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[Odyssey 1.1] Dominix bonus change

First post First post
Author
Dersen Lowery
The Scope
#361 - 2013-08-22 19:06:47 UTC
Whitehound wrote:
Mournful Conciousness wrote:
Roime wrote:
Why should drone ships suffer from double targeting times?


this.

for a dominix to unleash it's drones on a cruiser takes something like 8 seconds to lock the cruiser, plus another 2 for the drones to lock it and engage.

10 seconds seems like a hell of a long time if it's you in the dominix.

I have explained why.


The problem with your explanation is that, in the majority of cases, the drone ship has already targeted its prey, and it has a broadband network connection to the drones. It can say, here's a lock on that guy over there. Targeting should then be fast and efficient for all drones under a direct order to attack a pretargeted ship.

Now, if the drones are set Aggressive, and doing their own targeting? You have a point.

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I voted in CSM X!

Whitehound
#362 - 2013-08-22 20:17:13 UTC
Dersen Lowery wrote:
The problem with your explanation is that, in the majority of cases, the drone ship has already targeted its prey, and it has a broadband network connection to the drones. It can say, here's a lock on that guy over there. Targeting should then be fast and efficient for all drones under a direct order to attack a pretargeted ship.

Now, if the drones are set Aggressive, and doing their own targeting? You have a point.

I know how it works, thanks. And, no, I do not see your point. You want it fast and efficient, but every noob wants this. I am saying it is too fast. I cannot help you when you do not get that. Sorry.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

MeBiatch
GRR GOONS
#363 - 2013-08-22 20:41:34 UTC  |  Edited by: MeBiatch
Whitehound wrote:
Please take a look at the drones' targeting timers. They are all set to 2 seconds. Does this really still reflect the current state?

It seems as if these timers were set with the idea that drones would always only be used against their primary targets, i.e. light drones against frigate and sentries against battleships and so would all take about the same time, but it does not seem to reflect the whole truth. Light drones are also used against any other targets where if they had to full locking mechanics implemented locked their targets much faster. The opposite is true for sentry drones. With the new bonuses to drone tracking will these more often be used against smaller targets and an increase in targeting time would more accurately reflect it.

Seeing how drone assist mechanics are also more often being questioned could a change of these targeting timers be helpful, too. Even fighters and fighter bombers have a 2 seconds targeting timer, which seems incredibly short.

Here a suggestion:

Light drones: 1 second
Medium drones: 2 seconds
Heavy drones: 4 seconds
Sentry drones: 5 seconds
Fighters/bombers: 8 seconds


when they fix drone assist i do not see this as a problem

edit: i am pretty sure alot of things are hard coded into drones and would not be able to change base values without changing all of them... see rate of fire on drones.. they are all 4 seconds... there is not changing this without updating the legacy code that is drone mechanics.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Taiyan Chork
Evil.Corp
#364 - 2013-08-24 05:39:12 UTC
Haradgrim wrote:
Mithrantir Ob'lontra wrote:
Lloyd Roses wrote:
Tyberius Franklin wrote:

Sentries as a whole are effectively a long range system, gardes functioning like the short range ammo for that group. Their base range is 24km by the time you can use them and their falloff is actually 12km.


Wonder if any battleship weapon platform should be able to one-volley a t1 frig at 70k. Using shortest range ammo at 70k... or way worse, being able to track ewar frigs at ~100k using curators.

If I throw a bomb towards the general direction of any other battleship, will I take out his guns or missile launchers?

Maybe I can target each missile bay/turret individually and shoot them with my drones?

Drones have a tradeoff for being able to do what you have posted.


They have a lot of advantages similarly. Can any other BS weapon class effectively switch sizes (which a domi can do by deploying light/med/heavy/etc) or roles mid fight? Yes drones are vulnerable to bombs but you also aren't carrying a single flight of them.

The Domi will still be one of the best BS after the nerf, which if anything is the best indicator that this change was warranted.


Armageddon, Rattlesnake, Gila?
The Spod
Center for Advanced Studies
Gallente Federation
#365 - 2013-08-26 07:27:18 UTC
Yet one more attempt to direct this discussion to the relevant:

SHOULD DOMINIX AND ISHTAR HAVE IDENTICAL DRONES?

