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iPad / iPhone game for Eve: create and control a complex

Author
Mors Magne
Terra Incognita
#1 - 2013-08-27 09:02:43 UTC  |  Edited by: Mors Magne
CCP should make a game for the iPad / iPhone / and other mobile devices, that enables the player to create and control their own complex in the Eve universe.

I need a game like this because I no longer have time to play for longer than 5 minutes each session. For this reason, the only game I play now is Clash of Clans on my iPhone and iPad.

CCP should make a game for the Eve universe that works in a similar way to Clash of Clans. For example, instead of a Clash of Clans settlement, you build an Eve space station / instance / planet or moon colony that spawns somewhere in the Eve universe and you manage it.

You attack and defend against similar colonies and are subject to raids from capsuleers and incursions etc. You have to beef up your defenses against them.

The Eve universe lends itself well to this because space is infinite and you would need an infinite amount of space for these complexes. It would also be cool to have a mechanic whereby they become derelict if you don't use them after a serious attack – perhaps attracting rogue drones etc. that infest and live there (until the player ‘returns’ (logs in) to reclaim it).

To make these complexes interesting, there should be more variety in structures and layout possibilities compared to Clash of Clans. This would also enhance capsuleer exploration in Eve Online.
Lephia DeGrande
Luxembourg Space Union
#2 - 2013-08-27 09:10:56 UTC
Eve would Work on Tablets kinda Good (yeah i know Overview issues from Hell) but the Basic movements are pretty intuitive managable over touchscreen.

But Overall i give it a meh. ^^
Mors Magne
Terra Incognita
#3 - 2013-08-27 09:19:46 UTC  |  Edited by: Mors Magne
Lephia DeGrande wrote:
Eve would Work on Tablets kinda Good (yeah i know Overview issues from Hell) but the Basic movements are pretty intuitive managable over touchscreen.

But Overall i give it a meh. ^^



Why do you give it a 'meh'? This is the only type of game I have time for these days.

I've just cancelled my 2 subscriptions for Eve Online - very reluctantly - because I don't have the time for sessions lasting longer than 5 minutes.

In contrast, I do have the time to play Clash of Clans. Over the course of a year I've happily paid £50 to do things faster.

It's just a pity that it wasn't in the Eve universe.
Debora Tsung
Perkone
Caldari State
#4 - 2013-08-27 09:31:47 UTC  |  Edited by: Debora Tsung
I'd be happy if ther was something like a tops down EVE clone for my andoid device...

Come to think of it. there already was a game like that... Shocked
I played the demo back in the 90's on some friends Mac, before i got my first PC.

It was only available for Apple Computers, some weird but addictive mix of Elite and Asteroids with a tops down view.

I loved it, you could do everything there, trade, shoot stuff (yes even asteroids) fit your ship, do missions, it even had a multiplayer mode.... Damn it sounds like someone tried to do EVE before EVE... o_O

And I can't remember the name, no matter how hard I try. I'd probably try and play it again if I ever found that game again.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Mors Magne
Terra Incognita
#5 - 2013-08-27 09:38:09 UTC
Debora Tsung wrote:
I'd be happy if ther was something like a tops down EVE clone for my andoid device...

Come to think of it. there already was a game like that... Shocked
I played the demo back in the 90's on some friends Mac, before i got my first PC.

It was only available for Apple Computers, some weird but addictive mix of Elite and Asteroids with a tops down view.

I loved it, you could do everything there, trade, shoot stuff (yes even asteroids) fit your ship, do missions, it even had a multiplayer mode.... Damn it sounds like someone tried to do EVE before EVE... o_O

And I can't remember the name, no matter how hard I try. I'd probably try and play it again if I ever found that game again.



I agree.

iPad / iPhone games overcome 3 limitations with Eve Online:

> You get in on the action quickly.

> The game time can short (convenient) compared to an Eve Online session.

> You can play it anywhere.


So done right (and there are all sorts of games CCP could make for iPhone / iPad) it means more entertainment for us, and more money for CCP.
Me of Course
KarmaFleet
Goonswarm Federation
#6 - 2013-08-27 09:40:08 UTC
obligatory can i have your stuff?

as to the idea of bringing eve to a mobile device, its a good idea, i understand that the coding and trying to port over a game with this much code to a mobile device is hell, but if your able to do basic stuff using this application Eg; ship spinning, skill queue update's and market trading and such. it is a great idea, i can easily show people who are interested in what eve is like and such without having to turn on a computer outside, its all in my hands and easily accessible.

then in the future as the code has had most of the bugs worked out and is at a stable and manageable point then look at outside the station aspects of the game, better to take it slowly then rush it and ruin everything

Plus's to this idea = allows people to do stuff in game easily (skill queue, market and such) and easier to show off eve (to an extent)
downside to the idea = hard work

anyways, +1 from me

https://forums.eveonline.com/default.aspx?g=posts&t=268764&find=unread <<< Skin's for ships COMON, YOU KNOW YOU WANT IT!

