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Missions & Complexes

 
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Missions and Incursions

Author
truk3
Red State
#1 - 2011-11-08 05:23:01 UTC
I have been reading through the Post and they are full of rants and are painful to read. But here are some of the main Topics.

-Nerfing Incursions
-Incursions effect of LP stores
-Moving L5 to High sec

I covered these so they are not brought up and get the discussion off topic.


An Idea I would like to open up for discussion, its viability and its effect on eve balance, and any Ideas you may have.

- Incursions have brought something to eve that has worked well. Pilots are fleeting up with other pilots that they may have never met. Why not Include this Content in missions? The reason mission runners do not fly with others is because their reward is cut in half. I like the idea of Incursion reward system. The reward is the same for every pilot up to a certain number. The main idea is if this can be put into mission agents. So, I open this topic up for discussion.

-I am only bringing this idea forward. I am making no suggestions on reward value, nor its value compared to incursions or L5 missions. The same goes for the difficulty. The discussion is only about its viabilty and how it would work mechanically.

Keep it on topic. Keep it thoughtful and interesting. If CCP has the time in their busy schedule to read this topic make it as least painful as possible.

Appologies if this topic has been brought up in other post it probably got lost in the rage posting, feel free to state you have had this idea before and post you insight into the idea here.
mxzf
Shovel Bros
#2 - 2011-11-08 05:25:18 UTC
truk3 wrote:
painful to read


Yes, this is painful to read. What in the world are you trying to do with this thread? It sounds almost like you're trying to get people to merge discussions on three different topics into one thread, which is just going to be even more painful to read than the OP.
truk3
Red State
#3 - 2011-11-08 05:42:23 UTC
truk3 wrote:
I have been reading through the Post and they are full of rants and are painful to read. But here are some of the main Topics.

-Nerfing Incursions
-Incursions effect of LP stores
-Moving L5 to High sec

I covered these so they are not brought up and get the discussion off topic.


pretty clear that this is not a merger of these topics. As far as what this topic is about, you have to read the whole thing. It is very specific on what the discussion is about, and what it is not.
Desudes
The Scope
Gallente Federation
#4 - 2011-11-08 07:13:40 UTC
mxzf wrote:
truk3 wrote:
painful to read


Yes, this is painful to read. What in the world are you trying to do with this thread? It sounds almost like you're trying to get people to merge discussions on three different topics into one thread, which is just going to be even more painful to read than the OP.


Try reading it and not being ********.

I actually like the OPs idea, that makes a great deal of sense.

Fruit for thought is EQs group experience system (how it worked at one point anyhow) was 10% increase per player... so if two players grouped, they got 60% of the experience instead of 50; 3 players got 33% + 20% = 53% and the 6th and final player in the group was free, or something like that, exact percentages probably off but you get the idea.

Encourage people to play together.

Excuse me, but what the f*ck are you desu?

truk3
Red State
#5 - 2011-11-13 05:21:34 UTC
I think this would do well to be moved to the features and ideas thread
Sturmwolke
#6 - 2011-11-13 08:06:17 UTC
Not really viable for < 10 per group. It encourages alts metagaming (dual-tiple-quad boxer or more) with zero natural competition. Everyone and their dogs would jump at it for abuse. While it looks like a win for CCP in terms of subscription increase, the long term state of gameplay is put into jeopardy. EVE is no longer a game, it's a metagame.

Instead of 10 genuine players playing EVE in RL, you'd have 1-2 "enthusiasts" running 20 accounts playing EVE. Increasing the avg account per player (which iirc stands around 2 account) should not be the main goal for CCP. There are obvious risks to that strategy.

As it is now, it's pretty close to a metagame as alts are almost indispensable to get around in EVE. Worse still when you run capital ships (holding alts, cyno alts etc etc.).

Ammzi
Dreddit
Test Alliance Please Ignore
#7 - 2011-11-13 13:46:34 UTC
Incursions > Missions <--- CCP's intent.

It was hinted somewhere that the incursion "set-up" was possibly the future for mission-like-isk-earning-features.
Hence why CCP is being quite protective about this feature. Cause it works and is awesome. Even the griefers love it Blink
Goose99
#8 - 2011-11-13 15:29:24 UTC
Sturmwolke wrote:
Not really viable for < 10 per group. It encourages alts metagaming (dual-tiple-quad boxer or more) with zero natural competition. Everyone and their dogs would jump at it for abuse. While it looks like a win for CCP in terms of subscription increase, the long term state of gameplay is put into jeopardy. EVE is no longer a game, it's a metagame.

Instead of 10 genuine players playing EVE in RL, you'd have 1-2 "enthusiasts" running 20 accounts playing EVE. Increasing the avg account per player (which iirc stands around 2 account) should not be the main goal for CCP. There are obvious risks to that strategy.

As it is now, it's pretty close to a metagame as alts are almost indispensable to get around in EVE. Worse still when you run capital ships (holding alts, cyno alts etc etc.).