Should a battleship and a HAC have identical damage and application? Nope. Dominix IMHO needs to hit hard but track worse, ishtar needs to track well but hit worse. This applies to all droneboats.

Ishtar: bigger tracking bonus, smaller damage bonus
Dominix: bigger range bonus, bigger damage bonus, no tracking bonus

Make them different.
Stjaerna Ramundson
#366 - 2013-08-26 10:30:55 UTC
The Spod wrote:
Yet one more attempt to direct this discussion to the relevant:

SHOULD DOMINIX AND ISHTAR HAVE IDENTICAL DRONES?

Should a battleship and a HAC have identical damage and application? Nope. Dominix IMHO needs to hit hard but track worse, ishtar needs to track well but hit worse. This applies to all droneboats.

Ishtar: bigger tracking bonus, smaller damage bonus
Dominix: bigger range bonus, bigger damage bonus, no tracking bonus

Make them different.


I also don't understand, that these two ships have the same size of Drone Bay (375)

Dominix is round 4 or 5 times bigger than a cruiser, but still have the same Drone Bay. (That doesn't make sense)

In addition i am with your oppinion about the differenz between the two ships.

Ishtar = fast, lower hits
dominix = slow, evil hits also the +5 km control range should go to the big ship (more electronic) or to the navy version.
  1. Eigenen Beitrag mit sachliche Argumentationen, Problemschilderung, Erklärung, Lösungsansätzen formulieren.
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Mournful Conciousness
Federal Navy Academy
Gallente Federation
#367 - 2013-08-26 10:44:56 UTC
If drone bay was anything to do with ship volume, then wouldn't all battleships have the same sized drone bay?

I think the ishtar's bonuses are interesting. It's a lot weaker (ehp-wise) than a dominix, but faster and can use sentries as effectively as ogres.

It's kind of a hybrid between the the vexor navy issue and the dominix. That's ok by me.

What I think is a shame is that the dominix lost its ability to brawl. It's basically become a space-age howitzer. I think that's a bit crap, and saying "no problem, use a navy dominix" is actually saying, "from now on, drone brawling battleships will cost 500m isk".


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Taiyan Chork
Evil.Corp
#368 - 2013-08-26 11:16:03 UTC  |  Edited by: Taiyan Chork
There is quite a lot of differences you will have to be aware of before comparing the different weapon system to the drone weapon system:

1) Practically all Battleships can field a flight of medium drones or a mix of medium and heavy drones.
2) Some battleships can field a full flight of heavy drones/sentries (Dominix, Armageddon, Rattlesnake)

However, this is not what is being discussed, the sole focus is on the tracking bonus, should it be 7,5% or 10% (like now), I will now go through the different problematics that has been raised in this thread:

Dominix needs it bonuses aligned with other weapon systems.
Sentry drones track targets too well, has too long range and too high damage compared to other similar weapon systems.
The drone assignment mechanic is too powerful.
Omnidirectional tracking links are too powerful compared to tracking links of other weapon systems.
Drones should be able to be capped out preventing them from firing or using propulsion modules (so should caldari, minmatar weapon systems?)
The Carriers ability to field an immense amount of sentry drones is too powerful.

Dominix needs it bonuses aligned with other weapon systems
I think this statement is fundamentally wrong, for this to be okay, then there will have to be added drone skills (similar to gun ones), missing skills like falloff, tracking, rate of fire. As well as adding the possibility to overheat drones, and the ability to destroy guns and turrets.

Sentry drones track targets too well, has too long range and too high damage compared to other similar weapon systems
Sentry drones comes at great advantage in regards to fleet PvP and mission PvE, the problem with Dominix in fleet PvP is the assist mechanic, which makes a Battleship grade weapon, have the lock time of whatever ship it is assigned to.

The Dominix also has a great cost, it is very ineffective in small fleet warfare, incredible immobile and can only fit quite a few roles (guns in most cases are useless, compared to Megathrons), it will 9/10 times provide cap support or cap pressure.

The drone assignment mechanic is too powerful
I actually completely agree with this statement, the drone assist command is what provides the Dominix with supernatural powers in regards to fleet PvP. In a solo environment the tracking of 10% is decent, since the med slots can be used for either 1) Providing with longer/quicker lock range/time or 2) Providing drones with either quicker MWD speed or tracking and optimal range.