Mors Magne
Terra Incognita
#7 - 2013-08-27 09:53:44 UTC  |  Edited by: Mors Magne
Me of Course wrote:
obligatory can i have your stuff?

as to the idea of bringing eve to a mobile device, its a good idea, i understand that the coding and trying to port over a game with this much code to a mobile device is hell, but if your able to do basic stuff using this application Eg; ship spinning, skill queue update's and market trading and such. it is a great idea, i can easily show people who are interested in what eve is like and such without having to turn on a computer outside, its all in my hands and easily accessible.

then in the future as the code has had most of the bugs worked out and is at a stable and manageable point then look at outside the station aspects of the game, better to take it slowly then rush it and ruin everything

Plus's to this idea = allows people to do stuff in game easily (skill queue, market and such) and easier to show off eve (to an extent)
downside to the idea = hard work

anyways, +1 from me



I agree.

By the way, there is a huge financial incentive for CCP. Clash of Clans is the highest grossing game for iPhone / iPad. In other words, CCP could make millions and millions from a free-to-play game using a cash shop whereby:

> You spend money to do things faster.

> You can buy a few of vanity items (such as statues and flags).


I'm not going to give my Eve Online stuff away because one day I might have time to come back to Eve Online and DUST. This might not happen until I retire though!
Me of Course
KarmaFleet
Goonswarm Federation
#8 - 2013-08-27 10:07:50 UTC
Mors Magne wrote:
Me of Course wrote:
obligatory can i have your stuff?

as to the idea of bringing eve to a mobile device, its a good idea, i understand that the coding and trying to port over a game with this much code to a mobile device is hell, but if your able to do basic stuff using this application Eg; ship spinning, skill queue update's and market trading and such. it is a great idea, i can easily show people who are interested in what eve is like and such without having to turn on a computer outside, its all in my hands and easily accessible.

then in the future as the code has had most of the bugs worked out and is at a stable and manageable point then look at outside the station aspects of the game, better to take it slowly then rush it and ruin everything

Plus's to this idea = allows people to do stuff in game easily (skill queue, market and such) and easier to show off eve (to an extent)
downside to the idea = hard work

anyways, +1 from me



I agree.

By the way, there is a huge financial incentive for CCP. Clash of Clans is the highest grossing game for iPhone / iPad. In other words, CCP could make millions and millions from a free-to-play game using a cash shop whereby:

> You spend money to do things faster.

> You can buy a few of vanity items (such as statues and flags).


I'm not going to give my Eve Online stuff away because one day I might have time to come back to Eve Online and DUST. This might not happen until I retire though!



haha, fair enough, however i am against the cash shop idea, im against the idea on pay to win ideals

https://forums.eveonline.com/default.aspx?g=posts&t=268764&find=unread <<< Skin's for ships COMON, YOU KNOW YOU WANT IT!

Mors Magne
Terra Incognita
#9 - 2013-08-27 10:23:30 UTC  |  Edited by: Mors Magne
Me of Course wrote:
Mors Magne wrote:
Me of Course wrote:
obligatory can i have your stuff?

as to the idea of bringing eve to a mobile device, its a good idea, i understand that the coding and trying to port over a game with this much code to a mobile device is hell, but if your able to do basic stuff using this application Eg; ship spinning, skill queue update's and market trading and such. it is a great idea, i can easily show people who are interested in what eve is like and such without having to turn on a computer outside, its all in my hands and easily accessible.

then in the future as the code has had most of the bugs worked out and is at a stable and manageable point then look at outside the station aspects of the game, better to take it slowly then rush it and ruin everything

Plus's to this idea = allows people to do stuff in game easily (skill queue, market and such) and easier to show off eve (to an extent)
downside to the idea = hard work

anyways, +1 from me



I agree.

By the way, there is a huge financial incentive for CCP. Clash of Clans is the highest grossing game for iPhone / iPad. In other words, CCP could make millions and millions from a free-to-play game using a cash shop whereby:

> You spend money to do things faster.

> You can buy a few of vanity items (such as statues and flags).


I'm not going to give my Eve Online stuff away because one day I might have time to come back to Eve Online and DUST. This might not happen until I retire though!



haha, fair enough, however i am against the cash shop idea, im against the idea on pay to win ideals



The biggest limitation with the 'Clash of Clans' cash shop model is that eventually you run out of things to build, or space to build things in. This means that the game has a lifespan that comes to an end.

The way around this is to give people complexes of infinite size. Eve can accommodate this, which makes it a unique game. This should be exploited by CCP for all its worth. It's one of Eve / CCP's competitive advantages.

