity of LP for this which has a direct impact on the economy.


Oh But I agree with you here. And yes, need to be adjusted. Where I disagree in implementing an automatic defensive timer with no actions from a single militia pilot. Having a timer rollback triggered by a milita pilot in range and that keep running even if he leaves sounds more reasonable to me. It's still a straight advantage toward easy defending and this should be balanced in some way. But at least is not plainly stupid.

In the end the system work if you have people motivated/rewarded to stay inside plexes, to attack or defend them. Making not needed to stay there, not even to operate in the system is not good. Farmers or not.

Groggolog
Blades of Liberty
#39 - 2013-09-02 10:39:59 UTC
why are ccp not doing this ****, with the insane amount of ISK fw can make, it has to be a PVP activity for it to be even remotly balanced. getting more money than incursions for sitting on a button and watching dscan is not OK, but for fighting off players and holding an area for a while, mabye not so bad.
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