If anyone has tried locking an interceptor from 100km range with a Dominix, you will realise it is right next to you before that happens, and trust me, even with the 10% tracking bonus you will never scratch an interceptor at transversal.

[Omnidirectional tracking links are too powerful compared to tracking links of other weapon systems
In a PvP environment, with a Dominix in fleetwarfare the omnidirectional tracking links are immensely more powerful than Tracking Computers. There is however many factors that differ making it almost impossible to compare the weapon systems, especially in regards to Battleships with the "new" Microjump Drive. This drive can effectively remove a battleship from harm of sentry drones, or land it directly ontop of them being able to either smartbomb them away, or burn down the Dominix itself.

A dominix will mostlikely only carry one flight of Gardes and one flight of long-range sentry drones (Bouncers, Wardens, Curators), which are all horrible at tracking (even with the 10% bonus), meaning if you can destroy the flight of Gardes, the damage output and damage application will fall steadily.

Tracking Computer II (active, scriptable):
15% Falloff
15% Tracking speed
7,5% Optimal range

Omnidirectional Tracking Link: (passive, unscriptable)
25% Tracking speed
25% Optimal range

I cannot see how it is possible to compare these two modules, the stats are the same, but the effect is quite different, a Warden II is similar in terms of damage and range to a 425mm Railgun II. However it is hard to compare the differences between the Railguns themselves and their Sentry drone counterparts, the different Railguns have a different rate of fire, damage multiplier, optimal range and falloff, which also depends on the different ammo types used. It is possible to affect these stats through the use of implants (which is NOT availible to drone systems). Once all this has been accounted for you can be free to compare this different tracking modules.

Drones should be able to be capped out preventing them from firing or using propulsion modules
This for me raises a paradox, since the Caldari and the Minmatar weapon systems do not use capacitor to fire, should Gallente and Amarr drones be using capacitor to fire, while Caldari and Minmatar drones doesn't? Or should the drone weapon system be accepted as a capacitorless system alike projectile turrets or missile systems?

Another option is to make the drones use capacitor of the host, this may however make it far more cap heavy to be a Dominix pilot. than to be an Abaddon pilot.

In regards to the propulsion module, it is possible to use a warp scrambler to turn it off? If not, it should be. The capacitor part will take too much work in regards to the whole drone system to be worth it (I think?)

The Carriers ability to field an immense amount of sentry drones is too powerful

I completely agree with this, especially with the assist system, Carriers shouldn't but subcap-killers, but with a few interceptors a fleet of carriers will be almost unstoppable, providing a lethal gate camp. with Wardens able to hit targets insanely far away.

[Continued below]
Taiyan Chork
Evil.Corp
#369 - 2013-08-26 11:17:05 UTC
The assist mechanic can be fixed in a variety of ways, I will try to provide a solution, which can maybe get us (and CCP) closer to a decent and realistic workover of the drone mechanics. The core of the problem is that a carrier (or Dominix) can assign loads of drones to an interceptor that can lock almost anything instantly.
In my opinion the assignment of drones should have decreasing benefits, just like filling up damage modifiers have. The question is when should these diminishing returns kick in? I am thinking at either five drones or ten drones, making it add virtually no damage difference from the tenth to the eleventh drone assigned.
The problem with the Dominix in my opinion, have never actually included the Dominix itself, but the assist mechanics, which has made Dominix a prime vessel for fleet PvP, since it is very cost-effective in terms of skills, compared to more versatile vessels like Megathrons and the like. It has also made Carriers a part of fleet PvP, which in my opinion is misplaced, as Carriers to me should be large scale PvP, not fleet warfare.
These are just my humble suggestions; maybe we can help each other figure out the problems together, like we should! Big smile
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#370 - 2013-08-26 11:29:35 UTC
Until the new Dominix appeared, I never heard anyone complain that sentry-carrying carriers were overpowered.

The new dominix has given rise to a new doctrine (or fashion) in Eve PVP which happens to involve sentry drones due to its incredible bonuses.