With enough time, you could build a civilization-size colony / complex. And why not?
Me of Course
KarmaFleet
Goonswarm Federation
#10 - 2013-08-27 10:27:10 UTC
hmm, the more you go into this, it keeps reminding me of this idea https://forums.eveonline.com/default.aspx?g=posts&t=7655

https://forums.eveonline.com/default.aspx?g=posts&t=268764&find=unread <<< Skin's for ships COMON, YOU KNOW YOU WANT IT!

Mors Magne
Terra Incognita
#11 - 2013-08-27 10:32:51 UTC  |  Edited by: Mors Magne
Me of Course wrote:
hmm, the more you go into this, it keeps reminding me of this idea https://forums.eveonline.com/default.aspx?g=posts&t=7655



My knee-jerk reaction is that this is a great idea with one flaw: CCP already has plans for planets.

I think my idea would work best for complexes because these can be infinate and CCP would have more control over them.

I will read all of this thread-naught later on today.
Lephia DeGrande
Luxembourg Space Union
#12 - 2013-08-27 11:13:33 UTC
CCP already stated that they want to bring something Eve Online related to the mobile market.
Mors Magne
Terra Incognita
#13 - 2013-08-27 11:32:20 UTC
Lephia DeGrande wrote:
CCP already stated that they want to bring something Eve Online related to the mobile market.



This is good news. However, this announcement doesn't mean we shouldn't discuss it though.

On the contrary - the more ideas and debate the better, surely?
TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#14 - 2013-08-27 11:57:04 UTC
"instances" really have no place in the EvE universe

Having the ability to play with market buy\sell orders on my phone would be nice but would also be a dangerous attempt, I can see it having a huge effect on the economy.

If I could do PI on my phone, then I'd actually do PI.

Aside from that, eve need more situations where we can mess with each other, this is why I want face stabbing in ambulation and why I want to be able to orbitally bombard all planets and specifically target PI complex's on planets.

Although I'd also want some kind of shielded defense\camo\subterranean construction type dealy with PI
Mors Magne
Terra Incognita
#15 - 2013-08-27 12:28:57 UTC
TheBlueMonkey wrote:
"instances" really have no place in the EvE universe

Having the ability to play with market buy\sell orders on my phone would be nice but would also be a dangerous attempt, I can see it having a huge effect on the economy.

If I could do PI on my phone, then I'd actually do PI.

Aside from that, eve need more situations where we can mess with each other, this is why I want face stabbing in ambulation and why I want to be able to orbitally bombard all planets and specifically target PI complex's on planets.

Although I'd also want some kind of shielded defense\camo\subterranean construction type dealy with PI



What I mean by an 'instance' is a 'complex'.

I have corrected my posts accordingly.

Sorry for any confusion caused.
elitatwo
Zansha Expansion
#16 - 2013-08-27 13:22:57 UTC
Just an idea of my own and just because fruits that grow on trees tends to give people megalomania, how about this,

no

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Nikk Narrel
Moonlit Bonsai
#17 - 2013-08-27 13:59:14 UTC
Player generated content is a WIN / WIN for games.

Just make sure to limit a few details.

1. Noone has any control over where their complex shows up. It's location should be based on having enough activity to be easily noticed, but not so much that it would be counter productive.

2. It should be fun, but a break even for rewards based on local indexes. These should be neither better or worse than running normal PvE operations, and simply be an interesting alternative.

3. Micro management can be fun, in some cases, but balance must be observed. A tower defense game in space needs to be risk / reward practical, so it can't be ridiculously hard or easy. Anything inside that range could be micro managed as an option, so the designer could have fun shooting at ships.
Mors Magne
Terra Incognita
#18 - 2013-08-27 16:02:58 UTC
Nikk Narrel wrote:
Player generated content is a WIN / WIN for games.

Just make sure to limit a few details.

1. Noone has any control over where their complex shows up. It's location should be based on having enough activity to be easily noticed, but not so much that it would be counter productive.

2. It should be fun, but a break even for rewards based on local indexes. These should be neither better or worse than running normal PvE operations, and simply be an interesting alternative.

3. Micro management can be fun, in some cases, but balance must be observed. A tower defense game in space needs to be risk / reward practical, so it can't be ridiculously hard or easy. Anything inside that range could be micro managed as an option, so the designer could have fun shooting at ships.



I totally agree with everything you have written.
Mors Magne
Terra Incognita
#19 - 2013-08-27 16:07:43 UTC
elitatwo wrote:
Just an idea of my own and just because fruits that grow on trees tends to give people megalomania, how about this,

no



I'm not driven by megalomania - I'm driven by necessity.

I've had 2 Eve accounts for many years. However, these days I'm so busy I don't have time to sit down and play a game for longer than 5 minutes each session.

However, I love the Eve universe and what CCP is trying to do.

Therefore, necessity being the mother of invention, I've come up with the idea above.