What could possibly go wrong when you're dualboxing 3 logis and 8 dps? You should try that, then post.Bear
Blood Fart
Rock Hard Productions
#9 - 2011-11-13 18:17:38 UTC
I couldn't aggree more with the OP.


I'm not sure why they don't just remove PvP from this game. It's a blight on the mission runner community and is not needed anymore considering high sec players are the majority anyway.

Keep a few systems as PvP "zones" for people who want to be greifed if they want that...
truk3
Red State
#10 - 2011-11-16 17:06:55 UTC
Not sure how "pvp" got brought up. OP doeas NOT agree with removing pvp.

As far as the other insights these are good issues to consider.
JackStraw56
Run Like an Antelope
#11 - 2011-11-17 08:41:13 UTC
So you want to turn L5 missions into incursions? How then would they be different from incursions?
Tera Tole
Doomheim
#12 - 2011-11-17 12:15:04 UTC  |  Edited by: Tera Tole
Think he wants there to be a system for all missions that would better promote fleeting rather than solo play. As pointed out, at this time you gain only 1/2 the reward so trying to find a fleet for missions is rather silly. The only time I hear of this is when a vetern corp mate or friend helps the less experanced complete missions they may be having trouble with. Which is basicaly the vetern doing the mission for the rookie.

Maybe not a full share but say rather than 1/2 you will get 75% that way if you are able to reduce the missioning time it can be profitable to have a wing mate rather than go it alone?
Anvil44
Avedis Corporation
The Vanguard Syndicate
#13 - 2011-11-17 16:30:24 UTC
This idea truly has merit. (I too have no idea how PvP got pulled in???Roll)

My thought, however good or bad, is to do a slight nerf to lvl 4's, reinstate lvl 5's in high, designed to need 6-10 ships to complete. Dual-boxing shouldn't work.

This would be different from incursions in that the mission is still only assigned to one person, not anyone in the system can jump in. Seeing how they have made incursions so difficult without good fleet composition, this difficulty could easily be ported to lvl 5 missions.

And if someone can somehow finish this with only their multiple accounts and no other real people to help them, kudos to them. Why would I care?

I may not like you or your point of view but you have a right to voice it.

Spineker
#14 - 2011-11-17 16:59:36 UTC
Yeah let's nerf Level 4s yet again which in turn will force everyone to go join a tardgroup to do 5s.... Roll

egola
NSFW federation
#15 - 2011-11-17 23:40:54 UTC
suggestion: create missioning with an escalation built in, now it only works if people are fleeted and in the area together (ofc exclude non-fleeted people, otherwise you know, it'll be TOO easy to grief)
Kietay Ayari
Caldari State
#16 - 2011-11-18 06:02:59 UTC
Why would they make missions that are like incursions... why not just do the incursions... which are basically the missions you want? o_O

Ferox #1

Nelran Estemaire
No Spoon Inc
#17 - 2011-11-18 06:22:27 UTC
There are currently two group activities in the game for pve pilots. Incursions and Complexes, I dont think forcing the group aspect upon people would be a good way to introduce different gameplay on missionrunners.

Sure, incursions can be more rewarding, but some people just prefer solo-play while being in a corp with likeminded people. The other advantage of incursions is that it is the only "real" pve corp activity you can have except mining ops. Missions and incursions have different purposes in my opinion.
Desudes
The Scope
Gallente Federation
#18 - 2011-11-18 06:31:27 UTC
His idea does not force people to group, it rewards them for doing so. It brings new content without actually changing all that much. It brings people together.

As for the metagaming stuff: why exactly should someone who goes balls deep and makes 5+ accounts not get an advantage and why in the world would you inhibit peoples ability to play with each other for fear that some over-the-top prick might be making too much ISK?

Excuse me, but what the f*ck are you desu?

Kietay Ayari
Caldari State
#19 - 2011-11-18 07:12:45 UTC
Helllloooo? You can use your 5 accounts in incursions... why would they make missions into incursions when... there are already incursions o_O? What would be the difference between a higher reward multiple person mission and an incursion?

Ferox #1

truk3
Red State
#20 - 2011-11-18 09:39:15 UTC  |  Edited by: truk3
Great input everyone...

Just wanted to state if a bridge between Missions and Incursions was to be made (this is a rare possibility). it would have to have no effect on the mechanics of these aspects of gameplay when it comes to high sec. Missions have been a strong backbone in pve for a long time, and Incursions have had a huge effect on the player expirience. Why would we want to change that?

To Incursion runners this would be concidered a step backwards but do not want it effecting what they like, and mission runners that dont want to risk high value ships, this would be an alternative. The solo pve player will want to not be forced to play with others. You would have to meet these requirements to have a valid idea for future content.

People will let there imagination take them to different possiblities. Some are worst case senarios, that seem out there to others. But, they have good points. it is easy to go from balance to extreme.
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