Drone assist is not b0rked, sentries in themselves are not b0rked, carriers are not overpowered (they are often a liability). Even single dominixes are not b0rked. It's just that dominixes are powerful in a fleet.

Well big deal. So are megathrons, tornados, abaddons, rokhs and even thrashers. Christ-on-a-stick! Ventures are dangerous in groups.

I think we all need to relax, fight a few fights, and then see how the land lies.

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Gemma Atkinsons
Pandemic Horde Inc.
Pandemic Horde
#371 - 2013-08-28 03:48:53 UTC
CCP Rise wrote:
We are going to put a small change in for 1.1:

Dominix's drone tracking and optimal range bonus lowered from 10% per level to 7.5% per level.

This brings the bonus in line with all other damage application bonuses we give, such as turret tracking bonuses or missile explosion velocity/radius bonuses. The Dominix hasn't been oppressively powerful but it is extremely strong and there is no need for the over-allocation with regards to this bonus.

In case some of you think this is a reaction to the way the Domi performed in the alliance tournament, I can tell you that we will never make balance decisions based on that environment. The tournament certainly highlighted the strengths of sentry drones and damps, which are both powerful on TQ as well, but it removed many of their drawbacks and so it is not an effective way to assess balance or power in normal EVE.



Not in favor of this change, getting my drones blown up (or brought to armor then blown up the next time I deploy them in one shot) in like one volley in PVE makes them a lot less useful. Also them getting one shot in PVP by smartbombs and leaving me a big floating terd isn't useful either. The only reason I fly the domi is because of its current bonuses, they give it teeth. (12.5% nerf isn't a little change) I guess its time to go reroll and train up skills in something else now for it to be used in a AT and get nerfed.

I realize the logic behind what you are saying as the bonuses are a lot higher compared to other ships but as it has already been said other ships don't have the liability of losing all their dps due to a well placed volley/smartbomb.
Zachstar
Ministry of War
Amarr Empire
#372 - 2013-08-28 08:24:20 UTC
So CCP Rise... You are just going to make this change despite page after page of people saying this is not what we want. Page after page showing you why drone use is completely different from turrets.

You are just making this change and ignoring our feedback? Why should I as a paying customer consider this any different from the CCP of Incarna?

Yep I am using my main. As to be frank I wonder if CCP ignores posting alts even tho the point is the same. We do not like this change. We never asked for this change and we never asked to have events determine how the craft we use in this game are balanced.

No CCP Rise changes to Industrial craft do not balance out that you are nerfing a ship that takes a very large amount of skills to use right and worse that you are nerfing the Dominix without presenting any decent evidence on why you believe it is overpowered in comparison to turrets that can not be destroyed.

I fully understand that balancing is a never ending job. However, this is not balancing in my opinion. This is a knee jerk reaction that is not being done right.

So will you PLEASE remove this change from the 1.1 launch?
Stjaerna Ramundson
#373 - 2013-08-28 12:17:23 UTC
Mournful Conciousness wrote:
If drone bay was anything to do with ship volume, then wouldn't all battleships have the same sized drone bay?


No, I also don't understand this point of view or how did you get to this question.
  1. Eigenen Beitrag mit sachliche Argumentationen, Problemschilderung, Erklärung, Lösungsansätzen formulieren.
  2. Beitrag enthält eine eigene Meinung im Fazit zum Thema.
  3. Negative Äußerungen, Drohungen usw. gegenüber Nutzern haben in der Meinung nichts zu suchen.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#374 - 2013-08-28 12:23:54 UTC
Stjaerna Ramundson wrote:
Mournful Conciousness wrote:
If drone bay was anything to do with ship volume, then wouldn't all battleships have the same sized drone bay?


No, I also don't understand this point of view or how did you get to this question.

It was in answer to a post that was suggesting that an ishtar should not have as large a drone bay as a dominix on grounds of hull size.

I am not in any way advocating the equalisation of battleship drone bays.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Admiral EnderWiggin
Federal Navy Academy
Gallente Federation
#375 - 2013-08-28 15:16:35 UTC
mynnna wrote:
Anharat wrote:
>has nothing to do with the tournament
>publishes the change right after the tournament
seems legit


If I could place a bounty on you for this awful post, I would.


Go away goon scum. Nobody likes your people. And your post doesn't contribute to the topic.

Now to the real point..... I believe the change seems fair. Altough I'd rather it not happened.
Mikujin Hucel-Ge
INSURGENT ENTERPRISE
#376 - 2013-08-29 11:19:23 UTC
Adding my 2c. (No, I don't fly a Dominix)

I don't like this change, I think it's bad practice to 'fix' something w/o giving players enough time to adapt.

The Domi bonus is still rather new, and who knows what clever people (and there are many around) will come up with to counter it.

That's what makes this game interesting, it's player driven. The game presents challenges, players take on them and find new, creative ways to adapt.

Fixing things by CCP should be kind of a 'last resort' thing, if and only if, after a reasonable long time, the player base hasn't been able to find ways to react. Hardly one patch tick is enough time. And this is in general, for any change.
Jukio Saisima
Long Pig Luncheon Meat
Sending Thots And Players
#377 - 2013-08-29 21:57:15 UTC
Mournful Conciousness wrote:
Stjaerna Ramundson wrote:
Mournful Conciousness wrote:
If drone bay was anything to do with ship volume, then wouldn't all battleships have the same sized drone bay?


No, I also don't understand this point of view or how did you get to this question.

It was in answer to a post that was suggesting that an ishtar should not have as large a drone bay as a dominix on grounds of hull size.

I am not in any way advocating the equalisation of battleship drone bays.


And more guns, better tracking.. and so on have nothing to do with hull size? Guns are not just a thing sticking on top of the hull. There should be huge part of them under the hull. Better tracking means bigger motors to turn the guns. Repping bonuses mean bigger module inside a hull, same with neuts...... So no, not all BS should have same drone bay size.

All this tracking comments comes from big fleet fights. I dont do huge fleet fights. And I would take my old domi back. About sentrys vs guns... once shield on Domi will cover my drones and once my Sentrys will move with my Mwd domi.. then we can compare them. Until then.. you cant.

If this tracking is such a huge problem in big fleets, then just say "we made a mistake, we will restore old domi back".. and remove tracking bonus.. give us back gun bonus.

We all make mistakes, it is hard game to change. I welcome changes.. but they are coming in so fast that I dont know what the hell to train anymore.

What will you do in 6 months? Will you nerf the thing I will train in next 6 months? Here is the problem. People that play this game for 5+ years have most of ships and weapons trained or are close. I am not. YOu made this skill training, and now .. I dont know what to do anymore. It is getting frustrating more and more with this changes. I dont have a choice of skill training. It is lottery...

And in think you will lose many players with this kind of attitude. Not so many old players, but a lot of new players.

LP

Jukio
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#378 - 2013-08-29 23:01:23 UTC
Jukio Saisima wrote:
If this tracking is such a huge problem in big fleets, then just say "we made a mistake, we will restore old domi back".. and remove tracking bonus.. give us back gun bonus.

We all make mistakes, it is hard game to change. I welcome changes.. but they are coming in so fast that I dont know what the hell to train anymore.

...

LP

Jukio


I could not agree more. Blaster domi with ogres is the most fun domi.

And while you're at it, I'd like the utility high back on my megathron please.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#379 - 2013-08-30 17:34:41 UTC
If 10% bonus to weapon ranges is OP'd then please, nerf the rokh too.

Generally speaking, we see 7.5% tracking bonuses, but 10% range bonuses, on other ships.
If we don't mind changing the way the bonuses are presented (such that it looks like the Domi has 3 bonuses), then I'd say give it 7.5% drone tracking/level, and 10% drone range per level


But..... while we're at it....

How about having omni tracking links affect optimal *and* falloff, and a skill that affects drone falloff.

There's currently no way to increase drone falloff, and that results in drone being more range limited than they appear, relative to other weapons, if one just looks at the base stats.


Sentries are long range weapons - whereas heavies are short - which is the only way I can barely stomach these changes to the EOS, giving them bonuses to heavy drones, as they'd work in concert with close range blasters
Lee Church
Federal Navy Academy
Gallente Federation
#380 - 2013-09-03 14:40:01 UTC  |  Edited by: Lee Church
[edit] wrong thread